[X]Duesal
I already stole liberally from your proposal. I'm going to add in something about making it clear that this will not be our only visit and that we will be giving them better armor and weapons so they should make sure to spend the gold elsewhere.@Duesal, please stagger this out. They are bound to waste a good deal of that money on arms otherwise.
Couldn't he use his ring to gain human form, while someone casts Lesser Restoration to magic away the fatigue?I's probably best to build up some trust before introducing them to Xor. He can be... startling.
If most are Rangers, than they can make better use of Reinforced Breastplates than all fullplates. They do have to go walking around the north, and preferably stealthly.Proposal
2500 IM right now
Next month:
300 suits of plate
300 weapons as ordered
2000 obsidian daggers
50,000 obsidian arrowheads
2500 IM
50 Healing Belt
The month after:
400 suits of plate
400 weapons as ordered
Obsidian prefab parts for castles
Obsidian spikes for fortifications
2500 IM
1 statue of Resist Cold for Castle Black
Then we negotiate further
This is why I made sure to have the Night's Watch specify exactly what they want. I don't want to make armor that they won't even use.If most are Rangers, than they can make better use of Reinforced Breastplates than all fullplates. They do have to go walking around the north, and preferably stealthly.
@Diomedon looking at the latest Legion plan I've found, you don't specify what's the make up of the Crossbowmen Company/Century/Squad.
Also, we should probably have two Cavalru Companies of 500 each. Monstrous/flying cavalry will be relegated to elite auxilia.
Also, we should figure out skills for each level/role. City Watch, for example, can do with Intimidate, Spot and Sense Motive. Soldiers only need Profession Soldier, with an even mix of maxed Spot/Listen. Sargeants can do with Knowledge (War) or some Profession-related tactics thing, as well as some points in management.
I'm thinking about favoring Dragonseeds for Standard Bearer positions, making them Dragonfire Imspiration bards with Draconic Auras, and the various field commanders would be Marshal/Fighters.
Then offer this eventually. DP said this isn't a good topic to breach as of now.-[X] Eventually, we would like to offer a chance for select Brothers to take a leave of absence and come to Sorcerer's Deep in order to learn magic, if at all possible. Even minor magics can be of great assistance against the monsters that now plague the land, not to mention the harsh nature of the North itself
Where's that?
Okay, throwing together an Officer Class, its base is the Aristocrat NPC class, with a small handful of class features added (NPCs don't usually get any class features, so being sparse on purpose here).
Officer
Alignment: Any
Hit Die: d8
Class Skills: As Aristocrat
Skill Points at first level: (4 + INT modifier) x4
Skill Points at each additional level: 4 + INT modifier
BaB: Medium Progression
Fort Save: Poor
Reflex Save: Poor
Will Save: Good
Weapon Proficiency: The Officer is proficient in all types of simple and martial weapons, all armors, and all shields.
Class Features:
Battlecry (EX): At first level, gain the feat Battlecry, regardless of prerequisites. This uses one available feat gained at this level. If no feats are gained upon the character's first level of Officer, retrain one existing feat as battlecry.
Commander of Men (EX): At second level, and every third level thereafter, gain a bonus teamwork feat. The Officer may grant one teamwork feat that they know to men under their command as a free action, up to one unit if in mass combat, or up to 30' range otherwise.
Level Base Attack Bonus Fort Save Ref Save Will Save Special 1 +0 +0 +0 +2 Battlecry 2 +1 +0 +0 +3 Commander of Men, Teamwork feat 3 +2 +1 +1 +3 4 +3 +1 +1 +4 5 +3 +1 +1 +4 Teamwork Feat 6 +4 +2 +2 +5 7 +5 +2 +2 +5 8 +6/+1 +2 +2 +6 Teamwork Feat 9 +6/+1 +3 +3 +6 10 +7/+2 +3 +3 +7 11 +8/+3 +3 +3 +7 Teamwork Feat 12 +9/+4 +4 +4 +8 13 +9/+4 +4 +4 +8 14 +10/+5 +4 +4 +9 Teamwork Feat 15 +11/+6/+1 +5 +5 +9 16 +12/+7/+2 +5 +5 +10 17 +12/+7/+2 +5 +5 +10 Teamwork Feat 18 +13/+8/+3 +6 +6 +11 19 +14/+9/+4 +6 +6 +11 20 +15/+10/+5 +6 +6 +12 Teamwork Feat
Basically, the officer has battlecry without having to train Perform (Oratory) or limiting our officers to only level 5 Warriors, and also grants the effect of one teamwork feat to their men. In practice, this means most units have one extra teamwork feat, which I think represents the added coordination of having officers quite nicely, but the higher officers can move towards the front to add their coordination effects as well, representing commanding a particular area more closely in exchange for moving close to the front.
Thoughts?
We can use Hardening on obsidian to make it less brittle, right? That should help a lot for things that aren't, for the most part, circumstance dependent (stabbing Others with dragonglass), disposable (arrows), etc.
Also, magical items made out of obsidian cannot be broken with mundane force. Just like magical swords are supernaturally sharp/durable.
@Diomedon, the prefab parts are meant as an outer shell to deter Other minions, not as structural parts.
If they are conceptually weak to obsidian, their magic should have it much harder to affect structures plated in the stuff.
We are gifting them more money with time, this is spread out over the course of several months. Frankly, even all at once, this won't be too big a dent in our cash reserves.@Goldfish proposal seems better, though I'd like to gift them the resist cold statue as well. Its both pragmatic and cool.
More money we can gift them with time, we should not splurge on our cash reserves! We will not only rebuild Tyrosh, we will make it greater than it ever has been with great magical and infrastructure projects, + funding ACSEC as well as turning Westhaven into a Legion Island and shoving as many warm bodies into it as we can. I repeat, we will be starved for cash because of this, and the plane of Air trip where the Thread will go mad and BUY! EVERYTHING! Will certainly not help.
You don't see preparation against the Long Night as profit for us?I don't want to needlesly splurge on something that we won't be profiting from.
[X] Goldfish
Could we loan them the Seeker or Ser Richard to train up some watchmen as magebreakers? It'd certainly help against any magic that gets thrown around.
Nope. The Seeker isn't going to westeros until we have a much better rep.
I don't want to train any magebreakers unless they're unquestionably loyal and Ser Richard is training them for our Kingsguard. Also, the Seeker is simply too valuable to us to consider loaning it out.Could we loan them the Seeker or Ser Richard to train up some watchmen as magebreakers? It'd certainly help against any magic that gets thrown around.
We are gifting them more money with time, this is spread out over the course of several months. Frankly, even all at once, this won't be too big a dent in our cash reserves.
Tyrosh shouldn't take more than 20,000 IM, and that's with serious damage when we take the city (which we're expressly avoiding). It already has the base infrastructure which we don't need to spend money on, and the Lyre of Building and Mending and Make Whole can handle most repairs.
As for the Plane of Air thing, that's 20,000 IM - 30,000 IM in crafting materials, and hopefully a few griffon and hippogriff eggs (and quite frankly I doubt we'd end up spending this much).
So, even after like 7,500 IM to the Nights Watch, 20,000 to Tyrosh, and 30,000 IM in the Plane of Air, that costs us 65,000 IM. We'd still have 20,676 IM as our reserve.
And this is to say nothing of the various things we'll kill and loot along the way in Plane of Air and in Tyrosh. There are lots of rich manses to confiscate. And in the Plane of Air that's a prime place for encounters.
You don't see preparation against the Long Night as profit for us?