I'd like to point out to those relying on divination to check the trustworthiness of the necromancer that Zherys can cast 8th level spells, and likely knows mindblank. He might not, but I think that the possibility is enough to make relying on our divination in this case a bad idea.
We have seen nothing to indicate Zherys can cast 8th level spells.
I know that neither @Goldfish nor @egoo are doing this with malicious intent, but their positions and behaviour is creating fertile ground for toxicity in the future.

Which is why I spoke out against aimless and meandering meeting sections in Braavos already. But now we are here again, so I have to take off the velvet glove and must assume the worst or people will not realise the implications of their actions.
See, dude, that's the problem. You can't see how your overreaction was itself toxic. Never mind fertile ground for future toxicity, you just sent the thread into a spiral of recrimination and doubt, when we could have handled it much more calmly.

My "behavior" was trying to guide the thread back toward constructive dialogue. That should have been pretty clear.

I don't know if you've had a bad day, or what, but you are normally much smoother and well reasoned in your arguments.
 
This is causing far too much salt than is necessary. Poking someone to know what there is to offer should definitely not be cause for so much drama.

I wasn't caught up to this disagreement when I started posting but that didn't actually happen.
We're getting a lot of blind vote points these days, "What do you offer the Necromancer?" What does he offer us? All we know is he studies Necromancy but we're supposed to lay it all out on the table?
 
No worries.

I'm certain Zherys has access to 6th level spells, and given DP's insistence on certain NPCs maintaining parity with Viserys, contrary to my own opinions, he can most likely cast 7th level spells as well.
Yeah, Zherys is explainable as needing more power to further his political ambitions. But I agree that Garth and (especially) the Lannisters should several levels under us by now. The Lannisters girl just doesn't have the ic motivation to keep adventuring and Garth at least already got what he wanted out of his bargain.
 
We're getting a lot of blind vote points these days, "What do you offer the Necromancer?" What does he offer us? All we know is he studies Necromancy but we're supposed to lay it all out on the table?

Yeah, this was my main issue with Duesal initial vote. We seriously don't know anything about this guy other than "necromancer," "part of Zherys' inner circle," and "had break curse scrolls." For all we know he's stuck in the "inflicting mass amounts of pain and suffering on sentient people," stage of necromantic research aka valyrian aka "Bind a living God to create cat girls" research strategies. Sure maybe Zherys wouldn't want someone that out there working for him, but maybe he's cool with that so long as it brings some results and it's easy enough to cover up!

Yeah, Zherys is explainable as needing more power to further his political ambitions. But I agree that Garth and (especially) the Lannisters should several levels under us by now. The Lannisters girl just doesn't have the ic motivation to keep adventuring and Garth at least already got what he wanted out of his bargain.

I actually don't really agree with this. I'm getting the impression that Garth n Co are like the main five go to people for dealing with any large scale magical occurance, from Drow and the Underdark to negotiating with Fey Courts powerful enough to toss out mindblank items. Five is a loottt less than the number of party members we have to delegate stuff to. Also, even if Lana doesn't want to adventure and just settle down to raise her kids, Tywin is still sending her out as the Westerlands most powerful magical asset. See Qarth. Not to mention for all we know, the devil incident has just motivated Lana into trying to level more quickly so she can protect her kiddos: exhibit a-z a ton of animes with similar character beats.
 
@DragonParadox , are the natives of Sothorios the setting's Orcs? Will we ever see them in this quest?

Seems like I read somewhere that they were more like Neanderthals, but my ASoIaF lore is fairly weak, so that might have been something I picked up from fanon.

Brindled Men, are possibly some offshoot of Homo Habilis, so they maybe are the orcs in this setting. It's the Ibbenese who are Neanderthals.
 
I actually don't really agree with this. I'm getting the impression that Garth n Co are like the main five go to people for dealing with any large scale magical occurance, from Drow and the Underdark to negotiating with Fey Courts powerful enough to toss out mindblank items. Five is a loottt less than the number of party members we have to delegate stuff to. Also, even if Lana doesn't want to adventure and just settle down to raise her kids, Tywin is still sending her out as the Westerlands most powerful magical asset. See Qarth. Not to mention for all we know, the devil incident has just motivated Lana into trying to level more quickly so she can protect her kiddos: exhibit a-z a ton of animes with similar character beats.
I am not trying to say that they should stop leveling.

If Garth and his band are continuing to serve as magical troubleshooters, then, as with their earlier adventures, we should be hearing rumors about this stuff. Since we aren't hearing about their exploits, or even things which might be their exploits, they probably are not doing as much.

As for the Lannister girl, she absolutely could undergo a change of heart and begin powerleveling as fast as possible. But this would be opposite to her established characterization. Even though she is being forced to go on missions by Tywin, I find it likely that she tries to make them as low combat (and therefore low exp) as possible. Think the fungus as opposed to Sothoryos, and compare the relative xp gain. Not to mention she is almost certainly teaching almost full-time.

Garth & Co. being scaled with us is far more acceptable to me than the Lannister girl, in case it wasn't clear.
 
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Given the how DP likes to use fluff, I feel like AD has a pretty high likelihood of working, especially as it is supposed to work on everything except artifacts. If the spell fails, the the blood chest is an artifact, and we can use legend lore to help with research. If it succeeds, we are done.

If it has a built in magic aura effect, that allows a will save, so have Dany use moment of prescience. Do the same thing with the staff.

Pretty sure DP spoke out specifically against Analyse Dweomer for the same reasons it took us this long to get Identification in any forms ritual or otherwise.

The fact that we got the Identification ritual by arguing we were ignoring everything due to wasting time on potentially minor items not being worth it I doubt he will flip on Analyse Dweomer, it doesn't fit the argument, if Identification Ritual doesn't work and you need Analyse Dweomer then you have essentially eliminated the risk of wasting time and energy on a one-shot CLW.

Good luck though.
Adhoc vote count started by Deliste on Aug 9, 2018 at 8:53 PM, finished with 231 posts and 23 votes.

  • [X] Plan Getting On With It
    -[X] Necromancer
    --[X] On a second thought, this is a bad idea. Let's make this a polite social call and just be on our way.
    --[X] Have some small-talk with the Necromancer about magical research, then thank him for his time and guestfriendship before being on your way.
    -[X] Have some small-talk with the High Priest about his faith and it's relation to other beliefs, like the Old Gods or Burny. Then talk with Meraxas directly about the vision you had about the meeting of the 14 and their plans.
    [X] Plan TNE
    -[X] Stranger Danger
    --[X] Offer to let him study a unique shadow you've caught, as long as he shares the results of course.
    -[x] Meraxes
    --[X] Have some small-talk with the High Priest about his faith and it's relation to other beliefs, like the Old Gods or Burny. Then talk with Meraxas directly about the vision you had about the meeting of the 14 and their plans.
    [X] Plan Simple
    -[X] Offer him unrestricted access to your library, especially the Necromancy-related parts of it, including the writings of Wylla and Amrelath
    --[X] In exchange he shares any insights gained from that lore, as well as magic derived from it
    -[X] First Spear of Meraxes
    --[X] Politely ask if you could speak with his lady directly, for you had much you wished to converse with her on.
    [X] Abstain
    [X] Same Deal as the last time
    -[X] We have acquired a number of creatures and items of power that are related to the field of necromancy, and which we do not have the time to personally study.
    -[X] We would like him to study them, and share his results with us.
    -[X] To offset the time he would be taking away from his own projects, we have a acquired a large collection of arcane lore. Some of which we may be willing to share.
    -[X] Consider offering him a job in the future if this goes well and does not backfire
    [X] Inquire as to the state of the temple following the invasion.
    -[X] With the high priest.
    --[X] Express interest in helping the temple in the future. Hint subtly, or not so subtly at what he might be willing to provide in exchange for "help".
    -[X] With Meraxes.
    --[X]talk with Meraxas directly about the vision you had about the meeting of the 14 and their plans.
    -[X] To the Necromancer
    -[X] Ask how his own studies have progressed, you are excited by the prospect of more magical trade between Volantis and your own realm, and wish to know not only about what he has to offer, but to hear about any exciting discovery for the betterment of mankind.
    -[X] Mention that you found yourself as Liege for a very special being, tell him about Amrelath and his desire to return to flesh, you would allow him to study him (with the proper respect, he is a dragon after all) in exchange for his insight and help.
    -[X] To sweeten the pot, you can also provide access to certain necromantic objects and texts, should he also do the same. (The corpse cage, some not too important tomes for now).
    -[X] To Meraxes
    -[X] Thank the priest for his time, but some of the things we need to discuss are too important to risk anyone hearing, you need to speak to his Godess directly.
    -[X] If she doen't manifest an avatar or something, have Dany commune with the echo.
 
Please ignore the comment that was here before, too much passive-aggressiveness in it.

And I'm downing sleeping pills now, fuck this shit.
 
I forgot these were in my multis

May I suggest that you reread Richard's first interlude?
He has changed a lot since then!
Could you link it if you have it handy? Please and Thankyou
I know it was fairly recent, but surely trying to swallow a possessed tree and then using to read an evil goddess' mind has to go down as one of the riskier things Vicerys has done....
Officially 3rd on the list by word of DP.
 
Pretty sure DP spoke out specifically against Analyse Dweomer for the same reasons it took us this long to get Identification in any forms ritual or otherwise.

The fact that we got the Identification ritual by arguing we were ignoring everything due to wasting time on potentially minor items not being worth it I doubt he will flip on Analyse Dweomer, it doesn't fit the argument, if Identification Ritual doesn't work and you need Analyse Dweomer then you have essentially eliminated the risk of wasting time and energy on a one-shot CLW.

Good luck though.
Why exactly is that a bad thing? Right now, how is having to do research to identify magic items helpful to your enjoyment of the quest? It isn't to mine. All it does, as I see it, is gate our loot behind time investments, and I find that annoying, not rewarding.

I'd also like to point out that while it makes sense for 1st level characters just fumbling into magic to not know what their items were, it also makes sense for 15th level characters to identify them trivially.
 
Why exactly is that a bad thing? Right now, how is having to do research to identify magic items helpful to your enjoyment of the quest? It isn't to mine. All it does, as I see it, is gate our loot behind time investments, and I find that annoying, not rewarding.

I'd also like to point out that while it makes sense for 1st level characters just fumbling into magic to not know what their items were, it also makes sense for 15th level characters to identify them trivially.
*sleepily*
Rule of thumb?

Everything that isn't an artifact, or has a consciousness of its own, can be trivially identified with a ritual.

That doesn't mean we'll get deep insight in it's nature, case in point - Dany still going to research dragonscale tablets, even though we got them identified.

But this whole thing fleshes out the world.
A lot.

And as much as I loathed reading though "identification" stuff when I was catching up on quest, it, too, was important to establish the setting and the characters.
A lot.
 
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Why exactly is that a bad thing? Right now, how is having to do research to identify magic items helpful to your enjoyment of the quest? It isn't to mine. All it does, as I see it, is gate our loot behind time investments, and I find that annoying, not rewarding.

I'd also like to point out that while it makes sense for 1st level characters just fumbling into magic to not know what their items were, it also makes sense for 15th level characters to identify them trivially.

You'll have to discuss it with him, there are points I agree with and points I challenge but ultimately it's one person's decision.

Keep Magic Mysterious is a likely Keystone in the argument though, if you want somewhere to start. It's one of the points I somewhat agree with, as long as others are having to roll and risk using stealthily cursed items like that sword.
 
The fact that we got the Identification ritual by arguing we were ignoring everything due to wasting time on potentially minor items not being worth it I doubt he will flip on Analyse Dweomer, it doesn't fit the argument, if Identification Ritual doesn't work and you need Analyse Dweomer then you have essentially eliminated the risk of wasting time and energy on a one-shot CLW.
That was part of it, but I think it was rather more the fact that we ran into a Shaitan cursebreaker that casually agreed to identify a bunch of our items in less than a day that was the particular tipping point.

At least, that's the argument that I remember making, and I can't quite recall if anyone else brought up that discrepancy. Been a while though.
 
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