Okay, that's extremely tempting if we want to preserve Old Lore but be way too irreplaceable to be assassinated or lose support of Numenor or...

But, again, it all tumbles down once Sauron is defeated and becomes Vizier of Numenor. Then we suddenly lose our importance, or big chunk of it, and are left with some issues.

OTOH Harad and Rhun.
OTOH OTOH Far North probably has cool old relics from First Age?
Isen start is near the realm of the smith so there is a chance at old relics there as well.

As it is with the slavery, was it men or did it extend to dwarves? Going to have to dig my copy out to check some of the stuff but for my first thought is to see if we can take the Shaper secrets must be kept pure from those beneath us route to keep slavery out of our city. That our city is a testament to Numenor and Numenorians and try to focus inwards

We will be a target, though we will be one if we attempt to preserve the lore and knowledge and crafting of Numenor in anyway so a Harad start well that would give Sauron an easy path to us, so would the East Gondor start. If we go to far north we start getting near Angmar and forces of Shadow up there.

Hmm depending on how much time until Sauron surrenders and snakes his way into becoming an adviser we may want to start with an insulated city outside of trading with the dwarves and Elrond.
 
Isen start is near the realm of the smith so there is a chance at old relics there as well.

As it is with the slavery, was it men or did it extend to dwarves? Going to have to dig my copy out to check some of the stuff but for my first thought is to see if we can take the Shaper secrets must be kept pure from those beneath us route to keep slavery out of our city. That our city is a testament to Numenor and Numenorians and try to focus inwards

We will be a target, though we will be one if we attempt to preserve the lore and knowledge and crafting of Numenor in anyway so a Harad start well that would give Sauron an easy path to us, so would the East Gondor start. If we go to far north we start getting near Angmar and forces of Shadow up there.

Hmm depending on how much time until Sauron surrenders and snakes his way into becoming an adviser we may want to start with an insulated city outside of trading with the dwarves and Elrond.

It is 2755, and Sauron is canonically taken captive by Numenor in 3261, 506 years from now, during the reign of Ar-Pharazôn, the 25th King, with the sinking taking place 58 years after that.

Sauron is everywhere at this point — the Dark Lord's servants, among them the Nine, have been seen as far north as the Homely House and the Greenwood, and there are many Men of Darkness spread across the continent, serving his will across the world. This is Sauron at the very height of his power — he will *never* be this great again.

Angmar does not exist yet, and will not exist until there is a considerable Númenorean power in the north for Sauron to work against.

Lastly, all colonies of Men are a target. This is Sauron's realm, and you are invaders. Orcs and wild men raid Lond Daer weekly. The Haradrim hammer at the walls of Umbar every few months, and the Nazgûl ride periodically on Pelargir. Sauron has one option — dislodge and destroy the Númenoreans, or see everything he has worked for for two thousand years undone.

Even now, as Númenór pushes forward on every front, he has begun to formulate a plan so brazen, so daring, so full of trickery and guile that even his master Morgoth might not have dreamt of it...
 
So like, what would folks' long term goals be?

Build a stable colony that serves as a base for a future independent kingdom on the mainland (Middle Earth) as per canon?

Or build a stable colony that serves as a powerbase on the mainland to use to take power from the King's Men on Númenór proper and change the course of history?
 
Seems like the simplest thing to do would be to build up such that we can defeat Sauron permanently and prevent the total disintegration of the greater Numenorean empire.
 
I'm 100% down to write A Series of Unfortunate Númenorean Events.
And because I am 100% down to read that, I'm adding this vote to my vote-post earlier.

[] Plan "A Series of Unfortunate Númenorean Events"
-[] The Anduin
-[] The Guild of Shapers
-[] Imrazôr and Belenor
-[] Female
-[] The Shaper
-[] Sapthân, the Wise
-[] Miyâtan, the Twinned
 
Even now, as Númenór pushes forward on every front, he has begun to formulate a plan so brazen, so daring, so full of trickery and guile that even his master Morgoth might not have dreamt of it...

Sweet Eru Ilúvatar!

Clearly, the situation to this whole 'Sauron Númenorean problem' is to choose Miyâtan, keep the fact that we have a twin secret and have one twin act as a king's man and the other as one of the faithful dark lords during meetings in a complex scheme that I can only assume will involve a hotel organized like a library.

This is totally a plan that will not end (with a ring) in (the) fire('s of Mt. Doom).

[X] Plan Royal Forge For the Last Alliance
[X] Plan "A Series of Unfortunate Númenorean Events"
 
[X] Plan "A Series of Unfortunate Númenorean Events"
-[x] The Anduin
-[x] The Guild of Shapers
-[x] Imrazôr and Belenor
-[x] Female
-[x] The Shaper
-[x] Sapthân, the Wise
-[x] Miyâtan, the Twinned

What can I say the sheer audacity of this is to much for me to resist.
 
[X] Plan Men Can Change The Winds Of Fate
-[X] The Isen
-[X] The Faithful
-[X] Elanoth (sun-flower, Sindarin)
-[X] Male
-[X] The Shaper
-[X] Sapthân, the Wise
-[X] Izindu-bêth, the Farseeing

[X] Plan The Sorceress of Get The Fuck Out And Save Old Lore

[X] Plan The Sorceress of Ithilien
[X] Plan The Sorceress of Anfalas
[X] Plan The Sorceress of Enedwaith

[X] Plan Missionaries

Missionaries is close enough for my count.
 
Lore: On The Nine
Here are named and told the Nine, the Great Lieutenants of the Enemy who bear the Rings of Power.



The Nine

We deny our maker.
We cling to the darkness.
We grasp for ourselves power and glory.

Now we come, the Nine, Lords of Unending Life.
Of all the Enemy's servants across the world, most feared and hated of his lieutenants are those spirits known to the elves as the Ulairi, and called by men the Black Riders, the Ringwraiths, or simply the Nine -- the Nazgûl in the Black Speech of Mordor. Each of them was once a mighty and great lord of the race of Men, powerful in his day -- and each of them, in time, were corrupted by the power of the Dark Lord and seduced into the Shadow. They bear Nine of the Rings of Power, and are no longer mortal, but forever flesh-cursed, dead without death, alive without breath. They cry with voices of horror, and the very sight of them sets armies to shatter and breaks the hearts of men.

  • The False King: The first and the strongest of the Nazgûl is the one most hated among the Men of Numenor, for once long ago he was named among the finest Lords of the Blessed Isle, a Prince of the Star and a heir of Elros in a line unmingled. Mûrazôr he is called now, which means the Black-Fire, but in elder days he was Tanarmil, a younger son of Tar-Ciryatan, the twelfth king. Known in his time as the Black Prince, he was among the proudest and the greatest of all the lords the Blessed Isle ever produced, a warrior and sorcerer of skill unmatched, who led mighty wars against the Dark Lord in younger days. However, along with his brother Tar-Atanamir, he was the first of the Numenoreans to speak against the Elves and their grip on immortality. His pride and power made him fitting target for the manipulations of Sauron, and he was given by the Dark Lord one of the Rings of Power. The Ring made him great in skill and strength, and for a long time he was more loved in Numenor than even his brother the king. But his days did not end, and in time his flesh began to fade and his soul grew still, and a darkness overcame his heart. When he was five centuries old, he sailed to Mordor and walked through the black gates of Barad-Dur, seeking a way to overcome death. When he emerged again, he was mortal no longer, a sorcerer without equal among the living or the dead, a lord of terror unmatched by any save him whom he now served. He lays claim still to Numenor by birthright, and is called by his servants Ar-Mûrazôr the King. The Middle-Men call him the Witch-King and the First of the Nine, but the Numenoreans know him now and forever as the Black Prince and the False King.
  • The Black Easterling: Long centuries ago, in the distant east of the world beyond Mordor, in the sun-scorched land of Rhun, there arose a warlord among the nomadic tribe known as the Balchoth. His name was Khamul, and in a violent war of conquest, he led the Balchoth to unify all the easterling tribes of Rhun. His vast hordes thundered wild and unbroken across the plains of the east, and even the power of Mordor could not stand against him. But even the mightiest conquests must end -- all empires must fade, all hordes must disband, and even the mightiest conquerors are forgotten, in time. They would never forget his name, Sauron promised, for as long as men drew breath. And indeed, they have not, for now he rides for-ever deathless and immortal as the Second of the Nine, the Black Horseman, the Easterling.
  • The Betrayer: Aside from the Black Prince, four Numenorean Lords have ever turned to the Shadow. They are hated and reviled above all others of the Nine, and alongside their lord are known as the Kallabân, the Fallen. They are the chief foes of the Numenorean race, and entire armies have ridden to their deaths for but a chance to slay one of the Fallen. More hated even than the False King is the black rider called now the Betrayer, who but a few centuries ago was Ithiriel (lit. lady-crowned-with-moonlight), greatest of the war-captains of Numenor, known as the Maiden of Umbar. She was a hero and a warrior of the Faithful, among the best and brightest of the daughters of the Blessed Isle. She was strong of heart, and her seduction by the Enemy lasted centuries -- so it was all the worse when she fell. After bearing the ring for nearly two hundred years, she led a great army from Umbar into an ambush by the Dark Lord's forces, where she turned on her own men, slaughtering many. Ever after, during her service under Sauron, she was called the Betrayer, and when she rode again in later days as a spirit of terror, men knew her as Nâlanî, the Lady of Shadow, Third of the Nine.
  • The Southron: Aside from the Black Prince, four Numenorean Lords have ever turned to the Shadow. They are hated and reviled above all others of the Nine, and alongside their lord are known as the Kallabân, the Fallen. They are the chief foes of the Numenorean race, and entire armies have ridden to their deaths for but a chance to slay one of the Fallen. The spirit now known as the Southron has had his name struck from every record, but it is said he was once a Lord Shaper in the southern colonies who sought knowledge beyond any other, and in search of it turned to the Shadow. His ring made him wealthy and powerful beyond measure, respected as a Guildlord and a Sea-Lord, trusted in the intimate counsels of the King. For long centuries, he was considered to be the wisest man in the Blessed Isle. His betrayal came when he opened the gates of his city to the Dark Lord's forces. He is called by some Sârdulakhôr, the Southron, the Black Sorcerer who is Fourth among the Nine.
  • The Defiler of Hope: The Fifth of the Nine hails from the far land called Khand. Little is known of his origin by the men of Numenor, but legend holds that he was one of the Men of Khand who have so long served the Dark Lords. What tales exist say that he led a great rebellion against the Dark Lord in ages past. He overcame the man Imhraphor, one of the Kallabân, and took from his corpse his Ring of Power, which he hoped to use against the Dark Lord. It is said the power of the Ring allowed him to wage war against the Dark Lord for lifetimes, growing great and strong as a king among his people. But the Ring soured his heart even as it gave him long life, and he turned slowly but surely from a savior to a tyrant. In time, he bound his people in the same chains which he had once sought to free them from. In the East he is called Kaipharon, the Defiler of Hope, the Black Huntsman, Fifth of the Nine. They say he alone among the Nine knows regret.
  • The Serpent King: Far to the south in the jungled dunes of Harad arose a sorcerer fell and mighty, scion of the Serpent Kings who have ruled there for generations and served the Dark Lord. A bastard son of a second son, he would never sit the Red Throne of Haradwaith -- or so it was believed. He traveled to Mordor and bargained with Sauron, returning to Harad with one of the Nine Rings. He proceeded to murder all of his brothers and sisters, until he was the only prince of the Blood still living. Then he fed his father to sand-worms and seized the Red Throne, beginning a reign of terror unequaled in all the world -- and has been a loyal servant of the Dark Lord ever since. That was centuries ago. His kingdom is dust and his people memory, yet he lives still, a crowned spirit of hate and death until the end of days. He is Sula, called the Serpent King of Harad and Sixth of the Nine.
  • The Outlander: Called Agabêthân (lit.shadow-speaker) by the Men of Numenor, the Seventh of the Nine does not hail from any land that any among the Men of the West has ever seen. He was a king-of-kings in a distant realm far far to the east, or so it is told, an emperor great and proud who attempted to resist the power of Mordor. He failed, and is an emperor no more. His wails are louder than the wails of the other Nine, for his hatred is a thing of legend. Those who hear his screams find their hearts filled with rage, and turn swords on their fellow man. Called the Outlander and the Black Stranger, he is the Seventh of the Nine.
  • The Chieftain: Greatest in enmity of the Men of Numenor is the Eighth among the Nine, who was once a great chieftain of the northern men known as the Gwaithurim. When Numenor and her colonies came to the north, he alone of his people welcomed them with open arms -- to his own detriment. They cut down the woods in which his people lived for their mighty fleets, destroyed his home and left it bare. He united the clans of his land against them, but to no avail. When Sauron led his armies against Numenor and Eregion, he gave the northmen a chance to revenge themselves by granting him a Ring, an offer he accepted willingly in the hope of saving his people. Save them he did, but as the long years stretched on, he grew into a tyrant more bitter and cruel than any that had ever come over the sea. A century after he should have died, he bent the knee to Sauron, and rose again as one of the Nine. He has an especial hate for all Numenoreans, and takes great delight in torturing them. Called the Northling and the Chieftain, he is Eighth of the Nine.
  • The Oathbreaker: Aside from the Black Prince, four Numenorean Lords have ever turned to the Shadow. They are hated and reviled above all others of the Nine, and alongside their lord are known as the Kallabân, the Fallen. They are the chief foes of the Numenorean race, and entire armies have ridden to their deaths for but a chance to slay one of the Fallen. Called once Sakalakhôr, the last of the Nine was once a mighty lord of ships under Tar-Calmacil's great-grandfather, a famed general of Numenor who led her to many victories. He was one of the Shipwrights in the prime of his life, and knew the secrets of the sea. The Ring he was given gave him long life and great wisdom, and to his own credit, he resisted it for nearly three hundred years. In this time, he served three kings in his turn, swearing oaths of fealty to each of them, outliving them one after the other. But the Ring was slow and patient, and in time it overmastered him, and he bent the knee to the Dark Lord, betraying the deep secrets of the Shipwrights as he did so. For this he is despised among the Venturers and the King's Men as an arch-traitor, called the Black Captain and the Oathbreaker, last of the Nine Ringwraiths.
Êruhînim dubdam ugru-dalad
 
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Oooh, the Nine, always cool to see the interpretations of those fellows.

[X] Plan Royal Forge For the Last Alliance


[X] Plan Missionaries
 
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Hmm, is that alternative backgrounds for the nine in this quest? Because if so I wonder how the fact that several are oathbreakers against Numenor factor into taking Sauron as an adviser.
 
It's interesting that war went on for so long, then suddenly the Numenoreans raised a massive force out of nowhere in the midst of this constant struggle so big Sauron went to plan B: beg for mercy and if that works work his wiles from the inside.
 
Hmm, is that alternative backgrounds for the nine in this quest? Because if so I wonder how the fact that several are oathbreakers against Numenor factor into taking Sauron as an adviser.

It was always Tolkien canon that the Witch-King and three of the Nazgul were Numenoreans who fell and served Sauron for several centuries before his defeat by the Numenoreans. The Numenoreans were just prideful enough to believe that they'd actually humbled Sauron and that he was 'beaten'.

It's interesting that war went on for so long, then suddenly the Numenoreans raised a massive force out of nowhere in the midst of this constant struggle so big Sauron went to plan B: beg for mercy and if that works work his wiles from the inside.

Remember, this war has lasted centuries, with people involved who are hundreds of years old (thousands, in Sauron's case). There are long periods of relative peace where Mordor is quiet, and then perhaps a Numenorean King gets expansionist or Sauron decides to try to push them back when he thinks their guard is lowered, and war breaks out again. What happened finally is that Sauron tried to take advantage of a Numenorean dynastic struggle to destroy a few colonies, and in response Ar-Pharazon gathered the entire Numenorean army and sailed to Middle-Earth, something that hadn't happened in millenia -- the war was generally left to the colonies and expeditionary forces to actually prosecute. Sauron saw the fuckhuge army, realized he'd poked the wrong bear at the wrong time, and that the jig was up.

One might even suggest that knowing the arrogant character of Ar-Pharazon, he poked the bear intentionally, in order to get himself captured and destroy Numenor from within. No other king before him would've been willing to take Sauron captive, but once he found the perfect mark, he swung the trap shut.
 
Remember, this war has lasted centuries, with people involved who are hundreds of years old (thousands, in Sauron's case). There are long periods of relative peace where Mordor is quiet, and then perhaps a Numenorean King gets expansionist or Sauron decides to try to push them back when he thinks their guard is lowered, and war breaks out again. What happened finally is that Sauron tried to take advantage of a Numenorean dynastic struggle to destroy a few colonies, and in response Ar-Pharazon gathered the entire Numenorean army and sailed to Middle-Earth, something that hadn't happened in millenia -- the war was generally left to the colonies and expeditionary forces to actually prosecute. Sauron saw the fuckhuge army, realized he'd poked the wrong bear at the wrong time, and that the jig was up.

One might even suggest that knowing the arrogant character of Ar-Pharazon, he poked the bear intentionally, in order to get himself captured and destroy Numenor from within. No other king before him would've been willing to take Sauron captive, but once he found the perfect mark, he swung the trap shut.
Fascinating. Should we assume that fluffwise, there are more colonies beyond Middle Earth proper, as the maps show that the Numeoreans went well beyond this area of the continent, but they don't matter as far as the game itself?
 
I have no familiarity with LOTR beyond cultural osmosis, so I have a few questions:

1. What exactly are the powers of a Nazgul?
2. How do you kill one? I know the Witch-King has some funky prophecy stuff (you'd think he wouldn't get taken by surprise, coming from a more gender-equal society), but do the others require special effort to kill?
3. Can you kill Sauron without tossing the Ring into Mount Doom? Could you just chop him into a hundred pieces and throw the ring in the deep ocean?
 
The fact that there's hundreds of years more until Sauron's surrender, and a lot of guaranteed fighting until then does make me want to try for the Battler in the South strat, and I've voted for them.

But I think the Royal Forge plan has way too much momentum from the past couple of days before this came up.

Edit: Yep. I think there's more votes for it than every other major option combined.
Adhoc vote count started by JamesShazbond on Aug 20, 2019 at 12:21 AM, finished with 120 posts and 41 votes.
  • 43

    [X] Plan Royal Forge For the Last Alliance
    -[X] The Isen
    -[X] The Guild of Shapers
    -[X] Imrazôr
    -[X] Male
    -[X] The Shaper
    -[X] Phazân, the Royal-Blooded
    -[X] Sapthân, the Wise
    [X] Plan The Sorceress of Get The Fuck Out And Save Old Lore
    -[X] Minhiriath
    -[X] The Faithful
    -[X] Belenor
    -[X] Female
    -[X] The Shaper
    -[X] Phazân, the Royal-Blooded
    -[X] Sapthân, the Wise
    [X] Plan The Sorceress of Enedwaith
    -[X] The Isen
    -[X] The Guild of Shapers
    -[X] Belenor
    -[X] Female
    -[X] The Shaper
    -[X] Phazân, the Royal-Blooded
    -[X] Sapthân, the Wise
    [X] Plan Missionaries
    - [X] The Harnen
    - [X] The Faithful
    - [X] Elthalion (strong-star, Sindarin)
    -[X] Female
    - [X] The Battler
    -[X] Phazân, the Royal-Blooded
    -[X] Sapthân, the Wise
    [x]Plan Last light of Numenor:
    -[X] The Isen: There is a mighty river in the central part of Middle-Earth, known as the Isen for it's iron color, which runs through all the lands of Enedwaith. A wild, unforested, and untamed land is Enedwaith, and the men who share that land's name, the Enedwaithrim, are a wild and mighty sort. To the far north of Enedwaith is the land called Eregion, or the Hollin, where once in elder days dwelt the Elf-smith Celebrimbor, who forged the Rings of Power. Eregion is long destroyed by Sauron, but something of the Elves may remain there. To your east lie the Misty Mountains, and the mighty dwarven realm of Khazad-Dum, which has isolated itself from all the world. If one could make friends with the Longbeard Dwarves and their famed mines, then they might become wealthiest of all the colonies of Numenor. You sail up the Isen and establish a colony at it's mouth.
    -[X] The Guild of Shapers: The largest of all the guilds save for the Venturers, the Guild of Shapers arms the hosts of Númenór, designs the high towers and sloped domes of her cities, and has made many fair and mighty works in the centuries since your people landed on the Blessed Isle. In recent years, their influence and power has grown enough that they now seek to establish colonies on the mainland and exert their influence on the world. Like all the guilds, they are supposedly apolitical, and are not ill-disposed to alliances with elves or dwarves should it help them better their craft. They seek ever and always new sources of metal for their crafts, and old knowledge of crafting long lost to the world. Having sponsored no colonies before, the Guild has thrown all of it's considerable resources behind your new venture, but has deeply angered the Guild of Venturers, who view this intrusion into their dominion in an ill light. With few colonists and few ships, your main resource will be the wealth of your sponsors in the Guild and their knowledge of crafting.
    -[X] Imrazôr (great-flame, Adunaic)
    -[X] The Shaper: You were one of the Sea-Shapers, the artificers and smiths who sail with every fleet and expedition to maintain their weapons and service their ships. Your works, like the works of all Shapers, are a blending of the magic of the elves and the technological might of men -- ships that sail without sail, lights that glow without a flame, and bows which fire arrows for leagues unerring. Your long experience maintaining the technological marvels of Numenor should serve you well in your new colony.
    -[X] Sapthân, the Wise: You are a Loremaster, learned in the ancient arts of the world, in the history of the elves and men, and in the old words that could shape stone and bend sea. Lesser-minded men might call you a wizard.
    -[X] Izindu-bêth, the Farseeing: You were born with the rare gift of Sight, the ability to see glimpses of the shifting future in dreams. This ability is revered among the Middle Men, and respected in Númenór.
    [X] Spitting at the Dark Lord's Eye
    [X] Plan The Sorceress of Ithilien
    -[X] The Anduin
    -[X] The Guild of Shapers
    -[X] Belenor
    -[X] Female
    -[X] The Shaper
    -[X] Phazân, the Royal-Blooded
    -[X] Sapthân, the Wise
    [X] Plan The Sorceress of Anfalas
    -[X] Anfalas
    -[X] The Guild of Shapers
    -[X] Belenor
    -[X] Female
    -[X] The Shaper
    -[X] Phazân, the Royal-Blooded
    -[X] Sapthân, the Wise
    [X] Plan Faithful Colony
    -[X] The Isen
    -[X] The Faithful
    -[X] Elthalion
    -[X] Female
    -[X] The Shaper
    -[X] Nimruzîr, the Elf-Friend
    -[X] Izindu-bêth, the Farseeing
    [X] Plan "A Series of Unfortunate Númenorean Events"
    -[X] The Anduin
    -[X] The Guild of Shapers
    -[X] Imrazôr and Belenor
    -[X] Female
    -[X] The Shaper
    -[X] Sapthân, the Wise
    -[X] Miyâtan, the Twinned
    [X] Plan New Beginnings
    -[X] Minhiriath
    -[X] The Guild of Venturers
    -[X] Male
    -[X] Belenor
    -[X] Azgadûn, the Warrior of the West
    -[X] Phazân, the Royal-Blooded
    -[X] The Lord
    [X] Plan Royal Forge For the Last Alliance
    -[X] The Isen
    -[X] The Guild of Shapers
    -[X] Imrazôr
    -[X] Male
    -[X] The Shaper
    -[X] Phazân, the Royal-Blooded
    -[X] Sapthân, the Wise
    [X] Plan Royal Forge For the Last Alliance with a different name
    -[X] The Isen
    -[X] The Guild of Shapers
    -[X] Belenor
    -[X] Male
    -[X] The Shaper
    -[X] Phazân, the Royal-Blooded
    -[X] Sapthân, the Wise
    [X] Spitting at the Dark Lord's Eye
    -[X] The Harnen
    -[X] The King's Men
    -[X] Imrazôr
    -[X] Male
    -[X] The Battler
    -[X] Phazân, the Royal-Blooded
    -[X] Miyâtan, the Twinned
    [X] Plan Men Can Change The Winds Of Fate
    -[X] The Isen
    -[X] The Faithful
    -[X] Elanoth (sun-flower, Sindarin)
    -[X] Male
    -[X] The Shaper
    -[X] Sapthân, the Wise
    -[X] Izindu-bêth, the Farseeing
 
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The fact that there's hundreds of years more until Sauron's surrender, and a lot of guaranteed fighting until then does make me want to try for the Battler in the South strat, and I've voted for them.

But I think the Royal Forge plan has way too much momentum from the past couple of days before this came up.

Edit: Yep. I think there's more votes for it than every other major option combined.
Annoying that it's so often which votes were put up earliest that wins, even if there's a moratorium.
 
Fascinating. Should we assume that fluffwise, there are more colonies beyond Middle Earth proper, as the maps show that the Numeoreans went well beyond this area of the continent, but they don't matter as far as the game itself?

There are indeed many colonies further south, in Harad, off-map, and one far to the east. They matter, in that they are interests of Numenor and you are a Númenorean, but most are just military outposts or glorified mining camps, not cities. They all either went native or just shriveled and died when Númenor fell.

I have no familiarity with LOTR beyond cultural osmosis, so I have a few questions:

1. What exactly are the powers of a Nazgul?
2. How do you kill one? I know the Witch-King has some funky prophecy stuff (you'd think he wouldn't get taken by surprise, coming from a more gender-equal society), but do the others require special effort to kill?
3. Can you kill Sauron without tossing the Ring into Mount Doom? Could you just chop him into a hundred pieces and throw the ring in the deep ocean?

The Nazgûl are spirits of fear, wraiths, bound to this world by the Rings they wear. Their screams can cause fear and terror in men, and entire armies have been known to rout before a single Nazgûl. They are weaker in daylight, and have a hatred of fire. Water can crush them entirely, due to its connection to the god of the sea. Their physical forms may be destroyed with magical weapons made to do so, and they may be slain in battle, but they will always reform while Sauron lives, though it may take them years. They wield deadly Morgul Blades, a single scrape from which can cause a mortal to become as they are, wraiths trapped between life and death in service to Sauron.

Sauron cannot be permanently killed without destroying the Ring. If you chopped him into a hundred pieces, in three thousand years or four thousand he would reform, likely in a world no longer capable of chopping him to pieces. Sauron's physical form can be destroyed, but while the Ring exists he will always return. Throwing away the Ring is also an impossibility — it's a seductive and manipulative as Sauron himself, because it's literally a piece of him. When Númenor sunk, Sauron's body was destroyed and he was reduced to a spirit on the wind, but since he had the Ring he was able to reform in a timely manner and set about conquering the world.
 
This is great, but I'm kind of disappointed that there's no option to go full lovecraftian and try and settle Tol Fuin the Dark Isle and Tol Himring the Evercold and survive against the ghouls and vampires and the grim Lossoth.
 
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