We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

Good enough! Bell and Dagger it is!

[X] Plan Bell And Dagger
-[X] Counter Propaganda (DC 30+)
--[X] Hero Unit Dana (1 use left)
-[X] Tell me how you really feel! (DC 50)
--[X] Manpower Token (1 use left)
--[X] Domains: Connection (3 Uses Left)
-[X] Hearts and Minds (DC 50)
--[X] Hero Unit Dana (0 uses left)
--[X] Domains: Connection (2 Uses Left)
-[X] A Well Armed Militia (DC 50)
--[X] Manpower Token (0 uses left)
--[X] Domains: Connection, Weaving (0 Uses Left)
 
Ayup. Good news is, us and three other well meaning gods are around to fix it.... if we survive that is. I'm interested in meeting the other Successors Of Chaos- the descriptions made it sound like they're decent folks. So, any ideas on what we should do now, anyone?
Hmm this reminds me (and I finally got to finding this quest)...

@Alectai How antagonistic will the new gods be of each other?
I could see a good argument why the new pantheon would work together in a more cohesive way (for one thing, you can't Protect something if there isn't something there to Protect in the first place, so Life spreading also means more Protecting).
But I'm unsure if the followers of one god are also able to offer prayers to another god when the need arises, without it starving the other.
 
Well looking at the listed domains of the other deities (included the restricted one everybody got becuase 'Beyond Limits' was picked), I can see anything that would have us at each others throats. Heck 'Sorcery' is now a sphere that everybody can get, even Khorne's successor. Not to mention the things that have awakened them.

Violet Rogue seems to be the classic Chaotic Good thief/adventurer that enjoys tweaking the nose (and/or robbing blind) those that consider themselves untouchable etc.
You will awaken to filch victory from under the nose of a great villain.
Scarlet Cavalier may be willing to use brute force but is noted to be a 'professional soldier' using tactics and intellect. Seriously, Chivalry and Discipline are two of his core spheres. No constant bloodlust or carnage here.
You will awaken in protection of the weak against an impossible threat.
Azure Magus is apparently a knowledge deity that loves knowing things and doesn't get out much (an SVer insert?:p)
You will awaken in response to a supplicant seeking a prophecy.

And then there is us; a perky, happy, blonde that just wants to help people.

I imagine that if the four+their cults got ISOTed into 40k proper (or eariler) the Emperor might be somewhat conflicted/confused and we would be in a war to the knife against our spiritual predecessors.
 
The four of us uniting and (re?)claiming the thrones is basically a win condition for the entire quest. Chaos united steamrollered basically anything it came across, with failings mostly coming down to the different agendas of the four and the infighting of their mortal servants. If we manage to forge a proper alliance between the Neo-Chaos gods we wouldn't have either of those issues (as we wouldn't be or encourage our followers to be stupid evil), so there'd be very little out there that could stand against us.

Thus, I expect it to either never happen or take absolutely ridiculous amounts of work to achieve.
 
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Would it be possible to get a relink for the discord? There seems to be some extra content/context/discussion there that might help me make my voting choices/decide if I want to try writing a sequel/new direction omake. The information of one of the choices being a possible hook for another heroic cultist really affected my vote. I feel we were absolutely starved for actions on what felt like a massive range of choices this turn.

My apologies if it is a no go.

As written I was worried that even trying to build a militia would upset the capitol guard, but there is a possibility we can get a heroic cultist out that too, depending on how the wording regarding "finding veterans" pans out. I was also worried about how having cheap/weak units like traditional chaos cultists or guardsmen might mess with our pre-existing doctrine: we suffer a -10 at human wave/massed infantry tactics? but as long as we use them in a "concentrated" way, like guerrilla warfare as opposed to trench warfare we should be okay. Preferably we will evolve them into something more elite going forward. Gotta do better than T-Shirts and Flashlights for our normal dudes, yeah?

Also, Dana's Dad is a nasty piece of work (on Father's day no less, you monster). His ultimatum was brutal. Kill all your followers and get thee to a nunnery, which knowing 40k and what Dana has done, would find her in a flipping Penitent Engine at best, or even worse: a Arco-flagellant. He has got to know this based on how much he "understands" the grimdark of the Imperium. An excellent season 1 villain, so to speak.

Moving on: I too would like to see a Big Good team up of Chaos Undivided doing a really well executed "On Your Left" later in the story, if we can manage it. Just visualize it.

I wonder how SC will handle us rubbing shoulders with him on the knightly stuff? Memes and Themes are a big deal to chaos gods. I think it will be fine - right?

Speaking of themes: An idea for a greater daemon of VM could be something like Mordremoth from GW2, not simply a plant dragon, but actually more of a Genius Loci, where the greater daemon is the whole of a enchanted ecosystem, with lesser daemons Ents/Treants/Etc living as a connected-but-separate part of it. Talk about a home field advantage.

As a side note, I am a little confused going forward: what will be the difference between a bio-developed Ent, and a daemon Ent? Will we have Daemon ents? Precedent has shown we failed to make the Belladonna's thinking creatures. Perhaps if we want it to do work on its own outside of being a biomachine (like a treehouse or a tree aqueduct) it would have to be a Daemon? seems like a balance point? It does seem hard to make a thinking, sentient, fully animate plant. Given the root word and all...

Anyway, cutting this post off before I ramble too much (more).
 
Would it be possible to get a relink for the discord? There seems to be some extra content/context/discussion there that might help me make my voting choices/decide if I want to try writing a sequel/new direction omake. The information of one of the choices being a possible hook for another heroic cultist really affected my vote. I feel we were absolutely starved for actions on what felt like a massive range of choices this turn.

My apologies if it is a no go.

As written I was worried that even trying to build a militia would upset the capitol guard, but there is a possibility we can get a heroic cultist out that too, depending on how the wording regarding "finding veterans" pans out. I was also worried about how having cheap/weak units like traditional chaos cultists or guardsmen might mess with our pre-existing doctrine: we suffer a -10 at human wave/massed infantry tactics? but as long as we use them in a "concentrated" way, like guerrilla warfare as opposed to trench warfare we should be okay. Preferably we will evolve them into something more elite going forward. Gotta do better than T-Shirts and Flashlights for our normal dudes, yeah?

Also, Dana's Dad is a nasty piece of work (on Father's day no less, you monster). His ultimatum was brutal. Kill all your followers and get thee to a nunnery, which knowing 40k and what Dana has done, would find her in a flipping Penitent Engine at best, or even worse: a Arco-flagellant. He has got to know this based on how much he "understands" the grimdark of the Imperium. An excellent season 1 villain, so to speak.

Moving on: I too would like to see a Big Good team up of Chaos Undivided doing a really well executed "On Your Left" later in the story, if we can manage it. Just visualize it.

I wonder how SC will handle us rubbing shoulders with him on the knightly stuff? Memes and Themes are a big deal to chaos gods. I think it will be fine - right?

Speaking of themes: An idea for a greater daemon of VM could be something like Mordremoth from GW2, not simply a plant dragon, but actually more of a Genius Loci, where the greater daemon is the whole of a enchanted ecosystem, with lesser daemons Ents/Treants/Etc living as a connected-but-separate part of it. Talk about a home field advantage.

As a side note, I am a little confused going forward: what will be the difference between a bio-developed Ent, and a daemon Ent? Will we have Daemon ents? Precedent has shown we failed to make the Belladonna's thinking creatures. Perhaps if we want it to do work on its own outside of being a biomachine (like a treehouse or a tree aqueduct) it would have to be a Daemon? seems like a balance point? It does seem hard to make a thinking, sentient, fully animate plant. Given the root word and all...

Anyway, cutting this post off before I ramble too much (more).
I suspect common themes are more likely to be a point of bonding than conflict, personally. For the OG Chaos gods conflict came from incompatible themes (embrace despair vs hope, sorcery vs magic is cowardly, etc) above anything else, not competition over similar domains.
 
Would it be possible to get a relink for the discord? There seems to be some extra content/context/discussion there that might help me make my voting choices/decide if I want to try writing a sequel/new direction omake. The information of one of the choices being a possible hook for another heroic cultist really affected my vote. I feel we were absolutely starved for actions on what felt like a massive range of choices this turn.
Here's a one-day invite link: Join the Alectai's Discord Cabal Discord Server!
 
So this is a quest that exists. A quest where we change the hopeless, grimdark setting of Warhammer 40k with friendship and magical flower knight girls. I, for one, welcome our new chaos god of plants.
 
Man if our character was a normal Warhammer God then all these people are dooming everyone by being swept by honeyed words and acts. Glad that isn't the case. (Just Started :p)
Because damn this girl went from GOD EMPEROR to okay i'll sway all these people to your cult no probs Real fast.
 
Man if our character was a normal Warhammer God then all these people are dooming everyone by being swept by honeyed words and acts. Glad that isn't the case. (Just Started :p)
Because damn this girl went from GOD EMPEROR to okay i'll sway all these people to your cult no probs Real fast.
That's neo-koas for you. We're the best alternative, and we don't even demand your eternal soul in payment!

...wow, that was way more depressing than I intended.
 
That's neo-koas for you. We're the best alternative, and we don't even demand your eternal soul in payment!

...wow, that was way more depressing than I intended.
To be honest i was kind of turned off by how fast the first girl converted, it was barely a conversation before she went from Imperial Cult to our goddess' cult. If only it was that easy to change people's mind in Real Life...
 
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To be honest i was kind of turned off how fast the first girl converted, it was barely a conversation before she went from Imperial Cult to our goddess' cult. If only it was that easy to change people's mind in Real Life...
That didn't bother me, honestly, as it came across as we converted Dana not because of her beliefs, but because of her desperation to save her people. She probably would have agreed to any deal- even ones for her soul, etc- if it had allowed her to save her world. She was basically the perfect convert for old-Chaos, but we found her first.
 
It's worth pointing out that our domain includes Connection.
All mortal beings desire connection--even if that connection might be for the sole purpose of acquiring food--it would be strange if you couldn't encourage this tendency and augment it to allow connections to be made where they would be otherwise impossible, after all, are we not all stronger together?
Yeah, of course we convinced her easily; we were picking up on her reactions, able to back off when she was uncomfortable and push harder when we found a point she was responding to, with supernatural ability.
 
That didn't bother me, honestly, as it came across as we converted Dana not because of her beliefs, but because of her desperation to save her people. She probably would have agreed to any deal- even ones for her soul, etc- if it had allowed her to save her world. She was basically the perfect convert for old-Chaos, but we found her first.
Thats the only reason i kept reading, its the only plausible reason, of course if it wasn't for it being an SV quest, her doing this means she most likely doomed herself and her whole planet destroyed and brutalized ontop of that is going to get billions killed. But its an SV Quest so the Goddess is both sincere and kindly. And not in the Kind Nurgle twisted bs. :p
 
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It's worth pointing out that our domain includes Connection.

Yeah, of course we convinced her easily; we were picking up on her reactions, able to back off when she was uncomfortable and push harder when we found a point she was responding to, with supernatural ability.
If this is not limited to only living beings, I can see Connection being a domain most useful for bringing about Neo-Chaos-Undivided, for finding common ground with our peers.
 
Huh, wonder if we could find and convert some disenfranchised Magos Biologis, they're basically perfect converts for our Doctrines. A big bonus would if we get enough/one with enough Influence we could probably be reclassified as a Ad Mech world with a Biologis Specialization. Random bio forms would actually be expected. Downside is of course that all to often the Biologis branch of the Ad Mech is looked down on. Kind of like Enginseers.
 
Turn Six - Foundations and Fun
[X] Plan Bell And Dagger
-[X] Counter Propaganda (DC 30+)
--[X] Hero Unit Dana (1 use left)
-[X] Tell me how you really feel! (DC 50)
--[X] Manpower Token (1 use left)
--[X] Domains: Connection (3 Uses Left)
-[X] Hearts and Minds (DC 50)
--[X] Hero Unit Dana (0 uses left)
--[X] Domains: Connection (2 Uses Left)
-[X] A Well Armed Militia (DC 50)
--[X] Manpower Token (0 uses left)
--[X] Domains: Connection, Weaving (0 Uses Left)

Everything was going just great!

Oh sure, you had to deal with some new and more interesting problems, but after Dana got back to work in the aftermath of that nasty meeting she had with her father, she got right back to work doing the usual thing!

Specifically, getting more people in.

Of course, as this point, her own contribution is less important than the sheer number of people who are doing the same thing. Your message was spreading among the people of the Goldsheaf province, and more and more people were finding it to be a compelling one. Goodness, if you had this level of expansion just a little ways back, you'd already be where you are now!

Which sounds a bit funny now that you think about it, time is hard.

[Cult Expansion: 1d12 (Value Reset by Scale increase): 5. 6/100 to Cult 2]

The most important thing you were doing though boiled down to talking down the nasty messages that were being brought in by the newly emboldened civil servants that had once been bunkering up in the planetary capital of Lambent. "Cult of Verdance declared heathen!" They say, the nerve of them all. "All goodly folk are to shun their words and withdraw!"

Dana wasn't having any of that.

"Do they tell you then to die?" She spoke on her soapbox, gesturing sharply with her bell. "That it was wrong to see to the health of kith and kin, that the God-Emperor demanded a blood sacrifice for forgiveness, for daring to seek a good life? That the deeds of your grandfathers in protecting mankind from the terrors of the void were no longer worthy of his consideration?"

She would gesture to one of the posters. "Never have we sought to disrupt the workings of this world! How does he have the authority to declare what is sacred and what is not? Have our requests for clergy not been rebuffed at all turns?"

The crowd would grumble, thinking this was some call to action. "Know this! The Cult of Verdance has never sought anything more than the safety of our people, to feed the hungry, heal the sick, and guard the frontier from those that would harm us. None of these actions are proscribed! How then can this be anything more than a terrible mistake in the making?"

That seemed to lock it in. Did seem pretty touch and go for a bit there, but it looks like Dana kept earning her Good Girl card and managed to clinch things. The propaganda campaign made by the Governor fell flat--at least in Goldsheaf Province.

But that was the center of your power, wasn't that only natural?

[Counter Propaganda: 29 + 10 (Dana): 39]
[Success: Propaganda campaigns targetting the Cult fall flat in your area of operations, recruitment and operations are not impaired.]


Dana wasn't the only one working hard though! As she spoke words of great wisdom to the people--the rest of your people just sort of… Broke off from the mass--some of them anyway, the healers and doctors and aspiring make-things-better people. There was always a lot of demand for these kinds of people--and most of them were smart enough not to brag about their faith or anything silly like that.

They moved out ahead of the mass of your people, coincidentally of course, and plied their trade from place to place. With a lack of signs associating them with you, people stay pretty honest.

And the overall report? Surprisingly good! At least in Goldsheaf Province. While people generally find your folk a bit too chipper for day to day business--finding something strangely odd about it--your people have earned a great deal of credit between your works stabilizing the food situation, and the massive successes against the Flayers. While serious damage had been averted, enough raids managed to gain initial success that many people knew somebody who had been a victim of the Flayers. The fact your own Knights had led the charge and apparently broken their back earned you a lot of slack.

While the Governor's little play trying to get your cult declared heathen potentially hurt, Dana's own work countering it seems to have made it fall flat. Better still, enough people had relatives in the other provinces that the overall response seems to be 'Wait and See', though you of course lack significant penetration into those areas to get anything detailed.

Still! Progress! People generally liked you! That was a great sign!

[Tell me how you really feel!: 34 + 10 (Manpower) + 10 (Domain): 54]
[Initial reports seem genuinely positive in Goldsheaf Province--more importantly, your success here has led to people talking to relatives in the other provinces, who seem to be willing to 'Wait and See'. Dedicated propaganda campaigns haven't quite been rolled out in those places however, and Dana appears a little concerned about what would happen if there's nothing there to counter it--at least once her Father gets his head out of his arse and realizes he can lock the Cult out that way.]


The real work has just been transitioning to peacetime.

Oh sure, at least half of your Cult's reputation had been born from your works averting the famine, but the majority of your impact comes down to the strength of the Flower Knights and how they pushed the invaders out once and for all.

Still, some people grumbled about how real this all was. 'Who are these strange people? It must be a coincidence that they took credit for'.

Dana is the one who has the idea. "If they don't believe that it was our doing, why don't we just show them?"

See, the way you had been doing things before was intended to help the Knights live a normal life between engagements. They'd go about their day to day routine, and when things got busy, you'd give them the godly equivalent of a poke in the spine to let them know trouble was afoot. They'd run to where their Belladonna was rooted, toss off anything that might get in the way, and get hooked up for the fight.

It sounded neat but it also meant that nobody could make that association that these girls were heroes.

So why don't we change that? Was the argument.

Dana put her head together with some of the more intellectual members of the Cult, calling you in to consult on what was and was not possible with your assistance.

What you came up with? Presentation

Most of your Knights at this point honestly are willing to go full time, as is right and proper. This had several new and interesting demands because they were already ruining enough perfectly good sets of undergarments between the roots and the extended submersion, and the one time someone suggested just operating in the buff got everyone so adorably flustered that it was the best.

So, your Knights were going to take a bit more of a public role--all well and good. They needed to be seen, and that meant fancy uniforms. You suggested to Dana they wear something like you do and posed dramatically to get a model. She just stared at you and shook her head. It must be because they couldn't find material this fine!

"More importantly…" She changed the subject. "If Father's going to continue down this line, and things get out of hand--the obvious choice to neutralize our chances of fighting back is to capture or kill the Knights when they're out and on their own. They need to be well protected."

"That's a little trickier…" You tapped your fan against the table the meeting was held around. "I mean, I'm a God, I can still do it… But super uniforms are…" You snap the fan open, blocking your expression in what you think is a good start of an ominous report.

"It's a great idea!" You chirp, and titter behind the cover of the fan. "Fancy uniforms that make them look good and can protect them… I'm guessing you want them to not interfere with the bonding roots either, right?"

"This isn't going to be something weird again, is it?" Dana asks.

"I have no idea what you're talking about!"

You faded out there and hopped back into linear time a few weeks later. Indeed! This was a great idea! The Flower Knights were a photogenic bunch to begin with--especially after several expeditions had most of the subtle blemishes most mortals pick up over the years cleaned away. Their uniforms were a cleverly designed symbiote, covering them from the neck down in supple plant fibers capable of probably resisting a rifle blow, and stimulating the healing process for anything better--at least long enough to get them to their Belladonnas. It's designed as a bodyglove but can easily have extra stuff strapped on top to fit the tastes of the wearer--there seemed to be a lot of flowy dress stuff as everyone let their creativity shine in customizing their uniforms…

Does it even count as a uniform anymore at this point? Details. The more important thing is that it made them stand out--they were noticed! They were glamorous! And more importantly they were allowed to use their Belladonnas to contribute to the communities. You'd be surprised how much can be done with a ten foot tall walker with superlative strength and a complete lack of needed maintenance!

Even the tools of war that must be created can also be turned to the plowshares of peacetime! You never heard any stories about monsters and evil gods doing that kind of thing, didn't you?

"Not at all--it's a brilliant idea, recruitment's up threefold" Dana observed. "That seemed to be the big thing holding people back, the idea we were stealing their daughters and turning them into monsters." She flipped through her notebook. "Sending them back home and letting them use their equipment to help out bridged that gap, let them stop being weird stories and turned into something people can wrap their heads around. We've even got new volunteers for the Knights and we're growing some new Belladonnas for them."

She pauses then, and looks up, suspiciously. "More girls of course--you don't have anything to do with that, do you?"

"I legitimately have no idea what you're talking about" You laugh. "Honestly, I'm more interested in some of the people linked to them."

"Horatio Mills, right?" Dana agreed. "Veteran of the Seventh Solstice Regiment, rank of Sergeant in his time. Currently seventy eight years of age, raising his granddaughter after his children were caught out by the Flayers." She reads off the dossier like a champion. "I'll admit, having a trainer will be valuable, but…"

"He's like you"

"I'm sorry?" Dana double-takes. "That 'Space' thing you mentioned?"

"Yep!" You nod, your avatar looking off into the distance. "He was supposed to be a Colonel by now, a prized and respected commander of men, granted extended life as his prize and trusted to prosecute a portion of the Imperium's Wars… But he chose to retire instead when the Regiment completed their ten years, and settled here with the others of the First Generation."

You bring your gaze back to Dana's presence. "He's definitely someone who can endure my attention, and…"

"... We need someone who actually knows what they're doing" Dana agrees. Sighing. "I feel a little bad though, he's already done his part, right?"

"Maybe, but that was before aliens murdered his son and left him with a single grandchild who'd been orphaned, because the Governor decided to play games with the defenders… More importantly, he's already sworn in--even if it was in solidarity with his granddaughter." You shrug, and withdraw your pipe.

"You're my primary agent in the world as it stands. How we approach him is up to you."

Dana closes her eyes, and takes a moment to think.

"Okay, here's how we'll handle it…"

----------------------------------------

A hop-skip-jump over to the future has you hovering in place behind Dana, at the threshold of Mr. Mills' farmstead. The sound of wood-chopping echoes out at a good beat. You made sure to time this when his granddaughter was busy running through her own initial training so there wouldn't be any big things tampering with this.

"Goodman Mills?" Dana raised her voice to hail him--the cutting stopped. "I am Dana Magistrix, I think we have some things to discuss?"

"Maybe" Oh goodness it's like hearing gravel talking, how new! "You the one who's been filling my girl's head with all that nonsense?"

"Not directly…" Dana winces a little at the accusation as the man walks around the bend. He's pretty old honestly--by your read… Five years left maybe? Not bad for someone who hasn't gotten the good drugs! And he's in excellent shape for his age--was it the fighting experience and good exercise? On further inspection yes it was. "But I do bear some responsibility for how it all unfolded" Dana lowers her head.

"Don't go submitting to me, I work for a living" he barked, startling Dana. "I never said it was a bad thing. She's better protected in one of those things than anywhere else on the planet." He drew out a lho-stick and a lighter. "So, what do you want?"

Dana was a bit off balance from where the conversation was going. "Ah, the Maiden bid me speak with you…" She began, and that was your cue! You linked his perception in with Dana's and emerged from behind your Priestess in your full height. "I did!" You smile, patting Dana on the shoulders as you leaned foward over her shoulders. "How are you doing Horatio Miller? I just noticed you pop up and I was thrilled to see you here!"

He stared at you--a ten foot tall woman surrounded with an aura of divinity. He lit his lho-stick. "You're no Nurglite I've ever seen" He admits.

You scowl at that. "I'd thank you for not comparing me with those things. The sooner the last dregs of that cancer are removed, the better."

"No argument there" He acknowledges. "It's always rough whenever remnants of the Plaguefather are trying to churn some shite up." He sizes you up, and you back off from Dana's back as she scurries out of the way. You have your pipe in hand, the end already ignited.

"Right" You start. "I'd like to make a deal with yo…"

"Give me twenty years and you'll have it" He just went and offered it! "I'm not passing on until I've seen my great grandchildren running around.

"Just like that?" Dana blinks, while you smile. "Just like that" You offer the pipe to your new Marshal. "It'll be good to have someone who knows what they're doing, I would not see these children come to harm if I can."

"If you didn't feel that way, this would be a pretty different discussion" Horatio explained, tilting his head in one direction--you already know what's there, but Dana looks up and blanches at the Tarantula Sentry Turret that had been set up in the corner of the roof, aimed down this way.

"I'm certainly glad that it didn't need to come to anything nasty" Your smile is unharmed by all of this. "Now then, we'll have much to discuss…"

[Hearts and Minds: 91 + 10 (Dana) -1 (Mortal Limit) + 10 (Domain): 110]
[A Miracle! - The integration of the Flower Knights into regular day to day society and permission to use their Belladonnas to help out at home have set a sterling example--how the works and powers of the Maiden can be used for more than magical crops and murder engines! Recruitment for the Knights increases dramatically, and you manage to luck out into a Heroic Cultist who should be able to help train your militant wing into something that isn't a complete joke!]


Heroic Mortal Recruited!

Horatio Mills

Captain of the Seventh Solstice Regiment in its heyday, Horatio was one of the handful of survivors from that storied regiment who completed his tour of duty and was permitted settlement rights at a newly established colony. He has subsequently retired to his own farmstead in the frontier and content to watch his children grow and make a family... Right up until the Flayers killed most of them except his granddaughter--who subsequently nagged grandpa to join this cool new cult that's willing to let her ride around in a large battlesuit. An experienced tactical mind who's locked horns with many major threats to mankind, he has agreed to help train your people to resist when the inevitable occurs.


Special Effect: Valor (A seasoned expert of a dozen campaigns, very little surprises the Marshal--provides a bonus to Kinetic and Infiltration actions, cannot take Preaching actions.)

Current Blessings: None

Loyalty Rating: Dedicate​

Compared to all that, the militia recruitment goes…

Well, it goes.

Okay it's a total embarrassment because a couple of the Knights decided to do some pin-ups as part of the pamphlets, showing off their new uniforms and goodness that's a lot of boys who want to get a shot at getting into them.

Even if it's effective, it's too embarrassing to look at!

[A Well Armed Militia: 29 + 20 (Domains) + 5 (Omake): 54]
[Success! Enough recruits have been found to put together the rudiments of a private militia! They are currently poorly trained, barely armed, and encouraged primarily by the slight but measurable chance of impressing one of the Knights into having a little fun time oh goodness you're so embarrassed this isn't what you wanted at all!]


Gain Control of the Planet of Equinox (PRIMARY)
Form a Military Force capable of holding the Planet of Equinox against aggressors (PRIMARY)
Form an Economic Base capable of supporting your people in the days to come (PRIMARY)
Ensure the Cult of Verdance is the dominant faith on Equinox (PRIMARY)
Find at least two more Heroic Cultists (PRIMARY)
Help restore Dana's relationship with her family (SECONDARY)
Study the captured vessel (SECONDARY)
Gain Access to Space (SECONDARY)
Achieve all goals with less than one million fatalities (SECONDARY)

You are a Scope 2 God
You currently have 4 Tokens of Favor
You have 2 Heroic Cultists
You have a Rank 1 Cult, giving you 2 Manpower Tokens

Preaching Actions
[ ] Expanding Further (DC 20+)
-[ ] (Attached Cult Tokens)
-[ ] (Available Domains: Connection)
You've gone from a few hundred to more than a thousand people who believe in you! It's great! You should push this further!

[ ] Spread the Word (Variable DC)
-[ ] (Attached Cult Tokens)
-[ ] (Available Domains: Connection)
Most of your efforts are focused on Goldsheaf Province, you've got a pretty good idea of what's going on here and it's the foundation of your power base… But there's three more provinces on the planet, and you don't have any real influence over them. Maybe it's time to change that. The ranching province of Graycliff, the fishing province of Surf, and the capital province of Lambent. If you're going to conduct operations in those areas, you'll need to get the cult initiated there and reporting in.
-[ ] Graycliff (DC 40)
-[ ] Surf (DC 55)
-[ ] Lambent (DC 80)

Infiltration Actions
[ ] Eyes on the Auxilla (DC 50)
-[ ] (Attached Cult Tokens)
-[ ] (Available Domains: Connection)
The Planetary Auxilla is the capital defense force of any modern imperial world. Loyal to the governor and equipped with the best kit available outside the various Adeptus. To wit, powered carapace armor, plasma pulse carbines, and integrated jump packs. They are elites who could have probably solved the entire Flayer problem on their own if they weren't tasked with shielding the capital city… Something that'll change real quick if the Governor starts feeling like you're hitting critical mass. Best to know when he's reached that point by getting agents in place to hear the gossip

[ ] Anything else we miss? (Unknown DC)
-[ ] (Attached Cult Tokens)
-[ ] (Available Domains: Connection, Harvest)
The Flayers are gone, but that doesn't mean that every possible threat is off the table except internal ones, maybe see if you can get some of the woodsmen in your cult to take a look around past the settled regions of the planet and make sure there's no surprises waiting?

Charity Actions
[ ] Planting the Seed (DC 60)
-[ ] (Attached Cult Tokens)
-[ ] (Available Domains: Weaving, Harvest)
There's only a small handful of farms and ranches that you could say are completely held by your cultists, but that number's more than zero now! You've got plenty of people really eager to see what your teachings can pull out of the ground with a little work. You're going to need a lot of stuff to feed any possible refugees or other crises!

[ ] Quality of Life (DC 60)
-[ ] (Attached Cult Tokens)
-[ ] (Available Domains: Weaving)
Sure this place isn't as bad as some imperial worlds can get from what you're pulling out of Dana's memories, but things could be better still. Apparently some of your initiates are interested in seeing if they can learn something from the techniques you used to form the Belladonnas, why not see if they can learn something else that can be spread around that isn't about breaking things?

Kinetic Actions
[ ] Training the Troops: Ranger Doctrine (Requires 1 Manpower + Horatio Mills) (DC 60)
-[ ] (Attached Cult Tokens)
-[ ] (Available Domains: Connection, Weaving, Endurance)
'Ranger' Doctrine is one of Marshal Mills' suggestions for the volunteers who want to fight for you but aren't divinely ordained baby angels of war. You're generally going to find yourself at a disadvantage in a straight fight he says, between your inability to put together a reliable source of advanced technology that can be produced on the necessary scale, and the reality that you'll probably find yourself outnumbered regularly. "So don't bother" he says, putting out his lho-stick in an ashtray set up for him. "Use that magic tenacity and bleed them for every step they take--humans were endurance predators to begin with, cut, wound, harry them, and fade into the shadows." This is evidently a highly effective doctrine at making best use of limited numbers, but is vulnerable to getting outplayed by superior troops if they ever show up. "Don't try to do this against Astartes, you'll only die tired' he warns.

[ ] Training the Troops: Vanguard Doctrine (Requires 1 Manpower + Horatio Mills) (DC 60)
-[ ] (Attached Cult Tokens)
-[ ] (Available Domains: Endurance, Weaving, Death)
The second option that Marshal Mills suggests is a 'Vanguard' Doctrine. Humans don't normally like getting stuck in for all that we've made a big point of doing it he says, mostly because everyone else in the galaxy is better at it mostly. Your blessings and what are derived from them change that calculus--with performance augmenting armor and some form of heavy duty ranged weapon, your soldiers can execute a slow, grinding advance while hosing down the targets with fire. This strategy will be vulnerable to supply shock, but extremely effective against anything that can't stand indefinitely under heavy pressure, like most human formations.

[ ] Training the Troops: Rifle Doctrine (Requires 1 Manpower + Horatio Mills) (DC 60)
-[ ] (Attached Cult Tokens)
-[ ] (Available Domains: Weaving, Endurance, Harvest)
The final option Marshal Mills thinks could work would be a variation on the typical strategy employed by the Imperial Guard--an advancing gunline that doesn't do anything fancy, but just projects power steadily and reliably, with enough agility to pivot to changes if need be. Not exciting and does tend to fall apart if the enemy is too resistant to your weapons--but it's a well tested, reliable tactic that works against most enemies. The only thing you need to bring to the table is gear and blessings to augment this.

[ ] Building on what works (DC 75)
-[ ] (Attached Cult Tokens)
-[ ] (Available Domains: Weaving, Death)
The Belladonnas are great, and your Flower Knights are doing surprisingly well at this whole 'Being a knightly order' thing. Still, just a lance and the Reapers doesn't seem like it'd be the best choice in the long run, especially when people start bringing guns with more firepower than old lasguns and hunting rifles. Maybe see if you can figure out some more tricks for them so they can play to their specialties?
 
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