Voted best in category in the Users' Choice awards.
Just for fun, I figured I'd do a stat-for-stat comparison between Roswita and Abelhelm.


Elector Countess Roswita Van Hal

Diplomacy: 12
Martial: 20
Stewardship: 9
Intrigue: 14
Learning: 9
Piety: 9


Elector Count Abelhelm Van Hal

Diplomacy: 5 to 10
Martial: 15 to 20
Stewardship: 4 to 8
Intrigue: 8
Learning: 16
Piety: 10


Point Comparison
Diplomacy: Roswita leads by anywhere from 2 to 7 points
Martial: Roswita leads by anywhere from 0 to 5 points
Stewardship: Roswita leads by anywhere from 1 to 5 points
Intrigue: Roswita leads by 6 points
Learning: Abelhelm leads by 7 points
Piety: Abelhelm leads by 1 point


Point totals
Roswita: 73
Abelhelm: 58 to 72

@BoneyM, seeing as how he's been dead for like 5 years now, do you think we could learn Abelhelm's actual stats? The variability physically pains me.
 
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So, after reading the last few pages of discussion and checking the vote tally, I must admit, I'm a bit perplexed.

Three actions for dealing with Sylvania seems... excessive. Two actions to me seems to be pushing it. I understand people's positions on what Belegar said to do or what he didn't tell us to do, I just don't think that putting three actions in Sylvania seems appropriate.

It's just a lot of work where each extra task we do seems to have decreasing rewards, unless we are going for an alpha strike and eliminating the threats on Roswita. And, to be frank, I don't think we can eliminate the threats on Roswita's life in a mere 6 months. I think that taking it slower and steadier in Sylvania has a much higher chance of successfully removing the vampiric threat in the area than this blitzkrieg style.

And with the Karaggil assault approaching quickly, it seems more prudent to at least divide our attention between those two fronts evenly.

All in all, I don't think we can make a significant enough impact on the Sylvania problem within 6 months to warrant investing three actions and I do think that we can substantially weaken Karaggil in preparation for the assault with an action of either sabotage or assassination.

As such, I'll be voting for:

[X] Plan Redshirt v6

and

[X] Plan Briefvoice Turn 22
 
Three actions for dealing with Sylvania seems... excessive. Two actions to me seems to be pushing it. I understand people's positions on what Belegar said to do or what he didn't tell us to do, I just don't think that putting three actions in Sylvania seems appropriate.

It's just a lot of work where each extra task we do seems to have decreasing rewards, unless we are going for an alpha strike and eliminating the threats on Roswita. And, to be frank, I don't think we can eliminate the threats on Roswita's life in a mere 6 months. I think that taking it slower and steadier in Sylvania has a much higher chance of successfully removing the vampiric threat in the area than this blitzkrieg style.
I think a blitzkrieg style is exactly what we should be doing. It's what Belegar asked for - he asked us to go if we can make a difference and to be splashy about it - and it puts the fear of a boogeyman into the threats there; if you step into Stirland she will get you!

If we're not going to make a visible difference and impress people, we're no longer doing it as part of our job, but rather we're doing it on our own time. Which is fine and all, but should probably only be one action keeping Roswita alive.

IOW: I think one or three+, but not two, because two simultaneously isn't enough to make a big splash and do the job asked of us, and is too much of our personal time to spend on it.

But that's just my take.
 
I don't know if I would call it short-sighted. Roswita will be dead soon, that is just what happens to Stirland Elector Counts that annoy the vampires too much
That is a really big assumption. her magic game is weak, but her martial is pretty good, and the fact that Gustav has survived so long says good things about mortality rates considering his lead from the front approach. I'm pretty sure that if we kill the skilled necromancer Necrarch that is actively plotting attempts on her life every week, her odds of survival will go up alot.

Assuming that we can't make a difference seems really pessimistic, especially since a ssimilar argument could be made about pretty much any positive change in the setting. "k8p will fall, it is just what happens to dwarf holds in territory near greenskins and skaven." "there will always be more orcs, so why bother fighting them?" "Chaos cults will keep popping up, that is just what happens to Humans"
 
Oh right, before I got sidetracked, the councilor orders this turn:
Marshal Dreng
-Bar the elevator shaft in case gribblies come up.
-Scout Karagril, keep a low profile.
-Transfer We responsibility to the Wizard, its Weird Shit now for sure.

Sky-Thane Gotri
-Build a shipyard at Ulrikadrin (Meanwhile Gotri quest grumbles about being a programmer, not the 'fix my printer' guy)
-Also loan Mathilde a wing of Gyrocopters.

Steward Edda
-Recruit weavers, I want the best like no one ever was.
-Start a ledger for the We.

Diplomat Kazrik
-Hire a Shipwright. Quality not mandatory, as long as we got good boats.
-Contact the Barak Varr Dyer's Guild

High Priest Gunnar
-Setup temporary shrines in the housing area.
-Check if the Runesmiths got the shrines they need, do it for them.
-(implied) Check on those two prima donnas and make sure things are fine after that Superior Skill business

Loremaster Mathilde
-Educate the We and receive responsibility over them.
-Go help Sylvania if they can be helped.
-Do Karagril if you want.

Its a busy busy turn for everyone!
Moreover, though it's somewhat less altruistic, I'm not sure gathering information on all the vampires is useful for the purpose of "showing the flag", which is one of our Belegar's chief priorities for sending us off.
Theres a possibility of information useful to pulling a hit on the Necrarch from it. He almost certainly has vampire rivals, so if one of them could draw him and his gribblies out it'd be neat.


And now to bed, I can't keep doing late nights like back in college.
 
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Good analysis, thank you!

I still don't think he's a great choice for "fuck up the Necrarch," because, well, he's a soft target in a way that we aren't, between our belt and our life seed. He's also less OP at infiltrating completely guarded positions without raising the alarm; he can sneak, but he can't sneak past alert guards. We can.

Oh definitely. I think Johann is good at fighting, but most likely a bad choice vs someone like Necrarch. Necrarch's creativity and magical prowress can probably bypass whatever physical protections Johann has, and I don't think Johann has nearly enough anti mage countermeasures to match up to him like we can. I also don't think having him scouting anything is a good choice, because yes good intrigue, but he has no spells tailored to scouting. He's better at smashing and analysing.
 
Tallying so i can see what all the plans are about.
Adhoc vote count started by Smartphone on Oct 18, 2019 at 1:02 PM, finished with 671 posts and 140 votes.

  • [X] Plan Fuck Alkharad, Free Max Edition
    -[X][Max] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    [X] Plan Redshirt v6
    -[x] [COIN] Night Prowler
    -[X] [MAX] Have Maximilian attempt to write a paper.
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan Briefvoice Turn 22
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[X] [EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] [SERENITY FREE] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    -[X][Coin] The Night Prowler
    [X] Plan Redshirt Alternative
    -[x] [COIN] Night Prowler
    -[X][Max] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][SERENITY] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [x] Plan Redshirt v5
    -[x] [COIN] Night Prowler
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan Perfectly Balanced.
    -[X][Max] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Write a paper on the Waaagh energy and magic witnessed during the Expedition.
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[X] Karagril: Sabotage weapons, equipment, and food.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    [X] Plan Alkharad Isn't Special
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[X] Karagril: Sabotage weapons, equipment, and food.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    [X] Plan: Scouting, Spells, and Self improvement without Overwork.
    -[X] Have Maximilian write papers on subjects you dictate.
    --[X] Write a paper on the physiology and venom of the We.
    -[X] Previous Task: Have Johann perform or assist with spider autopsies.
    -[X] Hire a Priest of Verena to teach the We. [does not cost an action or your money]
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    -[X] Gunnars in Greatswording
    -[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
    -[X] 1 College Favor for multiple spells
    -[x] [COIN] Night Prowler
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Free Tower] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    [X] Plan: Scouting, Assassinating (Sylvania) and Self improvement.
    -[X] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Write a paper on the physiology and venom of the We.
    -[X] Previous Task: Have Johann perform or assist with spider autopsies.
    -[X] Hire a Priest of Verena to teach the We. [does not cost an action or your money]
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    -[X] Gunnars in Greatswording
    -[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
    -[X] 100gc for training Advanced Infiltration
    -[x] [COIN] Night Prowler
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Free Tower] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [x] Plan Redshirt v5 + Protecting Roswita
    -[x] [COIN] Night Prowler
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan No overwork, learn Really Good Sword
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[X] [EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] [SERENITY FREE] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    -[X][Coin] The Night Prowler
    [x] Plan Steady Research
    -[x] [COIN] Night Prowler
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] Investigate the exact circumstances required to induce a transformation.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
    [x] Plan Noliar v3
    -[X][Coin] The Night Prowler
    -[x] [MAX] Have Maximilian learn a skill: Shield and axe from dwarven instructor
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [PENTHOUSE] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] [FREE] Write a paper on MMAP
    -[x] Ask an acquaintance to train you in a skill: Gunnars, Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Karagril: Assassinate competent leaders.
    -[x] Clan Moulder are set up under Karagril. Investigate.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    [x] Plan Steady Research v2
    -[x] [COIN] Night Prowler
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Investigate the exact circumstances required to induce a transformation.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
    [X] Plan Even Split
    -[x][Max] Educate the We.
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    [x] Plan Take It Easy, Only Gork Tweak
    -[x] [COIN] Night Prowler
    -[X] [MAX] Have Maximilian attempt to write a paper.
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X] [SERENITY] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan Fuck Alkharad, get Verena
    -[X][Max] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[X] [FREE] Hire a Priest of Verena to teach the We.
    -[X][Max] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    [X] [MAX] Have Maximilian attempt to write a paper.
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[X] [FREE] Hire a Priest of Verena to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan Redshirt but Verena
    -[x] [COIN] Night Prowler
    [X] Plan Redshirt v6 No Overwork
    -[x] [COIN] Night Prowler
    -[X] [MAX] Have Maximilian attempt to write a paper.
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Spend time assisting with a fellow councillor's task: specify who and how.
    --[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [x] Plan Noliar
    -[X][Coin] The Night Prowler
    -[x] [MAX] Have Maximilian learn a skill: Shield and axe from dwarven instructor
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[X] [EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[x] [PENTHOUSE] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] [FREE] Write a paper on MMAP
    -[x] Ask an acquaintance to train you in a skill: Gunnars, Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Clan Moulder are set up under Karagril. Investigate.
    -[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [OVERWORK] You have set up a Shrine to Ranald. Expand it into a Temple to the Gambler - a gambling hall with clean cards, guaranteed unloaded dice, fresh sawdust in the fighting ring, and a lottery every Festag. Costs 100gc.
    [x] Plan Take It Easy
    -[x] [COIN] Night Prowler
    -[X] [MAX] Have Maximilian attempt to write a paper.
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [x] Plan Noliar v2
    -[X][Coin] The Night Prowler
    -[x] [MAX] Have Maximilian learn a skill: Shield and axe from dwarven instructor
    -[X] [JOHANN] Allow Johann to study the Ratling Gun.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [PENTHOUSE] Have additional rooms excavated underneath your Penthouse: -50gc for 2 rooms.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] [FREE] Write a paper on MMAP
    -[x] Ask an acquaintance to train you in a skill: Gunnars, Greatsword
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[x] Sylvania: Teach Stirland's officers the strategies and weaknesses of the Undead.
    -[x] Clan Moulder are set up under Karagril. Investigate.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    [X] Plan Knowledge is Power
    -[X] [EIC] Start hiring handlers who can then start hiring informers and begin to collect non-public information.
    -[X] [WE] Hire an open-minded Loremaster from a Young Hold to teach the We. [does not cost an action or your money]
    -[X] [JOHANN] Allow Johann to spend all his time investigating the Skaven (Clan Moulder)
    -[X] [MAX] Collate the information that the Army of Stirland collected during the Purge.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Clan Moulder are set up under Karagril. Investigate.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] Sylvania: Teach Stirland's officers the strategies and weaknesses of the Undead.
    -[X] Enchant an item with a Relatively Simple or easier spell (Enchant a scroll or similar with Mathilde's Multidimensional Aethyric Projection)
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][SERENITY] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    [X] Plan Radio Wolf
    -[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
    -[X] [EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[x] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[X][Coin] The Night Prowler
    [X] Plan Securing Abelhelm's Kiddo
    - [X] [Max] Have Maximilian write papers on subjects you dictate.
    -- [X] [1/2] Write a paper on your personal understanding of countering Waaagh Magic.
    -- [X] [2/2] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    - [X] [Johann] Allow Johann to study the Ratling Gun.
    - [X] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    - [X] [Free] Hire an open-minded Loremaster from a Young Hold to teach the We. [does not cost an action or your money]
    - [X] [Free] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    - [X] [Free] [Serenity] Collate the information that the Army of Stirland collected during the Purge.
    - [X] Ask an acquaintance to train you in a skill: Greatsword sparring with Gunnars.
    - [X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    - [X] Sylvania: Give Roswita's Greatswords a crash course in everything they should already know, and then some more.
    - [X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    - [X] [Coin] The Protector
    [x] Plan Redshirt v5 w/ Undead Papers
    -[x] [COIN] Night Prowler
    -[x] [MAX] Have Maximilian attempt to write a paper (Collate the information that the Army of Stirland collected during the Purge. )
    -[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
    -[x] [EIC] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[x] Gunnar, Greatsword
    -[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] [SERENITY] Write a paper on Mathilde's MAP.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    [X] Plan self improvement v3
    -[x][Max] Educate the We.
    -[X][Johann] Have Johann study your Skaven firearms.
    -[X] [EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
    -[X] Travel to the Grey College and attend lessons there.
    --[X] Advanced Infiltration (100gc)
    --[X] Attempt to learn multiple spells.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Coin] The Night Prowler
    -[X] [SERENITY] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
    [X] [PURCHASE] No purchase.
    [X] Plan: Buli-Buli's Institutional Knowledge
    -[X] Previous Task: Have Maximilian perform or assist with spider autopsies.
    -[X] [Johann] Allow Johann to spend all his time investigating the Skaven
    --[X] Clan Moulder
    -[X] Have those supplying the Stirland Army keep you informed of events in the Sylvanian Campaign.
    -[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Teach Stirland's officers the strategies and weaknesses of the Undead.
    -[X] [Overwork] Sylvania: Give Roswita's Greatswords a crash course in everything they should already know, and then some more.
    -[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
    -[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[X] Gunnars in Greatswording
    -[X] [SERENITY] Collate the information that the Army of Stirland collected during the Purge.
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] [Coin] The Protector
    [X] Plan: Scouting, Spells, and Self improvement.
    -[X] Have Maximilian write papers on subjects you dictate.
    -[X] Previous Task: Have Johann perform or assist with spider autopsies.
    -[X] Hire a Priest of Verena to teach the We. [does not cost an action or your money]
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Karagril: Assassinate competent leaders.
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    -[X] Gunnars in Greatswording
    -[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
    -[X] 1 College Favor for multiple spells
    -[x] [COIN] Night Prowler
    -[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X][Free Tower] Write a paper on Mathilde's Multidimensional Aethyric Projection.
    [X] Plan Magic Power
    -[x] [COIN] Night Prowler
    -[X] [MAX] Allow him to spend all his time on his metalworking studies.
    -[X] [Johann] Allow Johann to spend all his time investigating the Skaven
    --[X] Clan Moulder
    -[X] [EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Hire an open-minded Loremaster from a Young Hold to teach the We. [does not cost an action or your money]
    -[X] Karagril: Carefully map as much of the mountain as you can.
    -[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
    -[X] Travel to the Grey College and attend lessons there. (1 College Favour per class; 100gc can be paid instead for non-magical classes)
    --[X] Power Stones and their Creation
    --[X] Attempt to learn multiple spells.
    -[x] Ask an acquaintance to train you in a skill: specify who and what.
    --[X] Gunnar, Greatsword Practice
    -[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
    -[X] [SERENITY] Have Max write a paper on:
    --[X] Collate the information that the Army of Stirland collected during the Purge.
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
 
So my biggest concern with all the major plans is that I feel we'd be better off not bothering with getting reports about reasonably public information in a place we currently are - that being Stirland - but rather setting up one of the options that gets us secret information, preferably the handlers and informants option or the internal affairs.

I'm not going to win with my absolute favourite options, so instead here's some variants of the most popular plans:

[X] Plan Fuck Alkharad, Free Max, Get Spies
-[X][Max] Have Maximilian attempt to write a paper (choose which from 'Publish or Perish')
--[X] Collate the information that the Army of Stirland collected during the Purge.
-[X][Johann] Previous Task: Have Johann perform or assist with spider autopsies.
-[x] [EIC] Start hiring handlers who can then start hiring informers and begin to collect non-public information.
-[X] Ask an acquaintance to train you in a skill: Gunnar and Greatsword
-[X] Karagril: Carefully map as much of the mountain as you can.
-[x] Sylvania: Investigate all the Vampires as efficiently as possible, seeking only information, not opportunities.
-[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
-[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
-[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
-[X][Penthouse] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X][Coin] The Night Prowler
-[X][FreePaper] Write a paper on Mathilde's Multidimensional Aethyric Projection.
-[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.

[X] Plan Redshirt v6 + Handlers
-[x] [COIN] Night Prowler
-[X] [MAX] Have Maximilian attempt to write a paper.
--[X] Collate the information that the Army of Stirland collected during the Purge.
-[x] [JOHANN] Ask Johann to do some preliminary scouting of Clan Moulder's position and their lines under Karagril.
-[x] [EIC] Start hiring handlers who can then start hiring informers and begin to collect non-public information.
-[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
-[x] Ask an acquaintance to train you in a skill: specify who and what.
--[x] Gunnar, Greatsword
-[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
-[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
-[x] Spend time assisting with a fellow councillor's task: specify who and how.
--[x] Assist Dreng by providing him a detailed map of as much of Karagril as possible.
-[x] Karagril: Assassinate competent leaders.
-[x] [OVERWORK] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
-[x] [SERENITY] Write a paper on Mathilde's MAP.
-[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.


[X] Plan Briefvoice, but Handled
-[x] [MAX] Previous Task: Have Maximilian perform or assist with spider autopsies.
-[X] [JOHANN] Allow Johann to study the Ratling Gun.
-[x] [EIC] Start hiring handlers who can then start hiring informers and begin to collect non-public information.
-[x] [FREE] Hire an open-minded Loremaster from a Young Hold to teach the We.
-[X] Karagril: Carefully map as much of the mountain as you can.
-[x] Karagril: Assassinate competent leaders.
-[X] Sylvania: Investigate the attempts on Roswita's life, and see if you can determine the mechanisms, spells, and controls that make it possible.
-[x] Sylvania: Investigate Alkharad for yourself, and if a good opportunity arises, take it.
-[X] Establish a weekly meeting for the various Journeymanlings and Ducklings that you've accumulated, so you can keep tabs on what they're up to and assist and intervene as necessary.
-[x] [FREE] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[X] [SERENITY FREE] Write a paper on the Black Orc Warboss' worship of Only Gork, and what you saw of the Rogue Idol ritual.
-[X][Coin] The Night Prowler
 
I don't know if I would call it short-sighted. Roswita will be dead soon, that is just what happens to Stirland Elector Counts that annoy the vampires too much
Bagging Alakazam and giving her a dossier on all vampires we can spy on likely changes "dead within six months" to "dead in however many years, with a heir ready to take over".

Keeping Sylvania stomped, and perhaps stomping it for good while there apparently aren't any big names around to stop her, is a pretty great goal.

Having a competent and motivated EC in Stirland is a big deal, as we can't guaranteed another. Rosie likely doesn't have a heir, and who knows who the ECs would appoint as the next one?

Rosie and Abe, but the former in special, are very well positioned to survive the job. Rosie not only has the fighting chops, but the intrigue expertise.

As long as she sticks to her guns, literally, and stays in the back putting her Advanced Firearms skill to use, she should last a good long while. She even has a healer with her this time!
 
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On that note, we should approach her spell-casting WH buddy and offer to regrow his arm.

He is likely some Uncle figure of sorts, and probably the most competent, by a long shot, of her advisors.

As long as he is willing and able to trade arms for rescues, I'm happy to drop by and provide more arms.
 
A point of perspective on Karagril, and why Belegar isn't that worried:
  1. He's now got a solid base to operate from and established logistics, unlike the initial reconquest.
  2. Related to that, he can plan and choose his moment. It's a lot less do or die. If the attack is unfavorable, he can delay for a bit to change that.
  3. He's got a proven core of troops that can be expected to do well. This especially goes for the manlings, but the moral boost of success applies to everyone.
  4. He's a proven commander now. He'd only been part of much smaller battles before.
  5. The host of Karag Azul is here and spoiling for a fight. This is balanced by the fact that some of the troops left. I'd say the demigryphs are not a large concern, since they aren't well suited for the assault on the peak itself. Still, Zhufbar and the Hornhold left. But a large (majority) part of Karag Azuls forces are going to more than make up for that in melee power, which is the most critical part for actually taking it. (Karag Azul lacks cannons and thunderers, but in my estimation, that's more of a problem for the defense afterwards).
  6. With Karag Azul comes Runepriests. Besides Kragg Junior, he's also got a swarm of apprentices, so any enemy casters will have a hard time. And he's got more wizards now than last time.
  7. Also, he can just buy a load of mercenaries. Given the spider friends, he can afford it, flat out. And he'll have a lot more takers for the current campaign than the semi-suicide mission that was the original reconquest.
  8. And on the other hand, the orks are cut off from reinforcements. That's the big reason why he plans to take the peak. And it's also a big contrast to the reconquest, where there were multiple strongholds, that could each reinforce each other.
  9. It's still a year away. The campaign is only just reving up. Mathilde has proven she can break hardened strongholds in a day, so he's got reason to believe that she can wreak havoc again (leaving aside whether that's objectively true, it's how he sees it. You can argue that it was in good part luck, and that we can't rely on that. To which I reply, "True, thus Branulhune"). We'll have next turn for more sabotage fun, where we can also be a lot less circumspect.
On the other hand, he does have reasons to worry about Stirland
  1. It means his magic money pipeline is threatened. Sure, he'll still get a load of trade, even if that gets totally shut down (and likely, it would only be reduced by a resurgent Sylvania), but that's still a huge amount of cash.
  2. It's a neat way to trade some time from a single specialist (who can currently do only so much) into some political leverage (and maybe even some manpower). That works really well with what seems to be his current policy goal: Getting recognized as an Wildly Important Meaningful Policy. That's what the swords were all about, and it's also a signifcant part of his beef with Thorgrim: His kingdom isn't just a temporary foothold. It's a new player on the world stage, and seeks recognition as such.
  3. It's a way of avoiding divided loyalties (eyyyy!). That's probably an important part of being a dwarven king, or you'll have lots of slayers because of conflicting oaths. And Mathilde does have oaths that are arguably in conflict (Mathilde probably doesn't think so, but again, this is his perspective).
  4. Closely related to the above, but still separate I think: Belegar likes and respects Mathilde, and wants to give her the chance to do what she wants to do (Belegar's perpective. I doubt he's aware of our mixed feelings in regard to Roswita) without feeling like she's abandoning her duties. He's probably super happy he can actually offer that chance, without failing in his own duties as king.
  5. Fuck Vampires.
In conclusion: Belegar has good reasons to be optimistic about an attack on Karagil. He's got good enough reasons to spend some valuable Mathilde time on Stirland.

A side observation: Belegar did his own version of overwork by assigning us three responsibilities. I bet the thread had a long drawn out fight over "three actions" vs "losing the Mathilde shenanigans roll". That's why the wording is kinda vague.
 
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Bagging Alakazam and giving her a dossier on all vampires we can spy on likely changes "dead within six months" to "dead in however many years, with a heir ready to take over".

Keeping Sylvania stomped, and perhaps stomping it for good while there apparently aren't any big names around to stop her, is a pretty great goal.

Having a competent and motivated EC in Stirland is a big deal, as we can't guaranteed another. Rosie likely doesn't have a heir, and who knows who the ECs would appoint as the next one?

Rosie and Abe, but the former in special, are very well positioned to survive the job. Rosie not only has the fighting chops, but the intrigue expertise.

Nothing can keep Silvania stomped other than a systematic campaign to wipe out the greater undead with magic and preferably purify the land. Peopple are making a big deal out of how much better Roswita is compared to her predecessors, but I think it would be more relevant to compare her to the opposition, the blatantly superhuman beings with centuries to millennia of experience on her, many of whom can wield magic. It is vampiric squabbling and hedonism not the competence of Stirland's nobles that kept Silvania contained for so long. Roiswita is doing a great job making them angry enough to set their toys aside and unite against her.

In my opinion she is metaphorically a dead woman walking and her best hope is that she will merely end up in a grave and not the other sort of dead.
 
The Spymaster Your Spymaster Could Be
Hello, countess, look at your spymaster, now back to me, now back at your spymaster, now back to me. Sadly, he isn't me, but if he stopped worshipping Sigmar and switched to Ranald, he could be wathced over like he's me. Look down, back up, where are you? You're on a gyro with the spymistress your spymaster could be watched over like. What's in your hand, back at me. I have it, it's the skull of that pesky necrarch you absolutely hate. Look again, the skull is now intel reports. Anything is possible when your spymaster worshippes Ranald and not Sigmar. I'm on a shadowhorse.
 
On that note, we should approach her spell-casting WH buddy and offer to regrow his arm.

He is likely some Uncle figure of sorts, and probably the most competent, by a long shot, of her advisors.

As long as he is willing and able to trade arms for rescues, I'm happy to drop by and provide more arms.
How would be regrow that arm? Seed of Regrowth cannot do it, as far as I can tell. Reatach it, sure, and in automatic way. But if it's gone, then it's gone. Especially for a old wound.
 
@TotallyNotEvil We can't regrow his arm; there was discussion about this a few days ago. The seed can reattach limbs to a stump, but not regenerate lost ones.

Then the thread began hypothesizing giving him someone else's arm and I called them out on being the reason why wizards have a bad rap.
 
@TotallyNotEvil We can't regrow his arm; there was discussion about this a few days ago. The seed can reattach limbs to a stump, but not regenerate lost ones.

Then the thread began hypothesizing giving him someone else's arm and I called them out on being the reason why wizards have a bad rap.
I love that this resurfaced. I think a better bet is a full metal alchemist style dwarven cannon prosthesis.
 
On that note, we should approach her spell-casting WH buddy and offer to regrow his arm.

He is likely some Uncle figure of sorts, and probably the most competent, by a long shot, of her advisors.

As long as he is willing and able to trade arms for rescues, I'm happy to drop by and provide more arms.
Boney said the seed can't regrow anything, only reattach.
 
Nothing can keep Silvania stomped other than a systematic campaign to wipe out the greater undead with magic and preferably purify the land. Peopple are making a big deal out of how much better Roswita is compared to her predecessors, but I think it would be more relevant to compare her to the opposition, the blatantly superhuman beings with centuries to millennia of experience on her, many of whom can wield magic. It is vampiric squabbling and hedonism not the competence of Stirland's nobles that kept Silvania contained for so long. Roiswita is doing a great job making them angry enough to set their toys aside and unite against her.

In my opinion she is metaphorically a dead woman walking and her best hope is that she will merely end up in a grave and not the other sort of dead.
Sure, but we're not trying to stomp Silvania for her; we're trying to stomp one vampire in particular. The other ones are dangerous, sure, but they lack the sort of force projection capabilities that Alakazam has. They haven't united against her. They're all doing their own things. All of them are causing her grief. It's just that the Necrarch thinks it's funny to keep sending assassination attempts against her, because they all keep failing but eventually the dice will fall his way and she dies at the hands of, I dunno, a horrible zombie goose.

So the idea is go in fast and hard, wreck that guy's shit, now Roswita has some breathing room to fight the others without worrying about getting iced every Tuesday. Like, yes, Silvania will probably get her eventually. But the Necrarch has a very good chance of getting her pretty soon. If we turn her death from "short-term possibility, medium-term high probability" to "medium-term possibility, long-term probability," that's a big win.
 
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