I hope all that work leaves her enough time to further her own interests in the city, we want her well positioned if she is to be left in charge of the city.
Also, i really wanted to see the snek, all sneks must either be loyal subjects of Yss or are false ídols that must be destroyed, there is only one dream Snek and His name is Yss!! Ia! Ia! Yss Fhtagn! Ph'nglui mglw'nfah Yss Sorcerers Deep wgah'nagl fhtagn!
 
DP already said she's supremely unlikely to adventure in the future. There is no "in two more levels" for her. :(
What he said was that she's not currently interested in traditional adventuring, meaning she will be leveling slow, not that she will never level at all, it just mean she's disinclined to seek fights out, she might still get EXP from defending if wherever she's gets attacked, and she's interested in traveling and more than a little nosy, so it's likely she will get the occasional intrigue quest which would also give EXP.

She's likely to level up at some point, she's just not likely to level up all that fast.

We might be able to talk her into coming on low risk missions to the more exotic locations we know too, she would probably love to visit the Opaline Vault, and it's rather likely something would happen to get her some EXP there.

Then there's the fact she's now our envoy to Lys, she might have to deal with assassination plots against her, and that can get her some EXP as well, so all in all I don't see her never leveling, I just see her not getting much more than a level a year.
 
After I post the next part so as not to confuse the tally program would be best.
Pending level ups:
Lya
Vee
Maelor
Glyra
Malarys (right?)
Hermetia
Leila (I wrote one for her a while back, people offered suggestions, but it was never voted on and her sheet wasn't updated)

@Duesal did I forget anyone? You mentioned a while back that some secondary character was due for an update ages ago but that it never got done, but I couldn't find it again in the thread. Ring a bell?
 
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Part MDCCCX: Of Songs Echoing Deep
Of Songs Echoing Deep

Twenty-First Day of the First Month 293 AC

Hermetia listens carefully to your instructions to gather information first and foremost, and weaken and subvert the Lyseni magisters where and how she can, occasionally jotting down a note in near-indecipherable short-hand. As she takes the gag of discretionary funds, however, she warns, "I'm unlikely to get very far in time to be useful to your plans with gold alone. Perhaps providing a few arcane trinkets to 'favored allies' might get them to jump ship with haste..."

"Such things are also more likely to be traced back to you," you counter, honestly more worried about her safety than any intrigues you may spin in Lys. Friends you can count on in a bind are worth a thousand turncloak magisters. "Remember to keep in touch with the sand, and don't hesitate to call for help at need."

"Yes, mother," Hermetia says with a roll of her eyes, though her smile is warm. "I should be telling you to take care considering the things you get tangled into."

"Consider me suitably warned, then," you call back lightly before bidding farewell to her, to Lys, and to the great tree you had grown from the ashes of the Freehold's arrogance, a worthy mark to leave behind in your wake.

You lose 500 Gold

***​

Soft Strider's thoughts seem to run in much the same direction as yours. "A strange thing, but a good thing that peace should be found in such a brash song."

"Brash?" you ask. She had spent most of her time speaking to the spirit-kin while you were helping Hermetia settle in, thus you knew few of her thoughts on the matter of the great Godswood, beyond obvious approval.

"Like a great horn calling through dale and wood it is. What it foretells is beyond my ken, but this I know for certain. The Gods are as wakeful as they have not been in many an age... where once they whispered now they shout." A faint smile crosses her delicate features. "The Seer will have to call long and hard to make himself heard, though once that is done The Dreamers-Before will listen to he who helped bring such a marvel. For the first time in a long long time the roots grow deeper, the branches longer. I trust now that the Songs of the Green will endure even if we who sang them in the Dawntime will fade from the world."

How would she take your plans? Would she be repulsed or intrigued by the notion of human mothers changed by sorcery bearing their young? What of giving the old among humankind the chance to live again in the guise of the Singers? In your heart of hearts you wonder, was this how the hubris of the long-dead flesh-smiths began? You shake the thought away. Lya had already crafted life from naught but her own power and imagining. If there was some unseen line to cross here, then you had long since skipped it as a child on a summer's day.

Do you speak further with Soft Strider?

[] Yes
-[] About your plans to revitalize her kindred (Write in)
-[] About the ancient weirwood tree (Write in)
-[] Write in

[] No, move on with your plans


OOC: I also took out 1000 Gold for setting up the Menagerie and nearby village.
 
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Mosshold looks hilarious. It's just going to be more ridiculous as we introduce more looted beasts there. We should establish gardens around the "wild" weirwoods we're planting on the other islands.

We need to expand our beekeeping operations also. How about we transform that big island east of SD into a flower garden? Honey and Perfume is much desired in the Opaline Vault.

So, about the Children. I'd rather introduce the notion of reincarnation to them slowly. Let's talk about the petrified weirwood first.
 
Mosshold looks hilarious. It's just going to be more ridiculous as we introduce more looted beasts there. We should establish gardens around the "wild" weirwoods we're planting on the other islands.

We need to expand our beekeeping operations also. How about we transform that big island east of SD into a flower garden? Honey and Perfume is much desired in the Opaline Vault.

So, about the Children. I'd rather introduce the notion of reincarnation to them slowly. Let's talk about the petrified weirwood first.

SD itself is pretty large and underdeveloped (compared to, say, Deepcleft). We don't need to worry about the outlying islands unless we have containment concerns. A build up (or tall) strategy is best for our core territory, given that our biggest weakness right now is inability to project power to more than a handful of places at once (where our PCs are).
 
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Here is Hermetia's character build, as well as level ups for Maelor, Vee, Malarys, and Lya. Reasoning for these selections can be found here.

[X] Hermetia Character Build
-[X] Class: Aristocrat 1/Beguiler 4
-[X] Attribute: +1 Charisma
-[X] Skills (52 points): Bluff 8, Concentration 1, Diplomacy 8, Knowledge(Arcane) 3, Knowledge(Nobility) 5, Knowledge(The Planes) 3, Sleight of Hand 8, Sense Motive 8, Spellcraft 8
--[X] Skill Trick(-4 skill points): Conceal Spellcasting, Social Recovery
-[X] Feats (x5): Mastery of Twisted Shadow, Spell Focus(Enchantment), Spell Focus(Illusion), Spellcasting Prodigy, Versatile Spellcaster
-[X] Flaws (x2): Noncombatant, Vulnerable
-[X] Advanced Learning:
--[X] 1st Level: Power Word: Pain

[X] Maelor Level Up
-[X] Class: +1 Eldritch Theurge
-[X] Skills (4 points): +1 Use Magical Device, +3 Concentration
-[X] Spells:
--[X] Cantrip: Caltrops
--[X] 3rd Level: Phantom Steed

[X] Vee Level Up
-[X] Class: +1 Warden of the Wilds
-[X] Attribute: +1 Wisdom
-[X] Skills (8 points): +1 Handle Animal, +3 Concentration, +4 Spellcraft
-[X] Feat: Rashemi Elemental Summoning
-[X] Spells:
--[X] 1st Level: Retrain Lesser Vigor into Sign
--[X] 5th Level: Replace Atonement with Pillar of Life
--[X] 6th Level: Heal

[X] Malarys Level Up
-[X] Class: +1 Church Inquisitor
-[X] Attribute: +1 Wisdom
-[X] Skills (6 points): +1 Bluff, +1 Concentration, +1 Diplomacy, +1 Knowledge(Law), +1 Sense Motive, +1 Spellcraft
-[X] Feat: Spell Perfection(Boneshatter)

[X] Lya Level Up
-[X] Class: +1 Sage of Creation
-[X] Skills (9 points): +1 Concentration, +1 Craft(Tattooing), +1 Knowledge(Arcana), +1 Knowledge(The Planes), +1 Spellcraft, +4 Knowledge(Religion)
Proposed Spell Loadout:
Combat Arcane Load-Out (Caster Level 12):
Level 0(4/day): Arcane Mark, Detect Magic, Detect Poison, Prestidigitation
Level 1(6/day): Heightened Awareness, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield, True Strike
Level 2(6/day): False Life, Glitterdust x2, Mirror Image, Protection from Arrows, See Invisibility
Level 3(6/day): Alter Fortune, Dispel Magic, Fireball, Great Thunderclap, Manyjaws, Slow
Level 4(4/day): Assay Spell Resistance, Celerity, Enervation, Orb of Force
Level 5(4/day): Fabricate, Teleport, Free Slot (UF) x2
Level 6(3/day): Greater Shadow Enchantment, Free Slot (UF) x2

Combat Divine Load-Out (Caster Level 10):
Level 0 (4/day): Light x2, No Light, Purify Food and Drink
Level 1(6/day): Blessed Aim, Command, Detect Evil, Ice Slick, Moment of Greatness, Shield of Faith
Level 2(5/day): Barkskin x2, Divine Insight, Lesser Restoration, Silence
Level 3(4/day): Alter Fortune, Heart of Water, Mass Aid, Thunderous Roar
Level 4(4/day): Heart of Earth, Life Bubble, Panacea, Restoration
Level 5(3/day): Boneshatter, Free Slot (UF) x2
 
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So, I think that we will need to enforce our authority outside SD. We will need competent administrators and legionaries in the islands so that people like Saan don't manage our holdings in their interests.
 
[] I believe one's thoughts should never be on what will happen once your kind leaves the world, but on finding ways to prevent that. The loss of one race, specially one as old and blessed as your would make us all poorer, let us think instead of what we can do to prevent such a fate.
 
One thing we should do is teach air of nobility to lya and add it to her prepared spells. She already has fireball from the staff if needed.
 
SD itself is pretty large and underdeveloped (compared to, say, Deepcleft). We don't need to worry about the outlying islands unless we have containment concerns. A build up (or tall) strategy is best for our core territory, given that our biggest weakness right now is inability to project power to more than a handful of places at once (where our PCs are).

DP has ruled out that SD's island (do we even have a name for it?) is about half the size of one I grew up in, so I can picture how big it is. I know we are in no danger of overcrowding. It's just that I want some of the population to spread out and not hole up in SD.

If we are to expand on our exisiting ones, I suggest we have Vee set up Plant Growth in Saltcliff to better supply Westheaven which will be our garrison. I don't like to keep seeing them "Impoverished."
 
We should probably talk about the general directions of plans we were thinking of, so Soft Strider can tell us upfront what we should and shouldn't look into further. The tree can wait, it's been there for quite some time.

DP has ruled out that SD's island (do we even have a name for it?) is about half the size of one I grew up in, so I can picture how big it is. I know we are in no danger of overcrowding. It's just that I want some of the population to spread out and not hole up in SD.

If we are to expand on our exisiting ones, I suggest we have Vee set up Plant Growth in Saltcliff to better supply Westheaven which will be our garrison. I don't like to keep seeing them "Impoverished."

Saltcliff is unlikely to ever become a boom town. All it has going for it is fishing, a very small amount of pearl diving, and salt mining. Bloodstone (Port Sorrow and Daemon's Folly) is likely better situated to be the agricultural exporter of the islands.
 
@Goldfish Regarding Maelor, I feel that he should up his umd another point to boost the id ritual, and also, I don't think he has ever used his combat least invocation - possibly due to it's evil fluff. Maybe change it to a passive 24 hours one that he is more likely to use? There's a whole bunch that looked cool, constant see invisiblity for passive imp/quasit awareness was one, another bonus to knowledge skills (though a bit limited), they looked cool.

I feel Vee should keep knoweldge nature and heal maxed btw.

Edit: regarding the tree and the CotF, I think we should just lay out the possible solotions, and state that we are still considering the viability and morality of each option. Also mention that we came across a very very old weirwood a bit outside SD that they might be interested in, and if none of the other options are suitable, prehaps the tree might help (but mention that we had some hopes regarding wide area magic)
 
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Mosshold looks hilarious. It's just going to be more ridiculous as we introduce more looted beasts there. We should establish gardens around the "wild" weirwoods we're planting on the other islands.

We need to expand our beekeeping operations also. How about we transform that big island east of SD into a flower garden? Honey and Perfume is much desired in the Opaline Vault.

So, about the Children. I'd rather introduce the notion of reincarnation to them slowly. Let's talk about the petrified weirwood first.
I want to introduce it now, the sooner we introduce it the sooner we can reincarnate the first, and the sooner we reincarnate them the sooner they can become druids.

[x] Yes
-[x] About your plans to revitalize her kindred
-[x] tell her about both of your plans to revive her kin, and if she don't seem against the reincarnation plan, ask her to begin looking for those amongst the old she would not mind joining her specie.
 
If Soft Strider don't consider the reincarnation plan an abomination, then I want to offer to make Aemon a CotF next time we visit the Nights Watch, he's not getting any younger, I don't want to risk best uncle dying of old age.
 
If Soft Strider don't consider the reincarnation plan an abomination, then I want to offer to make Aemon a CotF next time we visit the Nights Watch, he's not getting any younger, I don't want to risk best uncle dying of old age.

They're fey-touched. Avoral, winged elves, were found by dany in the opaline vault. That should be enough to guide a bloodwish imo.
 
Saltcliff is unlikely to ever become a boom town. All it has going for it is fishing, a very small amount of pearl diving, and salt mining. Bloodstone (Port Sorrow and Daemon's Folly) is likely better situated to be the agricultural exporter of the islands.

Point. How should we develop Saltcliff then? We can't just leave our first conquest a point of anchorage. Make it a beach town? Expand the beaches and make villas?

As for the vote, seeing as @tarrangar's is the only one yet.

[X] Yes
-[X] About the ancient weirwood tree. Ask of the implication of it's revival and what might be needed to bring that about. Ask if they wish to settle around it.

[X] Level-Plans Goldfish
 
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