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The nature of the binding means it must be suspended within a living creature, and that the spell will be released 'within' said creature - which means that it works entirely as expected with spells like Sleep and such, but it's incompatible with spells that would normally target you and would probably end messily if you tried it with Shadowsteed. It might be possible to do it differently, but it would be a lot harder to redesign the bindings from the ground up than adapting the bindings you studied previously for use with Ulgu.
Mindhole sounds useful. A captured agent speaks a command word just before the torture begins and suddenly they don't know anything, no sir.
Enchant a chicken with Shadowsteed, have our agents carry the be-spelled chickens around with them at all times. In moments of extreme danger, the chickens explode into get-away Steeds in a messy pile of gore.

Our agents shall become known as the Hühner der Dämmerung; no man carrying a chicken will be allowed into any hold in the land, save those with nothing to hide from the Hunter-Count.
 
With the bindings as they are now, it has to be a spell that targets someone who is not you. No Skywalk, no Shroud of Invisibility (but yes to Substance of Shadow), no Take No Heed.

So to categorize:

Works Well: Illusion, Substance of Shadow, Mockery of Death, Mutable Visage, Mindhole, Universal Confusion
Works Oddly: Pall of Darkness, Marsh Lights (both cause their effect to be coughed up by the target), Magic Alarm (could be used to instantly send a 'ping' to you),
Works Horrifyingly: Shadowsteed, Shadow Knives

Enchant a chicken with Shadowsteed, have our agents carry the be-spelled chickens around with them at all times. In moments of extreme danger, the chickens explode into get-away Steeds in a messy pile of gore.

Our agents shall become known as the Hühner der Dämmerung; no man carrying a chicken will be allowed into any hold in the land, save those with nothing to hide from the Hunter-Count.

This... would actually work.
 
With the bindings as they are now, it has to be a spell that targets someone who is not you. No Skywalk, no Shroud of Invisibility (but yes to Substance of Shadow), no Take No Heed.

So to categorize:

Works Well: Illusion, Substance of Shadow, Mockery of Death, Mutable Visage, Mindhole, Universal Confusion
Works Oddly: Pall of Darkness, Marsh Lights (both cause their effect to be coughed up by the target), Magic Alarm (could be used to instantly send a 'ping' to you),
Works Horrifyingly: Shadowsteed, Shadow Knives



This... would actually work.

Would we be able to pull off the Shadowsteed trick with smaller animals like say a Rat or something similar? Because I can just imagine one of our agents pulling a rat out of their pocket, throwing it at the ground and having a Shadow Horse explode out of it.
 
You already know that the smaller the animal, the fiddlier it is. You also know there'd be a point somewhere between chicken and flea where it'd reach a point where it'd be physically impossible to 'fit' the spell inside the creature, but you don't know what that would be.
 
The death of the host would cause the spell to discharge; this is harmless for Mindhole or similar, but it does tend to cause comment in polite company if a horse explodes from your pocket.
 
Too great a chance of the rat dying early.
I suppose but it would be easier to carry around than a Chicken, although I am now imaging our agents having emergency chickens stashed nearby.
The death of the host would cause the spell to discharge; this is harmless for Mindhole or similar, but it does tend to cause comment in polite company if a horse explodes from your pocket.
And now I can just imagine someone stealing a Shadowsteeded chicken, selling it to a random trader and then the trader killing the chicken for food only for a Shadow Horse to explode out of it.
 
Burning Shadows has a mental component to it, directing the effect of the spell towards a specific shadow cast from a specific source. So it doesn't work with the binding.
 
The forms are proving their worth; the details are recorded while memories are still fresh, and instead of having to wonder whether vague reports of 'walking skeletons' could refer to the rare and dangerous wights, one only needs to refer to the entry for 'Colour of Glow of Eyes or Eye Sockets'. There's even inferences that can be drawn that didn't occur to you when you made the forms. The entries for 'armament' and 'substance said armament is formed from' reveals that the skeletons are wielding an eclectic mix of modern steel, older iron and much older bronze, which implies that the undead are not sourced from any one battlefield but rather the result of thousands of years of accumulated restless dead.
This would be extremely interesting for historians as well. There's probably a research topic about patterns of 'wild' reanimation once the forms are collated.
Back in Wurtbad, Julia is probably working on an organizational system to index this information - you hadn't asked her to, but it's the sort of thing she does.
Julia meanwhile is hardworking!

And yeah, I don't fancy messing with this much documentation without some way to search the damned thing. This thing is going to be more paper than the tax records at this rate.
It is, unfortunately, not one you are qualified to solve. The cause of these seemingly regenerating undead is not mystical, but geographical. You had pictured softly rolling hills, covered in grass, perhaps of a sickly colour due to the Sylvanian atmosphere. Instead the landscape is jagged, like it had been sliced apart by some enormous blade, and covered in impenetrable scrub and unnaturally still lakes and fathomless caves.

The Leichebergian troops, native to these lands, are happy to share with you an all-new vocabulary of the land they call the Wold. Combes, steep, narrow valleys without watercourse, almost always impassably filled with thorned scrub. Scarps, the sheer cliffs separating two otherwise level pieces of land, as if the land had been broken apart and then put back together off-center. Dew-ponds, artificial hilltop lakes built longer ago than man remembers, that somehow remain full without being fed by spring or river. Karst, the bizarrely smooth caves that absolutely riddle the hills. Doline, when the land atop the aforementioned caves has surrendered to the pull of gravity, creating enormous depressions like the impact of some unbelievably enormous missile - and, they warn, sometimes the land is just waiting to collapse in on a karst cave and form a doline, so never march in time atop the Wold.
Oooo, former glacier geography!
Geologically fascinating, but insanely porous, as befits a land which had been scoured and held up by ice once upon a time.

I'm not sure there IS a cure short of going full Dwarf Fortress.
And compound the geographic terrors, there are the botanical ones. Mother-die, the horrifically-named tree that grows out rather than up, with soft white flowers and shiny red berries and jagged thorns as long as a man's hand. Spined Spurge, a sprawling climbing shrub with every stem festooned with barbed spines - they say that if a man dies touching a Spurge, it will envelop his corpse and never let it rise, which makes it popular among villages unsupervised by the Morrites. The Brambles, a variety of dense shrubs with tasty berries that can grow as fast as a man can walk, or so they say, and are - inevitably - covered in thorns.
Hmm...these actually look botanically interesting, I think we could get the Ghyran college to look into the local flora.
All very interesting in a bucolic sort of way, you suppose, but the end result is a land that can't be easily searched. Any given hour's walk will find an impassable cliff, an impenetrable valley, the entrance to a cave network of unmappable complexity, and acre after acre of dense, thorned scrubland. One doesn't clear such a land - one just marches back and forth along the few passable routes until they stop finding enemies to kill.

You wonder what Van Hal is going to make of all this.
The solution to this is not just soldiers. You need cartographers attached to the regiments to map the terrain and employ a grid search.

Van Hal has the Learning to figure that out I think.
Weeks pass atop the Wold. Each morning you emerge from your tent, cursing the late autumn chill, and try to find solace in the dawn mist. Each day you march, and you inevitably find something; usually skeletons, sometimes zombies, and once a wight, that might have broken up the monotony if your pistol shot, trailing Ulgu, hadn't punched right through it's skull and dispersed the fell magic holding it together. You have the opportunity to watch the forms you designed in action, and are pleased to see the diligence with which the officers fill them out, and the odd air of satisfaction with which they do so. As if performing a final tally of the dead - they're slain, they're given rites by the silent Knight, their details are taken down, and all the forms will be sent off to the capital all nice and neat and that's that undead beastie dealt with for good, nice and neat and official.
Good to see everything is working well.
What do the rites involve? Since the Knight is silent there can't have been much prayer? And it has to be portable because the logistics would suck.
Van Hal was... well, if it was anyone else you'd say they were sulking. He had clearly been expecting some sort of horrible necromantic curse to unravel, and instead it was just a matter of geography.
...say, does Van Hal share certain literature interests as Mathilde?
Gustav had greater luck with his adventure; what was once the tallest peak in the western Wold is now very much not so, and he's quite pleased to add 'killing a mountain' to his list of deeds. The 'Blasphemy of Blood' had turned out to be some sort of bizarre cursed spring in a cave atop the peak. It burbled blood-red water, which local vermin drank and drank and drank from, growing bloated and sloshing, and the only thing they thirsted for more than the liquid of the spring was the true blood that ran in the veins of men. Sadly for the creatures, it turns out that in this case water does not beat fire, and Deathfang had dealt with most of their population in a single contemptuous exhalation. The problem of what to do with the spring was puzzling for a while, and then he'd apparently decided that thinking was for other people and decided to hit it until it went away, and to do that he had roped in the 3rd Division and their siege train. For three weeks boulders the size of cows had been flung at the peak, and though at first it just caused the cursed spring to overflow it's pool and run down in a crimson waterfall, he'd persevered until one day, finally, against all reason, the waterfall ran clear.

He produced a flask of water, which he'd said the chaplains had already inspected; you give it a close examination, but there's absolutely nothing to indicate it's anything but completely normal water. You're slightly annoyed that 'hit it until it stops doing evil magic stuff' has proven effective even against inanimate objects.
Huh, it sounds like a natural Ghur upwelling more than Dhar, but it shouldn't be something you can pound to a stop with artillery. Unless it was an artifact, which a stone FINALLY crushed.
...best to confirm it's over.
It is the aptly-named Kaldezeit and you are incredibly glad to be back in Wurtbad, and especially Wurtbad's hot springs. Once a vibrant tourist attraction, the misrule of the Haupt-Anderssens had rendered them little more than a local luxury, but such a luxury they were. You idly consider the possibility of getting one piped in to your buried palace.
Mathilde, your home is underground and without drainage. You don't want water going in you can't get out.
Once you get that out of your system, you check in with Jack, who appears to be settling in quite well to his position - he's been taciturn about his previous experience and the Watchmen have, understandably, reached the conclusion that he's a former spy. You check in with Julia, who's busily distilling thousands of freshly filled-out forms from the front into usable information. You check in with the printers, who assure you that they'll get to it when they get to it and to please stop breathing down their necks about your elf story; the scribe you hired for the three properly scribed copies says something similar.
I imagine that's just channeling the thread's tendency to obsess over details :p
Theory turned to practice, and now a corner of your spare room has been fenced off and is now the temporary home of a half-dozen chickens. On a piece of wood you've set up as a workbench, one has been sent to Sleep while you hunch over it, weaving Ulgu into it's tiny feathered frame. You've been at it for hours, and this is the third time you've tried today - over in the pen one chicken is clucking distressingly as fog spills from its beak, and another is confusedly preening it's newly-grey feathers.
And this is why we don't experiment on people...fog chickens
"Test," you say, and the chicken continues scampering away from you. "Balderdash." Still nothing untoward; it apparently decides the distance is now safe and starts scratching at the floor. "Danoi," you say, and the chicken instantly collapses forwards onto it's feathered breast, eyes closed.

You step forward and pick up the bird gingerly, examining it closely. Sure enough, the spell that had been held within it was gone, the once-frozen magic having fulfilled its purpose and dispersed. But, to your surprise, the framework that once held the spell remains. Interesting. And potentially useful.

You once again begin weaving Ulgu into the hapless bird.

[Bound Spell research: 93+17+10 (Ranald's Blessing)=120.]
Oh interesting. It's a Spell Storing Matrix?
[ ] By all accounts the entire general vicinity it was in has been pulverized, but there could be a shadow of a ghost of a chance that something might remain of the Blasphemy of Blood that could be studied? Maybe? (NEW)
I think this is a bit of a priority. If we go there now there might still be some traces of HOW it stopped to brute force. And we probably want to make sure it's not a now broken ancient artifact leaking Dhar after this.
[ ] Publish Or Perish, Part 1: Though it's currently of limited utility to you personally, sharing your discovery might bring it to the attention of hundreds of wizards who could put it to great effect. Though before you do that, you'll need to learn the vocabulary to communicate exactly what it is you're doing, since you can't exactly submit the poor chicken as part of your paper. (NEW)
And this is probably a high priority. Once some time passes, we'd find it harder and harder to describe properly even if we know the words.

Yes, much slower than Van Hal hoped but a lot of undead are being killed for very few casualties.

The land that already technically belongs to the Leicheberg is remaining theirs; shepherds are already moving flocks onto them and starting to hack away at the vegetation. Deeper into Sylvania is a whole other question. Chalk hills aren't suitable for agriculture, but if the undead are purged and the spectre of Drakenhof banished... well, it's about three million acres of prime grazelands, surely Van Hal has something in mind for it. Even if he hasn't said anything.
That is a LOT of wool. And milk. And cheese. And horse.
Instead of casting a spell on a person normally, the spell is suspended at the point of casting within the binding, until it is released by either the trigger decided by the person that made the binding or by the binding decaying - which you're not sure whether it would happen, perhaps the Ulgu would fade with time or perhaps it would continue on based on ambient magic. You'll be keeping an eye on your chicken, but it's already outlasting the Dhar bindings.

The nature of the binding means it must be suspended within a living creature, and that the spell will be released 'within' said creature - which means that it works entirely as expected with spells like Sleep and such, but it's incompatible with spells that would normally target you and would probably end messily if you tried it with Shadowsteed. It might be possible to do it differently, but it would be a lot harder to redesign the bindings from the ground up than adapting the bindings you studied previously for use with Ulgu.
Hmm...depending on how long it lasts using it to set up contingent Mindholes might be actually great. How long does it take to set up anyway?

Either way, we'd need further research to take it beyond a contingency mindwipe
 
The death of the host would cause the spell to discharge; this is harmless for Mindhole or similar, but it does tend to cause comment in polite company if a horse explodes from your pocket.
"Shadowsteed, I choose you!"

This is now Pokémon.

I'm guessing Blessed Weapon wouldn't work as a bound spell either considering it needs a valid target?
 
So could we like put in a bunch of Shadowsteed spells in like a bag of rats, and, impromptu bomb?
 
[X] Plan Research
-[X] By all accounts the entire general vicinity it was in has been pulverized, but there could be a shadow of a ghost of a chance that something might remain of the Blasphemy of Blood that could be studied? Maybe?
--[X] Ranald's Blessing
-[X] Publish Or Perish, Part 1: Though it's currently of limited utility to you personally, sharing your discovery might bring it to the attention of hundreds of wizards who could put it to great effect. Though before you do that, you'll need to learn the vocabulary to communicate exactly what it is you're doing, since you can't exactly submit the poor chicken as part of your paper.

Well, looks like the plan I was looking for then. I want to make sure if he DID break some artifact its actually smashed rather than leaking.
With the bindings as they are now, it has to be a spell that targets someone who is not you. No Skywalk, no Shroud of Invisibility (but yes to Substance of Shadow), no Take No Heed.

So to categorize:

Works Well: Illusion, Substance of Shadow, Mockery of Death, Mutable Visage, Mindhole, Universal Confusion
Works Oddly: Pall of Darkness, Marsh Lights (both cause their effect to be coughed up by the target), Magic Alarm (could be used to instantly send a 'ping' to you),
Works Horrifyingly: Shadowsteed, Shadow Knives
Lets see:
-Illusion(Magic 5) - The target is immediately disguised as something else preset on demand. Niche uses, but possible for sneaking an agent in as a maid and then turning them into the local countess to issue a few false orders before bugging out.

-Substance of Shadow(Magic 5) - Instant near perfect stealth and defense in darkness. Best used for a bug out from a 'hot' site, but also very valuable on Sewer Jacks and the like who need to retreat against horrible gribblies in the dark.

-Mockery of Death(Magic 3) - Valuable for scouts ranging into wild undead areas, or performing crypt recon. They activate it before they head in, since the duration requires that either we load them up ahead of time or that we are present in the field.

-Mutable Visage(Magic 2) - Niche uses, its just looking sexy or plain on demand.

-Mindhole(Magic 2) - Emergency purge of a burned agent. Anti-traitor mechanism, but it'd SERIOUSLY creep out our subordinates unless we can do it without them knowing. Also we don't know how stable the effect is long term and it discharging also completely ruins their use as an agent. So probably most likely used on double agents or turned enemies.

-Universal Confusion(Magic 5) - Giant confusion blast. No IFF for the container though...maybe if we cast it on a chicken and then launch it? Most valuable on enemies, if we can bind it on someone, mindhole them so they don't remember it, and then trigger it in their secret lair.

-Pall of Darkness(Magic 3) - It's basically a smokebomb. Unpleasant to use, but relatively easier to learn and use. Better in chicken format.

-Marsh Lights(Petty) - I'm not sure why we'd do this. It'd be easier to get a lantern.

-Magic Alarm(Lesser) - This is actually very good. Might want to put it on the watch houses if the alarm can distinguish between WHICH alarm, assuming we can use more than one. Basically lets them send an instant speed alert flare to us. Won't even need to cast it on a person, put it on the watchhouse mascot and key it to a passphrase.


Enchant a chicken with Shadowsteed, have our agents carry the be-spelled chickens around with them at all times. In moments of extreme danger, the chickens explode into get-away Steeds in a messy pile of gore.

Our agents shall become known as the Hühner der Dämmerung; no man carrying a chicken will be allowed into any hold in the land, save those with nothing to hide from the Hunter-Count.

This... would actually work.

Do we need to take an action to implement this?
Because it seems to me that it'd be VASTLY more acceptable to our minions to carry a bespelled chicken than to have an enchantment cast upon them directly
 
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[X] Plan Publish and Learn
-[X] Publish Or Perish, Part 1: Though it's currently of limited utility to you personally, sharing your discovery might bring it to the attention of hundreds of wizards who could put it to great effect. Though before you do that, you'll need to learn the vocabulary to communicate exactly what it is you're doing, since you can't exactly submit the poor chicken as part of your paper. (NEW)
--[X] Ranald's Blessing
-[X] Enchantment: You've finally got the equipment, now you've just got to unpack it all and set up your laboratory.
 
As far as using Mindhole as a bound spell goes, I'm not that enthused. Remember that Mindhole erases memories of the caster, plus associated memories, not of a chosen topic or of anything sensitive in general. This means that any agent who didn't have many personal interactions with us would forget any few interactions that they did have, plus everything they know about our reputation. They would not, however, necessarily forget key things like "what is my mission" or "where are the other members of my team staying" or "what are the ciphers to use when sending coded messages back to Wurtbad".

Because of this limitation, the use of Mindhole as a bound spell is unfortunately likely to be quite ineffective in terms of actually stopping our agents from spilling information, unless of course we master it into something with more finesse. If we want to use bound spells for information containment we'd frankly be better off with something that's straight-up suicidal. In my personal opinion, though, bound spells are better applied to the task of making sure that our agents avoid getting captured in the first place.
 
They would not, however, necessarily forget key things like "what is my mission" or "where are the other members of my team staying" or "what are the ciphers to use when sending coded messages back to Wurtbad".
Unless both mission and ciphers were presented to them but us. Still, it's not a very viable option but it has some uses at least.
 
Instead of casting a spell on a person normally, the spell is suspended at the point of casting within the binding, until it is released by either the trigger decided by the person that made the binding or by the binding decaying - which you're not sure whether it would happen, perhaps the Ulgu would fade with time or perhaps it would continue on based on ambient magic. You'll be keeping an eye on your chicken, but it's already outlasting the Dhar bindings.

The nature of the binding means it must be suspended within a living creature, and that the spell will be released 'within' said creature - which means that it works entirely as expected with spells like Sleep and such, but it's incompatible with spells that would normally target you and would probably end messily if you tried it with Shadowsteed. It might be possible to do it differently, but it would be a lot harder to redesign the bindings from the ground up than adapting the bindings you studied previously for use with Ulgu.
Can we unravel the empty storage framework/matrix in a chicken as well? I'm not sure if it would come up often, but binding an Ulgu spell matrix into a target, then another colour of magic being used on/in them... could it have those nasty Dhar colour-mixing results?

Magic alarm: usually you can only have one active at a time. Can Mathilde bind more than one active alarm? Perhaps it's not completely 'cast' and active yet? Although if there's no way to distinguish between different alarms, I'm not sure of the benefit.

Mockery of Death(Magic 3) - Valuable for scouts ranging into wild undead areas, or performing crypt recon. They activate it before they head in, since the duration requires that either we load them up ahead of time or that we are present in the field.
It's act dead, not undead. They appear to be a corpse and can't move. They can see and hear, so technically it does have potential recon applications, via a corpse cart or similar...
 
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It's act dead, not undead. They appear to be a corpse and can't move. They can see and hear, so technically it does have potential recon applications, via a corpse cart or similar...
But mindless undead seeks the living. They generally ignore the dead

That said it has its value in playing dead after being stabbed. But this being Stirland they'd probably mutilate the corpse to be sure...
 
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