chocolote12
A Penguin Flailing Against The Keyboard Of Life.
Then please settle this the easy way, and provide a quote.No, Dusk and Dawn is Ulgu, in this quest anyway. That's always been the case, and it's been repeatedly stated.
Then please settle this the easy way, and provide a quote.No, Dusk and Dawn is Ulgu, in this quest anyway. That's always been the case, and it's been repeatedly stated.
Right there in the character sheet.
Armoured Robes: Robes enchanted with Aethyric Armour. The robe protects similarly to chainmail. It can be activated to cover the entire body with the effect for a limited time; this can only be used once before it is recharged at the next coming of dawn or dusk.
Also, our tower of Dusk and Dawn, with specifically dusk/dawn focused wood used to transfer ulgu from it to the Eye:
Also, from a comment about the nature of ulgu and ways to classify it:Wood attuned to Ulgu is rare, but in the deserts of Araby some plants blossom only in the hours closest to dawn and dusk, hiding from the heat of noon, and this made the wood perfect as a transfer medium from your Ulgu-rich Room of Dawn and Dusk to the Eye of Gazul.
Ulgu considered as a subset of magic first and foremost, instead of what it corresponds to in the natural world. Elemental Ulgu is shadow and mist and fog, Mystical Ulgu is confusion and ambiguity and boundaries, Cardinal Ulgu is Ulgu as it fits in around the other seven Winds: dawn and dusk, the mists and fog rich with Ulgu but not those rich in Azyr, and shadow as opposed to light.
Cardinal is the line of thinking closest to the Elven methods. They think in terms of what Wind is best at what task, instead of developing a relationship with one Wind on its own.
Yeah, it's kinda a thing:
Then it has been easily settled.
Indeed, and from this we can tell that, just like horoscopes can fit any person, any person can "fit" all of the winds. And since we know that using more than one wind inevitably collapses into Dhar, we can conclude that Dhar is actually Mathilde's natural wind. We should start using it before forcefully confining herself to something she isn't harms her.Of course, trying to see if someone "fits" a wind is a little like reading a horoscope: Broad enough that it can be made to fit just about anybody.
Indeed, and from this we can tell that, just like horoscopes can fit any person, any person can "fit" all of the winds. And since we know that using more than one wind inevitably collapses into Dhar, we can conclude that Dhar is actually Mathilde's natural wind. We should start using it before forcefully confining herself to something she isn't harms her.
Analogies are like horoscopes in that there's no limit to how much I will bend or twist one until it suits my needs.
Yes, you can meditate your way into perfect internal harmony and master your inner Qyash, but no human's gonna do that because we have better things to do with our time and can't live 1000 years like certain individuals with elongated soundorgans.Thats a great argument for Quayish, but a bad one for Dhar, as the second is more the personality traits existing in asence of harmony.
I'm sorry, but your argument here isn't "use Dhar", it's "live a thousand years". Which I totally support, of course.Yes, you can meditate your way into perfect internal harmony and master your inner Qyash, but no human's gonna do that because we have better things to do with our time and can't live 1000 years like certain individuals with elongated soundorgans.
So instead we fall into personal chaos (lowercase c), and the Dhar that comes with it.
And trust me, Mathilde's not balanced at the moment. Why, using the unatural (to her) Ulgu for so long has caused her to start acting like a dwarf. You know, the people who turn to stone when directly exposed to the winds of magic.
If that is not a cry for help, I don't know what is.
I am in favor of a Shallya based immortality solution, playing divine matchmaker sounds fun.I'm sorry, but your argument here isn't "use Dhar", it's "live a thousand years". Which I totally support, of course.
You know, the easiest way to exist forever in the Warhammer Universe utilises Dhar, so what do you say we join our forces?I'm sorry, but your argument here isn't "use Dhar", it's "live a thousand years". Which I totally support, of course.
You say easiest like it's synonomous with best.You know, the easiest way to exist forever in the Warhammer Universe utilises Dhar, so what do you say we join our forces?
It satisfies both of our goals and requires the least work, so why wouldn't it be the best?
I mean, that's less than fifty fifty, still sounds like good odds to me.EDIT: Wait no, Genevere was blessed by Sigmar, so there's a good 40% chance she's secretly a douchenozzle.
It satisfies both of our goals and requires the least work, so why wouldn't it be the best?
We even have a canonical example of a non-evil vampire, so it isn't even your average "ignore everything inconvinient to your ships" Omegahugger-style argument.
EDIT: Wait no, Genevere was blessed by Sigmar, so there's a good 40% chance she's secretly a douchenozzle.
Becoming a vampire is actually perfect for Godslaying, because it makes you perpetual. You don't storm Morr's garden in an afternoon, it can take a long time to find and plan and even then you run the risk of literally dying in the attenpt.I thought your goal was reviving Abelheim?
If we go for the cheap solutions of "inferior to Nagash lichdom" or "inferior to Nagash vampirism" we'll never grow strong enough to storm Morr's kingdom and get Abelheim's soul. Remember, his body was buried with all possible rituals, he is probably protected by both Sigmar and Morr. Such a slapdash solution would be missing the forest for the trees, no? Has dark magic corrupted you so you forgot your objective original?
Becoming a vampire is actually perfect for Godslaying, because it makes you perpetual. You don't storm Morr's garden in an afternoon, it can take a long time to find and plan and even then you run the risk of literally dying in the attenpt.
Except that, as Alkharad so kindly pointed out, if a vampire dies they just get to try again at a later date. As long as the world still stands (*fingers crossed for no End Times*), it'll only be a matter of time and determination before we rescue Abel!
I'm pretty sure that a perpetual is a specific warhammer thing. The 40K Emperor is one, but somehow I doubt that if you actually managed to kill a normal god they'd get better a few seconds later.
Ok @storryeater what do you propose as a way to equal Nagash? Some form of Uglu ascension? Pulling a Ranald on Ranald and/or Sigmar? Stealing the secrets of Dwarven Runecraft and combining it with Uglu magic and the secrets of Dhar to create magic that surpases all others? All of the above?
I'm pretty sure that a perpetual is a specific warhammer thing. The 40K Emperor is one, but somehow I doubt that if you actually managed to kill a normal god they'd get better a few seconds later.
The Elixir separates their soul from the Warp and binds it to the physical world, by my understanding. Imagine a shark trying to attack somebody who just walked out of the pool. A god is a valid target, if you're suicidal, but a vampire isn't even playing the same game.My lorelessness strikes again. But on the other hand... are you telling me that even something that can kill a god cannot kill a vampire? I find it hard to believe... Why aren't they on the top of the hierarchy then? And no, Nagash doesn't count, he used a different elixir plus he actually became a god.
The Elixir separates their soul from the Warp and binds it to the physical world, by my understanding. Imagine a shark trying to attack somebody who just walked out of the pool. A god is a valid target, if you're suicidal, but a vampire isn't even playing the same game.
They're not on top of everything for the same reason a Minecraft player can have their house blown up, despite possessing the same general advantages. Not being able to kill them forever isn't the same as not being able to kill them, as far as most people are concerned, and vampires don't possess infinite power.
It's a great example, because it is Minecraft, but they're on normal mode, and everybody else is on hardcore. They can get better at the game, and more experienced, but every time they die they lose their inventory, so personal improvements are the only thing they'll keep, and even if they kill off the old players there are so many new ones that there'll always be somebody around to blow up their house and take their stuff again.I see. Fair enough, but your example was bad. Every videogame player character will eventually conquer the game, as long as they do not stop trying and there is no pvp, after all, and in case of pvp, their only rivals will eventually only e other players (in this case vampires)
Its complicated but in the natural world, no one phenomenon is exclusively tied to one Wind.It's a fascination with storms, not clouds. That means lightning, or at least strong wind and heavy rain. And I'm pretty sure a cloud in the sky is at least as much Azyr as it is Ulgu, on account of the 'in the sky' thing. The fact that it can make clouds go away is just more proof of that.
A natural inclination to Ulgu would be a fascination with dusk and dawn.
So what you're saying is that basically fascinations with any natural phenomenon are just a sign that you might be a mage, and predilections for a particular Wind take far more testing to discover? That's about the only reason I can think of for a fascination with storms to hint anything important about Mathilde with your explanation. It was just her being attracted to the Winds and their natural interactions in general, rather than a particular one.Its complicated but in the natural world, no one phenomenon is exclusively tied to one Wind.
Storms are Azyr, in that the wind of the Heavens is drawn by lightning, clouds, wind and rain. Storms are Ghyran, in the water running across the land and the life revitalized by the water. Storms are of Ulgu, in the obscuring of sight by falling rain, rising mists and sudden unexpected shadows cast by lightning.
And every so often there'd be a spark of Shyish as the weather kills something, or even a burst of Aqshy as lightning sets a tree afire in spite of all the water.
Its not like the Winds can't get along in nature. They only have trouble when people make them do unnatural acts.