Fair enough, though I was thinking more in terms of practicing it with Petty/Lesser magic, where miscasts are much more manageable.You could, but if you roll even a little bit badly it will end in utter disaster. You'd be effectively deliberately inducing miscasts in the hopes of getting better at not doing so.
The 'blessed hands' are not a spell - it is direct manipulation of Ulgu to infuse the weapom. It is, to put it in d&d terms, a spell like ability. I was thinking about abilities simillar to that. For example intimidation trick where at some point of conversation Mathilde wants to intimidate someone and makes area around her darken, Gandalf style.I don't understand what you're asking here. Yes, direct manipulation of Ulgu is possible. That's how Mathilde casts spells.
Fair enough.No. The Warhammer universe doesn't have magical items just waiting for someone to find them. They're either already owned by someone who will go to incredibly violent lengths to prevent anyone from taking it from them, or if they're not owned it's for a damn good reason.
Just to explain - I was thinking more in terms of items not being recognized as magical. With poor literacy level, superstitions and general level of desperation and naivety, plenty of useless junk is being sold as magical. All those "cure all"-s, all those 'magical swords', 'dragon claws' and dried mermaid fins that does wonders for man virility. Plenty of junk, with something occasionaly slipping through. Trick is to recognize it when it happens.
Well, that as well as what You pointed. More often than not if something magical is being sold, it is wrong kind of magical. Those things are best found fast for entirely different reason.
It has been few years, so maybe I am mistaken, but as far as I remember, in RP game miscasts were strongly dependant on used level or power. Petty magic was essentially safe(-ish), while lesser magic miscasts were essentially manageable. You had to have a hell of a bad luck for anything really bad to happen to You - even ten lesser magic miscasts made during training would not be a serious threat to caster as long as one didn't try to be stupid and recovered before casting any more magic. It was when You went up with power level that miscasts were becoming deadly.In general, I don't think you've quite grasped Warhammer magic. This isn't the sort of low-stakes setting where wizards light their pipes with magic just because they can. <...>
Could You give Your view as to how it works in the quest? In terms of differences when compared to RP? By Your comment, I assume that miscasts in general are more dangerous, regardless of power level - which is counterbalanced by fact that skilled wizard can cast simple spells with very little chance of mistake. It is correct?
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