We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

Hmmm. On further thought, maybe investigating the Flayer craft could be done at this point. Its weaponry could be maybe pirated to the biotech-versions for our Belladonnas too. And if the Verdant Maiden gains any insights from the fricking living metal...

Okay, adjusted plan incoming. People who want to vote for my old plan can copy it and use it, I'm making a new one.
That seems like something to do on a later turn, when we can afford to drop 2 favor into it to boost our odds of hitting the DC, not something to do right this turn.
 
Don't forget he's terrified of dying because it will ether ruin everything or save everything (as his death will result in a Kind God based on the best parts of him that can actually fix things/his death makes a unfeeling god of order and fascism) and the idea that he wouldn't be in control anymore is really what keeps him on the fuckin throne
 
Aren't Necron ships like supergood and high tech?

If we can get that working, and manage to hit the Space Marine ship while in space, we could put them in a situation where most of their advantages don't really matter. Space marines can do many things, but walking through space is not among them.
 
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Don't forget he's terrified of dying because it will ether ruin everything or save everything (as his death will result in a Kind God based on the best parts of him that can actually fix things/his death makes a unfeeling god of order and fascism) and the idea that he wouldn't be in control anymore is really what keeps him on the fuckin throne

cool motives,still genocide isnt cool
 
Aren't Necron ships like supergood and high tech?

If we can get that working, and manage to hit the Space Marine ship while in space, we could put them in a situation where most of their advantages don't really matter. Space marines can do many things, but walking through space is not among them.
They are, so high tech literally no one else in the setting has ever managed to actually reverse engineer them from what I recall. Getting it working might work, but will likely be quite difficult and we may or may not be able to properly use it just because we have no idea how the fuck it works.
 
If the chapter is codex compliant and the codex hasn't been changed, then only about 100 SPESS MEHREENS are coming. We probably want to kill them quick or they'll call in more SPESS MEHREENS reinforcements.
 
They are, so high tech literally no one else in the setting has ever managed to actually reverse engineer them from what I recall. Getting it working might work, but will likely be quite difficult and we may or may not be able to properly use it just because we have no idea how the fuck it works.
I'm worried that if we don't take it now, the Belladonna's won't benefit from it if we do their upgrade the next turn. Though the question remains if we can get weapon upgrades from using its armaments as an inspiration, or get ideas from its living metal composition.

...Hmmm. The later would probably be easier to later integrate to our biotech, even if we have done other army or other upgrades before. I have to think about this for a couple of minutes more, then decide with which plan to go.
 
Why would Emps try to kill us when he has bigger problems?
Right now he really doesn't. The force that used to terrorize the Imperium and didn't need any sort of logistics chain (I call hax), is gone or in fractures at best. Right now, he can stomp any sort of bigger build-up out before it begins to take traction.

And oh my Verdant Maiden, I don't want to see what 10k years of true scientific progression can do for a Space Marine. I am terrified. We should probably prepare for at least Volkites if we are lucky.
 
Right now he really doesn't. The force that used to terrorize the Imperium and didn't need any sort of logistics chain (I call hax), is gone or in fractures at best. Right now, he can stomp any sort of bigger build-up out before it begins to take traction.

And oh my Verdant Maiden, I don't want to see what 10k years of true scientific progression can do for a Space Marine. I am terrified. We should probably prepare for at least Volkites if we are lucky.
We can probably expect significantly better armour and weapons at the minimum, with better bio-enhancements certainly being a possibility.
 
Okay, keeping my old plan with the hopes that we can integrate to our by-then existing tech any tech inspirations we gain from the Necron craft, which we will investigate with everything maxed out if feasible in the next turn.

[X] Plan The Plate-Spinning Act of DOOM!
-[X] Murmurs of Dissent (DC 60)
--[X] Heroic Unit: Dana (1 Use Left)
--[X] Domains: Connection
-[X] Planting the Seed (DC 60)
--[X] Heroic Unit: Dana (0 Uses Left)
--[X] Manpower Token (2 Uses Left)
-[X] Split Your Lungs With Blood and Thunder! (DC 70)
--[X] Heroic Unit: Layla (0 Uses Left)
--[X] Manpower Token (1 Use Left)
--[X] Domains: Weaving, Harvest
-[X] Building on what works (DC 75)
--[X] Heroic Unit: Horatio (0 Uses Left)
--[X] Manpower Token (0 Uses Left)
--[X] Domains: Weaving, Death
 
[X] Plan The Plate-Spinning Act of DOOM!
-[X] Murmurs of Dissent (DC 60)
--[X] Heroic Unit: Dana (1 Use Left)
--[X] Domains: Connection
-[X] Planting the Seed (DC 60)
--[X] Heroic Unit: Dana (0 Uses Left)
--[X] Manpower Token (2 Uses Left)
-[X] Split Your Lungs With Blood and Thunder! (DC 70)
--[X] Heroic Unit: Layla (0 Uses Left)
--[X] Manpower Token (1 Use Left)
--[X] Domains: Weaving, Harvest
-[X] Building on what works (DC 75)
--[X] Heroic Unit: Horatio (0 Uses Left)
--[X] Manpower Token (0 Uses Left)
--[X] Domains: Weaving, Death
 
I really like meianmaru's plan and would be happy for it to win. However, given how much stuff we have to do, I am really strongly tempted by the notion of investigating the Flayer Craft with Dana: she gives a +10 on her own, and even if we fail, the heroic failure mitigation might kick in and give us a bonus the next time we try to do this. It does turn Planting the Seed into a coinflip and might result in us needing to try that again next turn, but with all due respect to Dana, she is our least important Hero for this part of the crisis, because she boosts Preaching and Charity and what we really want is every Kinetic or Infiltration bonus we can get, so I am OK with risking her actions being inefficient when the potential upside is so large.

Basically: I think the potential downside of this variant (action inefficiency with Dana) is small compared to the potential upside (getting a better idea of what the Flayer Vessel might bring us) -- failing the unknown DC is not going to bring disaster with a hero on the case, and even a partial success would be good.

[X] Plan One More Plate
-[X] Murmurs of Dissent (DC 60)
--[X] Heroic Unit: Dana (1 Use Left)
--[X] Domains: Connection
-[X] Planting the Seed (DC 60)
--[X] Manpower Token (2 Uses Left)
-[X] Explore the Flayer Vessel (DC ???)
--[X] Heroic Unit: Dana (0 Uses Left)
-[X] Split Your Lungs With Blood and Thunder! (DC 70)
--[X] Heroic Unit: Layla (0 Uses Left)
--[X] Manpower Token (1 Use Left)
--[X] Domains: Weaving, Harvest
-[X] Building on what works (DC 75)
--[X] Heroic Unit: Horatio (0 Uses Left)
--[X] Manpower Token (0 Uses Left)
--[X] Domains: Weaving, Death
 
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[X] Plan One More Plate

I would suggest we take the Vanguard action next turn. Because either way we are still going to have to go house to house to take the capital.
 
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