Tree of Tyrosh
CL 20 Hallow Effect
Secondary Effect 1: Exorcism
Secondary Effect 2: Remove Disease
Secondary Effect 3: Heart's Ease
Tree of Dawn Fruit Mass Production
CL 20 Hallow Effect
Secondary Effect 1: Plant Growth
Secondary Effect 2: Plant Growth
Secondary Effect 3: Plant Growth
Philosopher's Tree
CL 20 Hallow Effect
Secondary Effect 1: Wisdom of the Ages
Secondary Effect 2: Tongues
Secondary Effect 3: Discern Lies
Tree of Westhaven
CL 20 Hallow Effect
Secondary Effect 1: Heart's Ease
Secondary Effect 2: Remove Disease
Secondary Effect 3: ???

And then we have a bunch of Day of Blood sacrifices left over. Specifically 23.05 HD, literally 0.95 HD short of a Tier-1 Heart Tree.

That said, I have a proposal. @Goldfish, I would like to reserve the Defense Tree to be grown after Sothoryos when we capture those Fiendish Spiders by the hundreds with Irony's breathweapon. This isn't out of nowhere, this is strategic.

What I want to do is split the artifact-sacrifices between the Archons and the Night's Watch. The Archons will benefit yet again from Blood Sacrifice and be further ensnared by us, and we can wean the Night's Watch into blood sacrifice like their ancestors used to perform. Also I just want to see their faces when we grow the Heart Tree.
Not like he'd actually care about that part in his current state...

But yeah, he will likely sell them, though he might want to keep any shiny ones that seem unique.
It's less a question of "ew, that's gross" and more a question of "I could keep this, or I could get something shiny".
 
@DragonParadox could we have a tree of Justice, with a modified zone of truth so we know when the person being interrogated (i swear there is a Word for that, defendant?) Passes their save and lies? Or just no save at all for low levels?

Before we start making Heart Trees with an effect which requires a saving throw, we need to find out from @DragonParadox how high the tree's virtual casting stat will be. Even if it is quite high, I'm wary of wasting a Heart Tree effect on anything that can have even a 10% chance of being resisted.

And then we have a bunch of Day of Blood sacrifices left over. Specifically 23.05 HD, literally 0.95 HD short of a Tier-1 Heart Tree.

That said, I have a proposal. @Goldfish, I would like to reserve the Defense Tree to be grown after Sothoryos when we capture those Fiendish Spiders by the hundreds with Irony's breathweapon. This isn't out of nowhere, this is strategic.

What I want to do is split the artifact-sacrifices between the Archons and the Night's Watch. The Archons will benefit yet again from Blood Sacrifice and be further ensnared by us, and we can wean the Night's Watch into blood sacrifice like their ancestors used to perform. Also I just want to see their faces when we grow the Heart Tree.

I won't make a fuss over postponing SD's Defense Tree, but I think it should be done sooner rather than later. A good part of the reason I want it is to augment the city's defenses when we are out adventuring, such as off Plane, trekking through the wilds of Sothoryos, etc. I would feel a lot more comfortable knowing that the citizen's of SD, Legion soldiers included, could visit the Defense Tree and become minor super soldiers in the event of an attack.

Defense Tree
CL 20 Hallow Effect
Secondary Effect 1: Magic Vestment (+5 Enhancement bonus to AC for 20 hours)
Secondary Effect 2: Greater Magic Weapon (+5 Enhancement bonus to weapon attacks & damage for 20 hours)
Secondary Effect 3: Heart of Earth (+30 Temporary Hit Points plus secondary effects for 20 hours, and emergency DR 10/Adamantine 20 rounds)
 
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We can just buy the bows. They're +1 weapons, we can get each of them for 400 IM. As a dragon he's going to want gold for his hoard more than he'd want disease-tainted weapons literally made of bone and sinew, so I really don't see him not accepting the trade. And the sacrifice value of the bows also make the trade worth it on our end.
Yeah but that cost us gold, giving him one of the statues cost us little, as we can't take them apart without insulting the god they are of, so while they are valuable they aren't really useful, and can only be sold to people we know will keep them intact, so find one of them that's worth less than what he want for the bows, and give him that plus enough coin to match what he want for the bows.

Trading them to Amrelath, is one of the few ways we can get rid of them without any chance of insulting a god, so I would rather trade them than our liquid capital, and Amrelath will be just as happy getting his payment in the form of a beautiful statue, as if he get it in the form of gold coins.
 
Okay, I guess you know better how a magpie thinks.

Wanna do the interrogation-vote and question list?

Wylla has infinite Dominations and our good old Tree of Binding would stop a Greater Planeshift as surely as a regular one.

Don't forget to curse him so hard he can't see straight. No, actually curse him so that he can't see at all, on top of reducing his casting stat, chance to take actions, and ability to resist.
 
Before we start making Heart Trees with an effect which requires a saving throw, we need to find out from @DragonParadox how high the tree's virtual casting stat will be. Even if it is quite high, I'm wary of wasting a Heart Tree effect on anything that can have even a 10% chance of being resisted.
If it's an always on effect, then it don't matter how high the chance of resisting is if it's not 100%, because the tree will be recasting it every round, so you just have to make them wait half an hour before interrogating them, and even if they have 90% chance of resisting, they will be under the spell.
 
Regular Criminals:
- we came to save the city from the creatures of the pit and looting was forbidden for our troops
- great sadness at the looting that did occur anyway, but what now we will bring justice to those who did so
- rule of law will be established in the city
- no man is below the notice of the law, no man too unimportant to be protected by it
- no man is above the law, neither money, nor station, nor the color of your cloak will save you from justice being done
- the law will be a written one that applies to all equally, there will be no more exceptions or rights of habit
- the law will be just to order society, not something wielded by magisters to oppress the masses
- commence judging

I think Azel is busy, and I'm about to drive for three hours, so if someone wants to take a crack at speeching about the rule of law based off of Azel's notes as we hang the rest of the normal prisoners, they should go for it. Alternatively, we can focus on interrogating our cultist prisoners to try and pinpoint anything we missed in our first sweep in preparation for sacrificing them all later.
 
I won't make a fuss over postponing SD's Defense Tree, but I think it should be done sooner rather than later. A good part of the reason I want it is to augment the city's defenses when we are out adventuring, such as off Plane, trekking through the wilds of Sothoryos, etc. I would feel a lot more comfortable knowing that the citizen's of SD, Legion soldiers included, could visit the Defense Tree and become minor super soldiers in the event of an attack.
Okay, point. That's a perfectly valid reason. Well, the Archons did agree to provide their own sacrifices, so I guess they can wait. Night's Watch definitely needs to be done, though.
Yeah but that cost us gold, giving him one of the statues cost us little, as we can't take them apart without insulting the god they are of, so while they are valuable they aren't really useful, and can only be sold to people we know will keep them intact, so find one of them that's worth less than what he want for the bows, and give him that plus enough coin to match what he want for the bows.

Trading them to Amrelath, is one of the few ways we can get rid of them without any chance of insulting a god, so I would rather trade them than our liquid capital, and Amrelath will be just as happy getting his payment in the form of a beautiful statue, as if he get it in the form of gold coins.
It's ~3200 IM for the bows, maybe ~4000-5000 depending on extra effects on the bows. More than worth it for sacrifices, and also something we can easily afford now that we have 342,221 IM in the treasury.
 
If it's an always on effect, then it don't matter how high the chance of resisting is if it's not 100%, because the tree will be recasting it every round, so you just have to make them wait half an hour before interrogating them, and even if they have 90% chance of resisting, they will be under the spell.
It just makes little sense that people can resist a command from the gods to speak the true, It might make sense for a level 10 cleric, but for Johnny 2-fingers, local conman? Not so much.
Even if It costs us 2 slots, the spell should not have a save for anything less than a mis level pc.
 
It's ~3200 IM for the bows, maybe ~4000-5000 depending on extra effects on the bows. More than worth it for sacrifices, and also something we can easily afford now that we have 342,221 IM in the treasury.
It's still a good opportunity to get some use out of the statues, although only if one of them is worth less than the bows are, but if that's the case it's a good way to sell one of the statues, without offending it's god.
 
@DragonParadox, black spellsteel? What was the cultist champion's armor? Is it something we could use or is it sacrifice fodder? Can we get a list of all the magic items we've taken from the cultists, the champion, and the daemons?

I know we already have 4 of the 12 Leukodaemon bows, I know we don't yet have the Archon-bone knife, and I know we have the spellsteel, but what else was handled offscreen?

You would have to take the time to identify this IC with a ritual technically... but I might as well tell you, it's usable and not cursed.
 
Prelimary Plan:

[X] Plan Cleaning Up
-[X] Deal with the common criminals (looters of various stripes)
--[X] Use a public plaza in the inner city and erect temporary structures to house the judge (Viserys) and spectators.
--[X] Make sure that there are always witnesses for the deeds the person is accused off.
--[X] Speech: TBD, @Azel will add in a bit
-[X] Interrogate the Cultist Champion in the meantime. Let Wyla, Maelor and Glyra handle that, after having him cursed throughly.
--[X] Questions: TBD, @Goldfish? @Duesal?
--[X] Let Viserys do a second round of questions.
-[X] After both of these are done, grow the Hearttree of Tyrosh at the site of the former cult-base that spewed forth the thrall army.
--[X] Enchantments, design and speech will be decided then.
 
[X] Sentencing Criminals
-[X] "Citizens of Tyrosh. Before these proceedings begin, I will share a few words with you, for no less important is the swing of a sword or tying of noose than the reasoning for a sentence passed and the validity of it from precedent and more importantly, common sense which behooves all men to possess lest tragedy... or atrocity, unfold."
-[X] "I and my Companions came to this city to save it, not to conquer it. You would not be alive had the host of Abaddon and their maddened cult had their wish, a cancerous tumor had invested itself within Tyrosh and it could only be cut out, the wound cauterized, or the disease would have been impossible to cure."
-[X] "Nevertheless, the horror witnessed here leaves me heart-sick, but moreso the madness and depravity of man to his fellows in a time of crisis than the deathless spirits who could not choose otherwise but to inflict their dark artifice upon you. With my coming, rule of law has come to Tyrosh as well, and no man shall be below notice of the law, no man shall be too unimportant to seek its protection."
-[X] "No man is above the law, neither money, nor station, nor the color of your cloak will save you from justice being done."
-[X] "The law I speak of will be a written one, that applies to all equally, there shall be no more exceptions or rights due to happenstance or tradition. These old habits that seem to be the hallmarks of corruption or sheer incompetence will not blacken these streets with their maudlin absurdity, the type of which requires a troupe to make mockery of it before common sense insists change."
-[X] "The law will be just to order society, to protect those who take part in it, not something wielded by men and women of noble birth to oppress the masses. Such a law is worth nothing."
-[X] "Now let us begin."
--[X] Use a public plaza in the inner city and erect temporary structures to house the judge (Viserys) and spectators.
--[X] Make sure that there are always witnesses for the deeds the person is accused off.
--[X] Speech: Above.
-[X] Interrogate the Cultist Champion in the meantime. Let Wyla, Maelor and Glyra handle that, after having him cursed throughly.
--[X] Questions: TBD, @Goldfish? @Duesal?
--[X] Let Viserys do a second round of questions.
-[X] After both of these are done, grow the Hearttree of Tyrosh at the site of the former cult-base that spewed forth the thrall army.
--[X] Enchantments, design and speech will be decided then.

@Azel?
 
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[X] Azel

You would have to take the time to identify this IC with a ritual technically... but I might as well tell you, it's usable and not cursed.
Good to know.
Is it heavy armor?

Rina could use one.
Later Valaena when she is level 13 can wear it without spell-failure.
Sounds like Bronn might be getting an upgrade, @Duesal?
Bronn is Dexterity mostly, right?
Wouldn't heavy armor hinder him too much?
 
[X] Azel

How about getting a party tree for Saltcliff? Enhance Water, Lesser Restoration, and somethig hallucinatory...

Poor forgotten Saltcliff. It's only use is for when we trade with the Xorn, or when the thread goes salty. Sigh!
 
Prelimary Plan:

[X] Plan Cleaning Up
-[X] Deal with the common criminals (looters of various stripes)
--[X] Use a public plaza in the inner city and erect temporary structures to house the judge (Viserys) and spectators.
--[X] Make sure that there are always witnesses for the deeds the person is accused off.
--[X] Speech: TBD, @Azel will add in a bit
-[X] Interrogate the Cultist Champion in the meantime. Let Wyla, Maelor and Glyra handle that, after having him cursed throughly.
--[X] Questions: TBD, @Goldfish? @Duesal?
--[X] Let Viserys do a second round of questions.
-[X] After both of these are done, grow the Hearttree of Tyrosh at the site of the former cult-base that spewed forth the thrall army.
--[X] Enchantments, design and speech will be decided then.

Here's what I have so far, @Azel, @Crake. You might want to change the order some of the questions are asked, but it shouldn't matter too much.

-[] What is his name?
-[] What manner of Cleric is he?
--[] Does he derive his power from a Divine Concept, a Daemonic Patron, or a deity of some sort? What or who?
-[] Does he originate on Planetos?
--[] If yes, what nation, and what time period?
--[] If no, from what Plane does he hail?
-[] What manner of pact did he enter into with the Daemons, and which among them was his patron?
--[] On that topic, what are the True Names of all Daemons and other Outsiders he has come to know?
-[] Did he have any mortal co-conspirators in other locations on Planetos beyond Tyrosh and its immediate environs?
--[] If yes, who are they and where can they be found?
--[] If no, what about off Plane?
-[] What were the overarching goals of this Daemonic incursion in Tyrosh?
--[] Are there any other currently active plots within Tyrosh?
---[] Are there similar Daemonic cults at work in other location on Planetos?
----[] If yes, how many, where are they, who is nominally in charge of them, and in what manner are they organized?
-[] Does he have any wealth, treasure, or artifacts, lore books included, enchanted or otherwise, secreted in an accessible location on Planetos?
--[] If yes, where, are they trapped and how, what is included, and who else might know of these locations?
--[] If yes but not on Planetos, what Plane, where, are they trapped and how, what is included, and who else might know of these locations?
--[] Explain, in detail, the function of all enchanted gear he owns, whether he carried it on his person or stored it with his other valuables.
-[] How did the Daemons first gain access to Planetos? Were they contacted by mortals or did the Daemons themselves reach out?
-[] Name all known mortal co-conspirators, separating them by whether they were mere cultists or more influential beings such as himself, what rank they had attained in the cult, whether they were in the cult at all, spellcasting ability they might possess, and Daemons which may be possessing them.
 
[X] Azel


Good to know.
Is it heavy armor?

Rina could use one.
Later Valaena when she is level 13 can wear it without spell-failure.

Bronn is Dexterity mostly, right?
Wouldn't heavy armor hinder him too much?

Rina is getting, or has already gotten, a suit of Blue Ice Fullplate.

Level 13 is a long, long way off for Vaelana.

If Bronn can't wear it, we should just store it in hopes of a suitable person coming along some day, or for Vaelana if none do.
 
It's still a good opportunity to get some use out of the statues, although only if one of them is worth less than the bows are, but if that's the case it's a good way to sell one of the statues, without offending it's god.
I'm not sure I understand the logic here. The act of selling the statues is presumably what would offend the corresponding god. So how does selling the statue to Amrelath make this any better?

We have liquid cash, plenty of it. We can just use that.

@Goldfish, also include:

-[] What otherworldly forces does he know of in the other Free Cities? In Westeros?
--[] Explain in detail, starting with what the hell is going on in Qohor.
-[] What is the enchantment on the spellsteel armor? How does one safely use the armor? (just in case) are there any negative effects? Where did the armor come from?
-[] What other daemon artifacts are there in Tyrosh and where are they located?
-[] Are there tomes of daemon lore?
-[] Give detailed descriptions of the catacombs and important rooms therein. Describe what each room was used for and what and who was placed inside. Make sure the directions given are as clear as possible so a map of sorts can be constructed when we take the time to go down there again.

[X] Goldfish
 
[X] Azel
to add to Goldfish's questioning -

[] Have him name all cultiist locations and stashes within Tyrosh and outside of it he knows.
[] Have him draw a comprehansive map of Tyrosh' underground where the cult operated/where the strays ran away to, while preferably marking traps he knows of and other dangerous/interesting details, like hidden entrances to the city and the like.

Actually, Talon is right.
Diz iz da Hijack time, matez!
[X] Goldfish
@Goldfish?
Obviously, map-drawing should be done last, if only because it'd be time-consuming.

EDIT: Mostly Duesal-d, but eh. I still think "all cultist locations and stashes within Tyrosh and outside of it he knows" is a bit better phrasing than just the stuff inside Tyrosh' underground.
We need to know if cult operated outside Tyrosh, after all, and whether there are stahses/hideouts out there.
 
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