Voted best in category in the Users' Choice awards.
Not that the plan is really in doubt, but:

[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.

[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)

[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.

We need the morale boost more than intelligence right now.
 
"Kasmir, it's okhhhuh. It's not so bhhuh. Haaa. Haaa... Okay, I can do this. Sigmar... isn't... aaaat... I can't do this. It's a lie, it's all a lie, organized religion is corrupt, the domain of fools and madmen! Sigmar is no god of ours!"
*silent nod*
"You did everything you could. God simply failed us is all."
*silent nod*
"... Right! Good talk. See you later."
Actually I'm thinking less consoling him and more shock therapy.
Get him to do something useful rather than mope around getting worse.

We know a bit of Kasmir. He's a man of action, not of philosophy. He's currently trying to deal with the guilt by...running up and hitting zombies with his mace. Zombies that aren't even resisting anymore. He needs his actions to make a difference, so a few things he can do:
-Make sure the Witch Hunters are working in a coordinated manner. Now that Abelhelm has fallen it falls to him to manage and direct them, however he can.
-Get more priests capable of miracles. Its hard, but he can make sure the next Count won't die for lack of a healer.

Also ironically the wizard probably has the highest Piety in the building for any ability to consult on matters of faith.
Elves are dicks. Usually soft, deflated and useless, but if they see something they like they turn hard, unreasonable and stop thinking with their brains.
That is...surprisingly appropriate
If you temper it with fire and put a lot of it together, it can make for a halfway decent wall to guard your back. Also very useful in metal-smelting.
Also if you mix it with the right stone and core it with metal it will stand in an edifice for centuries.
 
[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.

[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.

[X] Spare some attention from matters of command to wake and interrogate him. (-your leadership, ???)
-[X] Focusing on the 'Elector Countess'

Intel is essential.
 
[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.

[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.

[X] Spare some attention from matters of command to wake and interrogate him. (-your leadership, ???)
-[X] Focusing on the 'Elector Countess'
Adhoc vote count started by Lupercal on Mar 9, 2018 at 8:06 AM, finished with 7957 posts and 59 votes.
 
Anyone has a clue what might draw them to a deep crypt in Drakenhof, below even where the enemy undead are crawling AND whatever bullshit took down a Wizard Lord(who looks like he's at least as bad off as Abelhelm) and caused the Battle Wizards to run off instead of taking him back to the army for safety?!
heheh... how about an ANTEDILUVIAN EVIL
*Darkest Dungeon Soundtrack Kicks In*

"Remind Yourself that overconfidence is a slow and insidious killer"

Mathilde: "Slow?!"
 
Of course they are. You can tell by how stuff keeps leaking through said gates.

Now, if you got a dwarf to do it, you could be certain that those doors would be welded shut.
No, see, they'd get distracted by a rock that fell on someone's third aunt's cousin's sister's best friend and raise an army to go destroy it, and while they were busy with that the daemons would slip in.
 
No, see, they'd get distracted by a rock that fell on someone's third aunt's cousin's sister's best friend and raise an army to go destroy it, and while they were busy with that the daemons would slip in.
OBviously dwarven craftsmanship means that even if the dwarves left for centuries, the daemons would still be unable to enter our world!

... What do you mean "The chaos gates aren't literal gates"?
 
If we manage to become a Wizard Lord we will be a member of the Gray Order just below its leader when it comes to power. Wizard Lords know some of if not all of the highest level spells of their order can use and that is part of the reason they are Wizard Lords the other part being that they were smart enough and luck enough to get to the age need to have attained experience and skill needed for the highest level spells their wind can use. A good proportion of magisters who are not newly minted know at least one or two battle magic spells because Battle Wizard is not a set rank but what wizards are called when they march to war and all Battle Wizards are magisters or above even if not all magisters are Battle Wizards.

The dwarfs would build an amazing gate that nothing could get thought but as the slan proved you do not needed to go straight though the gates or walls to break dwarfen defenses, you just need to break the surrounding rock apart. So the Deamons would go around not though the dwarfs gates.
 
No, Battle Wizard is a distinct rank.

It's what happens when you teach a magic user how to push so far beyond their limits that their spells hit large scales of the battlefield, with little heed for their safety. They're more living weapons than actual human beings anymore.

A Wizard Lord at the height of their career can pull some Battle Magic off if they're willing to take the risk, but are more valued for their abilities off the marshalling ground, but Battle Wizards can't really be allowed in polite society anymore.
 
OBviously dwarven craftsmanship means that even if the dwarves left for centuries, the daemons would still be unable to enter our world!
Given how many Holds have been lost to Greenskins and Skaven I must respectfully laugh in the general direction of this assertion.

No, Battle Wizard is a distinct rank.

It's what happens when you teach a magic user how to push so far beyond their limits that their spells hit large scales of the battlefield, with little heed for their safety. They're more living weapons than actual human beings anymore.

A Wizard Lord at the height of their career can pull some Battle Magic off if they're willing to take the risk, but are more valued for their abilities off the marshalling ground, but Battle Wizards can't really be allowed in polite society anymore.
Citation? I have read several Warhammer books, Army and Novel, with Wizards perfectly capable of both being people and casting battle magic.
 
[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.

[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)

[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.
 
Citation? I have read several Warhammer books, Army and Novel, with Wizards perfectly capable of both being people and casting battle magic.

I believe this was in WHFRP 2nd edition book Realms of Sorcery. Battle Wizards were stated to be under constant watch and weren't usually allowed to socialize, probably in order to keep the scale of magic low in the game and have an explanation on why player wizards don't get to blow up armies so easily.
 
I believe this was in WHFRP 2nd edition book Realms of Sorcery.

Correct:

Among these talented Wizards, there are a few with a steely nerve and unmatched talent which are selected and groomed to become Battle Wizards, masters of "battle magic."

...

Battle Wizards occupy a special place within the Colleges of Magic and are rarely permitted to interact with Imperial society. Rumours abound about how Battle Wizards are mad and incredibly dangerous, held in lead-lined rooms until such time they are needed. Regardless of the swirling myths, Battle Wizards are extremely rare and vary in ability depending on their allegiance to their particular College. Though they differ in the types of destructive spells they wield, they are all uniformly focused, capable, loyal, and resolved. Who else would be chosen to study more than one or two spells of an arcane war craft that allows the user to kill with a few words and call down meteorites with a wave of his hand?
 
I believe this was in WHFRP 2nd edition book Realms of Sorcery. Battle Wizards were stated to be under constant watch and weren't usually allowed to socialize, probably in order to keep the scale of magic low in the game and have an explanation on why player wizards don't get to blow up armies so easily.
Yep. Pages 67-68. Seem to be considered living weapons of mass destruction and treated as such.
 
So Battle Wizards are the guys who cast shit like Comet of Casandora and the Purple Sun of Xereus? Does this mean Pit of Shades is off the table?
 
It means that you can't just send off for a tome and learn it by mail-order. It takes a proven dedication to the Empire to be taught battle magic, and it will also take some serious string-pulling or an impressive resume to be taught it without also signing up for the Battle Wizard lifestyle as well.

Also: voting closed, writing has begun.
 
It means that you can't just send off for a tome and learn it by mail-order. It takes a proven dedication to the Empire to be taught battle magic, and it will also take some serious string-pulling or an impressive resume to be taught it without also signing up for the Battle Wizard lifestyle as well.
But as Wizard Lord it would be something we can learn?
 
If you have a proven dedication to the Empire and are able to employ some serious string-pulling or an impressive resume, yes.

Though you are aware that you're a Journeywoman, right, which is almost as far away as it is possible to be from a Wizard Lord? Walk before you run, don't count your eggs before they hatch, and so on.
 
If we really want to, yes. That said, we do run the risk of pulling a jovi sunscryer and exploding into magical flames. The more powerful the magic, the more dangerous the consequences of a miscast. As such, I'd be more than fine not learning battle magic.
I know, that "can never be cast reliably" is pretty clear.

Still, better to have it, of course only if we get out Magic up to level 8, and not use it that to need it and not have it.
Don't get me wrong, we are nowhere near close to that power, but if Hexensohn would have been there with Abel instead of us he propably would have won and Abel survived.
 
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