The library was called out as something we probably don't have access to if we don't take Laurelorn.I do not dismiss the library as less useful than ice witches, so much as potentially more accessible if the projected is hosted in a different starting area and equally useful regardless of starting place. Ice Witches have the caveat that even if we do convince them to join is, they become less and less useful as they venture from Kislev. Book is book, regardless of where it is hauled too.
Both dwarves and elves are categorically lesser than what they had when they created the Waystones. Just them will almost certainly not be enough.A bad rebuttal. Elves and dwarves haven't done a cooperative project since before the creation of the Empire, even they do not know what they can do together. Also, Elves can do everything humans can with magic if they have the time and the books, and Laurelorn is supposed to be full of Archmages who had the time and their books. Whereas humans cannot do anything with runework at all, so if we're missing runework humans won't replace it.
If we go to Laurelorn and get their full contribution there'll be no reason to need human improvisations, we can just do things the proper way with magical knowledge, and if that's not enough then our chances are very bad.
The only thing humans seem to be actually better at is asking gods to help them cheat, which is not exactly reliable.
Both dwarves and elves are categorically lesser than what they had when they created the Waystones. Just them will almost certainly not be enough.
And humans can do what elves can't- a spell that's mathematically impossible for an elf just needs a human to kick down the door and go with the flow and it somehow works.
humans can learn/create spells they only "mostly understand". Without Arcane marks, Elves cannot do that.I don't think the spells are impossible so much as the means of learning them would strike an elf as somewhat insane, all the more so in the fact that it works.
humans can learn/create spells they only "mostly understand". Without Arcane marks, Elves cannot do that.
Basically, for an elf magic is a carefully crafted art, and largely interchangeable - so long as the steps are followed, any given elf of sufficient skill can get the same result out of their spell-work.I don't think the spells are impossible so much as the means of learning them would strike an elf as somewhat insane, all the more so in the fact that it works.
Well we know elves don't do that because it is sloppy and mutates your soul, we do not know if it is impossible for them or just something they choose not to do.
The Elf has absolutely no ability to understand how it's at all possible to do the spell without fully understanding it first.
them -> theyif you give the signal them and all the others will throw stealth to the wind
only roughly resemble -> "that only roughly resembles" or "only roughly resembling"crudely-crafted wood only roughly resemble an oversized pair of doors
wins -> winIn the end, simplicity and avoiding the negative effects of a miscast - not just the miscast itself, but also the morale effects of the downside of magic being so visibly demonstrated - wins out.
clarved -> carved
pour -> pours
approach -> approaches
dwarvern -> dwarven
dwarvern -> dwarven
dwarvern -> dwarven
dwarvern -> dwarven
them -> itIt was only because of the extra help Skywalk provides that you even contemplated taking this path in the first place, but as you clamber along the unworked stone of the mountain's exterior, you quickly realize you don't need them.
There's -> There are
Dwarvern -> Dwarven
Dwarvern -> Dwarven
This goblin later gets the pronoun "it" rather than "he", so I'd change his -> its
it's -> its
it's -> its
Dwarvern -> Dwarven
As I understand it, an elf literally can't cast a spell unless they know how and why it works first. A human can YOLO it instead.
But they would be able to cast it once we codified it, even with wonky maths. They can replicate the "wonky" parts once we explain the wonkiness away.An elf could never cast Rite of Way, no matter how many times we showed it to them, because in theory it doesn't work at all. Seriously, we wasted like, an entire AP doing the maths trying to calculate it, gave up, and used intuition to make it instead. An elven mage can't do that.
As I understand it, an elf literally can't cast a spell unless they know how and why it works first. A human can YOLO it instead.
That's not a "won't cast because it's sloppy", that's a "physically impossible to cast for an elf".
An elf could never cast Rite of Way, no matter how many times we showed it to them, because in theory it doesn't work at all. Seriously, we wasted like, an entire AP doing the maths trying to calculate it, gave up, and used intuition to make it instead. An elven mage can't do that.
But they would be able to cast it once we codified it, even with wonky maths. They can replicate the "wonky" parts once we explain the wonkiness away.
So... I'm sorry if is rude to ask but I'm new to the Quest (and also new to the forum, I had read a lot of stuff here before for years now but this Quest was what finally made me register here at SV so congrats to that) and I was curious to know how long the vote normally stays open? Again, sorry if it's rude to ask.
minimum of 24 hours when the vote opens, then its when the QM wants to start writing.So... I'm sorry if is rude to ask but I'm new to the Quest (and also new to the forum, I had read a lot of stuff here before for years now but this Quest was what finally made me register here at SV so congrats to that) and I was curious to know how long the vote normally stays open? Again, sorry if it's rude to ask.
An elf could never cast Rite of Way, no matter how many times we showed it to them, because in theory it doesn't work at all. Seriously, we wasted like, an entire AP doing the maths trying to calculate it, gave up, and used intuition to make it instead. An elven mage can't do that.
Of course, we might not be able to explain the wonkiness away.But they would be able to cast it once we codified it, even with wonky maths. They can replicate the "wonky" parts once we explain the wonkiness away.
At minimum 24 hours, but beyond that it's usually closed whenever boney is ready to start writing the next update.So... I'm sorry if is rude to ask but I'm new to the Quest (and also new to the forum, I had read a lot of stuff here before for years now but this Quest was what finally made me register here at SV so congrats to that) and I was curious to know how long the vote normally stays open? Again, sorry if it's rude to ask.
Wasn't that for making her armor, not for RoW?As I understand it, an elf literally can't cast a spell unless they know how and why it works first. A human can YOLO it instead.
That's not a "won't cast because it's sloppy", that's a "physically impossible to cast for an elf".
An elf could never cast Rite of Way, no matter how many times we showed it to them, because in theory it doesn't work at all. Seriously, we wasted like, an entire AP doing the maths trying to calculate it, gave up, and used intuition to make it instead. An elven mage can't do that.
We are literally still at the 'shopping for office space and talking numbers with the research grantees' part of the project.I was wondering, do we have any indications so far on what parts of the original Waystone construction were done by Elven archmages vs. Dwarven runesmiths?
It was, at least, for making her armor: specifically referencing what I said about Masteries - an elf couldn't make our Aetheric Armor+ robe, because they know aetheric armor, not our Mastery'd Aetheric Armor. They could conceivably design a spell that does what our Aetheric Armor+ does, but it'd be a new, more complex spell, and they'd have to... well, design it first.