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This is all perfectly understandable. I definitely got the vibe that they didn't even know what to do with Morai Heg in 8th Edition, because they kept floundering around with her and I never even knew much of what she was like because it seemed like her domain was just straight up taken by both Ereth Khial and Lileath. You'd probably do something different with her then. I think this is one of those cases where canon sources dry up on insights for how the quest would be doing it.

Many of the gods in the Elven pantheon are represented by some group that venerate them greatly. War Dancers and Shadow Warriors for Loec. Saphery and the White Tower for Hoeth. Yvresse for Ladrielle. Kurnous being represented by the Wild Riders, the Asrai, Chrace and Ellyrion. Lileath is represented by her blessing to High Magic and all the artifacts she keeps chucking onto the Elves. Asuryan represented by the Asur and the Phoenix Guard/Phoenix King. Isha represented by Avelorn/Everqueen/Ariel/the Handmaidens/Sisters of the Thorn and tons of others. Vaul is represented by Caledor and his Priest Smiths. Mathlann by Cothique, Eataine and all the Druchii corsairs and naval officers. Drakira by the Waywatchers and Waystalkers.

Eldrazor by the Sisters of Slaughter for Druchii and the Eternal Guard for Asrai. Anath Raema is represented by the Beastmasters and Beastlords of the Druchii and some of the Hawk Riders in Wydrioth the Pine Crags in Athel Loren. Khaine is represented by so many groups, from the Khainite Assassins (Knives of Khaine) to the Witch Elves (Brides of Khaine) to the Har Ganeth Executioners. Ereth Khial is considered one of the four most prominent gods of the Druchii (according to 8th Edition Dark Elves saying that one of the Seasons is named after her), and Nethu is the patron of Druchii infiltrators in Asur society thanks to his runes draining people of the will to live. Hekarti and Atharti are represented by the Sorceresses of Ghrond.

It seems to me that the only Elven Gods not represented by any groups in particular in canon are Morai-Heg, Estreuth, Hukon, Elinill and Addaioth. They probably didn't know what to do with them.

Archers for Morai-heg. Ellinill and his children make sense, they started off as Gods of Disaster to be propitiated, rather than actually worshipped. Drakira and Mathlann managed to successfully pivot, Addaioth is trying his best to try to compete with Vaul but he's kind of shit at it, and apparently Hukon is worshipped by some Wood Elves though I never found out in what context.
 
Where are you getting thaat from? All the sources I consumed only ever say that he's the God of Earthquakes and he's called Hukon the Sunderer. Nothing about chariots from what I know.
I... don't really know. I just have this thing of 'Hukon is associated with chariots' and I don't know where I got it. Might just be an association of 'thundering chariot charge' and 'thundering earthquake' or something. Sorry.
 
Archers for Morai-heg. Ellinill and his children make sense, they started off as Gods of Disaster to be propitiated, rather than actually worshipped. Drakira and Mathlann managed to successfully pivot, Addaioth is trying his best to try to compete with Vaul but he's kind of shit at it, and apparently Hukon is worshipped by some Wood Elves though I never found out in what context.
I know that Hukon, Estreuth and Addaioth are actually pretty high in the "example" Mandela provided in 8th Edition Wood Elves. Other than that, I know that "Ystin Hukon" aka the shrine to Hukon is in Tirsyth the Ashenhall, one of the Asrai Realms and the land of Eternal Autumn. The place is full of drab and sombre songs of life's end. Not all that bad in comparison to Witherhold or Night Glens, they just honor death as much as they do life. I don't think there's anything else.
 
Whether the Unfahigers became Elector Counts of Talabheim or Talabecland or both after ruling as Emperors is a snarl of contradictory canon. Some sources say there was a Count Feuerbach of Talabecland as far back as the time of Magnus the Pious. The wiki makes it even more confusing by trying to pretend that the retconning of everything post-Storm of Chaos never happened, so in some parts of it the Feuerbachs are still in power and in others the Elector Count disappeared in the Storm of Chaos and now there's a Krieglitz in charge, which is probably a callback to the old lore because the Unfahigers used to be the Krieglitzes before GW decided that subtlety was cowards.
So is it safer to assume the Feuerbach dynasty has been ruling Talabecland and by extension Talabheim uninterrupted, and Dieter IV never got the chance to become an Elector again?

It would make things neater since it's kinda awkward for Dieter to somehow regain power then lose it immediately again to the previous dynasty.

They're still entombed, but whatever extra measures or precautions or preparations would be taken would be secrets of the Cult of Gazul, more because Dwarven society likes to pretend that it never happens than out of any potential misuse they could be put to.

No.
Just as a final follow-up, do Dwarves believe the usual death rites performed by Gazul's priests works like normal on those who've died by petrification? (i.e. Successfully sending petrified Dwarven souls to Gazul's realm).

My brain keeps thinking of bad consequences since it's supposed to be one of the worst ways for a Dwarf to die.
 
I... don't really know. I just have this thing of 'Hukon is associated with chariots' and I don't know where I got it. Might just be an association of 'thundering chariot charge' and 'thundering earthquake' or something. Sorry.

There's one guy who apparently spammed his idea for 'Legendary Lord Eldira for Tiranoc, with a Rite of Hukon' for Total Warhammer across the entire internet. I don't know if there's any actual link between the two, apparently she's a character from the Tyrion and Teclis books.

So is it safer to assume the Feuerbach dynasty has been ruling Talabecland and by extension Talabheim uninterrupted, and Dieter IV never got the chance to become an Elector again?

It would make things neater since it's kinda awkward for Dieter to somehow regain power then lose it immediately again to the previous dynasty.

In quest canon, yes.

Just as a final follow-up, do Dwarves believe the usual death rites performed by Gazul's priests works like normal on those who've died by petrification? (i.e. Successfully sending petrified Dwarven souls to Gazul's realm).

My brain keeps thinking of bad consequences since it's supposed to be one of the worst ways for a Dwarf to die.

Dying ingloriously is a bad consequence all on its own, to Dwarves. It's not dying at the end of a long and productive life, it's not dying in battle defending home and clan. It's a pointless and shameful end.
 
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There's one guy who apparently spammed his idea for 'Legendary Lord Eldira, with a Rite of Hukon' for Total Warhammer across the entire internet. I don't know if there's any actual link between the two, apparently she's a character from the Tyrion and Teclis books.
Eldyra is in 8th Edition High Elves and is a surprisingly prominent character in the Timelines section. I thought she was a playable Character at some point, but turns out she's like Aislinn. Never got a statline, but treated in all effect as a Legendary Hero by the narrative. She even defeated Sigvald in the lore, although she did that by outsmarting him and making him attack his allies because they insulted his looks or something then waited until he got bored and left Ulthuan to attack some ship with bad wine.

She reappears in End Times, becomes the Avatar of Ereth Khial somehow, at some point turns into a Vampire, and then I don't know. End Times was weird. Apparently Imrik became the Avatar of Nethu in there as well.
 
I... don't really know. I just have this thing of 'Hukon is associated with chariots' and I don't know where I got it. Might just be an association of 'thundering chariot charge' and 'thundering earthquake' or something. Sorry.
That is sort of fitting Poseidon had both of those as as domains.

Even if it's not confirmed in canon I could see it.

I can't really find much on Hukon so anything is better than just who his father and siblings are and that he's tied to earthquakes.
 
Where are you getting thaat from? All the sources I consumed only ever say that he's the God of Earthquakes and he's called Hukon the Sunderer. Nothing about chariots from what I know.

I... don't really know. I just have this thing of 'Hukon is associated with chariots' and I don't know where I got it. Might just be an association of 'thundering chariot charge' and 'thundering earthquake' or something. Sorry.

In the Bronze Age/Mycenaean Greece, Poseidon was worshipped as the God of Earthquakes (he was also the most important god of the Mycenaean pantheon—Zeus was a minor sky spirit and Hades wouldn't exist until maybe 500 years after the Bronze Age Collapse).

Poseidon is also the god of horses and cavalry, and worked with Athena to create the chariot.

I'm assuming that there is some cultural crossover where "earthquake=chariot" happening here, but I don't know if that's a fan thing or a GW thing.
 
She reappears in End Times, becomes the Avatar of Ereth Khial somehow, at some point turns into a Vampire, and then I don't know. End Times was weird.
Actually, let me be accurate here and quote someone who actually read the End Times and was invested in it enough that he made a giant list about it:

"Note that there are many contradictions between the novels and the core events in the army books. The Black Library books were meant to cover another side or other plots from the army book, and thus it's difficult to know what is canon and what is not; for example, the writer of the Khaine novel assumed that Eldyra had become a Vampire and had Mannfred refer to her as his kin, when in actuality she had become the avatar of Ereth Khial, the Elf goddess of death. Gav Thorpe said in interviews that the Black Library writers are given bare bones summary of the events of the army book and expected to make up the rest. When further pressed about why Elves, a race on the verge of extinction, can lose what amounts to millions of lives while still having a sizable army he revealed that Games Workshop lore does not utilize number logic (explaining the constant "all the Dark Elves deplete their forces against the High Elves but are ready to attack again one generation later at full strength" lore); there is as many casualties as the story needs to sound impressive, and do not reflect any concrete lore about population. "Elves are a dying race, there's as many as the story needs there to be"."

Sounds about right. This is why you don't trust novels. They're only given bare bones details and make shit up.
 
That is sort of fitting Poseidon had both of those as as domains.

Sort of relatedly, Poseidon's spheres is an interesting case of history and religion intertwining. The early Greeks were more or less shut off from the sea by the naval dominance of the Minoan civilization, but the Minoans declined due to a series of earthquakes which allowed for the ascendance of the mainland Greeks. So it makes perfect sense to a Greek perspective for their God of the Sea to also be the God of Earthquakes, because it's earthquakes that allowed them dominance of the sea.
 
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Dying ingloriously is a bad consequence all on its own, to Dwarves. It's not dying at the end of a long and productive life, it's not dying in battle defending home and clan. It's a pointless and shameful end.
Pour one out for Gotrek, the clanless dwarf who died an inglorious death on an expedition to save what turned out to be a fallen hold and didn't even get his rites. What a rotten way to die.
 
I think another complicating factor here, perhaps even with the wiki, is 4th Edition. In 2nd Edition the Krieglitz-Untern family took over Talabheim after the disappearance of Helmut Feurbach in the Storm of Chaos, but then 4th Edition comes in and has Talabecland and Talabheim be separated states. Beyond that, the Elector Count in charge of Talabecland isn't a Feurbach, it's Gustav of House Krieglitz, and the Elector Countess of Talabheim is Elise Talrid von Krieglitz-Unterlic. For some reason.

I haven't had the time to go through the entire 4th Edition adventure cycle that apparently changes everything about the structure of the Empire. 4th Edition confuses me.
That is a consiquence of 4th edition bringing back the 1e devs to basically re do 1e in order to appeal to grognards. The wargame elector counts and 1e rpg elector counts had nothing to do with each other and the rpg has been struggling to tie them together since 2e decided it would try to make 1e and the storm of chaos play nice together.
 
That is a consiquence of 4th edition bringing back the 1e devs to basically re do 1e in order to appeal to grognards. The wargame elector counts and 1e rpg elector counts had nothing to do with each other and the rpg has been struggling to tie them together since 2e decided it would try to make 1e and the storm of chaos play nice together.
I haven't delved too deep into 4th Edition, but I have read Archives of the Empire. To be honest, it feels like 2nd Edition, and it has a lot from that Edition, except it also inexplicably has a ton of differences and changes that outright change so many things which makes it hard for my head to wrap around. I haven't read much 1st Edition (Sold Down the River and that's it), so I don't know how similar 4th is to it. It did bring back some stuff from that Edition though, I can tell that much. Although thankfully no Dwarf necromancy.

I honestly don't get some of the decisions they made. It just seems like it makes it even harder for the 2E players to get into it, and these are the ones likely to be playing 4E. 1E is from the 1980's. People who played the games back then are probably in their 50-60's by now.
 
Dwarfs seem to me to have a physiology that doesn't make it very conducive to swimming. They're short, wide, compact and incredibly dense. I'm pretty sure they have denser bones and muscle mass than humans, which gives them the wide, stout look that they typically have. Combine that with their natural tendency to armor themselves in heavy equipment and it seems like most of them would just sink. Even a dedicaed Dawi swimmer would struggle thanks to short arms and feet. Also, body hair slows you down, and Dawi care about their beards very much (for women, it's their hair that they care about, which can slow them down but I think you can tie it better?). I have never seen a bearded professional swimmer before, and now I'm curious if there's beard safety equipment for swimmers. And if there is one that can handle a Dwarf beard.
 
Dwarfs seem to me to have a physiology that doesn't make it very conducive to swimming. They're short, wide, compact and incredibly dense. I'm pretty sure they have denser bones and muscle mass than humans, which gives them the wide, stout look that they typically have. Combine that with their natural tendency to armor themselves in heavy equipment and it seems like most of them would just sink. Even a dedicaed Dawi swimmer would struggle thanks to short arms and feet. Also, body hair slows you down, and Dawi care about their beards very much (for women, it's their hair that they care about, which can slow them down but I think you can tie it better?). I have never seen a bearded professional swimmer before, and now I'm curious if there's beard safety equipment for swimmers. And if there is one that can handle a Dwarf beard.
Well, for beards it depends. If it's just smaller full beard it is not a big problem but if you start going towards Dwarven territory then they get annoying fast... I don't think there's like a beard cap but I could be wrong.

Also I can totally see dwarves declaring grudges against mountains, that stone is not supposed to move and if it does then that's intentional and it gets the pick.
 
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I haven't delved too deep into 4th Edition, but I have read Archives of the Empire. To be honest, it feels like 2nd Edition, and it has a lot from that Edition, except it also inexplicably has a ton of differences and changes that outright change so many things which makes it hard for my head to wrap around. I haven't read much 1st Edition (Sold Down the River and that's it), so I don't know how similar 4th is to it. It did bring back some stuff from that Edition though, I can tell that much. Although thankfully no Dwarf necromancy.

I honestly don't get some of the decisions they made. It just seems like it makes it even harder for the 2E players to get into it, and these are the ones likely to be playing 4E. 1E is from the 1980's. People who played the games back then are probably in their 50-60's by now.
As someone that does play a lot of 4ed, I think a lot of it has to do with the underlining theme of it being a 'last days of Rome' meta plot.

4ed wants to explain why the empire is being stretched to a political, economic and military braking point and how the evens of the latest supplement might just be the last straw that brakes the back.

So part of this is that they want to make political, national and dynastic connections convoluted, hence the increase of charter towns and cities and the return of provinces that older lore got rid of. Or make Nordland have a serous independents movement with not entirely unjustified grievances (and some very petty ones) so they changed there history with Midinland to create that tension.

Etc etc.

Boney hates the 'last days of Rome' theme because they like the empire as an example of 'just because we don't like each other, doesn't mean we won't come together to save ourself a and the world when the chips are down' sort of thing (at last I think, sorry if I got it wrong.)

I honestly like it as a theme, I just wish they would have dropped the 'everyone is an asshole because everyone is a dick' theme that was part of 2ed.

2ed needed it too explain why everyone is fighting in an otherwise, mostly, functioning system.

But 4ed empire is very much not a fully functional system but one with very serious systemic problems that are coming to a point that they need to be fixed or it will collapse. That's the meta plot of 4ed. (With end times hanging over it like a bad smell, but one you can ignore in your own games.)

That setting can have people working to fix the problems and people fighting to just mercy kill it. It can have good man on the wrong side, bad men on the right side and the partying not sure Which is which.

But because the WFRP way is to have 90% of their NPCs be dicks, it just kind of comes off as 'why isn't everything already on fire?'

When dialled back in that aspect and creating NPC that are good people on both sides of the argument (whatever that argument is) to go along side the dickheads. The 4ed meta plot is pretty good, there is a lot to work with.
 
Dwarfs really see the sea as enemy action, rather then natural events, don't they?
Dwarfs will literally declare grudges on terrain. There is probably a Varr clan somewhere out there that declared a grudge against the sea and is doing their level best to emulate netherlanders by pushing the sea as far as it goes.
 
Dwarfs really see the sea as enemy action, rather then natural events, don't they?

Weather in general, really. They prefer good solid rock above their head.

Dwarfs seem to me to have a physiology that doesn't make it very conducive to swimming. They're short, wide, compact and incredibly dense. I'm pretty sure they have denser bones and muscle mass than humans, which gives them the wide, stout look that they typically have. Combine that with their natural tendency to armor themselves in heavy equipment and it seems like most of them would just sink. Even a dedicaed Dawi swimmer would struggle thanks to short arms and feet. Also, body hair slows you down, and Dawi care about their beards very much (for women, it's their hair that they care about, which can slow them down but I think you can tie it better?). I have never seen a bearded professional swimmer before, and now I'm curious if there's beard safety equipment for swimmers. And if there is one that can handle a Dwarf beard.

From Stone and Steel:
In outward appearance, as everyone knows, the Dwarfs are shorter and stockier than humans. They have a widespread reputation for strength and endurance, which were borne out by my observations.

Upon preparing the body for dissection, I first remarked upon the widespread hair upon the body. While by no means sufficiently thick to be described as fur - such as may be found upon many Beastmen, for example - it was still unusually luxuriant by human standards, and may be a form of insulation against the coolness and damp of the Dwarfs' underground home. The hair of the scalp and beard was also thicker than that of humans.

The first incision revealed that the skin is somewhat thicker than human skin, which again may offer some protection from both cold and injury. It is, however, neither as thick nor as tough as the skin of an Ogre. As I had expected, the muscles were denser than those of a human of comparable build, and the bones were correspondingly thicker and heavier. I had not expected, however, to find that there was very little fat on the body, nearly everything was muscle, making the body unusually strong for its size.

Otherwise, the body was very little different from a human corpse, except for the differences in proportion. All the same organs were present; the heart and lungs were slightly larger than expected, but everything else was as expected.

- Professor Markus von Zerleger, Observations on the Dissection of a Dwarf, University of Marienburg, 1928 I.C. Shortly after publication, the professor was found murdered and partially dissected in his own laboratory.

So they'd definitely sink like a stone.

Boney hates the 'last days of Rome' theme because they like the empire as an example of 'just because we don't like each other, doesn't mean we won't come together to save ourself a and the world when the chips are down' sort of thing (at last I think, sorry if I got it wrong.)

Yeah, the Empire I know fights against each other like cats in a sack in times of peace, and comes together to cancel the apocalypse in times of crisis. The Conclave of Light is some of my favourite writing in the setting. It made perfect sense for people to start fighting against each other in the post-Storm of Chaos 2e, but it makes no sense when the End Times are looming.
 
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