Not even figuratively, either. Hazraban made two offers at the conference, both of which are improvements over his previous offer to surrender half his tributory lands to us: one to surrender all his suzerainty over the Middle Men to us, and one to renounce it entirely. For all his posturing, he remains surprisingly free with concessions.Right now, we have gotten him to agree to forfeit that lordship
Not even figuratively, either. Hazraban made two offers at the conference, both of which are improvements over his previous offer to surrender half his tributory lands to us: one to surrender his suzerainty over the Middle Men to us, and one to renounce it entirely. For all his posturing, he remains surprisingly free with concessions.
True, at the end of the day, Hazraban, is in his own words, the bastard son of a long forgotten Numeroian Lord whom he knows held his mothers side in brutal contempt. And also knows what Numanorion society holds in contempt of him. It actually reminds me quite a bit of a abusive relation between a father and their son, in which they become the very thing they hated for the fear he is afraid to make. Poor kid.
This is implicitly inserting the idea into the people that death cannot be overcome even after 2000 years, and while it'll help with obvious causes of death it does so through inserting the King's Men into a settlement with the largest bulk of colonists being Faithful, which seems like it'll cause issues.[] Life, Unending: You promise your people that you will see to the immediate construction of a House of Life within city's walls, and send to far Númenor for one of the great scholar-surgeon-priests of that revered school. The masters of the House of Life may mend the broken and the bleeding, may banish rot and prolong old age. Such is their skill that of old, before her population grew too great, long years passed on the Blessed Isle without a single dying. They are high and noble, and they have one purpose alone, at which they have never succeeded in twenty hundred years. With them comes the athelas: the fabled leaf of kings which grew wild in old Beleriand in Elder Days, the healing plant that cures all wounds and banishes illness. It is among the most prized of the possessions of the King of the Númenóreans, which he tallies and tracks and measures with jealousy, loving greatly all those who foster it in their lands. (All other construction in the city is stopped.)
I mean it does nothing, and a quick glance at their description has me inclined to believe this will end poorly as it is giving a group that use arcane lore as they relate to the dead influence. Also their experiments involve materials that are noted be in the "a king's ransom" price range, and thus their preservation method are liable to costly as well.[] Death, Overmastered: You promise to your people that you shall have a space cleared in a spot in the colony where nothing shall be permitted to grow. The earth will be salted and treated with the nineteen oils of the ancient ritual, so as to banish the worms and the eaters-of-flesh. There on the dead earth you will raise a black hall of black stone, cold and high, where the dead of Tar Nilon may lie forever, incorrupt in the darkness until death is overcome. A black ship may come from Númenor in the months after, though you will not call it. On the ship will be many tall men in black robes, and they will have no names, and some will have no eyes or tongues, and the House of Death shall come to Tar Nilon. (All other construction in the city is stopped.)
Alright originally I was going to say invoking old magic to create something in the form of the imperishable flame can always end well when jealousy is involved, but this is what Numenor did originally. So it'll likely work for a time here like it did for them.[] Fear, Overcome: You promise that you shall see to the raising of a great dome upon the city's highest point. It will face westward, across the sea, and it's great ceiling shall open to the sky. A quenchless flame shall be be set at it's center, and you will set it with the old magic to burn in rain or snow or blackest night. Words will be written on the floor of that building that are written atop the peak of the Meneltarma in distant Númenor, and bloodless offerings will be left for eagles as they were left in older days on the Blessed Isle. In the days after you say these things, Venus is said to rise brighter than ever before. (All other construction in the city is stopped.)
If nothing else this seems like an attitude that will make the people of Târ Nîlon more able to relate to the Men of Twilight, and taking into consideration how poorly they are liable to be treated by Numenor proper in the years to come... there is merit in doing so imo.[] Doom, Unerring: You tell them nothing to allay their fears or still their hearts. All men must die, and the tall men also. This is not Númenor, and your people will not cower in the dark from that inevitability which the men of twilight go laughing and singing to face. The words are wise, and strong, and they are ash in your own mouth. (Incompatible with other options)
Ships are a trade good though, and shipyard should be up and running soon. Plus any good deal with Ironbark is going to include growing trees which takes time. And keep in mind the ships we have right now cant support trade (we have one that is out on expedition the other 14 that were used for colonists will not work)It is definitely going to be necessary to see Ironbark as our colony becomes hungrier for timber and firewood, but we have a few turns yet before that becomes a big issue, I think. Right now we don't have a shipyard up and running, and we don't have proper forges (we actually need the Dwarves or the Shapers to help us with that, as of the last update), so I think our wood consumption is mostly for domestic fuel, and there is not currently a mention of a domestic firewood crisis. Even when the shipyard is built, we still have fourteen serviceable small ships ready to go - right now we have no goods to put in them.
Add to this that the King's Men in town are already annoyed so doing something this Faithfuls aligned at this stage is probably ill-advised. Obviously we will go full Faithfuls at some point but IMO we need to be strategic about how we go about it and do it gradually.I have to admit that I'm pretty strongly opposed to Fear, Overcome. I worry that the motivation here for renewed worship of the Valar/offerings to the Eagles is that this will somehow deliver men from death. But this isn't true, and the belief that it is will only engender bitterness when the Numenoreans of the colony recognizeit for the lie it is. Not, of course, that building this dome isn't a good idea in general -- in the same way that building a hospital and a place for the dead to rest is a good idea -- it's just that building this in answer to the desire to not die ("Above all desires of the colony now rises one concern to master all others: We refuse. We are the Tall Men of the Gift. We shall not, will not, cannot go into the dark") is fundamentally suspect.
Eh, this is not exactly a ringing endorsement, for either institution.I will note that both Pelargir and Umbar have Halls of Life and Death.
As a matter of fact, five thousand years after Imrazor's time, in the city of Minas Tirith, the last Steward of Gondor will set himself ablaze in the Halls of the Dead, and his son Faramir will be saved from certain death by the rightful king in the Halls of Healing.
Ships are a trade good though, and shipyard should be up and running soon. Plus any good deal with Ironbark is going to include growing trees which takes time. And keep in mind the ships we have right now cant support trade (we have one that is out on expedition the other 14 that were used for colonists will not work)
Ship:
-You have no available ships.
That is what is listed right now. And by having the shipyard and lumber flow running when the surveyor gets here that is more proof of return on investment for the Shapers.
[] Build a Ship: Since you have in your employ a Shipwright, you may begin the process of building another ship to tame the waves. Colonies with sizeable fleets are a powerful force upon the waves -- and may even send their fleets to battle in service of the King for great rewards.
-[] Cannibalize Ships: Having no Shipyard or permanant source of wood, you will need to break down some of the fourteen ships which brought you here (which are not battle-worthy and cannot hold enough supplies to travel far) in order to construct a proper Ship. It will take 5 ships to make one Ship. This will mean less ships to ferry future colonists or establish regular local trading routes. Cannibalizing will take a turn, and construction will take another.
Eh, this is not exactly a ringing endorsement, for either institution.
It's actually a bit of a puzzle to me whether the truly Faithful option is Fear, Overcome or Doom, Unerring, yeah. Perhaps they represent different approaches or answers to the same question.
Right now, we don't really have a plausible trading partner to whom we could sell ships who would not be able to construct them themselves, I think. The Middle Men are fearful of living near the coasts, and Pelargir is a large haven and will have its own shipyards. Ditto for Edellhond or the Havens too, I'd think. The one option who probably would be interested is Lond Daer... but unfortunately, with Galzapath there, I'm not sure if they're interested in buying.
When it says "you have no available ships", I think it is talking about "Ships" with a capital "S", I.E. big galleons like the Pillar of Heaven, which can do expeditions or fight.
This option to cannibalise our smaller fourteen ships implies that they can be assigned to trading routes:
We could ask @Telamon to make sure, though.
I could see why someone could think its Doom, Umerring but IMO that option can always be justified in-universe, sincerely or not, by the limitations of a new colony and the fact people went to our town willingly. Moreover, it also has ''toughen up buttercup!" vibe to it that feel, to me at least, apolitical.It's actually a bit of a puzzle to me whether the truly Faithful option is Fear, Overcome or Doom, Unerring, yeah. Perhaps they represent different approaches or answers to the same question.
Right, time for shock therapy. All pyres or sky burials from now on.More a statement on how dominant and enduring they are in Númenórean society. The King's Men and the Faithful fear the long dark all the same. If there exist any institutions in Númenórean society which are above and beyond the divide of the Faithful and the King's Men, it is the Houses of Life and Death.
Who would go unprepared into the dirt, or abandon the hope of life everlasting?
I could see why someone could think its Doom, Umerring but IMO that option can always be justified in-universe, sincerely or not, by the limitations of a new colony and the fact people went to our town willingly. Moreover, it also has ''toughen up buttercup!" vibe to it that feel, to me at least, apolitical.
Fear, Overcome has us set up rituals that the King's Men probably worked hard to eliminate from the crown ceremonial in Numenor and, IMO at least, it is unambiguously Faithful.
So if I understand correctly doing this would be more or less declaring ourselves one of the Faithfuls?'Working hard' would be understating it.
Three times a year of old the Kings of the Blessed Isle would climb the Meneltarma and leave bloodless offerings for the Eagles of Manwe. Upon that silent mountain, the King -and the King alone- would offer thanks to Illuvatar in the High-Elven tongue.
But now the kings lapse, and the mountain is climbed rarely, if ever at all. The old words are spoken out of habit and tradition, and a lingering fear. Elvish is heard not at all upon the Blessed Isle, and the Eagles who once dwelt in the great eyries of the Meneltarma are nowhere now seen. To speak of the Valar is to be met with scorn and laughter, and of Illuvatar a sullen silence.
Only in the lands of the Faithful are the old traditions still kept.
[] The Men of Sunlight: A great many of the Middle-Men that Barazir rescued followed him back down across the Gwathlo. The Lossoth were they, men of the ice-plains of the utter north, whose lands were put to much suffering by the Orc-hordes. They were hardy folk, born amid the cold and snow, and while some returned to their wasteland homes, many went with the First-Ranger back to the City Under The Stars, joined as they went by men of Minhiriath who heard their story as they passed. They settled there, and grew prosperous and strong and fair of arm, and if they did not match the race of Númenor in height or strength, they equaled and outmatched them many times over the long centuries in bravery and daring. They said of themselves in later years that they were the Glewellhoth, the Men-of-Sunlight, who had come behind Barazir out of the twilight and the darkness. Their chieftains were noble men with dark hair and clever eyes, who shot arrows unerring and could walk guideless in the north, who hated always in their hearts the black tower on the Gwathlo, and who could trace their ancestry with long and stubborn pride over the many Ages back to a small figure who once sat and scratched words in the wild.
[] Doom, Unerring: You tell them nothing to allay their fears or still their hearts. All men must die, and the tall men also. This is not Númenor, and your people will not cower in the dark from that inevitability which the men of twilight go laughing and singing to face. The words are wise, and strong, and they are ash in your own mouth. (Incompatible with other options)
The Shapers for more shaper colonies would be an obvious one- keep in mind the quality of ships we had were on the lower side. We also need big ships for long ranging routes. And it is very much a showing here is how they will make some of the investment back instead of paying it back right now. Shapers will be happy right now if we show future profits will come in (so for example starting on the Iron Port and having ship construction underway would both help, then again so would recovering lost elven secrets)ght now, we don't really have a plausible trading partner to whom we could sell ships who would not be able to construct them themselves, I think.
The Shapers for more shaper colonies would be an obvious one- keep in mind the quality of ships we had were on the lower side. We also need big ships for long ranging routes. And it is very much a showing here is how they will make some of the investment back instead of paying it back right now. Shapers will be happy right now if we show future profits will come in (so for example starting on the Iron Port and having ship construction underway would both help, then again so would recovering lost elven secrets)
@Admiral Skippy, if you have an idea, about a +1, it usually helps to vocalize it for others, so that we can mutually share in your excitement at a potentially wise and clever way to proceed with things.
"Ladies and gentlemen of SV, we should invite the lord of Tharbad to join Imrazor in visiting Rivendell. Meeting the brother of the first King of Numenor, and ask for his wisdom in the same breath that this impressive Numenorean Sea Lord himself does, would certainly help him feel both legitimized, and would likely help cultivate his perspective to something less haughty and more amenable to fellowship."
Tertiary benefit: Elrond could probably tell us in confidence if Hazraban is toting around one of the Lesser Rings if given the chance to meet him and take his measure. Since that was a suspicion people had.Rivendell is the last Homely House, welcoming to all travellers, a place where the virtues which have been tarnished in the outside world still persist undiminished, a tiny vision of Arda Unmarred. It is a place where lordliness, power and knowledge are not at odds with kindness, generosity and wisdom. It represents the very best of what Númenór once was, the things we have lost. What better place to help get Hazraban back onto the right track, to show him that there is a better way to be?