Voted best in category in the Users' Choice awards.
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Uh...what do I do if I like neither of the voting options? Lmao.

1. The ship is cool but we don't need it really and it'd distract from what we're doing right now. It'd just be something we have and don't use.

2. The armour is eh, sure it's big and bright and shiny but we're supposed to be smol and dark and hidey.

3. The We Silk robes and the resources etc seek like a waste of a boon.

Tbch I wish "Do Nothing and Hold Into It" was a frontrunner.

Also for the sake of my curiosity, what were the two bigger votes on? I presume one would have been the Markgraf, Border Princess, Bodyguard or Waystone one for sure.

Edit: What does a Gyrocopter with Inexhaustible Flame mean btw?
You can always vote for one or more of the other options, like the one that gives Eike all the alchemy, or the one that turns Drakenhof into a pristine lake.

Inexhaustible Flame is a Moderately Complicated Bright Magic spell with the following effect:
Moderately Complicated - Magic 3 required to learn, Magic 5 to cast reliably. (CN 10-19):
Inextinguishable flame: Makes one flame inextinguishable. Duration depends on Magic, up to one year

Which should extend the range of the gyrocarriage significantly.
 
Honestly best advice is don't beat yourself up over past votes, they are over. But I would say that you should always vote even if it's just for something that doesn't have a chance, because of that regret if you hadn't.

(Also you can approval vote for thinks if you do wanna weigh in on this neck and neck vote)
 
I don't remember if I was there for that vote or not, but if not, I am very angry at my past self for missing it as I'd have voted Science and that'd have tied the vote.
While I won't be too upset if Truth wins, and I do want to study the Gods, I'm not willing to go behind Ranald's back for it regardless of if he might turn out to be okay with it or not. If people really wanted to go in that direction, we should have voted for Mystic or Theologian to win.

[X] Faith

Let's feed Ranald some treats we ripped off from him for the headpats.
Would've been a swing of two if you did change.
 
What are Primordial Winds, anyway? Are they Winds prior to human conception of winds imposing their ideas of what Winds are? Winds before they are attracted into the things Winds are attracted to?
 
Alright so I thought about it a lot. While I would prefer we hold onto the boons, since that's not going to win, I think I'm approval voting Pickle Requests since that seems of greatest actual utility to us.

If we take the armour, we will probably use it as an excuse to get into even more straight up fights which we shouldn't be. Plus an armor no matter how shiny is more than a bit underwhelming not to mention might end up being seen as a challenge to Dragomas (unlikely, but yeah). It's of lesser overall utility regardless to Plan Pickle.

Now the ship is cool and I want it, but actually using it would be an issue, not to mention it is not even close to subtle and often when we travel we want to do it on the down low.

And for trips where subtlety is not an issue, we have our own personal gyrocopter. You don't pull out a C130J to transport a single person when a Gulfstream will do the same job and easier.

[X] Plan Pickle Requests mk IV
-[X] Ambers: The secret behind Flock of Doom
-[X] Lights: KAU partnership with the Light Order's Ancient Library
-[X] Golds: A We-silk robe enchanted for combat defense
-[X] Jades: Pure CF
-[X] Celestials: Bankroll for upcoming magical curiosities shopping trip in Lothern
-[X] Greys: Operatives to expand the reach of the EIC intel network
-[X] Amethysts: Information on what Hexensohn was doing under Drakenhof and why
-[X] Brights: Gyrocarriage enchanted with Inextinguishable Flame


Edit:
Also my actually desired vote:

[X] Save the boon until we choose our next project
 
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Here is a completely biased comparison of boat vs tower.

Boat:
- made of feeble and flimsy wood
- mast is a living tree, meaning it needs food and water, roots will make a mess of the deck
- mast could also get sick or poisoned
- restricted Rune options due to being a weird flying boat
- uses ballista rather than properly Imperial cannon
- less loot room than the tower
- slower than the gyro carriage
- is stealing part of its name from one of the Jade Patriarchs

The Great Tower:
- made of strong, sturdy stone to ward off attacks
- cannot be poisoned or made ill due to being made of reliable, dependable rock
- would be an excellent insulator against evil majicks
- Can be easily Runed as a fortification familiar to dwarf kind, for a tower is a tower even if it flies
- bears cannon, the artillery of choice for smiting gribblies the world over
- the most loot room of any transport option
- doesn't need to be quick because it can just carry the gyrocarriage
- let's Mathilde do nerd things while travelling, the greatest way to fly
- Mass Knightbringer has more oomph when a magic keep slams itself into the earth before the foe like the fist of an angry god before releasing the Riders
 
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The Great Tower:
- made of strong, sturdy stone
reliable, dependable rock
Approving Dawi grumbles.

a tower is a tower even if it flies
Absolute poetry.

That being said I see your Flying Boat and Flying Tower, and raise you: A Flying Karak.

Pros:
1. Lots of space and security
2. Good, solid, dependable, reliable stone. Rock is an excellent insulator of magic.
3. Tower can be built at its peak with Boat anchored to it so best of both worlds.
4. Bomber bay doors to drop grycopters for defence along with rocks and bombs for bombardment.
5. See a Waagh? Land on a Waagh. No more Waagh! Problemo solved!

Cons:
1. None
2. Still none
3. See above
4. As below
5. Also still none
 
While I would prefer we hold onto the boons, since that's not going to win, I think I'm approval voting Pickle Requests since that seems of greatest actual utility to us.
You can just... vote for both.
(Seriously, folks, approval vote more. If I had a nickel for every time I saw someone say "well, my favorite thing has no chance, so I'm just going to vote for [least distasteful of the things doing well]" instead of approval voting their favorite option alongside, I would have enough money to buy every regular poster in this thread a month of SV Premium.)
*adds nickel to jar*
 
Why do you think the armor might be seen as a challenge to Dragomas?
I think this is me being paranoid but the guy who holds the Staff commands the colleges. Because Tarnus was just that good. We're asking for an armour made by the same guy specifically. It would be seen as a symbol of ambition possibly.

You can just... vote for both.

*adds nickel to jar*
I actually forgot you could vote for two plans in this quest. I'll edit my post.
 
I've changed my mind and I think one big, fancy thing will be more satisfying to read about, even if we rarely end up using it.

[X] Plan: The Prismatic Wanderer
[X] Armor of von Tarnus
[X] Plan Tower of Doom! and Research!

Or removing a thing that is kinda better served by MuseumQuest now:

[X] Break College Favor/ Tenure
 
Of course Teclis didn't use AV; he used Primordial Winds, which he seems to have the ability to create/summon at will. While the Colleges will have to figure out how to apply AV to a liminal space in ways other than just a sphere, Teclis appears to have the control and skill to shape primordial winds directly.

Still, Mathilde figured out that Teclis used primordial winds to create and shape the liminal space that is the Grey College. Presumably, Teclis has a way of drawing Primordial Winds out of the Aethyr without tearing a jagged hole through reality--something it'd take a very skilled and confident mage to do--while the Colleges have to make do with AV instead.
Well, no? Primordial Winds can be used to expand a liminal realm, but not to breach the barrier in the first place. The way it's described when Mathilde first does it is that after sufficient time under 'pressure' the AV escapes into the barrier, and then transforms, and a liminal realm comes into being. So Winds alone isn't enough.
 
Well, no? Primordial Winds can be used to expand a liminal realm, but not to breach the barrier in the first place. The way it's described when Mathilde first does it is that after sufficient time under 'pressure' the AV escapes into the barrier, and then transforms, and a liminal realm comes into being. So Winds alone isn't enough.

Winds alone might not be, but High Magic might be. It is more than just 'the Winds', as we saw when Mathy watched Lord Seliph dispelling that necromancer's work, High Magic can do entirely novel things like disintegrate Dhar directly.
 
Well, no? Primordial Winds can be used to expand a liminal realm, but not to breach the barrier in the first place. The way it's described when Mathilde first does it is that after sufficient time under 'pressure' the AV escapes into the barrier, and then transforms, and a liminal realm comes into being. So Winds alone isn't enough.
Theoretically speaking, some kind of Pit of Shades adjacent thingy could be enought? You open the liminal barrier with a spell and then funnel winds in equal measure in?
 
And yet we keep on getting into straight-up fights.
The last one that wasn't just us styling on Beastmen was what, the Drakenhof heist? Before that, the Forest recruitment triple feature and Alric snubbing?


It really feels like post Dum we learned the most important lesson of all: Bring sufficient backup. Unless we're putting the armor on Johann to let him facetank more stuff, I still can't see it actually playing into our planning in and out of universe.

And sure, it could be useful on elfcation. Just muster up an additional AP for training or accept delaying it at least three turns.
 
The last one that wasn't just us styling on Beastmen was what, the Drakenhof heist? Before that, the Forest recruitment triple feature and Alric snubbing?


It really feels like post Dum we learned the most important lesson of all: Bring sufficient backup. Unless we're putting the armor on Johann to let him facetank more stuff, I still can't see it actually playing into our planning in and out of universe.

And sure, it could be useful on elfcation. Just muster up an additional AP for training or accept delaying it at least three turns.
We are specifically an assassin with specialization in infiltration. There will be times when we're alone, behind enemy lines, faced with a high value target we really want to take out (or something we really want to loot, or both) where killing and putting ourselves in great danger (or doing nothing and facing the consequences) is the choice.

We're about to go to Ulthuan to go hunt druchii, who are serious warriors with magic users and tamed monsters. Future mini-arcs include a war in a forest against beastmen, and a war in a forest against beastmen and greenskins.

And all that's assuming that a Waaagh doesn't build up and launch itself at the Empire or Karaz Ankor, or that the skaven don't make a major effort at Karak Varn, or something else along those lines.
 
I mean, we are presumably gonna help with reconquest in Silver Road wars. We could assassinate all day but at the end of it there will still be work to do on the battlefield.
 
We are specifically an assassin with specialization in infiltration. There will be times when we're alone, behind enemy lines, faced with a high value target we really want to take out (or something we really want to loot, or both) where killing and putting ourselves in great danger (or doing nothing and facing the consequences) is the choice.

We're about to go to Ulthuan to go hunt druchii, who are serious warriors with magic users and tamed monsters. Future mini-arcs include a war in a forest against beastmen, and a war in a forest against beastmen and greenskins.

And all that's assuming that a Waaagh doesn't build up and launch itself at the Empire or Karaz Ankor, or that the skaven don't make a major effort at Karak Varn, or something else along those lines.

It should be noted that we got that offer to go to Ulthuan when Mathilde was considerably less skilled than she is now. I think we are fine going to Ulthuan to kill some Druchi that Meleketh throws at the Shadow Warriors so they do not get antsy and stab someone actually important.
 
We already had the scare of "surrounded by enemies and our avenue of escape cut off." That was back with the orks. We learned to teleport, got our sword, mastered our sword, got a fireball in a bottle, stitched a literal i-cant-believe-its-not-a-daemon to our soul and made it a claymore mine and got the miasma to fuck with just about everyone around us.

The armor is an upgrade but us tanking hits was never what we specialized in, it's the last layer of the survivability onion and we already improved all the other layers too much for it to be vital.

What I'm trying to say is, if we need to tank hits with the armor someone who can stop us from fleeing, stop us from killing him and stop us from getting our backup involved has decided we ought to die.

Edit: so I rather bring more Backup with a height advantage and inbuilt cannons.
 
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Remember a while back, when Boney said that we shouldn't vote to have Mathilde start using potions, because choosing to become dependent on them (particularly potions brewed by an offscreen character) would indicate a downward turn in Mathilde's confidence in her own skills and abilities?

That's what I feel about the armour. Mathilde isn't a good enough enchanter to make her own armour. Mathilde isn't stealthy enough to take out enemies before they see her. Mathilde isn't skilled enough with the blade to win fights.

Mathilde is scared of being hit, and the only way to avoid that is a once in a lifetime opportunity to wear someone else's armour.

And I don't want to read that. I don't think that's a good direction for Mathilde to go in. There's lots of things Mathilde can do to maximise her survival, and most of them are based in skills she has spent the last 20 years developing. Changing course, buying a set of armour and then practicing and learning how to fight in it is a departure from her normal approach to conflict.

It's a subconscious acknowledgement that Mathilde just isn't good enough—and I hate that. I fucking hate it.

I want Mathilde to grow and develop and improve on her own merits, not by borrowing a set of super armour.

If she can't make better armour, then she should improve her enchanting until she can. If she can't ambush enemies, she should improve her stealth skills until she can. If she can't defeat other warriors in a duel—well actually, we already did that. We developed a master sword style. We just haven't tested it yet. It's far too early to say it's inadequate when we don't even know how it scales against the threats we'll be fighting.

And before anyone says anything about Kragg's sword, she made that into a part of her style by abusing the Rune of the Unknown. She has a unique relationship with it. Unless the Von Tarnus armour also has a niche and hidden ability that can only be drawn out by Mathilde, then I don't think it'll be the same thing at all. It'll just be a really good set of armour that Mathilde is using as a safety blanket.

And I really don't want to see that to happen.
 
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