Starting to write up the dragonlore update. I know not a lot of people voted, but this is hardly a very divisive issue.

Have thing (lore) Vs not have thing. Hmm :p

Basically, all of the questions from Teh List please, with interludes from the break from the expositon when you need to.

Btw, a lot of people have said thanks for this (quest generally, exposition part in specifc) and i'd like to add my own: Thank you.

Also, I am wayyy more comfortable about Mercy after that interlude.
 
So, if we are going to have a bunch of Valyrian dragons soon, we should probably make a proper prestige class for Valaena.

How about something like this? Or do we want her to be a spellcaster?

Dragonrider

Requirements:
Feats: Mounted combat
Skills: Ride 4 Ranks
Special: Must bond with a Valyrian dragon


Level BaB Fort Ref Will Special

1 +1 +2 +0 +2 Dragonriding, Immunity to frightful presence
2 +2 +3 +0 +3 Controlled Breath
3 +3 +3 +1 +3 Flyby attack
4 +4 +4 +1 +4 Bonus feat
5 +5 +4 +1 +4 Spur mount
6 +6 +5 +2 +5 Controlled Breath
7 +7 +5 +2 +5 Power Dive
8 +8 +6 +2 +6 Bonus feat
9 +9 +6 +3 +6 Power Climb
10 +10 +7 +3 +7 Controlled Breath


Hit die: d10
Skill list: Balance, Concentration, Diplomacy, Handle Animal, Jump, Ride, Spot, and Tumble.
Skills per level: 2 + Int modifier.
Weapon Proficiency: Lance, longspear, shortbow, and all simple weapons.
Armor Proficiency: Light, medium, and heavy armor and shields.

Features:

Dragonriding (Ex):
A Dragonrider may add her class level as a bonus to any Ride checks when riding a dragon. In addition, any dragon ridden by a dragonrider enjoys maneuverability of one grade better than normal.

Immunity to Frightful Presence:
While mounted on or within ten feet of her dragon, a dragonrider is immune to the frightful presence of dragons.

Controlled Breath (Ex): Any dragon mount ridden by a dragonrider is treated as having a metabreath feat drawn from the following list: Clinging Breath, Lingering Breath, Enlarge Breath, Heighten Breath, Maximice Breath, Quicken Breath, Recover Breath, or Tempest Breath. Once chosen, the bonus feat granted by this ability cannot be changed. The Dragon must meet all requirements of the feat to make use of it.

Bonus Feat: A dragonrider gains a bonus feat drawn from the following list: Mounted Archery, Ride-By Attack, Spirited Charge, Trample, Weapon Focus (lance, shortbow or longspear), Weapon Specilization (lance, shortbow or longspear). She must meet all the prerequisites for this bonus feat.

Flyby Attack (Ex): Any dragon mount ridden by a dragonrider is treated as having the Flyby Attack feat.

Spur Mount (Ex): A dragonrider can make a DC 20 ride check to spur her dragon mount to grater speed. Succes on this increases the dragon's speed by 50% (flying and otherwise), for 5 rounds.

Power Dive (Ex): Any dragon mount ridden by a dragonrider is treated as having the Power Dive feat.

Power Climb (Ex): Any dragon mount ridden by a dragonrider is treated as having the Power Climb feat.
 
I'm still not willing to call blackmailing us to choose the Pouch that already belonged to us as a "reward" or loose it decent.
That was already ours and she threatened to steal it if we use our boon on freeing our phoenix-friend instead.
I believe she disagreed on it already being ours, it was her artifact that had been stolen from her long ago, it was already in our possession yes, but I would say her claim was rather good, I mean lost divine artifact, the normal thing you do with those when not antagonistic with the god, is return it to the gods temple for a reward.

If one of our best items got stolen and ended up on a marketplace, we wouldn't agree that it belonged to whoever bought it either, we would give them a reward for returning said item, but we wouldn't agree that they had a right to keep it.

The pouch was stolen goods, as the rightful owner she was just asking for it back, unless we chose it as our reward for the other service we did her.
 
For anyone interested in how to get minions, see the Halaster's Fetch line of spells.

It is basicaly the Summon Monster line of spells, with thte difference that the creature never disappears and just becomes free willed after the duration ends.

The drawback is that each version has 3 spell levels more than the equivalent Summon Monster spell.
 
Do we know anything IC about Yeen and have we considered looting it?
I remember DP saying that god-forsaken ruin is part of the Yss quest in Sothoryos. Loot is probably very powerful and very cursed. But yes, we've considered looting it.

Yep. Found it. Yeen is part of the Yss Quest.
OOC: Sorry this took so long. I rolled "knowledge of the forgotten" for Yss' response and I wrote up the beginnings of a quest in Yeen, but then I recalled how pressed for time you guys are so I changed my mind and gave you something of more immediate use and also ties up a loose end.
 
Here's a more magical version:

Dragonrider (Caster Variant)

Requirements:
Feats:
Mounted combat
Skills: Ride 4 Ranks
Spellcasting: Ability to cast level 1 arcane or divine spells
Special: Must bond with a Valyrian dragon


Level BaB Fort Ref Will Special Spellcasting:
1 +0 +2 +0 +2 Dragonriding, Immunity to frightful presense -
2 +1 +3 +0 +3 Controlled Breath +1 level of existing class
3 +2 +3 +1 +3 Flyby attack -
4 +3 +4 +1 +4 Bonus feat +1 level of existing class
5 +3 +4 +1 +4 Spur mount -
6 +4 +5 +2 +5 Controlled Breath +1 level of existing class
7 +5 +5 +2 +5 Power Dive -
8 +6 +6 +2 +6 Bonus feat +1 level of existing class
9 +6 +6 +3 +6 Power Climb -
10 +7 +7 +3 +7 Controlled Breath +1 level of existing class

Hit die: d8
Skill list: Balance, Concentration, Diplomacy, Handle Animal, Jump, Ride, Spot, Spellcraft and Tumble.
Skills per level: 2 + Int modifier.
Weapon Proficiency: Lance, longspear, shortbow, and all simple weapons.
Armor Proficiency: Light and medium armor and shields.


Features:

Dragonriding (Ex):
A Dragonrider may add her class level as a bonus to any Ride checks when riding a dragon. In addition, any dragon ridden by a dragonrider enjoys maneuverability of one grade better than normal.

Immunity to Frightful Presence:
While mounted on or within ten feet of her dragon, a dragonrider is immune to the frightful presence of dragons.

Controlled Breath (Ex): Any dragon mount ridden by a dragonrider is treated as having a metabreath feat drawn from the following list: Clinging Breath, Lingering Breath, Enlarge Breath, Heighten Breath, Maximice Breath, Quicken Breath, Recover Breath, or Tempest Breath. Once chosen, the bonus feat granted by this ability cannot be changed. The Dragon must meet all requirements of the feat to make use of it.

Bonus Feat: A dragonrider gains a bonus feat drawn from the following list: Mounted Archery, Ride-By Attack, Spirited Charge, Trample, Weapon Focus (lance, shortbow or longspear), or any Metamagic feat. She must meet all the prerequisites for this bonus feat.

Flyby Attack (Ex): Any dragon mount ridden by a dragonrider is treated as having the Flyby Attack feat.

Spur Mount (Ex): A dragonrider can make a DC 20 ride check to spur her dragon mount to grater speed. Succes on this increases the dragon's speed by 50% (flying and otherwise), for 5 rounds.

Power Dive (Ex): Any dragon mount ridden by a dragonrider is treated as having the Power Dive feat.

Power Climb (Ex): Any dragon mount ridden by a dragonrider is treated as having the Power Climb feat.
 
I'm glad we got the day of change ritual, it's a good option for destroying things we don't want to sell, are not easy to sell, etc. I think it's geared towards religious warfare, so the best things to sacrifice are other god's artifacts (like if we get the warrior's shield from that grumpy anti-us paladin. We wouldn't want to use that, selling it would have consequences, etc.)

As for the shipyards, we'll likely poach shipwrights from Tyrosh. Braavos is out, because the defense of Braavos relies on it's fleet, which relies on it's arsenal, which relies on it's shipwrights. Like, we could probably hire a journeyman shipwright from Braavos, and maybe a few apprentices, but the Master guildsmen will not leave and if we try to entice them it's pretty much an act of war (it's the equivalent of stealing a portion of their city wall to use as a foundation, if they were a normal, easily land accessible city).
 
I'm glad we got the day of change ritual, it's a good option for destroying things we don't want to sell, are not easy to sell, etc. I think it's geared towards religious warfare, so the best things to sacrifice are other god's artifacts (like if we get the warrior's shield from that grumpy anti-us paladin. We wouldn't want to use that, selling it would have consequences, etc.)

As for the shipyards, we'll likely poach shipwrights from Tyrosh. Braavos is out, because the defense of Braavos relies on it's fleet, which relies on it's arsenal, which relies on it's shipwrights. Like, we could probably hire a journeyman shipwright from Braavos, and maybe a few apprentices, but the Master guildsmen will not leave and if we try to entice them it's pretty much an act of war (it's the equivalent of stealing a portion of their city wall to use as a foundation, if they were a normal, easily land accessible city).
To be fair, we might get some support there by striking a deal with the Sealord. Our last interaction with him read a lot like "Screw this. I'm joining the winning team." and so we might be able to get something there.
 
Part MDCXXXIX: A Conspiracy of Dragons
A Conspiracy of Dragons

Nineteenth Day of the Twelfth Month 292 AC

"I would know of dragons, then," you say. "Of their coming to Westeros, the building of the Dragonpit, their flowering and withering, as well as how I might hatch the egg that I possess and these others you have told me of. Was it a curse upon the Dragonpit, some conspiracy, or simple mischance that saw to their fall?"

"Again you ask for history, before dealing with the future before you," the old sorcerer replies. "And here I thought that it was the privilege of the old to bore their descendants with tales of days long passed." He sounds lighthearted, not something most would associate with the ghastly figure bound and sustained in bone-white roots, but so it seems to you nonetheless.

He speaks on in what must have once been a voice trained to shout commands across a battlefield, now little more than a whisper but somehow no less powerful for it. "Many claim the Dragonpit was cursed for having been built upon the ashes of the Sept of Remembrance. For myself I do not believe it, not only for having felt no malice beneath the broken dome, save perhaps the lingering weight of those who died to Dreamfyre's flame. The Storming of the Dragonpit holds a certain grim humor if you will consider it. Driven by their preacher the mob marched out to avenge Helaena and her children, and it was her dragon that slew most of them. Even beyond my appreciation of the Seven's capacity for ironic slaughter or lack thereof, however, the supposed cause and effect do not match up. The Dragonpit was built by Maegor, not Aegon the Third, and if the dragons somehow grew less in that period, well, no one seems to have told the lunatic traitors who used these 'lesser' dragons to bring about the Dance and the near-ruin of the Seven Kingdoms."

"So you think it was a natural thing, a lessening of magic perhaps?" Dany asks.

"It might have been," Bloodraven admits. "But to one of my experience it is impossible not to entertain at least the possibility of conspiracy. Yet if I would have to search for it it would be among the regents of the boy king Aegon the Third or..." he hesitates. There would be very few in that distant age he should have any reason to avoid accusing before you.

"The young king himself," you guess. "The boy who saw his mother devoured by a dragon before his very eyes, who had to rule a land in the shadow of the Dance and its horrors. You think Aegon Dragonbane deserved his title fully."

"I think he would have been too young to be at the head of such a conspiracy," the ancient Sorcerer says. "But he might have guessed later and offered his tacit approval, or simply done nothing as the dragons died." He sighs a soft rattling sound. "As I said this is merely my guess, but one thing I know for certain—the more brutal the war the more grudges it leaves behind. No war in the history of the Seven Kingdoms has been more vicious than the Dance. If the smallfolk could blame 'all dragons' for their ill fate and die in their thousands to 'avenge' themselves, why not the nobles? Why not the king?"

"The dragons were the steel fist of the royal House against the high nobles, but Aegon was raised as much or more by those same high nobles as by his kin," Dany muses. "It fits well enough, though it matters little so late. What thoughts have you on turning fate upon its head?"

"I have never seriously considered the matter since I was very young and dreaming a young man's dreams, but what I managed to gleam then I will share," Brynden Rivers replies. "For the egg you recovered from the Lannisters I would say give it to the girl to hold at all times, particularly when she is practicing sorcery. Teach her to conjure fire and have her cast it upon it each day at sunset, for that is when dragon mothers often returned from the hunt."

"And for the eggs of stone?" you ask.

"For that, one should remember that we live in an age of marvels... What is stone may yet be flesh to the sorcerer's will." His staring red eye fixes upon a stone the size of a large dog tumbled near the far wall of the cave. The spell he works then is no petty cantrip, but one as potent or more so than any you have ever worked. "From stone, life!" he commands, and so where there had before been a stone there is now a lump of reddish meat.

"You think the stone dragons are petrified, as though touched by a gorgon's breath?" you ask, wondering why the notion never came to you. Perhaps you had simply been to fixated on the transformation from flesh to stone being weapon.

"It would seem a marvelous protection against the fading of magic, would it not?" Bloodraven says. "Once flesh has been transmuted one is neither living nor dead, not dependent on constant magic to endure, and of course as hard to damage as stone. Should that stone also be enveloped in the hard shell of dragon eggs, I would not be surprised if an unborn dragon could endure thus millennia."

"But who then would undo the magic?" Ser Richard asks, ever one to see flaws in wild flights of fancy.

"Dragons were not always mere beasts," Dany says grimly, though there is triumph lurking in her eyes.
What do you do next?

[] Ask more questions
-[] Write in

[] Speak with the Children of the Forest again
-[] Write in

[] Resurrect Rhaella


OOC: I really was a little surprised no one considered Stone to Flesh when speaking of stone dragon eggs.
 
Advice for the War with the Seven next, and then finally Rhaella Ressurection?
 
A Conspiracy of Dragons

Nineteenth Day of the Twelfth Month 292 AC

"I would know of dragons, then," you say. "Of their coming to Westeros, the building of the Dragonpit, their flowering and withering, as well as how I might hatch the egg that I possess and these others you have told me of. Was it a curse upon the Dragonpit, some conspiracy, or simple mischance that saw to their fall?"

"Again you ask for history, before dealing with the future before you," the old sorcerer replies. "And here I thought that it was the privilege of the old to bore their descendants with tales of days long passed." He sounds lighthearted, not something most would associate with the ghastly figure bound and sustained in bone-white roots, but so it seems to you nonetheless.

He speaks on in what must have once been a voice trained to shout commands across a battlefield, now little more than a whisper but somehow no less powerful for it. "Many claim the Dragonpit was cursed for having been built upon the ashes of the Sept of Remembrance. For myself I do not believe it, not only for having felt no malice beneath the broken dome, save perhaps the lingering weight of those who died to Dreamfyre's flame. The Storming of the Dragonpit holds a certain grim humor if you will consider it. Driven by their preacher the mob marched out to avenge Helaena and her children, and it was her dragon that slew most of them. Even beyond my appreciation of the Seven's capacity for ironic slaughter or lack thereof, however, the supposed cause and effect do not match up. The Dragonpit was built by Maegor, not Aegon the Third, and if the dragons somehow grew less in that period, well, no one seems to have told the lunatic traitors who used these 'lesser' dragons to bring about the Dance and the near-ruin of the Seven Kingdoms."

"So you think it was a natural thing, a lessening of magic perhaps?" Dany asks.

"It might have been," Bloodraven admits. "But to one of my experience it is impossible not to entertain at least the possibility of conspiracy. Yet if I would have to search for it it would be among the regents of the boy king Aegon the Third or..." he hesitates. There would be very few in that distant age he should have any reason to avoid accusing before you.

"The young king himself," you guess. "The boy who saw his mother devoured by a dragon before his very eyes, who had to rule a land in the shadow of the Dance and its horrors. You think Aegon Dragonbane deserved his title fully."

"I think he would have been too young to be at the head of such a conspiracy," the ancient Sorcerer says. "But he might have guessed later and offered his tacit approval, or simply done nothing as the dragons died." He sighs a soft rattling sound. "As I said this is merely my guess, but one thing I know for certain—the more brutal the war the more grudges it leaves behind. No war in the history of the Seven Kingdoms has been more vicious than the Dance. If the smallfolk could blame 'all dragons' for their ill fate and die in their thousands to 'avenge' themselves, why not the nobles? Why not the king?"

"The dragons were the steel fist of the royal House against the high nobles, but Aegon was raised as much or more by those same high nobles as by his kin," Dany muses. "It fits well enough, though it matters little so late. What thoughts have you on turning fate upon its head?"

"I have never seriously considered the matter since I was very young and dreaming a young man's dreams, but what I managed to gleam then I will share," Brynden Rivers replies. "For the egg you recovered from the Lannisters I would say give it to the girl to hold at all times, particularly when she is practicing sorcery. Teach her to conjure fire and have her cast it upon it each day at sunset, for that is when dragon mothers often returned from the hunt."

"And for the eggs of stone?" you ask.

"For that, one should remember that we live in an age of marvels... What is stone may yet be flesh to the sorcerer's will." His staring red eye fixes upon a stone the size of a large dog tumbled near the far wall of the cave. The spell he works then is no petty cantrip, but one as potent or more so than any you have ever worked. "From stone, life!" he commands, and so where there had before been a stone there is now a lump of reddish meat.

"You think the stone dragons are petrified, as though touched by a gorgon's breath?" you ask, wondering why the notion never came to you. Perhaps you had simply been to fixated on the transformation from flesh to stone being weapon.

"It would seem a marvelous protection against the fading of magic, would it not?" Bloodraven says. "Once flesh has been transmuted one is neither living nor dead, not dependent on constant magic to endure, and of course as hard to damage as stone. Should that stone also be enveloped in the hard shell of dragon eggs, I would not be surprised if an unborn dragon could endure thus millennia."

"But who then would undo the magic?" Ser Richard asks, ever one to see flaws in wild flights of fancy.

"Dragons were not always mere beasts," Dany says grimly, though there is triumph lurking in her eyes.
What do you do next?

[] Ask more questions
-[] Write in

[] Speak with the Children of the Forest again
-[] Write in

[] Resurrect Rhaella


OOC: I really was a little surprised no one considered Stone to Flesh when speaking of stone dragon eggs.
Huh.

It really does make a lot of sense, in that context.

I guess I was so focused on finding an ASoIaF reasoning for the petrification that I forgot about the DnD one :V
 
[X] Ask more questions
-[X] Regarding the Seven, they have not been complacent. While in Dorne we learned of a Cleric of the Seven running around and healing people and the like. And recently in the Stormlands we met a young Brienne of Tarth who was blessed by the Warrior, a budding paladin. With Brienne in particular we would prefer to slowly turn her away from the Seven, to both take away a powerful follower of the Seven and so we don't have to fight the poor girl. For the others, that's up in the air since we don't know them, but we would see turning them also away from the Seven as a good alternative. The question is thus: how many other clerics and paladins of the Seven are there? And where are they? Which of them will give us the greatest problems?
-[X] What does Bloodraven know of the nature of the Seven themselves? Not the corrupt and decadent Faith in King's Landing and Oldtown, not the zealous preachers in backwater hamlets, but the actual gods. Where did they come from? Why did they send their followers to invade Westeros and slaughter the Children and burn the Heart Trees? Why do they hate all magic that isn't theirs?
-[X] You told us of a Chalice sacred to the Mother which Theon Stark sacrificed to the Old Gods. Are you aware of any other such sacred artifacts of the Seven and their locations?
-[X] A shipment of tainted grain poisoned hundreds in Dorne, and we traced the crime back to someone from the Faith in Oldtown. What can you tell us of the schemes of the Faith? What of the Faith Militant?
-[X] When we made our pact you asked that we end several lines strong in the Faith. Can you elaborate clearly and explicitly what the Old Gods expect us to do and how they expect us to do it? What does the "ending" of a line constitute? Is it killing everyone? Making the entire family barren? Sending males to the Wall and females to the Silent Sisters? Somehow turning all of said families away from the Seven? What would the Old Gods consider to be "humiliating" the Seven?
-[X] Tell us how to train druids. Better yet, help us do it. For example, we've two young girls--Reva and Liset--who can already hear the voices of the Old Gods. Could you train them as druids? Could you send one of the Singers to help us train Druids in preparation for the coming Long Night?


General theme is asking about the Seven, then asking how to counter the Seven via our own druids & possibly getting some Children to come with us.
 
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http://www.tgdmb.com/viewtopic.php?t=28547 said:
The illithid have a bad reputation among the other sentient races: the mind flayers see them as food, and most races take offense to that viewpoint. It should be the fuel for a war of extinction on the illithid race, but three things protect the illithid as a race: each is a powerful artillery piece surrounded by hordes of charmed minions; the race is led by powerful elder brains who are each the equal of a powerful sorcerers; and they make good neighbors…. that's right, they're good neighbors.

Each mindflayer can potentially control a small army of charmed slaves, can defeat a small army with their powerful stunning blast ability and resistance to magic, and can negotiate any conflict into peace with the ability to telepathically communicate and read minds, but their best ability is the ability to plane shift. As a race that can naturally use this ability, they can hop between planes and be within five miles of any location that they can imagine on their own plane or any other. This key fact means that when they go rampaging for brains and slaves, they not only do it in some place far from their home, but they might do it on some other plane entirely. Due to the fact that few races can mount an extraplanar war, the flayers generally are too far and too difficult to find to ever face retaliation for their acts. Because of the limits of their travel ability, the mind flayers will clear and patrol an area about ten miles from their home, removing any potential threat and keeping dangerous predators away. In this way, they can return to their homes in relative peace, and by scrupulously not preying on their neighbors, they avoid any retaliation on single illithid walking home. Add in their mind-reading and telepathy ability, they are naturally suited to making mutual defense pacts with nearby races so that they can establish a peaceful dominance in their own territory.

The fact that every mind flayer enclave is controlled by a powerful elder brain is another fact that makes their enclaves safe and their culture vital. As a powerful, but generally stationary creature, it has every incentive to make its home as well-defended as possible, drawing on its own powers to equip its home with wondrous architecture and traps befitting a powerful sorcerer (or psionicist). Add in the hordes of slaves and the illithid themselves, this means that even moderately-sized enclaves can bring to bear enough force to make taking the city an extremely unprofitable enterprise.

One final note about the illithid: as planar travelers with an innate ability to travel to any plane, they often gain access to technology and magic from cultures beyond counting. While the mind flayers are geniuses in their own right, they often store knowledge of these devices in the minds of their slaves, a practice that leads them to losing that knowledge when hunger or carelessness takes that slave away. Even so, expect the average illithid to be a font of secrets dredged from dozens of extraplanar cultures, its home filled with odd artifacts and devices culled from those far-off places. If their own powers and hungers weren't so great, they might even be drawn to the exploitation of this knowledge. Luckily for the races of the worlds, the mind flayer's total confidence in their own abilities and need expend time feeding on difficult-to-acquire fare makes them ignore all but the most obviously useful things stolen from other cultures.

@Azel, there is hope! If we could get the mind flayers to quit with the pride and disdain for lesser races (say, by killing most of them in a way that proves our superiority) they too could be the useful, clever types of LE people!
 
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