We Are the Gods of a New World Order [Warhammer 50K ~ Warp God Simulator]

I think next turn, provided we don't have any immediate fires to put out, we should go all in on the reconnaissance, so as to minimize the chance of failure on that one.
 
I am not OK delaying the Necrons. We need to at least take a stab at understanding what their deal is (locations, numbers, etc.) before they get their act together.

[X] Plan Fight the Good Fight
[X] Healers without Borders

We need to finish the book before we expand to Cult 1 or we lose our third Doctrine entirely. Fight the Good Fight is a little riskier compared to It's Quiet Too Quiet, but given how terribly we rolled last turn, we need to take some risks to get ahead of the multiple fires we need to deal with.

EDIT: Approval voting for now because both Necron-fighting plans are behind at the moment.
[X] Plan It's Quiet too Quiet
 
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[X] Plan Practice As You Preach

I would prefer to get do the Ears on the Spire, However I feel like this plan will Finish the Primary objective of Establish your Cult.

[X] Weavers of Life: The Arts of the Biologis have always been the largely forgotten branch of man's sciences, but the Cult of Verdance has embraced this technique, and create wonders and terrors alike with organic materials given time and a need to work.

I like this However I also like the healers one.
 
[X] Plan It's Quiet too Quiet
[X] Healers without Borders

Don't want to leave the Necrons alone for long.
 
[X] Plan It's Quiet too Quiet
[X] Healers without Borders

Ignoring the Necrons is a bad idea, folks. Right now, they'll need to be focused on the most.
 
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[X] Plan It's Quiet too Quiet
[X] Plan Fight the Good Fight
[X] Healers without Borders

We cannot leave the Necrons alone, because they most assuredly will not leave us alone - and when they come, they'll more than likely destroy critical infrastructure and tip the whole planet right back into starvation, since we're incredibly precarious right now.
 
[X] Plan Practice As You Preach

[X] Healers without Borders

Next turn, we go full in on the robo-dead. We have to many plates spinning right for me to feel comfortable ignoring them, but not putting all we can towards boosting the Necron action is a mistake (part of the reason I don't like too Quiet).
 
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[] Plan Practice As You Preach

[] Healers without Borders

Next turn, we go full in on the robo-dead. We have to many plates spinning right for me to feel comfortable ignoring them, but not putting all we can towards boosting the Necron action is a mistake (part of the reason I don't like too Quiet).
Quiet, too quiet uses three domains, a manpower token, and Dana. What more do you want?
 
[X] Plan Practice As You Preach

[X] Healers without Borders

Next turn, we go full in on the robo-dead. We have to many plates spinning right for me to feel comfortable ignoring them, but not putting all we can towards boosting the Necron action is a mistake (part of the reason I don't like too Quiet).
We are in hard mode, of course there are going to be a lot of plates spinning, but focusing on a bunch of smaller spinning plates instead of the biggest one of them all (Necrons), will potentially end this quest.

It's better to focus our efforts on the Necrons right now. It's very likely that the Necrons are going to roll decently next turn and that could screw us over.
 
Quiet, too quiet uses three domains, a manpower token, and Dana. What more do you want?
Huh, I...could have sworn that was different. Not sure if I'm just tired or what. Maybe I need more coffee? I don't know, slips like that have been happening more often for me lately. Anyway

[X] Plan It's Quiet too Quiet
[X] Healers without Borders
 
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Huh, I...could have sworn that was different. Not sure if I'm just tired or what. Maybe I need more coffee? I don't know, slips like that have been happening more often more me lately. Anyway

[] Plan It's Quiet too Quiet
[] Healers without Borders
You were probably looking at the other anti-necron plan.
 
Inserted tally
Adhoc vote count started by Marty7928 on Jun 19, 2020 at 11:02 AM, finished with 67 posts and 40 votes.
 
We are in hard mode, of course there are going to be a lot of plates spinning, but focusing on a bunch of smaller spinning plates instead of the biggest one of them all (Necrons), will potentially end this quest.

It's better to focus our efforts on the Necrons right now. It's very likely that the Necrons are going to roll decently next turn and that could screw us over.
The problem is that an advanced reconaissance mission isn't focussing on the Necrons. It is just spooking, with us possibly locating a base we don't have the manpower to breach if we're lucky enough.

Not picking reconnaissance doesn't mean we're leaving our doors open and our walls unmanned. The Flower Knights are still there even we don't send them out on a scouting mission. We are a Goddess of Endurance and yet people seem to doubt our defensive capabilities based on almost nothing.
 
also people seem to think the crons we killed will come back, most of them won't. as was stated in the results that turn we perma killed most of the crons we fought last turn
 
also people seem to think the crons we killed will come back, most of them won't. as was stated in the results that turn we perma killed most of the crons we fought last turn
Nah, that's part's pretty valid.

Yes, the Flayers we've already killed are dead, but that's only a minority of them. Not a significant number.
 
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