I mean I am content to wait till "too many side projects"/"things moving to slow" becomes a more widely felt frustration, but I believe that "conquer everything" is a key malaise to that problem.
We haven't spent much more then a few days per turn on the conquests. Instead, minor actions have overcrowded the major actions last turn.

If anything, we spend too much time personally interacting with everyone that has enough adjectives to be remembered.
 
Part MMCCX: Of Gods and Spirits
Of Gods and Spirits

Twentieth Day of the Fourth Month 293 AC

Rather than offer any deals or meddling in the affairs of gods whose character you knew yet little of, you decide to take a more cautious approach to both the necromancer and the sorcerer-priest, to see how well they would fit under your rule. The answers you got seem encouraging as far as they go. The death mage is in Dany's words 'astoundingly sane and courteous for one who makes his life and work of raising the dead, and yet one cannot escape the fact that he did so.' In the end you would sooner trust Wyla, for all her currently unliving nature and many crimes, for at least she has a personal stake in Garin's happiness.

By contrast the sorcerer-priests of Meraxes are far easier to read. Many are younger sons of the Volantine aristocracy who would have dreamed of glory in battle, of conquest, and the days when the armies of Volantis marched across half of Essos, banners waving proud. Having witnessed the pointless skirmishes of the slave armies, little more than a grindstone for the blood and flesh of the Unsullied hosts, they sought solace in a creed that reflected their dashed hopes, while also being seen as 'honorable' enough that they would not close off all paths to power and influence. Indeed the ranks of the priesthood are even a way for one to rise up from less distinguished roots without causing too many whispers.

There is even an order for noble girls who might wish to take up arms, the Daughters of the Dragon, whose task it was to protect the holiest sanctum of the Goddess as well as ride out to serve as her voices in times of great peril for the city. Over the centuries the position had grown more ceremonial and few indeed came to aspire to it. 'To take the Spear or die upon it' had become an oft used saying for Volantine noblewomen forced away from their kin and inheritances to be forgotten in some dusty corner. That is until the goddess they served decided to make herself known. From what you have been able to piece together the resulting feuds and recriminations were one of the main causes of discontent with the cult of Meraxes, though Zherys was quick to use the resulting scandals to undermine some of his rivals.

***​

Twenty-First Day of the Fourth Month 293 AC

It has been years now since you first recovered the seed of the sentinel tree in the shadowy realm of the Orphne Court from the hand of their lord. During that time you had many fates in mind for it and the newborn fey guardian whose soul slumbers within, having studied all of them not only for what might be gained but also for the the risks involved.

From the whispers of the land, from the lore of Singers, older than mankind, much was learned, and onto the spirit unborn questions in dreams were asked. Would she rather swim in the seas, stand sentinel over the holy place of the Old Gods, or instead dwell in peace among the Children of the Forest?

To speak of her nature alone, the guardians of the woods desires quiet solitude and contemplation, only rarely seeking the company of mortals, but every fey is a tale in the telling, none more easily shifted from its path than one not yet begun. Should you choose to bind her to the timbers of the Queen Rhaella, the spirit promises to fight when she is tasked and guard all others who dwell upon the ship or within it. However, she will not lightly accept a sailor in the ship's company, having little love for those whose passions flare too bright or those who hold darkness in their hearts.

Of the Old Gods the spirit learned from Vee's ministrations and counts them a goodly power, a guardian for all that grows, walks, flies and swims upon the earth, though the young spirit shudders at the harshness gained through ages of suffering and trials. Still, she vows to guard the great tree when the day comes as she would guard all untainted wilderness, for in her heart of hearts the guardian is not unmoved by power's song.

Last among all the choices before you is the simplest, to bury the seed in the fertile earth where the Singers made their home and let their songs teach her more of the world that the guardian may in time grow into her own, friend and companion to the elder kindred, perhaps in time gathering others to her side.

Where do you plant the Dryad seed?

[] The Queen Rhaella, awakening the ship to life

[] By the roots of the Tree of the Dawn Age that it may serve as its protector

[] Beside the homes of the Singers, that its guardian may serve as their ally forever more

[] Write in


OOC: And we are finally here.
 
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Yeah, Zherys is explainable as needing more power to further his political ambitions. But I agree that Garth and (especially) the Lannisters should several levels under us by now. The Lannisters girl just doesn't have the ic motivation to keep adventuring and Garth at least already got what he wanted out of his bargain.
Garth wanted to be a hero, his bargain was prepaid by saving the Faery, in return she showed him how to access his class, there's no reason Garth would stop adventuring, he's the classic roaming hero doing good, if anything I think he should be a level or 2 above us, because he don't have a big party to spread the EXP out over, so each encounter should be advancing him more than an encounter advance us.

Lanna on the other hand should indeed be at least a few levels lower than us, as she has children, which both mean a lengthy break from adventuring while pregnant, and that she want to spend time with her children over adventuring.
 
[X] Use the tools of MegaProject and all architectural knowledge gathered to create a floating isle of pummice whereupon a keep and wild garden shall be constructed. Plant the dryad there.
-[X] Use dragonstone to protect the pummice from erosion.

... I can have my floating castle to gift to a middling vassal?

Very much against messing up the ship.
 
[X] Goldfish

Not speaking to Meraxes was a shame, but whatever. Do we even know if she can get along with Other Gods who aren't part of the 14?
I was hoping she'd drop hints as to what Rhllor really is!
 
*sigh*

[] Beside the homes of the Singers, that its guardian may serve as their ally forever more

This sounds like the best option by far, but I did pledge my support to something else already.

[X] Goldfish
 
[X] Beside the homes of the Singers, that its guardian may serve as their ally forever more

I may not win this battle, but I sure as hell will fight it.

Making a magical ship is wasteful and kind of sully.

Making a guardian for DA!Tree is (meh), as it will be protected well enough once we are done with it.

Making a Fey court of our own? A court loyal to us?
Now that is something that we should strive to do IMO.
 
@Fehu, we will make all the floating isles in the world, once our research of antigrav magi-tech is done.
We have nothing to make a floating island with right now.

Please, let's put up a consolidated front against silly and wasteful usage of resources here :/
 
Just think of all the adventures Dryad Doomship can go on. She and her brave crew can explore the Planes, chart the seas from beneath the waves, and go where no Dryad has gone before.
 
Just think of all the adventures Dryad Doomship can go on. She and her brave crew can explore the Planes, chart the seas from beneath the waves, and go where no Dryad has gone before.
The only plane she could even go on is the Plane of Water and that would require Waterbreathing for the entire crew.

To say nothing of the fact that she would sink.
 
@Fehu, we will make all the floating isles in the world, once our research of antigrav magi-tech is done.
We have nothing to make a floating island with right now.

Please, let's put up a consolidated front against silly and wasteful usage of resources here :/

She is not that kindof isle, only 100% natural bouancy and we dont have lighter than air materials yet.

[X] Create a dragonstone coated floating pummice isle, proceed to use the gathered architectural knowledge of the Spheres to construct a fief and garden on the floating island. Plant the dryad among rare trees and herbs.
 
She is not that kindof isle, only 100% natural bouancy and we dont have lighter than air materials yet.

[X] Create a dragonstone coated floating pummice isle, proceed to use the gathered architectural knowledge of the Spheres to construct a fief and garden on the floating island. Plant the dryad among rare trees and herbs.

You can probably do that but it will take some time and money (not any more PC time though). The various fey can handle it.
 
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