We are the leader of Numenoreans and a subject of the King of Numenor, not Middle Men. There is a son of the king monitoring our semi controversial colony/leadership. Now is not the time to toe the cultural line.

It very much is. We smile to the public and allow them to make the same personal choice of belief on death and how death should be treated that we did. Or just put it to a vote of the Speakers.

Because the public is not happy with this and if they force it the issue, we lose the clash.
tbh I don't think the king will care a huge amount about how we choose on death? I think they will take note of it but I don't think they will overly care about our little colony about this issue or be like welp time for the colony to die. They will care much more if we declare that we are elf freinds also we already choose on death so they have token note that and formed opinions as a result. They care much more about how we are completing the objectives on finding more knowledge, growing our population, making cool shit, getting in contact dwarves, looting from elven ruins ect,

We knew from the outset that most of the public would not be happy about this decision it is what we excepted we have supporters within the public that have become deadfast loyalist because of it. If we suddenly decide to go backsies on it we lose with everyone our loyalist will be pissed at us, everyone will see us cowing to public pressure casting us as a weak ruler, and the opponents won't be impressed seeing us going backsies just cause of popular pressure and still not overly change there opinion on us. There also the fact that we can't change the first impression formed from that decision and we aren't mandating an official opinion everyone in the colony should have on death? We didn't say everyone has to agree with us on death just we think the best way to deal with it is cope, to laugh in it death for it shall come either way. tldr the colonly goverment not go out it ways to deal with death but we aren't mandating everyone agree with us. Putting it to a vote to the speaker will massively ingtine tension on the issue and further tear open the faultline in the colony which reside within all of numeron society.
 
Especially now that a son of the king is here and watching us. What freedoms the King grants can be taken away just as easily as they are granted. A lord of a colony with pre-existing ties to the envied elves trying to enforce a radical strain of elvish ideology onto the King's subjects is a very good pretext for any move Tar-Calmacil feels like making.
"Doom Unerring" isn't elvish in the slightest, it's a cultural throwback to the values of the Edain of the First Age. If anything, "Fear Overcome" would be the elvish (elf-friend) option.

And declaring friendship with the Elves is, along with forming the city guard, the single most popular thing we could possibly do - to the point that we're only not doing it because of the immediate Dwarf-involved crisis and because the Prince's sympathies are unknown.
 
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We don't need to assign heroes to trade actions. It might make the results better, IDK?

No, I think a lot of them we haven't, but remember we need an actual proposal if we're sending an envoy to people.



This seems like a reasonable suggestion; my main reason for starting the High King Quest was because it was in most of the previous plans, so I thought it was something people wanted.

I would push back a bit on it being too early for it, though. It was proposed as a serious idea by the chieftain of Brunn Gledd when we met with him and Hazrabân and we plausibly could have launched it then, and I think we have a pretty good idea of most of the players in Eriador. If sending an envoy to each of them were needed to start the questline (which I'm imagining is a multi-turn thing) then I think it would be indicated.

But Inzilbeth definitely gets on better with Vâr, so yeah, makes sense; I've amended things according. Also this frees up an action slot, so I added in an expansion of the militia. It felt like it might be sensible to hold of on contacting the House of Tongues and potentially annoying people back home until the Shaper/King's representative is gone. :V

This is the draft of the new version, which I've also edited into my original post, so the vote tally should remain correct.

[] Plan Hope For Peace, But Carry a Big Stick
-[] Form An Expeditionary Force
-[] Establish a City Guard
-[] Expand the Militia
-[] Ironbark (Barazîr)
-[] Trade with the Middle-Men, Tharbad, or whoever else is offering food in exchange for stone or worked crafts. (Stone and worked goods for grain, so much grain, we need all the grain, oh sweet Eru. Fish/cheese also an option.)
-[] Northern Embassy
--[] The Doors of the Dwarves (Imrazôr)
---[] Give Aid to the Gate-Guard (-1 Supplies)
---[] Meet with Froin now we have demonstrated our friendship, and speak about the situation with the Blacklocks.
----[] Straightforwardly and bluntly share our concerns that if the Blacklocks attack the Dwarf-Friends, it will be a catastrophic blow to any potential alliance against Gundabad. Even if the Blacklocks are slain to a dwarf, they must surely take many with them, and the only one who will have cause to be pleased is the Enemy.
----[] Try and investigate if there is any way to bring the Blacklocks' grudge with the Longbeards to a close. They claim that Durin's heir wears the Ring of their ancestor, Vâr, taken unjustly. Is there any sign or marking which might make this provably false? Offer to act as an arbitrator, and to call any living smiths of Eregion who still dwell in Imladris as expert witnesses. We have no desire to meddle in the affairs of the Dwarves, who are our elders, but if all the daughters of Vâr lie unburied on the foothills of the Misty Mountains next to Dwarf-Friends and Durin's sons, who will be the victor?
----[] Offer to make our case directly to whoever is properly authorised to hear it. Offer that we are a friend of Elrond, if the Dwarves of Khazad-dûm still remember his name in friendship.
--[] Clanmoot of the Dwarf-Friends (Inzilbeth)
---[] If our diplomacy with the Blacklocks is (likely) unsuccessful, then warn them about what is coming.
--[] The Blacklocks (Inzilbeth) (-1 Supplies) [Conditional]
---[] Offer to help feed the Daughters of Vâr, on the condition that they promise not to attack the Dwarf-Friends, who we seek to recruit in common cause against the evil that dwells in Mt. Gundabad, until at least the first snows of winter are seen.
---[] If the Great Alliance we are building is able to defeat Gundabad, we vow that Vâr's daughters shall be able to set their ancestors' bones right. Invite them to join our alliance.
---[] Ask if anything other than total annihilation might lead them to see their grudge with the Longbeards settled, and how they are so absolutely certain that it was Durin III and not the Enemy who took the Ring of Vâr. Do not say they are in the wrong, and do not offend them, but do not dissimulate either.
@Skippy , FYI, "Clanmoot of the Dwarf-Friends" requires Imrazor specifically, not just any hero.
 
So which House are we going to support when the issue arises again, assuming we don't continue to try to enforce our whacko personal belief about funerary customs onto the colony.

Because this is going to come up again, soon, and what was decided to say to our people previously has not gone over well.

Personally I'd say both Life and Death, because having one without the other would seem to create a culturally unbalanced atmosphere around death. Or it may be best to just leave the choice up to the Speakers.
I feel like there's a fundamental misunderstanding here
The "issue" was that an unexpected death completely freaked out the populous because Numenoreans have a struggle with accepting that they can die like any other man
The possible options revolved around literally dropping everything the moment someone died, halting all other construction, to create some kind of assurance to the people that what happened to the unfortunate victim would not happen to them, whether that comes in the form of the House of Life, or Death, or falling back onto old traditions that honour the Valar
The decision was to not do that, to not indulge in the mass hysteria surrounding a single death, because death does in fact come for all men in time, and nothing can change that
And that's it, the "issue" is resolved

We can go ahead and construct a House of Life and/or Death at a later date sure.
But that wouldn't be revisiting the issue

The issue was "Lord Imrazor, one of us has died! What are you going to do about it right now? How are you going to reassure me that what happened to him won't happen to me?"
And the answer was that we can't reassure them that it will not happen to them, because the Doom of Men is not something anything on Middle Earth has the power to forestall indefinitely. Sure some better medical facilities maybe could have saved that man of that injury. But that's not really what they're asking about.

And yeah, that's not something many of them like hearing, but truth be told, given the framing I'm pretty sure that was inevitable no matter what option was picked in the end
The other options would have just punted the subject further down the road, because the answers they give are hollow
There's nothing really wrong with what the House of Life and the House of Death does, but they can't work as promises to avert Death
Nor can echoing the old traditions that honour the Valar
They'd assuage the people's fear in the present, but give it several decades or a century and people would still die in spite of our promise that the House of Life could save them; in spite of faithfully leaving bloodless offerings to the eagles on the highest peaks; and eventually the bodies preserved in the House of Death will rot before the way to conquer Death is discovered (which is never)

I mean just look at Numenor proper
All of the above were used to seek the solution to Death, and none of it has made them any less afraid of it because none of it is working

So yeah, they're unhappy with what we had to say. But that's kinda just the way it is?
 
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@Skippy , FYI, "Clanmoot of the Dwarf-Friends" requires Imrazor specifically, not just any hero.

My intention was that Imrazôr is the one doing it. Will edit now so that is clearer in the plan.

Edit: Ah, I see there was a transposition error so I had Inzilbeth where I meant there to be Imrazôr; it must have happened when I was switching around names for the embassy to the Blacklocks. Should be fixed now.
 
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@Skippy seems like a bit of a waste to have Inzilbeth be on a conditional task that may not happen leaving a hero unit fallow for a turn. Maybe put her on the door of the dwarves too since she seem to have a good disposition for dealing with dwarves?
 
[X] Plan Hope For Peace, But Carry a Big Stick

Beyond the immediate vote at hand, there's been an excellent discussion regarding the cultural failings of the Númenóreans and how that relates to the twilight age we are inhabiting.

In my mind, the question that the King's Men are trying to answer is this: "Why did Eru Ilúvatar punish Men with the Doom?" For the King's Men, the answer (so much that is it is a single coherent response) is "so that we might rise beyond our station and seize immortality from the undeserving". It's a response borne out of fear and justified by insane hubris and ingratitude; in-character, we already know from history that the Wizard and the forces of darkness can play on these self-delusions and lead people astray. I don't think it's a stretch to say that Imrazôr might already have concerns about how his people's fear of death might warp their decision-making. He might have already have an unsettling feeling of familiarity having seen the Númenóreans of Tharbad fall astray.

I notice that in this Quest, we have chosen to be a sage and self-identify as a learned man. We actually have the requisite training to assemble a written response to the aberrant philosophy that animates the King's Men.

The thrust of this argument could be that "Elves have their own Doom (i.e. to watch the world they love be endlessly degraded and lose all spirit for life; spiritual death). Men have physical death; but their spirits and memory can be preserved by those that follow them. The Doom of Men was set by the Creator, but the doom of Númenór can only be set by its people.

If other folks agree, we could essentially anonymize our debate with Hazrabân, and then publish them in a series of Adunaic "letters" chipping away at the philosophy of "might makes right" and imperialism that has taken root in the West.

Basically, I'm suggesting that not only should we try to save the men of the North from immediate threats, but in our free time, start chipping away at the larger existential problem that is poisoning our society.

Feel free to tell me that I'm crazy?
 
Feel free to tell me that I'm crazy?
Certainly not crazy, but not unprecedented either. The Eressean envoys to Tar Atanamir said as much hundreds of years ago, and were not heeded unless by the already Faithful. Something similar is said in the Athrabeth Finrod ah Andreth, a text to which the learned men of Numenor (including the Kings and their party) have long had access. There is value in repetition, of course, but only to a point.
 
Certainly not crazy, but not unprecedented either. The Eressean envoys to Tar Atanamir said as much hundreds of years ago, and were not heeded unless by the already Faithful. Something similar is said in the Athrabeth Finrod ah Andreth, a text to which the learned men of Numenor (including the Kings and their party) have long had access. There is value in repetition, of course, but only to a point.

Even better, we have something to build on?

To clarify, I wonder if anyone has directed these arguments to the common Númenóreans? I'm not necessarily hoping to invent a novel ideology but instead chip away (perhaps indirectly at first) at the political support that the King's Men enjoy.

I'm sure that Martin Luther was not the first German to critique the Catholic Church's practices but he did so clearly and with plain language, and in my mind, this was the reason that it caught on.

To say another way, the King's Men are articulating an attractive worldview to the nation, but I don't get the sense that the Faithful are doing the same at this point in the Second Age? Please correct me if I am mistaken!

EDIT: fixed a minor typographical error.
 
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You know looking at where we have sent expeditions/exploration to I don't think we have sent anything past the gap of rohan we explored the foothills of the misty mountains but that the I think that furtherest east we have gone. I think next turn or the turn after we should send a expedition not only to discover what is over there, other middle men, new mysteries, potential threats. There also the fact that considering it a straight shot through the gap of rohan to our city so we prob want to get a read on the situation to our east to make sure nothing pops out of there that could harm us, find resources for our city to potentially use too. Infact we should prob do the same thing for the white mountians and anfalas too which is right by and us we haven't explored yet. All the way back to the beggining of the quest one of the pontenial colony options was anfalas and it noted this.
The Elf-Friends and the Elves may well be interested in the gold that is rumored to dwell in the White Mountains to the north of Anfalas.
the white mountains north of us are right next to us. Getting a literal gold mine going for our city would be very very helpful for the long term growth, impressing the shapers, getting more colonist, ect

So we should ideally next turn start exploring to the east and to the south of us to get a scope of the land, make sure there no threats there, find cool stuff, find cool natural resources for us too use and have a better scope of the land to make a defensive stand if worst comes to worst
 
To clarify, I wonder if anyone has directed these arguments to the common Númenóreans? I'm not necessarily hoping to invent a novel ideology but instead chip away (perhaps indirectly at first) at the political support that the King's Men enjoy.

I'm sure that Martin Luther was not the first German to critique the Catholic Church's practices but he did so clearly and with plain language, and in my mind, this was the reason that it caught on.

To say another way, the King's Men are articulating an attractive worldview to the nation, but I don't get the sense that the Faithful are doing the same at this point in the Second Age? Please correct me if I am mistaken!
There's a more fundamental question here, which is "to what extent is public opinion even a thing?" Númenor is not governed like Tar Nilôn or Pelargir with their Bethzadîn, still less like the far-southern colonies with their Makâthî. The Kings are advised by a council of magnates, high lords and guildmasters.
 
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Omake: Sometimes All You Can Do Is Leave
Sometimes All You Can Do Is Leave

As Numenoreans walk down the streets, they are met with a crowd full of glum faces and downward gazes. Eyes turned to the ground, never up, for this place gives them no reason. This place is called Lond Daer. Those who reside in this place lose all hope, for only the outcast and the wretched come to a decaying place like this. Any warmth still within one's heart when they first arrive, well, the guards' demands of 'protection' money, the beatings, or your first urchin sighting, and then finding the coins from your pockets gone, robs you of those feelings quickly. It is a place that extracts the light within your eyes, for the buildings are rotting, the streets are broken, vile things, and so are the people.

But one solitary face looks upward; if one were to look into their eyes, they see eyes that have seen horrors untold and been broken upon them. Those eyes are subjected to more suffering than the rest because by looking up, they gaze upon the decaying magnificence, the hollowed building, boarded windows, and the scarred crowds of people that may walk but have no life within their movement.

This face, with a cloak over him, soon enters a bar with a faded sign, a door that creaks as it opens, and chairs that draw a grimace in the face as he mutters to himself;

"These chairs might as well be built by middle men" he grumbles.

"What will the order be?" says the Bartender.

"Just get me a beer," he replies, tossing a coin at the Bartender.

The face breathes in and out, steeling itself for what will come.

"Here's your beer," the Bartender says.

"Thank you," the face says.

The Bartender hovers for a second…

"Are you Azruzagar?"

"Why?"

The Bartender smiled, "ahh I knew it! Well how about another coin to keep a secret between friends eh? "

Azruzagar drew his cloak back and looked into the man's in their eyes.

The Bartender reeled back in response, "ahh, my mistake," quickly rushing along to another patron.

Azruzagar takes a sip of beer, looking around the ba-

"Perhaps you could spare a coin mister," asked a voice behind him

Azruzagar glances at the urchin and-

Those eyes

"Mister?"

Azruzagar throws a coin at the urchin absentmindedly.

"Thank you mister!"

The reply does not reach Azruzagar ears, for his odious past is flashing before his eyes again.

Oh, young Azruzagar, the things I could tell you so you could never enter this wretched place that is Lond Daer. Oh, I tell you, never let go of your self-respect, never lose your humanity, never join the striders and head down far to the south. Toooo…

The memory reels to the surface again no matter how much he wishes it not

A village burning just like a thousand before it, a boy crying as his mother lies bleeding before his feet. He smiles at the boy until… he sees those eyes. Those EYES. And by Ilúvatar, it is not a game, oh Ilúvatar. The boy grabs a knife and screams, "I'll kill you." The boy, he's charging at me, but I- I- I can't move, his eyes, the mother bleeding body, what have I done-

Then there was an arrow lodged in his face. The boy falls into my awaiting arms. I still have the boy's body in my arms, and I can't move myself to do anything. I don't know when, but I started to walk, and then I started to run. I run as far as I can from that anguished face, but the mother eyes the boy's life, leaving his eyes - by Ilúvatar, I can't escape it. I can no longer run and collapse upon a hill where I look out to the great sea. I stare into the sea for many moons because if I looked down, it would mean to be looked at by those boys' eyes again.

I looked down again, though, and no drops fell from my eyes, for there is none to give. I bury the boy there, then walk. I walk until I reach a port with a name I can not remember and push all my remaining money into a ship booker's hands so they can book me a voyage as far away from this place as I can. I am alive but not alive on that ship. I eat because of what my body told me to do; I walk simply because that's what my body said to do. I appear alive, but I am an automaton. I - I - I am then pushed out of the ship into the wretched arm of Lond Daer, land of the outcast and of the wicked.

I reside there for a time, simply moving through the motions of life working there on that building, killing some orcs for some coins, murdering a man for some coins.

Until THEY arrive

The Gimilkarasai

His old life came anew in a different form; he didn't even notice their announcement of taking over the city. He didn't care when they broke up a faithful meeting when they started beating a woman who fought back against it, he didn't care when the boy of the mother began cryin -

Thos-e eyes

A pair of dead eyes gleamed with life once more. A silent oath was made then. He would leave this place for good and save as many souls as possible before the Lond Daer took them too. He was a whirlwind, traveling to secret faithful meetings, bars across the city, clubs, and the middle of the street. He talked as long as possible before the Gimilkarasai, or the city guards came. And when they did, he was long gone.

The message was always the same: this place is dying, rotting all those within it, and if you do not leave, the Gimilkarasai or the rot shall get you. Therefore, if you wish to live, leave this place and go to some place where our eyes may gaze upward again.

Where they ask,"Tar Nilon."

Some scoff; some laugh openly; some decry you would abandon this place to them.

"What is there to abandon?" There is no response for that.

A voice then always asks how.


The face replies that if we pool our resources, we could get a single ship to take as many people as far as they can carry in the dead of night. A single person could be sent a week beforehand to argue our case, but not so early that he can stop the first ship from coming. The person sent would then plead for his help in taking as many as he can, for he is said to be one of the wise, and wouldn't the wise would see the people he could help could also help his fledgling colony. There is no one else to help us; everywhere else is too far to reach.

I ask who is with me; most say no, some scoff, and others don't listen. But there are always a few whose eyes alight once more, and their number has grown by the day. We have a warehouse now, where we have pooled every coin we could find. We have a smuggler to bring as many as possible to Tar Nilon. The smugglers have more boats to take us, but we don't have the coin; it is only enough for one, though many will have to be left behind, for we can wait no longer. The Gimilkarasai are on our trail, and soon they will find everything we worked so hard to achieve. Unless…


Azruzagar tightens his hands around the beer and inhales in and out again, the pace of his mind calming down and looking down again at the beer, taking a sip.

Barely worth being called beer. Where did the Bartender get this from, some rotten wheat? Ugh.

The door creaked open and in walks a familiar face: Tôdaphêl.

From his first call to action, she had been with him since the beginning.

She saved his life countless times, spiriting him away from the city guards, angry mobs, or worse.

She was one of the few brave enough to openly call to leave this wretched place.

The one to mollify his words before people, to make a few more eyes gaze up.

Now he must send her away; to Tar Nilon on a small ship to plead before the sea lord to accept them into his city.

There is no other choice for it; our only shot at saving many people's souls. I couldn't bear leaving so many behind.

Oh, Iluvatar, I am a wretched man, but please have the sea lord show kindness. Every soul we have to leave behind is another crime I can never forgive myself for; I beg of you, Iluvatar.


Edit: This is my first time writing a Omake ever or a fictional story so any feedbacks or comments would be greatly appreciated.
Also @Telamon a Omake for the Omake throne :V
 
There's a more fundamental question here, which is "to what extent is public opinion even a thing?" Numenor is not governed like Tar Nilon or Pelargir with their Bethzadîn, still less like the far-southern colonies with their Makâthî. The Kings are advised by a council of magnates, high lords and guildmasters.

Valid counterpoint - we'll likely never alter the thinking of the current King and his upper echelon, but even if we think only of influencing the more democratically-run colonies - the King will eventually have to care about these things if the colonies shift toward the Faithful end of the political spectrum. Already we're in the process of creating America-on-the-Isen with our more humanitarian philosophy; true political conflict between king and colonies would complete the dynamic.

Ultimately, if we succeed in creating our alliance of Freefolk, I'm hoping that our arguments will have additional merit as well.

Of course, we'd have to balance these political actions against the risk that we'd get assassinated…
 
@Telamon are these valid write ins for exploration actions for future turns ?

[] Exploration: Explore the Ered Nimrais
[] Exploration: Explore the Calenardhon
[] Exploration: Explore the Anfalas

reasons here
You know looking at where we have sent expeditions/exploration to I don't think we have sent anything past the gap of rohan we explored the foothills of the misty mountains but that the I think that furtherest east we have gone. I think next turn or the turn after we should send a expedition not only to discover what is over there, other middle men, new mysteries, potential threats. There also the fact that considering it a straight shot through the gap of rohan to our city so we prob want to get a read on the situation to our east to make sure nothing pops out of there that could harm us, find resources for our city to potentially use too. Infact we should prob do the same thing for the white mountians and anfalas too which is right by and us we haven't explored yet. All the way back to the beggining of the quest one of the pontenial colony options was anfalas and it noted this.

the white mountains north of us are right next to us. Getting a literal gold mine going for our city would be very very helpful for the long term growth, impressing the shapers, getting more colonist, ect

So we should ideally next turn start exploring to the east and to the south of us to get a scope of the land, make sure there no threats there, find cool stuff, find cool natural resources for us too use and have a better scope of the land to make a defensive stand if worst comes to worst

edit: would
[] Exploration: Explore the Blue Mountians
[] Diplo: Meet the Blue Mountians Dwarves

Also would these be a valid option too?
 
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You know looking at where we have sent expeditions/exploration to I don't think we have sent anything past the gap of rohan we explored the foothills of the misty mountains but that the I think that furtherest east we have gone. I think next turn or the turn after we should send a expedition not only to discover what is over there, other middle men, new mysteries, potential threats. There also the fact that considering it a straight shot through the gap of rohan to our city so we prob want to get a read on the situation to our east to make sure nothing pops out of there that could harm us, find resources for our city to potentially use too. Infact we should prob do the same thing for the white mountians and anfalas too which is right by and us we haven't explored yet. All the way back to the beggining of the quest one of the pontenial colony options was anfalas and it noted this.
You're right, at some point in the future we should probably find a nice location to build a solid watchtower at in order to better hold that area.
 
@Telamon are these valid write ins for exploration actions for future turns ?

[] Exploration: Explore the Ered Nimrais
[] Exploration: Explore the Calenardhon
[] Exploration: Explore the Anfalas

reasons here


edit: would
[] Exploration: Explore the Blue Mountians
[] Diplo: Meet the Blue Mountians Dwarves

Also would these be a valid option too?

Yes to the first three. No to the last one, and a caveat on the exploration of the Blue Mountains:

The destruction of Beleriand sent a great exodus of dwarves east — most of them settled in Khazad-Dum. While there is a small population in the Blue Mountains, they are almost fractional. They have no mighty halls, and little of them is known even to their neighbors the elves, for they are a secretive and surly sort, these survivors of Nogrod and Belegost. They do not enter into the histories of the Men of Númenor, and even in Khazad-Dûm they are a curiosity only, the last stubborn refugees of the dwarf-cities of old.

By the middle Second Age, the existence of dwarves in the Blue Mountains is little more than a passing story known only to loremasters. Even if Imrazor were to recall it and give credence to it, it is by no means certain that any emissary could find these dwarves, if they should still dwell there after all this time. It would be no diplomatic journey, but the work of a great expedition of searchers and explorers — and even still, in the high coldness of the mountains, it is uncertain that men alone could ever find dwarves who do not wish to be found.

Dwarves shall not dwell in significant numbers in the Blue Mountains for many thousands of years, until the fall of both Khazad-Dum and Erebor makes them by necessity the third great home of the exiled Longbeards.

Sometimes All You Can Do Is Leave

As Numenoreans walk down the streets, they are met with a crowd full of glum faces and downward gazes. Eyes turned to the ground, never up, for this place gives them no reason. This place is called Lond Daer. Those who reside in this place lose all hope, for only the outcast and the wretched come to a decaying place like this. Any warmth still within one's heart when they first arrive, well, the guards' demands of 'protection' money, the beatings, or your first urchin sighting, and then finding the coins from your pockets gone, robs you of those feelings quickly. It is a place that extracts the light within your eyes, for the buildings are rotting, the streets are broken, vile things, and so are the people.

But one solitary face looks upward; if one were to look into their eyes, they see eyes that have seen horrors untold and been broken upon them. Those eyes are subjected to more suffering than the rest because by looking up, they gaze upon the decaying magnificence, the hollowed building, boarded windows, and the scarred crowds of people that may walk but have no life within their movement.

This face, with a cloak over him, soon enters a bar with a faded sign, a door that creaks as it opens, and chairs that draw a grimace in the face as he mutters to himself;

"These chairs might as well be built by middle men" he grumbles.

"What will the order be?" says the Bartender.

"Just get me a beer," he replies, tossing a coin at the Bartender.

The face breathes in and out, steeling itself for what will come.

"Here's your beer," the Bartender says.

"Thank you," the face says.

The Bartender hovers for a second…

"Are you Azruzagar?"

"Why?"

The Bartender smiled, "ahh I knew it! Well how about another coin to keep a secret between friends eh? "

Azruzagar drew his cloak back and looked into the man's in their eyes.

The Bartender reeled back in response, "ahh, my mistake," quickly rushing along to another patron.

Azruzagar takes a sip of beer, looking around the ba-

"Perhaps you could spare a coin mister," asked a voice behind him

Azruzagar glances at the urchin and-

Those eyes

"Mister?"

Azruzagar throws a coin at the urchin absentmindedly.

"Thank you mister!"

The reply does not reach Azruzagar ears, for his odious past is flashing before his eyes again.

Oh, young Azruzagar, the things I could tell you so you could never enter this wretched place that is Lond Daer. Oh, I tell you, never let go of your self-respect, never lose your humanity, never join the striders and head down far to the south. Toooo…

The memory reels to the surface again no matter how much he wishes it not

A village burning just like a thousand before it, a boy crying as his mother lies bleeding before his feet. He smiles at the boy until… he sees those eyes. Those EYES. And by Ilúvatar, it is not a game, oh Ilúvatar. The boy grabs a knife and screams, "I'll kill you." The boy, he's charging at me, but I- I- I can't move, his eyes, the mother bleeding body, what have I done-

Then there was an arrow lodged in his face. The boy falls into my awaiting arms. I still have the boy's body in my arms, and I can't move myself to do anything. I don't know when, but I started to walk, and then I started to run. I run as far as I can from that anguished face, but the mother eyes the boy's life, leaving his eyes - by Ilúvatar, I can't escape it. I can no longer run and collapse upon a hill where I look out to the great sea. I stare into the sea for many moons because if I looked down, it would mean to be looked at by those boys' eyes again.

I looked down again, though, and no drops fell from my eyes, for there is none to give. I bury the boy there, then walk. I walk until I reach a port with a name I can not remember and push all my remaining money into a ship booker's hands so they can book me a voyage as far away from this place as I can. I am alive but not alive on that ship. I eat because of what my body told me to do; I walk simply because that's what my body said to do. I appear alive, but I am an automaton. I - I - I am then pushed out of the ship into the wretched arm of Lond Daer, land of the outcast and of the wicked.

I reside there for a time, simply moving through the motions of life working there on that building, killing some orcs for some coins, murdering a man for some coins.

Until THEY arrive

The Gimilkarasai

His old life came anew in a different form; he didn't even notice their announcement of taking over the city. He didn't care when they broke up a faithful meeting when they started beating a woman who fought back against it, he didn't care when the boy of the mother began cryin -

Thos-e eyes

A pair of dead eyes gleamed with life once more. A silent oath was made then. He would leave this place for good and save as many souls as possible before the Lond Daer took them too. He was a whirlwind, traveling to secret faithful meetings, bars across the city, clubs, and the middle of the street. He talked as long as possible before the Gimilkarasai, or the city guards came. And when they did, he was long gone.

The message was always the same: this place is dying, rotting all those within it, and if you do not leave, the Gimilkarasai or the rot shall get you. Therefore, if you wish to live, leave this place and go to some place where our eyes may gaze upward again.

Where they ask,"Tar Nilon."

Some scoff; some laugh openly; some decry you would abandon this place to them.

"What is there to abandon?" There is no response for that.

A voice then always asks how.


The face replies that if we pool our resources, we could get a single ship to take as many people as far as they can carry in the dead of night. A single person could be sent a week beforehand to argue our case, but not so early that he can stop the first ship from coming. The person sent would then plead for his help in taking as many as he can, for he is said to be one of the wise, and wouldn't the wise would see the people he could help could also help his fledgling colony. There is no one else to help us; everywhere else is too far to reach.

I ask who is with me; most say no, some scoff, and others don't listen. But there are always a few whose eyes alight once more, and their number has grown by the day. We have a warehouse now, where we have pooled every coin we could find. We have a smuggler to bring as many as possible to Tar Nilon. The smugglers have more boats to take us, but we don't have the coin; it is only enough for one, though many will have to be left behind, for we can wait no longer. The Gimilkarasai are on our trail, and soon they will find everything we worked so hard to achieve. Unless…


Azruzagar tightens his hands around the beer and inhales in and out again, the pace of his mind calming down and looking down again at the beer, taking a sip.

Barely worth being called beer. Where did the Bartender get this from, some rotten wheat? Ugh.

The door creaked open and in walks a familiar face: Tôdaphêl.

From his first call to action, she had been with him since the beginning.

She saved his life countless times, spiriting him away from the city guards, angry mobs, or worse.

She was one of the few brave enough to openly call to leave this wretched place.

The one to mollify his words before people, to make a few more eyes gaze up.

Now he must send her away; to Tar Nilon on a small ship to plead before the sea lord to accept them into his city.

There is no other choice for it; our only shot at saving many people's souls. I couldn't bear leaving so many behind.

Oh, Iluvatar, I am a wretched man, but please have the sea lord show kindness. Every soul we have to leave behind is another crime I can never forgive myself for; I beg of you, Iluvatar.


Edit: This is my first time writing a Omake ever or a fictional story so any feedbacks or comments would be greatly appreciated.
Also @Telamon a Omake for the Omake throne :V

Very nice.

Lond Daer has not been a great refuge of the Faithful for many years — in her ruin, many Elf-friends have abandoned her for fairer havens further south. But some groups have remained out of stubbornness or sentimentality. The Gimilkarasai are not kind lords, or permissive ones. It may be the case that, with news spreading of Tar Nilon's open fraternization with elves, that some of these few remaining Elf-friends trickle southwards to the new city, seeking to breathe freer air.

???
 
[X] Plan Hope For Peace, But Carry a Big Stick

Beyond the immediate vote at hand, there's been an excellent discussion regarding the cultural failings of the Númenóreans and how that relates to the twilight age we are inhabiting.

In my mind, the question that the King's Men are trying to answer is this: "Why did Eru Ilúvatar punish Men with the Doom?" For the King's Men, the answer (so much that is it is a single coherent response) is "so that we might rise beyond our station and seize immortality from the undeserving". It's a response borne out of fear and justified by insane hubris and ingratitude; in-character, we already know from history that the Wizard and the forces of darkness can play on these self-delusions and lead people astray. I don't think it's a stretch to say that Imrazôr might already have concerns about how his people's fear of death might warp their decision-making. He might have already have an unsettling feeling of familiarity having seen the Númenóreans of Tharbad fall astray.

I notice that in this Quest, we have chosen to be a sage and self-identify as a learned man. We actually have the requisite training to assemble a written response to the aberrant philosophy that animates the King's Men.

The thrust of this argument could be that "Elves have their own Doom (i.e. to watch the world they love be endlessly degraded and lose all spirit for life; spiritual death). Men have physical death; but their spirits and memory can be preserved by those that follow them. The Doom of Men was set by the Creator, but the doom of Númenór can only be set by its people.

If other folks agree, we could essentially anonymize our debate with Hazrabân, and then publish them in a series of Adunaic "letters" chipping away at the philosophy of "might makes right" and imperialism that has taken root in the West.

Basically, I'm suggesting that not only should we try to save the men of the North from immediate threats, but in our free time, start chipping away at the larger existential problem that is poisoning our society.

Feel free to tell me that I'm crazy?
Certainly not crazy, but not unprecedented either. The Eressean envoys to Tar Atanamir said as much hundreds of years ago, and were not heeded unless by the already Faithful. Something similar is said in the Athrabeth Finrod ah Andreth, a text to which the learned men of Numenor (including the Kings and their party) have long had access. There is value in repetition, of course, but only to a point.
Even better, we have something to build on?

To clarify, I wonder if anyone has directed these arguments to the common Númenóreans? I'm not necessarily hoping to invent a novel ideology but instead chip away (perhaps indirectly at first) at the political support that the King's Men enjoy.

I'm sure that Martin Luther was not the first German to critique the Catholic Church's practices but he did so clearly and with plain language, and in my mind, this was the reason that it caught on.

To say another way, the King's Men are articulating an attractive worldview to the nation, but I don't get the sense that the Faithful are doing the same at this point in the Second Age? Please correct me if I am mistaken!

EDIT: fixed a minor typographical error.
There's a more fundamental question here, which is "to what extent is public opinion even a thing?" Numenor is not governed like Tar Nilon or Pelargir with their Bethzadîn, still less like the far-southern colonies with their Makâthî. The Kings are advised by a council of magnates, high lords and guildmasters.

The strongest form of what @mistanand is suggesting, I think, is not just that we have Imrazôr make philosophical arguments for the Faithful position (which I'm sure are well-trod in Númenór at this point), but instead that we begin actively propagandizing and preaching them. The publication of anonymous letters brings to mind things like the Letters to the Corinthians, and so on. In effect, we would attempt to start a more organised kind of evangelical Faithful movement to counter the influence of the King's Men, with Imrazôr as a kind of John the Baptist figure.

In all honesty... I have no idea what would happen here, but religious movements have been able to hit large empires like sparks on dry tinder before, and Men are endowed with free will which even Eru himself will not gainsay; so whilst there is every chance we would fail, it also could work. An organised and worshipful Númenórean Faithful religion would not be Christianity, even if we are essentially treating Eru as the Christian God within the setting of the Quest. (For one thing, there is no Christ as yet, not even a covenant with Abraham; I have no idea what Eru would do in this situation.) But it could still be a and fast-growing and actively proselytizing monotheistic religion. A closer comparison than Christianity in many ways might actually be Islam.

To get real traction, we'd want to be in the Southern colonies, or possibly back on Númenór itself, to maximise our number of converts and ability to disseminate our message. We would need to make this our fulltime mission, and probably try and get access to as many elite and urban converts as we could, holding secret meetings where we could preach to people. Then if we were successful in our mission to essentially be an early Church Father, we could likely look forward to receiving the same reward for our labours from the King's Men which the early Christian martyrs received from the Romans. But if Imrazôr was willing to give his life, might it make a difference? Maybe.

So why haven't we? Bluntly, because we wanted to have a quest about city-building, exploration and adventures in Eriador, not about letter-writing, secret meetings, and our probable public execution in Númenór. There's a lot more one could say about such a venture, but I think it comes down to that.
 
So why haven't we? Bluntly, because we wanted to have a quest about city-building, exploration and adventures in Eriador, not about letter-writing, secret meetings, and our eventual public execution in Númenór. There's a lot more one could say about such a venture, but I think it comes down to that.

Thank you for your insightful reply! I think you've really hit the nail on the head here. A person could run an entire quest on this premise of creating a "Church of the Faithful", but it might not be THIS quest.

Of course, I'm not trying to unilaterally shift the trajectory of this Quest - my intentions were to pose the question "Does Imrazor care about the larger cultural issues?" and see what the reaction might be.
 
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