Voted best in category in the Users' Choice awards.
Voting will open in 1 day, 7 hours
Granted, stories about an elven hero crapping on humans for 150 years has potential.

But he's doing it at the behest of humans too, selling himself and his dragon like a 2-bit Altdorfian streetwalker, and presumably the nation of elves already has a few thousand years of elvish exploits recorded.
Remember its a tale told from Asarnil's perspective, and as such will focus HEAVILY on how the lesser mortals fucked up the battle and on how the great and glorious dragon prince turned the tables and fixed everything.

This is not an era of objective reporting
 
[X] Jack Albright, career criminal.
[X] Have a scribe transfer them into book form - one copy for you, one for the Imperial College, one for Asarnil.
[X] Hire some printing press time and a translator, and start selling Reikspiel versions to anyone who's interested.
[X] Hire some printing press time and find a merchant willing to ship and sell as many copies as they can to Ulthuan.

[X] Plan Get Stuck In
 
I'm still not convinced there is a market in Ulthuan.
No risk no reward, and really, the reward seems good, and at worst, nothing would come of it.
The worst could definitely be worse than nothing. It probably won't be worse than losing money, but it could be. AFAIK there are diplomatic relations between Ulthuan and the Empire.

Whoever we're hiring (I prefer Jack and it looks like the voting is going that way), we really should spend an action this turn working with them - to help them get used to working for us, ease them into the new role, and cement their loyalty to us. The watch really isn't very unified/loyal/cohesive right now, and there's no telling how much trouble they'll give to a new leader who's publicly Nobody Of Note if from their perspective we just dump him on them with little explanation.
Jack is... somewhere between awed, unnerved and terrified of us, the Mysterious Wizard Dame Mathilde, who can appear anywhere, magically emerging from the night fog, can cloud your memories, Scourge of Van Hal's enemies, Dusk Rider etc etc. But also a fellow Randalite, committed to the "War Below" (he thinks).

It'll do for now... and we don't get the free 'getting to know you' until the end of the purge and regular turns restart.
 
Last edited:
[X] Jack Albright, career criminal.
[X] Have a scribe transfer them into book form - one copy for you, one for the Imperial College, one for Asarnil.
[X] Hire some printing press time and a translator, and start selling Reikspiel versions to anyone who's interested.
[X] Hire some printing press time and find a merchant willing to ship and sell as many copies as they can to Ulthuan.

[X] Plan Get Stuck In
 
You know I wonder how our reputation will be affected by whatever we do while attached to a regiment. Mostly because depending on how we do the Rider of Shadows thing might become even greater and more terrifying.
 
Probably not unless something really crazy, since we aren't that flashy in combat.
We are a wizard riding around on a Shadow Horse wielding a Greatsword that will be shrouded in mist, we will probably have at least one moment where we ride past some undead cutting them to pieces (maybe even Ghosts, which will make it even more impressive looking). Depending on the time of day and mental state of the troops I can see us striking a rather imposing image.
 
[X] Jacques Seingalt, wandering adventurer.
[X] Have a scribe transfer them into book form - one copy for you, one for the Imperial College, one for Asarnil.
[X] Hire some printing press time and a translator, and start selling Reikspiel versions to anyone who's interested.
[X] Hire some printing press time and find a merchant willing to ship and sell as many copies as they can to Ulthuan.

[X] Bound Spells: Though the corrosive Dhar made them high-maintenance, the design of the bound spells in the castle's infiltrators has fascinating possibilities. The memories had faded but you've managed to refresh them. Try to adapt it for use with Ulgu.
-[X] Ranald's Favor
[X] Attach yourself to the general staff, so you can be present for anything interesting that might happen and keep a finger on the pulse of the war.

Is anybody questioning the wisdom of putting a criminal, with ties and reservations to the criminal underground, in charge of the Watch? Especially when one of its jobs is to take on the strengthened theives guild, which is what a lot of players wanted.
He'd want them to actively track down bandits and monsters, which sounds nice, but really isn't the place of the watch. We wanted it to give us information and catch spies, not be our policing force.
Clearly not if stuff like this is being said. I wonder what Van Hal would think, saying that the Watch wasn't meant to be a policing force to keep law and order. After all, it's not like that's what city watches were established for and have been doing for centuries. Jacques for me is the better option for this reason, due to all the members coming from the military and because we've already got options similar to what Jacques offers on the table with our intelligence networks, the Theives Guild, and the Dwarven trainers for the Watch when they come as I presume we still want that to happen.
 
[X] Jacques Seingalt, wandering adventurer.
[X] Have a scribe transfer them into book form - one copy for you, one for the Imperial College, one for Asarnil.
[X] Hire some printing press time and a translator, and start selling Reikspiel versions to anyone who's interested.
[X] Hire some printing press time and find a merchant willing to ship and sell as many copies as they can to Ulthuan.

[X] Plan Get Stuck In
 
The worst could definitely be worse than nothing. It probably won't be worse than losing money, but it could be. AFAIK there are diplomatic relations between Ulthuan and the Empire.
We...don't actually. No trade, no official relations. The Asur policy on the Empire is that it's better up than down, but largely not important beyond Teclis's pet project. Which many are dubious about and talking to each other sagely about how it's probably going to explode into a nest of demon summoners some day just you wait.
We are a wizard riding around on a Shadow Horse wielding a Greatsword that will be shrouded in mist, we will probably have at least one moment where we ride past some undead cutting them to pieces (maybe even Ghosts, which will make it even more impressive looking). Depending on the time of day and mental state of the troops I can see us striking a rather imposing image.
Remember Burning Shadows. You want to inflict TERROR? You watch her shadow make flesh melt.
Clearly not if stuff like this is being said. I wonder what Van Hal would think, saying that the Watch wasn't meant to be a policing force to keep law and order. After all, it's not like that's what city watches were established for and have been doing for centuries. Jacques for me is the better option for this reason, due to all the members coming from the military and because we've already got options similar to what Jacques offers on the table with our intelligence networks, the Theives Guild, and the Dwarven trainers for the Watch when they come as I presume we still want that to happen.
Uh, the problem is:
"Normally I am dismissive of petty thief-takers, but rumour has spread of your ambitions for the Watch, how they spread across Western Stirland, how they protect even the smallest villages and ride forth to purge banditry from the countryside. This may be a suitable roll for one of my skills; I will ride with you back to Wurtbad."
Jacques is focused on the Roadwardens, which is actually not in our department at all! It's Gustav's pet project and he's probably not going to happy at all about us macking on his territory.

He looks around the inn nervously - it's usually crowded, but not this early, and there's nobody within earshot. He lowers his voice anyway. "You're fighting the War Below."

"The War Below," you say musingly. Overly dramatic name for fighting against vermin and smugglers, but it has a nice ring to it. "The Watch is looking for an new leader. Ideally, someone with the creativity and inside knowledge to bring it success as it expands across Stirland."

Jack is focused on the undercity war with the Skaven. More importantly he knows about the Skaven. He knows how thieves work.
Send a thief to catch a thief is a term. One problem with the Watch was that they didn't have any investigatory techniques beyond arrest and ask questions.

A thief knows the signs to look for, but...note that Jack doesn't actually say No to catching thieves. He's reluctant, but as per the update here:
The man's hand edged toward his sword, but an indecisive moment later away from it. "I will not resist the will of Stirland."

He's a patriot, even when he expected to be possibly executed or tortured here, he surrendered. A thief, but a patriot. I think we can trust him to act against the thieves if the thieves become a threat to national safety.
(Also given our reputation unless we were dead, I seriously doubt he'd cross us if we ordered it)
 
-[X] Attach yourself to a specific regiment so you can spend some time in the thick of things.

The war is going slower than anticipated. Get some practice getting the stink of burning undead out of your robes.
I don't really get what you hope this will achieve? We certainly don't bring more firepower than a dragon lord, I don't see how our efforts at the front will make much difference? It's not like Mathilde hasn't faced undead before, or fought for her life. I think we'd be much more useful in the command tent. We have the attache network, which can deliver actionable intelligence... if there is an analyst to piece it together.

nest of demon summoners some day just you wait.
Well, given Tzeentchs' curse, they're not wrong as such...

As I said before... being a patriot seems weird, given he's an itinerant thief from Marienburg, who will move on if he doesn't get this job. I suppose there might be something else going on.
 
Last edited:
We would likely be much more useful to the campaign in the command tent, yes. But if our goal is to run around gaining practical experience with our spells and in combat, it's hard to beat frontline action. I suspect that is the priority for a lot of voters.
 
We...don't actually. No trade, no official relations. The Asur policy on the Empire is that it's better up than down, but largely not important beyond Teclis's pet project. Which many are dubious about and talking to each other sagely about how it's probably going to explode into a nest of demon summoners some day just you wait.

The High Elf ambassador and his diplomatic staff that live in Ulthuan's embassy to the Empire in Altdorf would probably disagree.

The Empire's merchants that dock in Lothern and trade there would probably be pleased though, as if they stop officially existing the Imperial authorities would have to stop taxing them.
 
Last edited:
We would likely be much more useful to the campaign in the command tent, yes. But if our goal is to run around gaining practical experience with our spells and in combat, it's hard to beat frontline action. I suspect that is the priority for a lot of voters.
Sigh. You're probably right. But... I just don't see the point. We have men we can point at things and tell to kill or be killed. We're the Spymaster. Let's get better at intelligence.
 
Last edited:
I'm not entirely sure how the command tent version would work.

Would we be something of a reinforcement troop? I'm not sure if the Empire has the kind of speedy communication needed for that.
Sigh. You're probably right. But... I just don't see the point. We have men we can point at things and tell to kill or be killed. We're the Spymaster.
We're the spymaster who just learned how to melt undead by the bucketful. We just became a legitimate, if green, battle wizard.
 
Imperial battle wizards are something very different to Mathilde. They're vastly more powerful and much more experienced.
 
Imperial battle wizards are something very different to Mathilde. They're vastly more powerful and much more experienced.

Okay, maybe my terminology was off. We're at the low end of Magister level, though, right? Magic 4? That's the expected peak of the average wizard's career.
 
I'm not entirely sure how the command tent version would work.

Would we be something of a reinforcement troop? I'm not sure if the Empire has the kind of speedy communication needed for that.

We're the spymaster who just learned how to melt undead by the bucketful. We just became a legitimate, if green, battle wizard.
The spell hits as hard as a normal man with a regular melee attack. I.e. it might drop any given skeleton, it might not. The we have to cast it again.

Well. One way it might shake out is we'd get after-action reports. Last turn, the army had to keep returning to the same patches ver and over to finally pacify them. If that happens again, maybe we figure out why this or that particular nest of undead won't stay pacified. The we take a specific group to do something about it, disrupt the Dhar source reanimating the burned bones or whatever is happening. The army is more efficient.

It won't stop us going to the front. It'll let us go where we can be useful.
Okay, maybe my terminology was off. We're at the low end of Magister level, though, right? Magic 4? That's the expected peak of the average wizard's career.
Not really. Boney seems to be using a 1-10 scale. We're pretty green still, and know one decent damaging spell, that we can't cast reliably. And it sounds like you want to make it a mainstay of our frontline operations. OK. That could go very wrong, for us and the troops were with. Summoning an unfriendly demon pack from hell? That's a thing that can happen on a miscast.

I think Regimand would smack us upside our heads if he heard a Grey Wizard was swinging a sword around the frontlines like some Bright nutcase when she could perfectly legitimately contribute intelligence from the command HQ.
 
Last edited:
If we want experience using new spells in direct combat (currently limited to Burning Hands unless we somehow unlock the mastery for Aethyric Armor), then getting into the thick of it now rather than waiting until the Purge gets closer to Drakenhof seems to make sense.

Starting small, as it were.
 
Okay, maybe my terminology was off. We're at the low end of Magister level, though, right? Magic 4? That's the expected peak of the average wizard's career.

Battle wizards operate on a different scale. The most powerful wizards usually seen by civilians, the Lords Magister, are less powerful than the weakest Imperial Battle Wizard.
 
If we want experience using new spells in direct combat (currently limited to Burning Hands unless we somehow unlock the mastery for Aethyric Armor), then getting into the thick of it now rather than waiting until the Purge gets closer to Drakenhof seems to make sense.

Starting small, as it were.
Starting small is looking at reports in HQ about where the undead are spawning from, and taking Kasmir, a Morrite, and some Greatswords to clear out the barrow, cursed battlefield or whatever.

The jagged countryside seemed to contain more nooks and crannies than should be possible, and any given stretch of land needed to be passed over in force a half-dozen times or more before things would stop appearing.
So... why is this happening? Is there a pattern? A necromancer or specific gribbly reanimating things behind our lines? Can it be countered, or is it 'just Sylvania' and we need to adjust our ambitions? Intelligence.

@Guile One more try, from HQ option:
[ ] Attach yourself to the general staff, so you can be present for anything interesting that might happen and keep a finger on the pulse of the war.
If Van Hal plans a particular barrow-excursion, we'll be there. This is where our job relates to the military. What if someone starts coordinating the undead? We might look at the attache reports and start seeing that mindless undead are showing up in patterns. Who knows.

[ ] Attach yourself to a specific regiment so you can spend some time in the thick of things.

This... isn't our job. If Van Hal plans to clear out a barrow... we won't be there. Sure, we'll kill some zombies. Great... but there's a whole army and a dragon to do that. Not many can do what we can do.
 
Last edited:
Clearly not if stuff like this is being said. I wonder what Van Hal would think, saying that the Watch wasn't meant to be a policing force to keep law and order. After all, it's not like that's what city watches were established for and have been doing for centuries. Jacques for me is the better option for this reason, due to all the members coming from the military and because we've already got options similar to what Jacques offers on the table with our intelligence networks, the Theives Guild, and the Dwarven trainers for the Watch when they come as I presume we still want that to happen.
If we wanted it to be that kind of organization, we'd have done a much better job of it by inducting the Road Wardens rather than Rat Catchers and company into the Watch. Jacques would be an excellent commander if we hadn't already set the watch towards a different goal. Trying to reverse the trend now is possible, but it would mean that half the organization is overlooked and underutilized.
I don't really get what you hope this will achieve? We certainly don't bring more firepower than a dragon lord, I don't see how our efforts at the front will make much difference? It's not like Mathilde hasn't faced undead before, or fought for her life. I think we'd be much more useful in the command tent. We have the attache network, which can deliver actionable intelligence... if there is an analyst to piece it together.
I don't understand the idea that this is a wasted action. We have a dragon on our side, the Purge is going to be completed one way or another regardless. Getting experience that we can use to auto-succeed our martial later isn't useless. That was why I voted to join the Purge in the first place, what was your expectation?

We might be able to do more in a command tent, but I don't see why it matters. We can still do it on the next Purge turn.
 
That was why I voted to join the Purge in the first place, what was your expectation?
That we'd learn more about strategy and command. We are a Chess player, not a piece. Everyone wanting to get better at swording and killing seems to be missing that. We know Mathilde has been working on being less Spy and more Spy Master. That includes being Commander, not Soldier. We are after all setting up a paramilitary intelligence organisation to fight a sewer war.

Plus, I don't especially care for raising melee fighting skills any more. I'd rather work on magic.
 
Last edited:
I don't really get what you hope this will achieve? We certainly don't bring more firepower than a dragon lord, I don't see how our efforts at the front will make much difference? It's not like Mathilde hasn't faced undead before, or fought for her life. I think we'd be much more useful in the command tent. We have the attache network, which can deliver actionable intelligence... if there is an analyst to piece it together.
A couple of things:
-The hills are respawning undead for several go overs. We want to see whats up with that. Why are some restless dead appearing immediately, some on the second go, and then some on the third? This shouldn't be happening for feral undead unless some of them are respawning as we go, or something binds them and erodes after a number of disturbances. You need a wizard to know what the heck.

-Command tent would be more valuable once we know what's going on in the field. Mathilde is no tactical genius.

-Mathilde however CAN conduct advanced recon using her speed to push ahead of the rest of the horde. There may be necromancers or enemy eyes staying just ahead of the army. Best to find out early.

-This is how we get enough work done on field testing of spells to Master more spells. I'd prefer to try to Master Burning Shadows while we're still in the Easy Modo part rather than later, and we won't be using the spell nearly as much outside the Purge.

-Our Attaches hadn't reported anything back yet. Might just be the time lag due to being on Purge turns and them not having super fast magic horse, but if there's something up we won't see it from the command tent.

-We can test Bound spells in the field if we figure them out. Would be difficult to sell the idea of Bound spells to troops without some loyalty from them to us. People fear magic, but fighting beside them usually helps.

As I said before... being a patriot seems weird, given he's an itinerant thief from Marienburg, who will move on if he doesn't get this job. I suppose there might be something else going on.
If he isn't a patriot then there's still SOMETHING in there that led him to just surrender without a fight when he realized the Elector's personal boogeyman just showed up. We can use that to manage him.
The High Elf ambassador and his diplomatic staff that live in Ulthuan's embassy to the Empire in Altdorf would probably disagree.

The Empire's merchants that dock in Lothern and trade there would probably be pleased though, as if they stop officially existing the Imperial authorities would have to stop taxing them.

Huh, interesting. Whats the typical Asur opinion on Asarnil anyways?
Imperial battle wizards are something very different to Mathilde. They're vastly more powerful and much more experienced.
Uh, as per our QM statements, they are vastly more powerful, but they're much less sane and stable than most wizards. Basically wizards specialized for a lot of output, with low expected service lifetime.
 
Last edited:
Voting will open in 1 day, 7 hours
Back
Top