Voted best in category in the Users' Choice awards.
Look if there's anything I've been trying to tell the thread for literally years it's that panoramia is not a shrinking violet. I don't think she'd be that put off or even necessarily put off at all. She's still with us after we said we wanted to fuck a dragon she knows what we're about.
You can say that as many times as you want but her rejection of our weeding plans says different :V
 
The Books of Nagash have pieces of Nagash's soul in them, and it's that which is corrupting people touching them, not the knowledge written in them, just as his Crown does.

Necromancy books aren't memetic hazards in the way Chaotic ones are.
Yep; barring something funky happening I'd expect the primary hazards to be dhar contamination, curses and spells, and the temptation to use the knowledge. Of those, Mathilde's well equipped to handle the first thanks to her belt, has some of the best magesight around and her belt will eat at least one spell, and is guided by a playerbase that- while not precisely sane- does generally avoid trying touching the evil magic.
 
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Tally's being weird again, labeling the [Scrolls] and [Flesh] You votes as being [Armarium] instead. But aside from that I think it's accurate.
 
[X] [MONEY] Zhufbar
They did most of the heavy lifting on this trip its only fair they be compensated

[X] [SHEETS] Yes
Its a collectors item, maybe not entirely "mint condition", but still: Think of the bragging rights

[X] [ARMARIUM] You
[X] [SCROLLS] You
[X] [FLESH] You
[X] [RING] Take
It seems silly to hand over knowledge to people who either already have copies of their own or are just gonna destroy it.
 
"If we don't finish this now, when the Vampire is unaware and almost alone, then someone else will have to do so when it has an army at its back," you say, and then Thori bustles off to see to matters of watchkeeping and encampment while you entrust Johann to the care of the miners while pointing Goendul towards the shaft. By the time she emerges, Thori, Tarni, and Ionul were waiting to hear her assessment.
I think it's fitting that Johann is being taken care of by miners considering his preoccupation with the teachings of Grungni's Pick.
"It comes out near the top, hidden behind an outcropping," Goendul says as she lands among you. "Practically invisible unless you know where to look, and partially clogged with rubble from the castle. Judging by the width and the clawmarks inside it, it's too narrow for the terrorgheist to fly all the way through, it has to clamber through the bends. We should have about two minutes of warning between it hitting my Magic Alarm and it reaching this chamber."
This Strigoi was pretty smart. Yeah there is a disadvantage to hiding in Castle Drakenhof, but he cleverly hid his hunting location.

Although apparently he didn't hone his Magesight enough to be able to see the Magic Alarm. I suppose that's a pretty difficult thing when you're just returning from a routine hunt to your own headquarters and I don't think the Alarm would be particularly noticable. There's also the fact that Strigoi aren't often amazing spellcasters. They're one of the more physical bloodlines.
Thori nods. "The lads will have to stay in their armour, but at least they'll be able to get some food and sleep. What's the plan?"
It takes a long time to wear such heavy armor, and Ironbreaker armor is probably worse because of the heavy gromril. I can't imagine it's super comfortable, but Dwarves are tough and Ironbreakers are tougher.
You run through a mental list of possible spells. "I don't believe there's anything either of us has that can make a Vampire more directly susceptible to damage, so our best bet is to do some damage ourselves with the first volley of spells. We'll hit it once it arrives in the room, then the Ironbreakers focus on surrounding it and its steed and bringing them down."
I would argue that Curse of the Midnight Winds and Melkoth's both make a Vampire more susceptible to damage, but I suppose Mathilde is thinking in terms of Vampire weaknesses. Something like Hysh's magic.
"Urannon's, then Curse," Goendul says, nodding.

"Not Chain Lightning?" you ask.

"If the Vampire is riding the terrorgheist, Urannon's will get them both."
For those who don't know, Urannon's Thunderbolt is the standard lightning BM that deals a lot of single target damage. Chain Lightning is the same power, but it moves from one enemy to another to another dealing AoE damage. Chain is significantly more difficult. Also a neat clarification on Urannon's interaction, but I can't help but think in game terms. A model and its mount are always treated as a single model, so of course the Thunderbolt hits both targets. Then I remembered that before End Times, Monstrous Mounts had a separate profile to their riders, which made things more complicated than they had to be.

Anyways, Urannon's follows the concept of "if it's close enough I'll zap it". Good to know. I suppose that might also confirm that Urannon's knocked Johann out.

Curse of the Midnight Wind is a hex spell. It forces the enemy to reroll 6s on the tabletop. I'm not sure if Boney resolved it as the enemy is forced to reroll their dice or as a flat negative modifier.
"Ah, I see. I've got a bound scaled-up Fireball, and afterwards I'll either engage it in melee or hit them with Melkoth's."

"Tarni?" Thori asks.

"I've got a set of bolts that contain a number of the common Vampiric weaknesses. If we're really lucky it'll be vulnerable to gromril."
I haven't seen anybody comment on this so maybe everyone already knows, but yes Vampires can be vulnerable to Gromril. And Ithilmar, as presented later on. There's also garlic, Daemonsroot, Witchbane, Silver, specific types of wood etc. If you want to hunt Vampires, you need to have a utility belt as big as Batman's.
He smiles and flexes his hand on the haft of his walking stick. "This close to the Drak, I believe I can be of assistance."

Thori waits for further elaboration, but when none is forthcoming he moves on.
I think I can provide some additional substance. Dark Moor, which Abbot Ionel is from, is a Swamp that serves partially as the headwaters of the River Templa, which flows into the River Stir. Concurrently, the River Drak is also a river flowing from the World's Edge to join the River Stir. I suspect there is some sort of connection between these rivers and the divine powers that the Council of Manhorak draw from.
"Very well. When's the most likely time for the Vampire to return?"

"My best guess would be around dawn, either shortly before or shortly after - either it seeks to avoid sunlight altogether and will be here before the sun rises, or it will conclude whatever grim business it is on with the sunrise and travel here then."

"Right then, I'll have some of the lads doing sweeps around this chambers and the Miners' one outside of that window. Everyone make what prayers and preparations you deem fit."
I'm not entirely sure who's answering Thori here. Is it Ionel? He's the last one that responded to Thori and there is no line stating which one is explaining the timings.
"Lady Magister?" a deeply worried voice says, and you open your eyes to see a circle of concerned-looking Ironbreakers around you. "There's, your, erm, I think..." The Ironbreaker trails off and simply points, and you turn your head to see a small fire flickering happily away as it eats at the corner of your bedroll.

"Ah," you say, slapping it out as casually as you can. "Yes. That happens from time to time. It's a Zhufokri thing." The Ironbreakers nod in understanding and disperse once more as you frown at the blackened mark on your bedroll.
I note that the Dwarves don't refer to her as "Thane" here, but as "Lady Magister". I suppose the demonstration of an Arcane Mark influences their subconcious view, since what they're looking at is Mathilde's magic side, not her military one. They're also pretty nervous and worried, which I think is cute. They're grizzled veterans who've risked their lives countless times and all of them are older than Mathilde, yet they still don't know exactly how to approach this situation.

At least they nod in understanding rather than grumble about Zhufokri nonsense. Mathilde's reputation and time spent with the Dwarves has its benefits.
You vaguely recall a crowd of people dressed in outfits of eight different colours being given uniforms and sent off to war, as Prince Vladimir with Regimand's beard cautioned you against doing something so powerful and efficient. Bloody Sylvania.
I don't know why this particular part makes me chuckle so much. I find it so goddamn funny, mostly because of the "Vlad with Regimand's beard" thing. It perfectly captures the weirdness of dreams while sending across a symbolic message. Boney's clarified the circumstances behind the dreams' conception, and I find it a very interesting thought to compare the militarisation of magic with the dull monotone of Dhar.

I don't blame Magnus for making the Colleges a military institution first. He needed to legitimise his choice and that was the greatest method to do so. Still, I think there is something to be said of the Colleges being a flawed system that could improve. And it's not like people aren't doing it. Dragomas has significantly improved the lives of Battle Wizards after all.

Ah, I got carried away.
An interminable amount of time staring moodily at the fire later the alarm goes very quietly up in the form of Goendul murmuring to Thori. Thori nods to the nearest Ironbreaker and then it spreads from Dwarf to Dwarf in nudges and nods as helmets are donned and fires are doused. A minute later the room is almost completely dark again as the Ironbreakers form a ring around the part of the room below the shaft, then with a final round of nods from the Dwarves the last lantern is extinguished and the room is as silent and still as it must have been before this Vampire decided to move in. Among this ring of gromril is yourself, Dragonflask in one hand and staff in the other.
Ironbreakers are extraordinarily stealthy for a bunch of Dwarves in extremely heavy gromril armor. They'd have to be if they want to survive long term against the hordes of ratmen and goblins in the tunnels. Not even their stout shieldwalls can handle constant battle.

Ambushes may not be the most honorable tactic, something that Dwarves don't like, but Ironbreakers would probably understand the necessity of it as much as Rangers do. Such is the cost of living in a world where almost everyone outnumbers you.
A scrabbling sound of claws on stone approaches and then grows in volume beyond any reasonable level, and you have to sidestep a small avalanche of rubble as the bulk of the terrorgheist makes its way down the crooked shaft. To your Magesight it is a sinewy beast of Ghur with only a few veins of Dhar running through it, matching Tarni's assessment of it as not yet transformed, but looking at the sheer size of it you find yourself doubting that it could possibly be anything less than fully grown.
Fully grown Terrorgheists are the size of Dragons, so that is to be expected. They don't really give a damn about the square cube law, and I imagine the blood they feed on from the Strigoi they're bound to doesn't help things.
[Mathilde: 74+23=97.][Goendul: 51+20=71.][Ionel: 91+?=?.][Tarni: 15+?=?.]

On the bright side, the sheer bulk of the beast makes it an easy target. The medium of Dwarven whiskey delivers a payload of Aqshy into your mouth and then the world transforms into brightness and heat as the oversized fireball expels itself from your face and tears through the air directly upwards and into the torso of the dangling, oversized bat, and your senses return to a world that is filled with the shrieking of an enormous bat and the stench of burning fur as it falls flailing to the stone.
It's funny how this opening shot was the Terrorgheist's effective death. The instant it was hit it just went down. If it had Regeneration, the fire certainly wouldn't help. I'm happy we're getting to use the Dragonflask as of late. It really makes up for Mathilde's lack of direct ranged firepower.
[Ironbreakers vs terrorgheist: 59+25=84 vs 42+10=52.]
[Ironbreakers vs Vampire: 86+25=111 vs 87+25=112.]
[Mathilde: 14+29=43.] [Goendul:23+20=43.][Ionel: 1+?=?.][Tarni: 45+?=?.]

Wisps of Ulgu and strands of Azyr envelop the thrashing terrorgheist in magics to further weaken it as the Ironbreakers descend upon it with axes and hammers swinging,
I assume the Terrorgheist is debuffed from being heavily injured, because juvenile or not it has to have a stat bonus greater than 10. I suppose the confined space is also not helping, and neither is any surprise modifier, although I assume it would have faed by now.

Also, I would like to note the oddity here of Mathilde casting MMM here despite just using the Dragonflask. If I remember correctly it kills her voice for a little while, preventing vocalisation. I would think that would make it difficult to cast, especially since she rolled a nat 14.
but the density of magical energies this results in blinds you for just long enough to the trajectory of the beast's erstwhile passenger, who has flung itself free of both the impact and the arcane ensorcellations levelled against it. But not, in seems, the divine. Gurgling in outrage as swampwater curdles its bellyful of blood and spills from its fanged maw, it somehow manages to hone in on the source of its discomfort and leaps across the room at Ionel, claws flashing and sending the priest sprawling across the stone before the Ironbreakers nearest it manage to interpose themselves between the two, shields raised high.
This prayer certainly reminds me of the Manaan prayer "Drowned Man's Face":

"You chant your prayer at someone within range. His lungs immediately fill with salt water, making it impossible for him to speak, and other actions far more difficult."

Of course, with swamp water instead of saltwater, and it seems to have filled the Strigoi's stomach rather than lung, which might be more useful considering the Strigoi likely doesn't need to breath. I also suspect that Boney collated Ionel's first 91 with his 1 here, giving him the excellent cast while also downing him. Maybe that's part of how the Strigoi's attack didn't deeply wound him.
[Ironbreakers vs Vampire: 76+25=101 vs 23+25=48.]
[Mathilde: 54+23=77.] [Tarni:78+25=103.]

Leaving the still-thrashing terrorgheist to Goendul, you summon your sword and join the Ironbreakers in pressing the bestial Vampire back. Its claws finding no purchase on gromril shields,
Pure brute strength isn't going to pierce Gromril. If he focused his power on shoving them around and destabilising them instead of stabbing them then maybe he would have been winning, but Strigoi are feral at the best of times so I doubt he was thinking very clearly. He's probably used to just being stab people to death.
and prove only slightly able to parry Branulhune, as its attempt to catch your blade does succeed in altering its course enough to save its unnatural life, but costs it most of a hand in doing so.
I suppose we can add another person to the "partial parry" list, although this is probably one of the clumsier ones. Not that he would have any ways of knowing the sword is that strong. I suppose he got lucky in attempting to catch the sword instead of block.
It starts to backpedal, its red eyes darting around the room for an escape, but then it abruptly slumps forward, the back third of a crossbow quarrel protruding from the back of its head. You don't hesitate in stepping forward and taking its head off before it has a chance to recover, and its only your relative lack of encumberment that allowed you to beat the Ironbreakers to it.
Thattagirl! Tarni finally gets her moment, and what a moment it is. Mathilde gets in the kill confirm like the killstealer she is. Payback for Horstmann's killsteal I guess.
You look over to the terrorgheist, which seems to have stilled, and then go over to check on Ionel, who has propped himself up against a wall and is smearing some sort of faintly-glowing mould over the long but shallow cuts across his torso, his brow creased in concentration and an occasional shiver going through him. "Do you need healing?" you ask him.
I assume it's some sort of healing salve, but probably swampy/mossy in nature. He got pretty lucky with the shallow cuts.
He takes a breath to answer you, wincing as he does so. "No," he gasps out, and then groans out the rest of the breath before he has a chance to elaborate. You can guess what he might have been about to say, though - a scar earned in battle with a Vampire at Castle Drakenhof would bring much-needed prestige to the least-known son of Manhorak, and legitimacy to Ionel as His representative. You nod and leave him to it.
I'm happy he got something out of this trip. Everyone got their moment in the spotlight, even if that meant their moment got them subsequently knocked ass over tea kettle. It's easy to say that the dice craft a narrative, but it's up to Boney to connect the dots and make every moment meaningful and learn where best to apply and resolve die rolls.
"Huh," Tarni says, finally managing to yank free the bolt that had felled the Vampire from its decapitated head and examining its tip. "Ithilmar, of all things."

"Is that significant?" you ask.

"It's an uncommon weakness, but not unknown. It might help identify it, it's the sort of thing Vampire Hunters keep records about." She turns the head around and frowns at its face. "I'll take a sketch of its face as well. Hopefully that will be enough."
I'm honestly surprised Tarni has Ithilmar tipped bolts. Gromril makes sense, but the only source of Ithilmar are the Asur, and aside from the trade during the Golden Age and possible looting/plundering during the War of Vengeance, they shouldn't have any source of it. I suppose Dwarves repurpose what little Ithilmar they have for things like bolts for Gazulite Witch Hunters.

When it comes to Ithilmar weakness, the Night's Dark Masters table says that both Gromril and Ithilmar are a 5% chance on a D100. Equally rare weaknesses. It's probably harder to come across Ithilmar in the Old World than Gromril though. Asur don't come around that often.

In regards to the Strigoi, his name is present in the Character Sheet as Druthor, and yep he's an End Times character. I remember him during my read-along of the End Times. I also remember something funny about him. Let me try to find it:

"Elsewhere in the cavern, the newly arrived throng from Karak Azul had quickly dispatched the undead before them when something foul rose to answer the challenge of King Kazador's horn blasts. Druthor, the Strigoi King, sought to snuff out the dwarfs' burgeoning hope. The twisted vampire stabbed his dewclaws into the rotted flanks of his terrorgheist, urging the beast upwards. With a few flaps of its great bat-like wings, it soared into the cavern's heights before Druthor steered the creature into a hurtling descent towards the dwarf king and his banner.

King Kazador saw the oncoming monstrosity and was not afraid. He sounded his horn one last time before hefting up the great Hammer of Karak Azul. Forged from the finest gromril, this weapon had been borne by his royal predecessors since the time of Grungni. Its runes glowed in the darksome underground, for it was made for battles such as this. Standing proudly beside the king was his nephew Kazril, a beardling thane who carried the banner of Karak Azul. Around these two were the Blackhammers, burly dwarfs who formed the king's bodyguard.

Its blackness like some nightmarish thundercloud, the terrorgheist swooped low, shrieking as it came. King Kazador swung a windmill hammerblow, timing its hefty delivery perfectly so that it landed full force upon the screeching maw of the attacking undead creature. Broken fangs and fragments of skull were battered a great distance, and with that single blow the vast terrorgheist crumpled, the fell power animating its long dead carcass shattered. From out of the ruin of bone and bent wings stepped Druthor, his claws fully extended. Before the ancient horror could unleash his feral savagery, he was beaten down and broken by the Blackhammers. Druthor had intended to quell the hope of the dwarfs, but his spectacular destruction accomplished the very opposite: the cavern rang to the hearty cheers and rude oaths of the dwarfs."

I remember now. That was a hilarious part of the book. Seems Druthor can never escape the beatdown no matter what timeline he's in.
You consider the head, and wonder how many outstanding Grudges are still levelled against Vampires who have since been felled and interred in the Empire or Tilea or Bretonnia without their name ever being recorded. Are the Grudges considered inherited by the rest of the bloodline after too much time elapses without the culprit being sighted, or do they forever linger in limbo, an indelible weight on the Dwarven psyche? Questions like these, you suppose, are why Grudgelore is an entire field of scholarship.
Mathilde's inner musings are always a good way to add color to the update and worldbuilding, and it suits her character's contemplative/inquisitive nature.
"Any casualties?" you ask Thori as you reach him.

"Bruises all around, but that terrorgheist was dying before it hit the ground. It might not be the sort of thing songs are sung about, but ambushes certainly get the job done. Aught else left but the looting."
This was an exceptionally fortunate outing. Not a single permanent casualty, whether it be death or permanent injury. This might not be the preferred methods of the Dwarves, but it is certainly effective. Also, Thori saying let's get to looting is funny when taking this previous line by Mathilde into account:
You also have hopes that they might still have in storage somewhere items siezed during the War of Vengeance. Dwarves don't loot, but being very thorough about taking trophies isn't looting, nor is the seizing of reimbursements.
Dwarves definitely don't loot.
You nod. "When the Ironbreakers and Miners get to mapping the place, make sure they come find me if they find anything intact. Necromantic traps can be nasty if you walk right into them."
Just ask Viggo Hexensohn- oh wait, we can't. Probably because he died to a trap inside a catacomb or something.
The first chamber you are summoned to is a sealed door on the far side of what seems to have been a small armoury, but as been quite thoroughly looted at some point. The door bears the scratch and scorch marks of several failed attempts to breach it, and after eyeing the door for a while and weighing the risk of using Substance of Shadow - any fire within would have long since gone out, but it's far from implausible that there might be a glowing chunk of warpstone on the other side - you instead borrow the expertise of the miners and blast the hinges loose from the stone walls. Within you find exactly what you had been hoping for - the private study of some absent Vampire, papers still scattered across a writing desk, notes left half-written, ink long-evaporated and the quill having molted away to a bare shaft.
Wise of Mathilde to refrain from Substance. I do find it funny that she considered Warpstone and then asked for explosives to blow up the hinges. I suppose if she and the miners are far enough away then it's not an issue, aside from destroying the room. Maybe the blasts are very controlled. I don't really know how precise the Dwarve's ballistic callibration is.
The notes prove to mostly be in Reikspiel, but leaning heavily on what seems to be Sylvanian and Low Nehekharan jargon, and record the writer's attempts to parse two similar but contradictory prophecies - the Prophecies of Nospheratus, wherein a 'Pale Prince' brings about an 'Age of Blood', and the Vampire Prophecies of the Scrolls of Zandri, wherein a 'Champion of Night' brings about an 'Age of a Thousand Thrones'.
I assume the Prophecies of Nospheratus and the whole Pale Prince thing is from Vampire Slayer, which I'm not super familiar with. The Scrolls of Zandri and the story behind them though, that is the centrepiece for an entire 2nd Edition WFRP Adventure Book appropriately titled the Thousand Thrones. I've never fully made my way through that book, but the wiki has a summary of a few things here. If I consider it worth my time I might delve deeper into it.
This whets your anticipation even further, and sure enough within the scroll brackets you find copies of some of the infamous Scrolls of Zandri, Tilea's equivalent to the Liber Mortis. Plundered from the Nehekharan fleetport of Zandri during the Great Crusades, among the very many writings taken back to Tilea were the transcriptions of the words of the Necrarch progenitor W'soran during the fall of Lahmia that scattered the Vampire bloodlines.
Mathilde getting really excited there. I almost suspect this is getting her worked up more than seeing Vlad and Isabella's room.
Composed of ream after ream of ramblings, rantings, portents, promises of vengeance, terrifying insights, idle thoughts, and musings on the nature of life and death, these scrolls - among very many others - so rattled the Tileans that had stolen them that they invested all of their looted wealth into the founding of the Priory of the Spear, the order of Myrmidian Vampire Hunters. And in the bookshelves, among many varied books on prophecies and their interpretation, you find the counterpart: the Prophecies of Nospheratus, bound in human skin.
Human skin. How original. Let me guess, the ink on the pages of the book is actually blood? Necromancers need to get new materials.
You'd have to learn Nehekharan to even begin to try to extract anything from the scrolls, but they'd make quite a crown jewel in your library, or a great icebreaker for dealing with the Priory of the Spear. And the books on prophecy have been drawn from quite a wide selection, including some sources that aren't usually the types to share their insights.
One wonders why the Tomb Kings haven't come to collect on these scrolls. I suppose their connection to W'Soran probably irritates the Tomb Kings enough for them to part with it. They usually aren't the type to live and let live. Partly because they aren't exactly alive.
The second discovery is one that would have been very easy to overlook: one mausoleum in a mountain riddled with them. But this one is not built as a simple storehouse for the dead, the necromantic equivalent of an armoury, nor as a morbid resting place for Vampires. This is the final resting place of the last human ruler of Sylvania, Otto von Drak, who married his daughter to a mysterious foreign stranger by the name of Vlad von Carstein. This is the memorial to the legitimization of the rule of the von Carstein bloodline, the cornerstone of the Vampiric claim on Sylvania. To you, this is a curiosity, but to Roswita Van Hal and to whoever she ends up putting in charge of Sylvania - you'd heard a rumour that a minor noble by the name of Nyklaus had actually shown some interest in the task - this could be used to cement the claims of human hands on this corrupted province.
What can I say that hasn't already been said on Nyklaus? I'll just say that it would be a hilariously funny jebait if Boney made Nyklaus just some dude instead of Nyklaus von Carstein, but I wouldn't be surprised if Boney did something like that. Let's not forget that Horstmann is literally part of our research group, whereas in canon he betrayed the Colleges before the quest even started. Boney is fully aware of metagaming and isn't above messing with us. It could be a guy who would have been Nyklaus von Carstein in another timeline, but because of some background rolls Boney decided he never ended up as a Vampire.

Or maybe he really is a Vampire and he rolled the perfect collection of Vampire abilities to avoid the scrutiny of a paranoid vampire hunting Van Hal and the Witch Hunters of Sigmar and likely that of Morr. Unlikely, but possible, even if it's not plausible.
Or so you had consoled yourself, until your search of the burial goods uncovers an enormous tome in a chest, the name of which you recognize - The Creeping Flesh. Written by one of the apprentices of Frederick van Hal, this tome is second only to the Book of Gaelen in advancing the knowledge of medicine within the Empire,
Gaelen is a High Elf. Read more about them here. Some of the information there comes from 4th Edition, so keep your eye on the citations there.

I can't find anything on the Creeping Flesh from cursory searching aside from there being a movie from 1973 with the same name.
but it is as suppressed as it is sought after because the knowledge within it was gathered by and for the more physical aspects of necromancy, and the insights it provides for physicians and healers is only incidental. It's easy to understand why this was merely tucked away as one memento among many in the grave goods of a long-dead noble - why would Vlad have any use for his own insights filtered through several generations of mortal fumbling? But the original and complete Creeping Flesh, written in the hand of generation after generation of Von Draks, is quite a collector's item for a nascent library, even if it's the sort of thing one shouldn't brag about too loudly.
If there is some sort of "Rep Meter" that exists for the types of books we have in our library, we could schmooze so many groups with these books at the cost of reputation hits with the Morrites.
On a hunch, you spent some time carefully scouring the tunnels near the mausoleum, and it didn't take long until you found the section of wall that gave way to a pull on a wall sconce and a hefty shove. Behind it, you find not the sort of thing that you were hoping for, but perhaps the kind of thing the you of twenty years ago might have expected to find behind a hidden door.
What a wonderful callback and parallel of Mathilde's first steps in this quest, and a demonstration of her growth and change as a character through the ages. Bravo Vince Boney.
A realm of delicate silks, soft lightings and cushioned surfaces, the sort of bedroom one might describe as a boudoir. This, you begin to suspect, may have once been the hidden pied-à-terre of Vlad and Isabella von Carstein, a place where they could shut out all distractions and focus on either pet projects or each other as the mood took them. It has also been carefully but thoroughly ransacked, every drawer pulled out, every cushion upended, every bookshelf stripped bare. Wardrobes and dressers hang open, showing a dizzying variety of underthings and delicates, some so delicate as to be sheer. You find one cabinet curiously closed where every other hangs ajar and open it, and after considering the even more esoteric form of bedroom accoutrement stored within, you do as the preceding ransacker must have done and close it once more.
I assume the preceding ransacker must have been Mannfred. He always was unimaginitive. Just imagine Mannfred using Vlad and Isabella's "bedroom accoutrement" as a final "gotcha" against his predecessors, just to rub salt in the wound and show his superiority.

I mean, c'mon! He's the character who says "Nagash was weak! Let me show you true power!".
You do find something of interest amongst the stripped-bare shelves surrounding a writing desk: a sheaf of papers covered in Nehekharan script that, judging by some of the diagrams, are an investigation into an enchantment placed upon a ring. It is not much of a leap to speculate which ring might have been under investigation: the Carstein Ring, the source of Vlad von Carstein's ability to recover from any wound within a single day, a feat that greatly outstripped any other Vampire. Its disappearance from his hand sealed the end of the First Vampire War, and the one responsible for its disappearance is believed by many to be Mannfred von Carstein
It's interesting to me that Mathilde mentions the "rumor" that Mannfred was the one responsible for the Ring's theft, but doesn't mention Felix Mann, the "greatest thief of an age", who was employed by the Grand Theogonist to steal the Ring. Mannfred logically intervened to help Felix, but I would have expected a Ranaldite to mention Felix as well. Ah, I checked and there's this complicating factor:

"In the immediate aftermath, Felix Mann, wanting to claim his reward, discovered that with no physical proof of the deal he had with the Grand Theogonist, nobody would believe he had committed a theft on behalf of a holy man. Wronged and angered, Felix stole one of Vlad's Books of Nagash. However, while fleeing from the Sigmarites, he became conscious that someone was following him from the shadows. When Felix was finally cornered by the stranger in a back alley he tried to buy him off with the dead Count's signet ring.

The stranger, who was in fact Manfred von Carstein, severed both wrists of the thief, took the ring and the book and left Felix for dead."

I suppose Mathilde wouldn't have heard of him. Or if she did, then she would know he stole a Book of Nagash.
whose magical prowess is said to have outstripped any other of the bloodline, and was second only to his arrogance. So, you speculate, Mannfred returns from the First Vampire War, his progenitor's blood on his hands and his rings on his finger, and goes about looting the quarters of his former master. He takes all of Vlad's books, but in his arrogance leaves Vlad's notes behind. If he has the ring and believes he has outstripped his master, then what use would he have for his master's attempts at understanding the ring?
That sounds like Mannfred alright.
And, it occurs to you, if Vlad was studying the ring, then he cannot be the creator of the ring. There's very few possible candidates for who its creator might have been.
Yeah, the Ring was made by Nagash:

"Legend has it the Carstein Ring was created by Nagash himself as a gift for Vashanesh. Through the ring, Nagash was able to control the Vampires and make them his warrior-slaves. To free the Vampires from this control, Vashanesh killed himself, knowing that the ring would eventually return him to un-life and that, without the Vampires, Nagash would fall." Page 123 Night's Dark Masters

It's really tempting to take a look at Vlad's notes on one of Nagash's handcrafted creations.
Doing another lap of the room with an eye not quite as narrowly focused on the written word, you note that the furnishings of the room and the jewellery left untouched would represent a not insignificant value if sold, especially if they had a frisson of the forbidden about them. You also eye the silk sheets of the bed, which is a luxury that still remains frustratingly out of your reach, though you're not sure if sheets taken from the marriage bed of Vlad and Isabella would be any better than ones taken from a Druchii.
They've been dead for about 400 years. I'm sure any fluids they produced, what little their corpse bodies produce, should have dried long ago. I'm sure it's fine.

There's also something to be said about having sex with your girlfriend on Vlad and Isabella's sheets. I'm not sure what that something is, but it's there.
As the Dwarves confirm that the entire catacombs are mapped and explored, and as Johann regains consciousness and complains to anyone who will listen of tingling in his golden extremities, you force yourself to accept the fact that you're probably not the first to have scoured the tunnels of Castle Drakenhof in the three centuries since the end of the Vampire Wars. Countless numbers of Vampires and Necromancers have probably had the same idea you had and taken the treasures of legend off to parts unknown. You quietly mourn the death of your dream of discovering the entire and untouched library of Mannfred von Carstein, complete with the Liber Necris as its centrepiece, and turn your attention to planning what to do with what you have found.
The Liber Mortis was not trapped. I would not place any bets that the Liber Necris is also not trapped. Mannfred's the type of guy to trap his book to high heaven, and I doubt we want to take our hand at handling that alone, which we will have to if we want to read it in secret.
First are the skulls of the Strigoi and the Varghulf, which will be turned over to your care to join your existing collection. Though they might prove interesting research subjects one day, to everyone else present they are merely a burden that they are happy to allow you to take upon yourself. Second are the books on prophecy, which are benign, and the Prophecies of Nospheratus, which is creepy but unknown, and so there's no obstacle to claiming them for yourself.
We have two Strigoi skulls now, and a Varghulf one too. Our collection is expanding. I think the only bloodline we don't have any on are the Lahmians. And there is the lesser known ones like the Jade Blooded and Mahtmesi, but those aren't local.
After that, things get trickier. There's the various items of silk and precious metals, which could be sold for a not insignificant sum, and the body of a subadult but very large terrorgheist that has already been butchered into various rare and valued components. Though the Dwarves came here primarily to settle grudges, going home with a profit will put a significant skip in their step. Alternatively, the Council of Manhorak would undoubtedly appreciate a contribution of such liquidatable assets in thanks for their contribution, though your own wallet would likewise benefit from it - though you vaguely recall something about a vow of poverty that might object to that sort of thing. There's also the question of whether you're going to claim those silk sheets for yourself or not, though that's more of a personal matter than a question of diplomacy.
Mathilde's grown used to riches by this point. She's barely even keeping track of the vow of poverty at this point, with all the loopholes given to her.
Then there's the books of Benedicta von Carstein. While there's no question that the corpse is going to be turned over to the Morrites, also turning over the books of her armarium, which contain a great deal of information on Morr, Vampires, and the Undead, would make it a much more meaningful gesture that could get you in the Cult's good books. Or turning it over to someone else to claim that credit could get you in their good books instead. Or, of course, the books could go to your library.
I say use it to tide the Morrites over, particularly if we want to start having books that might miff them around our library.
The Vampire Prophecies of the Scrolls of Zandri are as touchy a subject as the Liber Mortis, though the fact that they're written in Nehekharan instead of plain Reikspiel means you'd be able to hand them over to some proper authority without drawing too much paranoia. Though they're named for the Prophecies that are the most famous feature of them, they also contain every errant thought that W'Soran gave voice to during the siege of Lahmia, making them a treasure trove of horrifically dangerous insight. The Priory of the Spear, of course, have the originals and would likely be very interested in taking an illicit copy of them out of circulation. The Templars of the Empire would also be interested in expanding their own repertoire of two-steps-removed-from-Nagash forbidden writings to try to draw actionable information out of. Or you could smuggle them out of here and into your own library to keep the Liber Mortis company.
I'd try to work on reading them first. W'Soran provides a different perspective to Frederick's Vlad assisted insights.
The Creeping Flesh is... not quite forbidden, not to a Lady Magister. In the balance of things, its contributions to medicine have probably done more good than its contributions to necromancy have done ill, and for that reason turning it over to the Cult of Verena or the University of Altdorf as a morbid but prestigious centrepiece of a literary collection would be an entirely legitimate way to make friends. The Cult of Morr, on the other hand, very much disapprove of the book because of it being such a product of and contributor to the grim industry of body snatching, and so turning it over to them would be an entire righteous way to make friends - or a good way for the Council of Manhorak to make friends of them. Or you could claim it for the glory of your own library.
I'm tempted to keep it as an attractive factor to our library, but that might ruffle some feathers.
Then there's the study notes of the Carstein Ring. There's absolutely no laundering this. Notes in the hand of Vlad von Carstein as he studies the necromantic enchantment that may have been created by Nagash himself is the sort of thing that the only legitimate response to is to burn. But it's not like this is the first time you've been faced with this sort of choice, and you do wonder if Vlad's insights into enchantment would be as educational to you as his insights into necromancy were...
This is two layers separated from Nagash's direct work, so I'm fine at taking a look-see. The Ring is probably impossible to recreate without dabbling into some seriously forbidden magic, but that doesn't mean we can't get some insights on magic from it. Nagash was a genius when it came to magic.
 
[X] [MONEY] Zhufbar
[X] [MONEY] Council of Manhorak

[X] [SHEETS] Yes

[X] [ARMARIUM] Cult of Morr

[X] [SCROLLS] Priory of the Spear

[X] [FLESH] You

[X] [RING] Take
 
[x] [MONEY] Zhufbar
[x] [SHEETS] No
[x] [ARMARIUM] Council of Manhorak
[x] [SCROLLS] You
[x] [RING] Take
[x] [FLESH] University of Altdorf
 
I'm currently reading Nagash: The Undying King, and the "Drak" are a human tribe that live in the north of Shyish. Interesting connection
 
[X] [MONEY] Council of Manhorak
[X] [SHEETS] No
[X] [ARMARIUM] You
[X] [SCROLLS] You
[X] [FLESH] You
[X] [RING] Take

Might be tempted to give Zhufbar the money and Manhorak the Armarium, but I do think the money would make a bigger impact for the small, just founded Sylvanian religious order vs military force from a Dwarfhold. I admit to liking SWAP DUDE more and more now, turning blood into bogwater is kinda gross, but also super cool. And yay Johann is good! YOU STILL DID WELL GOLDEN ABS MAN.

You find one cabinet curiously closed where every other hangs ajar and open it, and after considering the even more esoteric form of bedroom accoutrement stored within, you do as the preceding ransacker must have done and close it once more.
My God, we found Isabella von Carstein's strap
So. You're focusing on whats in the cabinet. I want to know who else has seen this in addition to Mathy. Update implies Mannfred which is fun.

Ya, I'm leaning on the side of keeping the books and giving the money to the bogman.

and giving the creeping flash to the cult of Verena.

If we have to pick friends, I want to be friends with the book nerds over the morites.
Point of order, Verenians are pretty decentrailized/infighty so giving it away might only lead to a specific group of book nerds being happy while others feel slighted. I think going "we have this cool centerpiece, all interested parties hit me up" is more likely to be generally neutral and not step on any interfactional toes.

Well I haven't seen anything new as far as arguments go to convince me away from this. I'll be voting to make a donation to Manhorak if I remember though.

[X] [MONEY] Zhufbar
[X] [SHEETS] Yes
[X] [ARMARIUM] You
[X] [SCROLLS] You
[X] [FLESH] You
[X] [RING] Take
Don't wanna vote police, but if you want to give stuff to Manhorak's council this collection of votes doesn't actually seem to actually give them anything?
 
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