Voted best in category in the Users' Choice awards.
At the moment, we're 1 spell in, so I'm not sure we can count on that.
From what I recall BoneyM stated that it would take at least two or three, maybe more depending on the specific spells invented and their difficulties and whatnot, although I could be wrong or misinterpreting the scattered posts I've seen on the subject. Unless you were trying to say we might not end up inventing many spells at all, in which case I would like to point out that we're likely going into a research-heavy arc since there's no major conflicts or greatly pressing issues to be sorted besides the Waystone project, which in itself is basically a form of research. We could probably find some time.
Is that plus 1 magic? In the RPG it's just a bonus to channeling.
I can't remember where the list of arcane marks and their specific effects were, but yes, it does. Here's a quote, admittedly old from about four or five months ago where he confirms it:
 
Unless you were trying to say we might not end up inventing many spells at all, in which case I would like to point out that we're likely going into a research-heavy arc since there's no major conflicts or greatly pressing issues to be sorted besides the Waystone project, which in itself is basically a form of research. We could probably find some time.
The one spell we did invent wasn't from research though, it was a spur-of-the-moment innovation linked to the spell-creation trait we have.
 
I also did some thinking about spells and had some ideas, mostly related to our shadow and inspired by "shadow clones"
I think they become doable after we manage to tame our shadow, because they have some degree of independent action.
1) make our shadow pop up as an intangible 3d figure and fight along side us, wielding our sword's shadow as an oversized shadow dagger (our mastery). It fights indipendently, but has to remain attached, effectively having someone fighting at our back, increasing the difficulty of being surrounded.

2) Detach our shadow and have it move under our direction or and do simple things independently. We can concentrate and assume direct control, which allows us to see and hear (and maybe talk) through it. This gives us the ability be at two places at once, but not act simultaneously.
2b) Teleport using Smoke and Mirrors to our shadow's location, giving a small boost to the effective range of teleportation.

Both would be Fiendishly complicated as a minimum, if i'm any judge.

@BoneyM Are they doable?

Magically-created entities capable of independent action are more commonly known as 'demons'.
 
The one spell we did invent wasn't from research though, it was a spur-of-the-moment innovation linked to the spell-creation trait we have.
Which is why it's a good thing that we are going into a research arc, so that we don't have to depend on lucky, spur of the moment crits to invent stuff.
Magically-created entities capable of independent action are more commonly known as 'demons'.
What about a simulacrum that we would still have to control directly to do anything? Is that in the same category, or because it's still just an extension of our will and magic it would be different?
 
What about a simulacrum that we would still have to control directly to do anything? Is that in the same category, or because it's still just an extension of our will and magic it would be different?

That would just be a spell with an unusual manifestation, but it requiring conscious control does make it much more difficult to use while actually in combat. Most spells take the form of something much simpler than a person, which makes them take a lot less mental resources to direct.
 
That would just be a spell with an unusual manifestation, but it requiring conscious control does make it much more difficult to use while actually in combat. Most spells take the form of something much simpler than a person, which makes them take a lot less mental resources to direct.
Fair enough. I don't particularly want it for combat though, so I'll still count it as a win. Even a less humanoid construct would still be cool, and could be useful if applied correctly.
 
For the record, these:

1) make our shadow pop up as an intangible 3d figure and fight along side us, wielding our sword's shadow as an oversized shadow dagger (our mastery). It fights indipendently under the conscious control of the caster, but has to remain attached, effectively having someone fighting at our back, increasing the difficulty of being surrounded.

2) Detach our shadow and have it move and act under our direction or and do simple things independently. We can concentrate and assume direct control, which allows us to see and hear (and maybe talk) through it. This gives us the ability be at two places at once, but not act simultaneously.
2b) Teleport using Smoke and Mirrors to our shadow's location, giving a small boost to the effective range of teleportation.

Would be plausible.
 
I dont think it's really beneficial to optimize our ability in combat even further unless we want to engage in more of it. Combat is dangerous, we should avoid it if others can match or near-match or even poorly Mathilde's ability there.
 
I dont think it's really beneficial to optimize our ability in combat even further unless we want to engage in more of it. Combat is dangerous, we should avoid it if others can match or near-match or even poorly Mathilde's ability there.
Combat is dangerous, but the way that Mathilde is characterized means that she won't avoid combat, as long as it's in defence of something she cares about. She's not a particularly cautious person, except when it comes to magic (which in-story is likely a result of the miscast that got the Thorned One following her). Therefore, it's not illogical for the thread to decide that she needs better ability to stab things just in case.
 
For me it's not about the combat optimization. I came up with those as a creative exercise, mainly.
Also as an something to do after we control our shadow.
We're not going to suddenly start shying away from combat, and neither of my creations are purely combat based.
 
Mathilde's Journeymanling Finishing School

"So you want to pass the Magister Exam?"
"Well that's fine indeed. A new kind of exam for a new set of Journeymanlings."
"But most of you will fail within, like, a day, so I'll get to the point.
Your best bet is to assassinate the Emperor, outwit the Proctors, and win the duel.
That worked for me, so that's my advice."
"Oh, and try to make sure you've gained Windsight equal to an Elven Archmage."
"But what do you do if you're a regular barely-Magic-4 borderline-ability Journeymanling?"
"Magic 4? That's a bad strategy, Hubert, plus it's gruesome.
Most Favoured of Ranald, that's what I am, stick to that."
"I hope this was helpful."
 
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Mathilde's Journeymanling Finishing School

"So you want to pass the Magister Exam?"
"Well that's fine indeed. A new kind of exam for a new set of Journeymanlings."
"But most of you will fail within, like, a day, so I'll get to the point.
Your best bet is to assassinate the Emperor, outwit the Proctors, and win the duel.
That worked for me, so that's my advice."
"Oh, and try to make sure you've gained Windsight equal to an Elven Archmage."
"But what do you do if you're a regular barely-Magic-4 borderline-ability Journeymanling?"
"Magic 4? That's a bad strategy, son, plus it's gruesome.
Most Favoured of Ranald, that's what I am, stick to that."
"I hope this was helpful."

"So you want to make a funny omake?"
"Well that's fine indeed. A new kind of participation for a new set of forum users."
"But most of you will get like 5 funny ratings, at best, so I'll get to the point.
Your best bet is to edit a flight school meme.
That worked for me, so that's my advice."
"Oh, and try to make sure you're a GM with threadmarking powers"
"But what do you do if you're a struggling artist making original content?"
"Original Content? That's a bad strategy, son, plus it's gruesome.
An edited meme, that's what I am, stick to that."
"I hope this was helpful."
 
On a separate note that I found when I looked through the current library list, we do have Dawi Chemistry and Dawi Engineering but have we actually internalized the concept and cross-referenced with the Gold Colleges elemental (chemistry) sciences?
I'm mostly curious about it since it wasn't that long ago that we performed the water boiling experiment with the AV.
 
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