Voted best in category in the Users' Choice awards.
Right there in the character sheet.
Also, our tower of Dusk and Dawn, with specifically dusk/dawn focused wood used to transfer ulgu from it to the Eye:
Wood attuned to Ulgu is rare, but in the deserts of Araby some plants blossom only in the hours closest to dawn and dusk, hiding from the heat of noon, and this made the wood perfect as a transfer medium from your Ulgu-rich Room of Dawn and Dusk to the Eye of Gazul.
Also, from a comment about the nature of ulgu and ways to classify it:
Ulgu considered as a subset of magic first and foremost, instead of what it corresponds to in the natural world. Elemental Ulgu is shadow and mist and fog, Mystical Ulgu is confusion and ambiguity and boundaries, Cardinal Ulgu is Ulgu as it fits in around the other seven Winds: dawn and dusk, the mists and fog rich with Ulgu but not those rich in Azyr, and shadow as opposed to light.

Cardinal is the line of thinking closest to the Elven methods. They think in terms of what Wind is best at what task, instead of developing a relationship with one Wind on its own.
 
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Then please settle this the easy way, and provide a quote.
Yeah, it's kinda a thing:

[ ] Tower of Dawn and Dusk - with ritual and material and expert consultation, make your Tower like a tuning fork for Ulgu. Bonus to enchantment, rituals, spell learning, spell making, and power stone creation within the tower. 250gc, 5 College favours.

Of course, considering the whole thematic/abstract nature of magic, I can definitely see a given syish user being stringer at the death of day and the death of night.

Syish and Ulgu do have many themes in common after all :)

Death and change/transition -> change/transition and borders.

Edit: But I'd link clouds with Ulgu too; they cast a shadow from the sun, and they are like mist, except far away.
 
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Of course, trying to see if someone "fits" a wind is a little like reading a horoscope: Broad enough that it can be made to fit just about anybody.
Indeed, and from this we can tell that, just like horoscopes can fit any person, any person can "fit" all of the winds. And since we know that using more than one wind inevitably collapses into Dhar, we can conclude that Dhar is actually Mathilde's natural wind. We should start using it before forcefully confining herself to something she isn't harms her.

Analogies are like horoscopes in that there's no limit to how much I will bend or twist one until it suits my needs.
 
Indeed, and from this we can tell that, just like horoscopes can fit any person, any person can "fit" all of the winds. And since we know that using more than one wind inevitably collapses into Dhar, we can conclude that Dhar is actually Mathilde's natural wind. We should start using it before forcefully confining herself to something she isn't harms her.

Analogies are like horoscopes in that there's no limit to how much I will bend or twist one until it suits my needs.

Thats a great argument for Quayish, but a bad one for Dhar, as the second is more the personality traits existing in a sense of disharmony.

Edit: somehow, managed to write the exact oppossite of what I meant. I blame Omegahugger's dark magic.
 
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Thats a great argument for Quayish, but a bad one for Dhar, as the second is more the personality traits existing in asence of harmony.
Yes, you can meditate your way into perfect internal harmony and master your inner Qyash, but no human's gonna do that because we have better things to do with our time and can't live 1000 years like certain individuals with elongated soundorgans.

So instead we fall into personal chaos (lowercase c), and the Dhar that comes with it.

And trust me, Mathilde's not balanced at the moment. Why, using the unatural (to her) Ulgu for so long has caused her to start acting like a dwarf. You know, the people who turn to stone when directly exposed to the winds of magic.

If that is not a cry for help, I don't know what is.
 
Yes, you can meditate your way into perfect internal harmony and master your inner Qyash, but no human's gonna do that because we have better things to do with our time and can't live 1000 years like certain individuals with elongated soundorgans.

So instead we fall into personal chaos (lowercase c), and the Dhar that comes with it.

And trust me, Mathilde's not balanced at the moment. Why, using the unatural (to her) Ulgu for so long has caused her to start acting like a dwarf. You know, the people who turn to stone when directly exposed to the winds of magic.

If that is not a cry for help, I don't know what is.
I'm sorry, but your argument here isn't "use Dhar", it's "live a thousand years". Which I totally support, of course.
 
You say easiest like it's synonomous with best.
It satisfies both of our goals and requires the least work, so why wouldn't it be the best?

We even have a canonical example of a non-evil vampire, so it isn't even your average "ignore everything inconvinient to your ships" Omegahugger-style argument.

EDIT: Wait no, Genevere was blessed by Sigmar, so there's a good 40% chance she's secretly a douchenozzle.
 
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It satisfies both of our goals and requires the least work, so why wouldn't it be the best?

We even have a canonical example of a non-evil vampire, so it isn't even your average "ignore everything inconvinient to your ships" Omegahugger-style argument.

EDIT: Wait no, Genevere was blessed by Sigmar, so there's a good 40% chance she's secretly a douchenozzle.

I thought your goal was reviving Abelheim?

If we go for the cheap solutions of "inferior to Nagash lichdom" or "inferior to Nagash vampirism" we'll never grow strong enough to storm Morr's kingdom and get Abelheim's soul. Remember, his body was buried with all possible rituals, he is probably protected by both Sigmar and Morr. Such a slapdash solution would be missing the forest for the trees, no? Has dark magic corrupted you so you forgot your objective original?
 
I thought your goal was reviving Abelheim?

If we go for the cheap solutions of "inferior to Nagash lichdom" or "inferior to Nagash vampirism" we'll never grow strong enough to storm Morr's kingdom and get Abelheim's soul. Remember, his body was buried with all possible rituals, he is probably protected by both Sigmar and Morr. Such a slapdash solution would be missing the forest for the trees, no? Has dark magic corrupted you so you forgot your objective original?
Becoming a vampire is actually perfect for Godslaying, because it makes you perpetual. You don't storm Morr's garden in an afternoon, it can take a long time to find and plan and even then you run the risk of literally dying in the attenpt.

Except that, as Alkharad so kindly pointed out, if a vampire dies they just get to try again at a later date. As long as the world still stands (*fingers crossed for no End Times*), it'll only be a matter of time and determination before we rescue Abel!
 
Becoming a vampire is actually perfect for Godslaying, because it makes you perpetual. You don't storm Morr's garden in an afternoon, it can take a long time to find and plan and even then you run the risk of literally dying in the attenpt.

Except that, as Alkharad so kindly pointed out, if a vampire dies they just get to try again at a later date. As long as the world still stands (*fingers crossed for no End Times*), it'll only be a matter of time and determination before we rescue Abel!

A god is also perpetual, and much harder to render inert. We need the big guns to punch them. We need to bring no less than our Nagash game, and we cannot do that by copying him. Either we invent a new school of dark magic, or we find a girl scout solution, but by no means should we peddle our future for such a cheap and small boost, when better, more efficient ones are achievable.

You have been so corrupted that your eyes fail to even see the optimal way to your actual goal, o fallen one?
 
Ok @storryeater what do you propose as a way to equal Nagash? Some form of Uglu ascension? Pulling a Ranald on Ranald and/or Sigmar? Stealing the secrets of Dwarven Runecraft and combining it with Uglu magic and the secrets of Dhar to create magic that surpases all others? All of the above?
 
Ok @storryeater what do you propose as a way to equal Nagash? Some form of Uglu ascension? Pulling a Ranald on Ranald and/or Sigmar? Stealing the secrets of Dwarven Runecraft and combining it with Uglu magic and the secrets of Dhar to create magic that surpases all others? All of the above?

I dunno, I am pointing the contradiction of Omeggahugger advocating for slapdash solutions as inefficient to their own goals, and channeling Mathilde's "if you want to do dark magic do it right at least" not advocating for it.

I'm pretty sure that a perpetual is a specific warhammer thing. The 40K Emperor is one, but somehow I doubt that if you actually managed to kill a normal god they'd get better a few seconds later.

My lorelessness strikes again. But on the other hand... are you telling me that even something that can kill a god cannot kill a vampire? I find it hard to believe... Why aren't they on the top of the hierarchy then? And no, Nagash doesn't count, he used a different elixir plus he actually became a god.

(on that note... is there any god other than Sigmar, Ranald and Nagash that is an ascended human? And does any race (other than the Dwarves and their all ascended pantheon) have any gods ascended from their own?)
 
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My lorelessness strikes again. But on the other hand... are you telling me that even something that can kill a god cannot kill a vampire? I find it hard to believe... Why aren't they on the top of the hierarchy then? And no, Nagash doesn't count, he used a different elixir plus he actually became a god.
The Elixir separates their soul from the Warp and binds it to the physical world, by my understanding. Imagine a shark trying to attack somebody who just walked out of the pool. A god is a valid target, if you're suicidal, but a vampire isn't even playing the same game.

They're not on top of everything for the same reason a Minecraft player can have their house blown up, despite possessing the same general advantages. Not being able to kill them forever isn't the same as not being able to kill them, as far as most people are concerned, and vampires don't possess infinite power.
 
The Elixir separates their soul from the Warp and binds it to the physical world, by my understanding. Imagine a shark trying to attack somebody who just walked out of the pool. A god is a valid target, if you're suicidal, but a vampire isn't even playing the same game.

They're not on top of everything for the same reason a Minecraft player can have their house blown up, despite possessing the same general advantages. Not being able to kill them forever isn't the same as not being able to kill them, as far as most people are concerned, and vampires don't possess infinite power.

I see. Fair enough, but your example was bad. Every videogame player character will eventually conquer the game, as long as they do not stop trying and there is no pvp, after all, and in case of pvp, their only rivals will eventually only e other players (in this case vampires)
 
I see. Fair enough, but your example was bad. Every videogame player character will eventually conquer the game, as long as they do not stop trying and there is no pvp, after all, and in case of pvp, their only rivals will eventually only e other players (in this case vampires)
It's a great example, because it is Minecraft, but they're on normal mode, and everybody else is on hardcore. They can get better at the game, and more experienced, but every time they die they lose their inventory, so personal improvements are the only thing they'll keep, and even if they kill off the old players there are so many new ones that there'll always be somebody around to blow up their house and take their stuff again.

That's not even taking into account that even at the levels they play at it's perfectly feasible for the hardcore players to get within challenging distance of them in a relatively small time frame, so they're never short of trouble (see Mathilde getting into vampire whacking range with only twenty years of training).

To summarize; one needs to take into account that everybody can PvP with them, and they do, constantly, because vampires are jerks. And while the vampire only needs to win once against most people, that won't stop new ones from rising up to fill in the gaps.
 
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It's a fascination with storms, not clouds. That means lightning, or at least strong wind and heavy rain. And I'm pretty sure a cloud in the sky is at least as much Azyr as it is Ulgu, on account of the 'in the sky' thing. The fact that it can make clouds go away is just more proof of that.

A natural inclination to Ulgu would be a fascination with dusk and dawn.
Its complicated but in the natural world, no one phenomenon is exclusively tied to one Wind.

Storms are Azyr, in that the wind of the Heavens is drawn by lightning, clouds, wind and rain. Storms are Ghyran, in the water running across the land and the life revitalized by the water. Storms are of Ulgu, in the obscuring of sight by falling rain, rising mists and sudden unexpected shadows cast by lightning.

And every so often there'd be a spark of Shyish as the weather kills something, or even a burst of Aqshy as lightning sets a tree afire in spite of all the water.

Its not like the Winds can't get along in nature. They only have trouble when people make them do unnatural acts.
 
Its complicated but in the natural world, no one phenomenon is exclusively tied to one Wind.

Storms are Azyr, in that the wind of the Heavens is drawn by lightning, clouds, wind and rain. Storms are Ghyran, in the water running across the land and the life revitalized by the water. Storms are of Ulgu, in the obscuring of sight by falling rain, rising mists and sudden unexpected shadows cast by lightning.

And every so often there'd be a spark of Shyish as the weather kills something, or even a burst of Aqshy as lightning sets a tree afire in spite of all the water.

Its not like the Winds can't get along in nature. They only have trouble when people make them do unnatural acts.
So what you're saying is that basically fascinations with any natural phenomenon are just a sign that you might be a mage, and predilections for a particular Wind take far more testing to discover? That's about the only reason I can think of for a fascination with storms to hint anything important about Mathilde with your explanation. It was just her being attracted to the Winds and their natural interactions in general, rather than a particular one.
 
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