Good news! DP just approved everyone to have this stuff, which was crafted for them this turn but had not yet been distributed.

-Richard's +1 Animated Extreme Shield has been replaced.
-Vee and Dany's +1 Mithral Fullplate should now be Glamered.
-Bronn, Teana, and Varys the Pseudodragon should have Anklets of Translocation, and Malarys' boots should be upgraded with the same effect.
-Garin's Mithral Chain Shirt should be upgraded to +2, and he should now have his Cloak and Boots of Elvenkind (suitably renamed?).
-Maelor should have his Page of Spell Knowledge (Rope Trick) to provide safe accommodations during the Sothoryos trip.
-Viserys should have the beginnings of his own Grimoire, with Pages of Spell Knowledge (1st level: Ant Haul, Comprehend Languages, Cure Light Wounds, Instant Portrait, Moment of Greatness, Shield of Faith, Zone of Truth, True Casting, 2nd level: Detect Thoughts, Resist Energy, See Invisibility, 3rd level: Heart of Water).
 
Final version of the plan. I know it's a big wall of text, but I would appreciate it if some of ya'll would give it another read through to make sure we aren't forgetting anything important.

[X] Sothoryos Expedition Preparations
-[X] Ask Yss what, if any, unexpected dangers the expedition is likely to encounter.
-[X] Malarys will prepare a specialized spell loadout with Sothoryos in mind. It can be found here.
-[X] Bronn will be retrieved from his mission with the Dothraki and asked to accompany those going on the Sothoryos Expedition.
-[X] Before departing Sorcerer's Deep, Vee will cast an Heroes' Feast spell (using two 5th level spell slots), which Viserys, all of the Companions, Bronn, and Teana will attend.
-[X] The group will carry more than enough Alchemical Vermin Repellent to protect everyone for the full duration of the expedition and sufficient Elysium Fruit to cure fatigue throughout the expedition, with more in reserve should it prove necessary. They will each carry a dozen vials of Alchemist's Fire, should it prove necessary to engage in wide-scale deforestation or extermination of local wildlife. Everyone slathers the Vermin Repellent on themselves before departing.
-[X] Richard will lend the expedition group staying behind in Sothoryos his Corpse-Ferrying Bag, they will be issued a pair of Sending Stones to supplement the bags of attuned obsidian sand they will each carry, and Lya will lend them the following spell scrolls: Comprehend Languages(x4), Cure Light Wounds(x10), Keen Edge(x1), Lesser Restoration(x2), Panacea(x4), Plane Shift(x1), Restoration(x1), and Teleport(x1). They will also carry the magic bedroll with them for emergency spell recovery.
-[X] Immediately prior to departure (NOTE: Irony is included in all buffs not placed on specific people);
--[X] Lya will place Irony in a Smoky Confinement bottle for easy transport after he is buffed. She casts and maintains Harmonic Chorus on herself, then uses Mass Aid, Moment of Greatness, and Life Bubble on each member of the expedition, uses her Overland Flight spell-like ability on Richard, Bronn, and Malarys, casts Fly on Vee, Dany, Irony, and Viserys, Barkskin on Bronn, Viserys, and Richard, Shield of Faith on Bronn, Richard, and Maelor, Greater Shadow Enchantment to place a Grand Destiny spell on Viserys, and Owl's Insight on Dany, Malarys, and Vee.
--[X] Tyene will place a Nondetection and Blindsight spell on each member of the expedition, while Waymar places Resist Energy(Acid) and Resist Energy(Fire) on them. For Viserys, he uses Resist Energy(Cold) rather than Resist Energy(Fire).
--[X] Vee casts Barkskin on herself, Irony, Dany, and Malarys, Shield of Warding on Richard's shield, Shield of Faith on herself and Irony, and Tyche's Touch on Irony, then casts Invisibility Purge.
--[X] Maelor casts Shield and Child of the Dark on himself.
--[X] Dany casts Repel Vermin, Entropic Shield, Shield of Faith, Sign, and True Seeing on herself, then Greater Magic Fang on Viserys.
---[X] In preparation for her part of the expedition, Dany is using her Half-Celestial form and will have prepared a 4th level Repel Vermin spell in place of Dismissal and a 3rd level Control Vermin spell in place of Nauseating Breath.
--[X] Malarys casts Defending Bone, Magic Circle Against Chaos, Repel Vermin, Entropic Shield, Shield of Faith, Sign, Stone Body, and True Seeing on himself. He places a Bear's Endurance spell on Irony just before he is bottled.
--[X] Viserys takes on his True Dragon form, casts Heart of Water (using his PoSK), See Invisibility(using his PoSK), Mirror Images, Scintillating Scales, Shield, and Ancestral Awakening to learn the Merciful Spell Metamagic feat.
--[X] Once everyone leaving for the expedition is properly buffed, they will ascend no less than 300 feet into the air, where Viserys will cast Arcane Spellsurge before using the power granted to him by Yss to Teleport everyone to Sothoryos.
-[X] Immediately upon arrival in Sothoryos, Irony will be freed from his bottle and released into Vee's care.

 
Last edited:
The last update left me with the feeling our MC is over extending himself.

"I'm going to conquer west! Then east! Then I will colonize the south!"

There is a passage in the Art of War that I will paraphrase : "Those who try to protect everything, protect nothing."

And going willy nilly in mystery filled when you need your manpower elsewhere is just silly.
 
Last edited:
We are racing against time because Winter is Coming, and before that Outsiders are carving domains.
 
Doing this 300' up seems...slightly unwise.

How come? Everyone is going to have Overland Flight or Fly cast on them, even Viserys, who is a flying Red Dragon. Maelor's Child of the Dark spell serves him just as well.

300 feet up means that we'll have time to regroup, pick our targets, and really nuke them hard without needing to worry about spider ambushes. Most spells, anything not Long-ranged at least, will also be unable to reach us at that height, too.
 
Art of War werent written with PCs in mind though, and we have alot of companions.

Heck, our faculty consist of level 10s... Now with added elite mooks. :p
 
If we are going to snake land if they have any supernatural battle tradition this would be a nice fit Cthonic Serpent
But what I think we really need and want is a class built around all the blood sacrfice and abilities to make it even more powerful and effective. A head chef for our Larder if you will.
 
How come? Everyone is going to have Overland Flight or Fly cast on them, even Viserys, who is a flying Red Dragon. Maelor's Child of the Dark spell serves him just as well.

300 feet up means that we'll have time to regroup, pick our targets, and really nuke them hard without needing to worry about spider ambushes. Most spells, anything not Long-ranged at least, will also be unable to reach us at that height, too.

Ah, my bad, missed that Irony had fly on them as well.
 
Paragraph added to the last updated to account for the pages of spell knowledge IC. I could not let something with that many world-building implications pass by without a mention.

Vote closed.
Adhoc vote count started by DragonParadox on Aug 5, 2018 at 2:15 PM, finished with 48 posts and 15 votes.

  • [X] Sothoryos Expedition Preparations
    -[X] Ask Yss what, if any, unexpected dangers the expedition is likely to encounter.
    -[X] Malarys will prepare a specialized spell loadout with Sothoryos in mind. It can be found here.
    -[X] Bronn will be retrieved from his mission with the Dothraki and asked to accompany those going on the Sothoryos Expedition.
    -[X] Before departing Sorcerer's Deep, Vee will cast an Heroes' Feast spell (using two 5th level spell slots), which Viserys, all of the Companions, Bronn, and Teana will attend.
    -[X] The group will carry more than enough Alchemical Vermin Repellent to protect everyone for the full duration of the expedition and sufficient Elysium Fruit to cure fatigue throughout the expedition, with more in reserve should it prove necessary. They will each carry a dozen vials of Alchemist's Fire, should it prove necessary to engage in wide-scale deforestation or extermination of local wildlife. Everyone slathers the Vermin Repellent on themselves before departing.
    -[X] Richard will lend the expedition group staying behind in Sothoryos his Corpse-Ferrying Bag, they will be issued a pair of Sending Stones to supplement the bags of attuned obsidian sand they will each carry, and Lya will lend them the following spell scrolls: Comprehend Languages(x4), Cure Light Wounds(x10), Keen Edge(x1), Lesser Restoration(x2), Panacea(x4), Plane Shift(x1), Restoration(x1), and Teleport(x1). They will also carry the magic bedroll with them for emergency spell recovery.
    -[X] Immediately prior to departure (NOTE: Irony is included in all buffs not placed on specific people);
    --[X] Lya will place Irony in a Smoky Confinement bottle for easy transport after he is buffed. She casts and maintains Harmonic Chorus on herself, then uses Mass Aid, Moment of Greatness, and Life Bubble on each member of the expedition, uses her Overland Flight spell-like ability on Richard, Bronn, and Malarys, casts Fly on Vee, Dany, Irony, and Viserys, Barkskin on Bronn, Viserys, and Richard, Shield of Faith on Bronn, Richard, and Maelor, Greater Shadow Enchantment to place a Grand Destiny spell on Viserys, and Owl's Insight on Dany, Malarys, and Vee.
    --[X] Tyene will place a Nondetection and Blindsight spell on each member of the expedition, while Waymar places Resist Energy(Acid) and Resist Energy(Fire) on them. For Viserys, he uses Resist Energy(Cold) rather than Resist Energy(Fire).
    --[X] Vee casts Barkskin on herself, Irony, Dany, and Malarys, Shield of Warding on Richard's shield, Shield of Faith on herself and Irony, and Tyche's Touch on Irony, then casts Invisibility Purge.
    --[X] Maelor casts Shield and Child of the Dark on himself.
    --[X] Dany casts Repel Vermin, Entropic Shield, Shield of Faith, Sign, and True Seeing on herself, then Greater Magic Fang on Viserys.
    ---[X] In preparation for her part of the expedition, Dany is using her Half-Celestial form and will have prepared a 4th level Repel Vermin spell in place of Dismissal and a 3rd level Control Vermin spell in place of Nauseating Breath.
    --[X] Malarys casts Defending Bone, Magic Circle Against Chaos, Repel Vermin, Entropic Shield, Shield of Faith, Sign, Stone Body, and True Seeing on himself. He places a Bear's Endurance spell on Irony just before he is bottled.
    --[X] Viserys takes on his True Dragon form, casts Heart of Water (using his PoSK), See Invisibility(using his PoSK), Mirror Images, Scintillating Scales, Shield, and Ancestral Awakening to learn the Merciful Spell Metamagic feat.
    --[X] Once everyone leaving for the expedition is properly buffed, they will ascend no less than 300 feet into the air, where Viserys will cast Arcane Spellsurge before using the power granted to him by Yss to Teleport everyone to Sothoryos.
    -[X] Immediately upon arrival in Sothoryos, Irony will be freed from his bottle and released into Vee's care.
 
@Goldfish @DragonParadox

Something I noticed, and because I think it tripped up DP too. You voiced a concern earlier about leaving the four (Maelor, Vee, Malarys, Xor) on their own to complete the Snek Trek without a frontliner, so decided to sub in Bronn, away from the Dothraki Round-up/Rodeo/Ho-down.

That's fine, but the schedule wasn't changed, and because of that I'm fairly certain DP was just acting in accordance to it. Which is good, we don't want our DM to get into the habit of ignoring that thing. It only gets changed fifty times a turn. :whistle:
 
@Goldfish @DragonParadox

Something I noticed, and because I think it tripped up DP too. You voiced a concern earlier about leaving the four (Maelor, Vee, Malarys, Xor) on their own to complete the Snek Trek without a frontliner, so decided to sub in Bronn, away from the Dothraki Round-up/Rodeo/Ho-down.

That's fine, but the schedule wasn't changed, and because of that I'm fairly certain DP was just acting in accordance to it. Which is good, we don't want our DM to get into the habit of ignoring that thing. It only gets changed fifty times a turn. :whistle:
I was waiting for the vote to be closed before I updated the schedule.
 
@Goldfish I just brought it up because in the update last, there was no mention of Bronn, and the oversight was probably brought on because of that.
 
We will be busy with firebrands of all sorts.

Nice thing about nonlethal damage is that, if a Merciful Firebrand didn't kill it, a normal one won't either, but will most likely knock them out.
The idea is to turtle it to make sure that its bulk doesn't crush dozens of other future sacrifices. Yes, merciful firebrand won't kill it, but it's not going to save the unlucky spiders that happen to be underneath it.
 
@Goldfish @DragonParadox

Something I noticed, and because I think it tripped up DP too. You voiced a concern earlier about leaving the four (Maelor, Vee, Malarys, Xor) on their own to complete the Snek Trek without a frontliner, so decided to sub in Bronn, away from the Dothraki Round-up/Rodeo/Ho-down.

That's fine, but the schedule wasn't changed, and because of that I'm fairly certain DP was just acting in accordance to it. Which is good, we don't want our DM to get into the habit of ignoring that thing. It only gets changed fifty times a turn. :whistle:

Also added Bronn.
 
Well...
Here goes nothing.

I'll be holding on my dearest hopes, that spiders did not run off in time it took us since last time we looked in the mirror.
 
OMG we can grab Irony and do strafing runs until all the spiders turn to stone.
.. And if any survive, no one is ever going to believe them.
 
Back
Top