But isn't the demon snake, well, a demon? So, wouldn't that make researching it or its juices fall under studying the Forbidden Lore Of The Demonic Powers?
Here's the thing: if we get knighted, we're getting a separate legal entity to our name that can and is even expected to own considerable property, so we rightfully can say: Mathilde the Witch doesn't own anything, anything you can dig up is owned by Mathilde the Knight.Magisters "Cannot manage business or own extensive property."
Huh.
Better not manage a trade guild we own then...![]()
The Asp is not actually Chaos aligned. As far as available information goes, the Asp is something similar to the things we summon for Shadow Steed.But isn't the demon snake, well, a demon? So, wouldn't that make researching it or its juices fall under studying the Forbidden Lore Of The Demonic Powers?
So by that estimation we're ready to be taught more advanced spells, because we've been seasoned by our job, but definitely not ready to be tested for Magister because we hadn't even started studying the 'real' spells yet.
Without knowing (a lot) more, decanting the liquid into the swords is a bad idea... until and unless there is a way to stop the winds mixing, it will turn to Dhar (corrupting chaos magic, basically). That's why the bottled liquid is so wondrous- it's unmixed Qhaysh, (or something similar). The fuel for High Magic, as used only by the great Elven and Slann wizards. And we have a pure source, apparantly.I think that trade or sheep for passive income are a thing but trade probably would help with our job? Sheep would be easiest to setup i imagine for passive income more or less and might only need like rare actions for upkeep? Trade would need like 2 or 3 to setup properly and would eat actions in the future.
Knighthood seems like a good idea aswell with maybe forcing our stewardship freind to take the trade guild boon or sheep if she isnt interested in extra massive work(she could get a acquaintance to do trade tough from her previous work)?
also since we learned or got enough info aboiut the shyish blades . What about soaking the pure magic instead of a wind to make the weapons ? Wouldnt that make the weapons pretty insane or enchanting doesnt work like that when we figure out things.
and people saying that we should keep the goo secret seems like a great idea especially since this sounds hilariously overpowered thing. Maybe trying to sell liquid to the elves if we ever meet tem and swear to secrecy(loremaster or whatever)?
will vote later i guess?
Well, we have been at this for 3 years. We probably started as the youngest Journeyman ever, but by the time we're ready for Magister it'll probably be another year or two.And we were also just handed our high school certificate years early and told 'good luck!' We're still younger than any other Journeyman ever.
What I mean is that your vote is talking about seizing 90% of assets from the League. That's true to an extent, but with only 60% of it going to Van Hal it seems like he'd ask a lot of questions about where the 30% went.Yes. Which is why I'm proposing to take over the thieves guild to put that money to use for Van Hal. Reclaiming it from the underworld is a bad idea, since well..they lent us a hell of a lot of force.
Age- yeah, seems QM is running it a little more loosely than Realm of Sorcery, which is very specific about no recorded Journeyman younger than late-twenties to early-thirties.Well, we have been at this for 3 years. We probably started as the youngest Journeyman ever, but by the time we're ready for Magister it'll probably be another year or two.
What I mean is that your vote is talking about seizing 90% of assets from the League. That's true to an extent, but with only 60% of it going to Van Hal it seems like he'd ask a lot of questions about where the 30% went.
Only one way to find out!would that make a badass rainbow death sword or would it blow up in our faces
Hmm, main angles there:I think that trade or sheep for passive income are a thing but trade probably would help with our job? Sheep would be easiest to setup i imagine for passive income more or less and might only need like rare actions for upkeep? Trade would need like 2 or 3 to setup properly and would eat actions in the future.
Knighthood seems like a good idea aswell with maybe forcing our stewardship freind to take the trade guild boon or sheep if she isnt interested in extra massive work(she could get a acquaintance to do trade tough from her previous work)?
also since we learned or got enough info aboiut the shyish blades . What about soaking the pure magic instead of a wind to make the weapons ? Wouldnt that make the weapons pretty insane or enchanting doesnt work like that when we figure out things.
and people saying that we should keep the goo secret seems like a great idea especially since this sounds hilariously overpowered thing. Maybe trying to sell liquid to the elves if we ever meet tem and swear to secrecy(loremaster or whatever)?
will vote later i guess?
What I mean is that your vote is talking about seizing 90% of assets from the League. That's true to an extent, but with only 60% of it going to Van Hal it seems like he'd ask a lot of questions about where the 30% went.
That is easily tested: most clear glass bottles are already the lenses of sorts.--I wonder if we can make lenses by sandwiching the magic juice between glass discs.
It won't run a loss in a year due to incredible starting benefits and we can find a manager in the meantime.-Mathilde isn't really competent at running a business beyond a household level. This means the sheep are probably okay, milk, meat and wool can't really go wrong, but the guild can very easily run a loss instead.
[X] [Public Report]: Nearly complete success in taking over the League. We have enough information to rebuild trading networks, enough prisoners to make examples or show mercy as desired. Even physical assets have been captured to 60%, with a further 30% lost to damage or scavengers.
-[X] It is unlikely the League would recover even if left alone from now on, under careful oversight (Like Wilhelmina's, especially if she sets up a Guild) it will be impossible.
Age- yeah, seems QM is running it a little more loosely than Realm of Sorcery, which is very specific about no recorded Journeyman younger than late-twenties to early-thirties.
What if we learned that enchantment and stuck the resulting sword in to our rainbow juice to soak for a while. would that make a badass rainbow death sword or would it blow up in our faces
-Schrodinger's Snek only produces one vial of a magical curiosity per month.
That would be very difficult, as steel ore does not exist.Hmm soaking steel ore in it and then making a weapon out of that lol?
And even then, it will depend on what is prevented from happening when the cat trips us up on the way to the enchanters desk, delaying our arrival until the sun has reached the horizon, or something.That would be very difficult, as steel ore does not exist.
Sarcasm aside, asking "what if we do X" isn't going to be much help, because we're not going to be told what will happen. We need to take the actions to research it. Until then, the discussion is kind of irrelevant.
Well, perhaps if we opened up correspondence with wassname... Teclis?
Hmm...now if we could buy some goddamned glassware...
Let me quote a part of Realms of Sorcery:Here's the thing: if we get knighted, we're getting a separate legal entity to our name that can and is even expected to own considerable property, so we rightfully can say: Mathilde the Witch doesn't own anything, anything you can dig up is owned by Mathilde the knight.
We do live beneath an Inn. Rainbow magic juice, straight from Weber's Box into Wurtbads' best Katzenjammer Brandy bottles.
Pretty blatantly jacked the other plan, except letting
[X] Plan Blatant Plagiarism
[X] [Public Report]: Nearly complete success in taking over the League. We have enough information to rebuild trading networks, enough prisoners to make examples or show mercy as desired. Even physical assets have been captured to 90%.
-[X] It is unlikely the League would recover even if left alone from now on, under careful oversight (Like Wilhelmina's, especially if she sets up a Guild) it will be impossible.
[X] [Private Report]: We captured the damn Snake, we yet have to find out what exactly happened to it in that box, but it's not bothering me anymore, so no risk for you to loose your spymaster over that.
[X] [Boon]: Assistance in creating our own military force (write in type)
-[X] The Shadows(?), an elite order of assassins, covert bodyguards, infiltrators, and spies sworn to the defense of the Empire. This will take some time, but well worth it for the possible benefits.
[X] [Orders]:
-[X] The disappearance of your predecessor is very concerning, but according to the Stirlandian League he's pulled out of the game with all his ill-gotten gains. If you're not willing to let that go, maybe you could track him down anyway.
-[X] The spell used by the informants is like nothing you've heard of before. You want to see if you can detect or replicate it.
-[X] Something your new Lieutenant said gave you an idea. Investigate the shores of the Black Water, see if it can truly be tamed.
-[X] If we've got vampire troubles, maybe you should spend some time investigating how to counter vampiric infiltration.
-[X] The Wurtbad Thieves Guild, despite barely being a loose gossip network, really came through during the take-down of the Stirlandian League. Maybe you should cultivate this useful tool.
[X] Plan Blatant Plagiarism 2: Ulgu Boogaloo
[X] [Public Report]: Nearly complete success in taking over the League. We have enough information to rebuild trading networks, enough prisoners to make examples or show mercy as desired. Even physical assets have been captured to 90%.
-[X] It is unlikely the League would recover even if left alone from now on, under careful oversight (Like Wilhelmina's, especially if she sets up a Guild) it will be impossible.
[X] [Private Report]: We captured the damn Snake, we yet have to find out what exactly happened to it in that box, but it's not bothering me anymore, so no risk for you to loose your spymaster over that.
[X] Knighthood (???)
[X] [Orders]:
-[X] The disappearance of your predecessor is very concerning, but according to the Stirlandian League he's pulled out of the game with all his ill-gotten gains. If you're not willing to let that go, maybe you could track him down anyway.
-[X] The spell used by the informants is like nothing you've heard of before. You want to see if you can detect or replicate it.
-[X] Something your new Lieutenant said gave you an idea. Investigate the shores of the Black Water, see if it can truly be tamed.
-[X] If we've got vampire troubles, maybe you should spend some time investigating how to counter vampiric infiltration.
-[X] The Wurtbad Thieves Guild, despite barely being a loose gossip network, really came through during the take-down of the Stirlandian League. Maybe you should cultivate this useful tool.
[X] [Public Report]: Nearly complete success in taking over the League. We have enough information to rebuild trading networks, enough prisoners to make examples or show mercy as desired. Even physical assets have been captured to 60%, with a further 30% lost to damage or scavengers.
-[X] It is unlikely the League would recover even if left alone from now on, under careful oversight (Like Wilhelmina's, especially if she sets up a Guild) it will be impossible.
[X] [Private Report]: We captured the damn Snake, we yet have to find out what exactly happened to it in that box, but it's not bothering me anymore, so no risk for you to loose your spymaster over that.
[X] [Boon] Knighthood (???)
[X] [Orders] Plan Order Backlog
-[X] The disappearance of your predecessor is very concerning, but according to the Stirlandian League he's pulled out of the game with all his ill-gotten gains. If you're not willing to let that go, maybe you could track him down anyway.
-[X] If we've got vampire troubles, maybe you should spend some time investigating how to counter vampiric infiltration.
-[X] The Wurtbadian Watch has proven it's usefulness; despite their reluctance, perhaps it should be made part of your bailiwick and expanded to cover more of Stirland.
-[X] The Wurtbad Thieves Guild, despite barely being a loose gossip network, really came through during the take-down of the Stirlandian League. Maybe you should cultivate this useful tool.
I'd be more worried if he doesn't pick it and asks us what the hell we're thinking. IIRC this is the first time we've suggested it. If he goes for it, is it a problem?These three plans are all very similar. The first two differ only in the boon and veekie's only changes two of the orders and a minor detail in the public report. Proper use of the plan functionality would make it a lot easier to read the tally with these. Just something for future turns, since it's a bit late in the game to try to get you to fix it.
One concern I have with all three plans is that they include the Thieves Guild order. What's going to happen if Van Hal chooses that? Are we no longer trying to keep it secret that we're involved with them?