Voted best in category in the Users' Choice awards.
[X] Plan Light and Death
-[X] Send for Battle Wizards from a College of Magic (pick which, can be taken multiple times).
--[X] Order of Light
--[X] Amethyst Order
-[X] Recommend to Van Hal:
--[X] Grand Theogonist
--[X] The Slayer Keep, Karak Kadrin, is close enough to Sylvania to inspire a dislike for it. Ask if they'd be willing to join in.
 
Unreliable information and trusting sabotage of vampire castle to another vampire... Yeah no, unless she's Evangeline in disguise this is a senseless risk.
The senseless risk would be to ignore the elder vampire in the room.

If she's on team Van Hal and her information is good we need to tell Van Hal.

If she's not on team Van Hal then we have a traitor in our midst who also happens to be entrenched elder vampire.


Ignoring the elder vampire who lives in our main military camp does not make her go away. It simply means we don't what she's doing.

I'd much rather be keeping track of her, getting information from her and offering her enticements to aid Van Hal rather than ignoring her and hoping for the best.
 
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I'm pretty sure that the double-posting policy is the same or similar on both sites?
If it is, it's news to me and isn't mentioned in the rules.
The senseless risk would be to ignore the elder vampire in the room.
We are not ignoring her. In fact, I guarantee you that Countess will be investigated after the Purge ends, in a turn or two.

Not dragging her to a Drakenhof siege, where we already have plenty of things that could go wrong, is a perfectly reasonable choice that has nothing to do with "ignoring her".
on team Van Hal and her information is good we need to tell Van Hal.
If she's not on team Van Hal then we have a traitor in our midst who also happens to be entrenched elder vampire.
What you're describing is an investigation Mathilde will undoubtedly perform after the Purge ends. How is that supposed to justify bringing Countess on a sensitive operation like Drakenhof?
 
[X] Plan Light and Death
-[X] Send for Battle Wizards from a College of Magic (pick which, can be taken multiple times).
--[X] Order of Light
--[X] Amethyst Order
-[X] Recommend to Van Hal:
--[X] Grand Theogonist
--[X] The Slayer Keep, Karak Kadrin, is close enough to Sylvania to inspire a dislike for it. Ask if they'd be willing to join in.
 
I realised that my plan didn't have nearly enough wizards, so here's a modification.

[ ] Plan Entirely Wizards
-[ ] Do
--[ ] Send for Battle Wizards from a College of Magic (pick which, can be taken multiple times).
---[ ] Amethyst
---[ ] Grey
-[ ] Suggest
--[ ] Send for Battle Wizards from a College of Magic (pick which, can be taken multiple times).
---[ ] Bright
---[ ] Light
---[ ] Jade

Edit: Someone voted for my non-joke plan, so I removed the Xs from this one.
 
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What? None of the Lore of Shadows spells are any less effective against undead than any other foe.

They are strategically underutilized. We're against an opponent with the informed attributes of:
-Uses large masses of undead managed by necromancy
-Is insane even by vampire standards
-Will involve a phase of open field battle against largely mindless undead(which are immune to morale and psychology effects) and less mindless but more resistant necromancers/vampires.

Shadow magic does indeed work fine in repositioning and such, but the basic point is that they're about as useful as Ghur or Azyr, without special advantage.

By contrast, the stars here are Hysh and Shyish, which are especially good in both the open field and dungeon crawl phases. With Aqshy greatly simplifying the open field section(hard to top them for AoE) and the projected horrible maimings probably coming, Ghyran for protecting council members.
Thus, Ulgu doesn't score a priority mention because Shadow Battlemagic's particular assets of strategic and tactical confusion to the enemy's ability to play right is...underutilized against an enemy which favors Horde Of Mindless Horribles.

Incidentally for people suggesting getting even more wizards to the council, note that this means Anton or Van Hal writing to the Colleges instead of requisitioning more armies like they were already going to. We can assume each councilor to have 2-3 actions, with anyone going on the front line avoiding overwork to avoid cocking that up:
-Van Han(Field): 1 action to ringing up Witch Hunters. 1 action PROBABLY to personally ask a favor from another Elector or dwarf.

-Kasmir(Field): 1 action to ringing up the Grand Theogonist. 1 action PROBABLY to get more religious orders in, or he might not.

-Gustav(Field): Unclear, raising militias and probing raids seems likely?

-Schultz(Back): ???

-Wilhelmina(Unknown): 1 action to securing supply stashes, 1 action to probably buy(and ship) even MORE dakka. Maybe another action to hire more mercenaries?

-Anton(Back): 3 actions writing to EVERYONE to bring help. His approach is inscrutable, but undeniably effective

I.e. whatever we request is probably going to displace one of Anton's aid requests, so make sure they're worth more than a given army.

In particular, IIRC Warhammer wizards draw on the same Winds available in a region. Bringing in an excess of battle wizards AND priests(as Kasmir is absolutely going to do) is somewhat counterproductive unless your intent is to use up so much magic that nobody, friend or foe, can cast more than cantrips.
Which favors the idiots with warpstone of course.

Somebody check me on that?
 
Undead aren't immune to morale or psychology; they just handle morale differently (though I can't remember the in-game explanation on why they disintegrate when a man would run in fear) and are immune to fear and sometimes terror. I'll grant that making a wall of zombies/ghouls/etc. weak as kittens doesn't sound nearly as impressive as blowing holes in that wall, but Shadow spells target wider areas than any damaging spells, and those debuff make the enemy bruisers hilariously useless/vulnerable. Occams Mindrazor is also an amazing spell to cast on your own wall of sword/spearmen.

For the Winds... Imperial wizards draw on a single wind and wouldn't interfere with each other too much, but when a necromancer casts they just grab whatever's nearby and some Death. Given that this is Sylvania, it's probably not in quantities sufficient to bother any Amethyst wizards. I think priests draw on multiple winds, which ones depending on the gods/spells, but don't quote me on that.
 
Undead aren't immune to morale or psychology; they just handle morale differently (though I can't remember the in-game explanation on why they disintegrate when a man would run in fear) and are immune to fear and sometimes terror.
I'd say they either shut down or just stand in place long enough to become an easy target.
 
Undead aren't immune to morale or psychology; they just handle morale differently (though I can't remember the in-game explanation on why they disintegrate when a man would run in fear) and are immune to fear and sometimes terror. I'll grant that making a wall of zombies/ghouls/etc. weak as kittens doesn't sound nearly as impressive as blowing holes in that wall, but Shadow spells target wider areas than any damaging spells, and those debuff make the enemy bruisers hilariously useless/vulnerable. Occams Mindrazor is also an amazing spell to cast on your own wall of sword/spearmen.

For the Winds... Imperial wizards draw on a single wind and wouldn't interfere with each other too much, but when a necromancer casts they just grab whatever's nearby and some Death. Given that this is Sylvania, it's probably not in quantities sufficient to bother any Amethyst wizards. I think priests draw on multiple winds, which ones depending on the gods/spells, but don't quote me on that.

I stand corrected.
Still, hard to top Death/Light/Life for this play.
 
If it is, it's news to me and isn't mentioned in the rules.

We are not ignoring her. In fact, I guarantee you that Countess will be investigated after the Purge ends, in a turn or two.

Not dragging her to a Drakenhof siege, where we already have plenty of things that could go wrong, is a perfectly reasonable choice that has nothing to do with "ignoring her".

What you're describing is an investigation Mathilde will undoubtedly perform after the Purge ends. How is that supposed to justify bringing Countess on a sensitive operation like Drakenhof?
The problem with waiting for after the purge ends is among other problems:
1) Any information we could of gained for the campaign is now effectively worthless.
2) She might decide that Stirland is no longer an attractive place to stay loyal to (quite possibly resulting in armies of zombies on our flanks).


I have also never recommended dragging her to the siege to act as some kind of vampire general, I have in fact stated quite clearly what I expect we'd get out of dealing with the Countess.

Leaving what is effectively an unknown Vampire at our backs is not a good idea, especially one that will very soon be in a very precarious position and one that we seem to have practically stopped lines of communication with. Gabrielle seems to have mostly been left alone because there are more pressing problems around. Imagine what happens when those more pressing problems goes away and she's conveniently surrounded by our entire military.

I have no idea what she'll do in this situation if we remain silent, it's possible she'll decide Van Hal is plotting to kill her and will join up with Sylvania, it's possible she'll leave the city, and head to new lands, it's possible she'll just remain in her castle. We need information on her and to preferably to turn her into an asset and that requires spending an action on dealing with her.

Besides if we're going to spend an actions on her anyway I'd rather do it while we have the entire damn army at our backs rather than later without it. Assuming we can still do such actions at a later time since Gabriella may decide that being a Countess of Stirland isn't a very stable position to be in and decide to leave. Quite possibly doing a large amount of damage while she does so.
 
1) Any information we could of gained for the campaign is now effectively worthless.
This is a good thing, because we have no way to verify information beforehand, and acting on the unreliable information would sabotage Stirland's efforts to control the region.
2)She might decide that Stirland is no longer an attractive place to stay loyal to
Unless she's an idiot, she will not. Stirland requires a stable bridgehead in Sylvania, and she will not make herself a threat to Stirland - especially in the middle of a military campaign.

She spent decades in this position. She knows the works. She will not raise armies of ghouls to stab us in the back, because then we shall crush her skull. She can only hurt us if we allow it - and had we picked her as an option, we would have allowed it.
Imagine what happens when those more pressing problems goes away and she's conveniently surrounded by our entire military.
This is Sylvania. They will never go away.
We need information on her and to preferably to
Yes, after the war. If thread doesn't vote to investigate her right after the Purge ends, I will eat my own shoes.

But spending an action to have her participate in the Drakenhof siege? Planning to act on information we can't even verify? Inviting a vampire countess to rub shoulders with people who will be displeased by her very existence?

No. That is a bad plan. A very bad plan.
 
[X] Plan Light and Death


also surprised by the number of people voting for bringing a vampire hazard on a battlefield. Kinda shows how people are fit for different roles really. Thoughts run in interesting ways.
 
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