Mopman43
Mountain-Hermit of Nitpeak
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That was in one of the posts he just quoted.There is also Kislev, which has an all female magic order because of a prophecy of doom about a male using their magic.
That was in one of the posts he just quoted.There is also Kislev, which has an all female magic order because of a prophecy of doom about a male using their magic.
Right. Point is, there's this pattern that keeps repeating everywhere and is always vague in specifics but has the same general meaning. Namely that all female magic orders exist and they think letting men use their thing (whether it be magic in general or their specific kind of it) will lead to problems of tremendous proportions.
Is this not strictly worse than a fog the enemy can't see through, which doesn't involve giving your opponent a big hint about what you're doing?@The Phoenixian to make it tie into Warrior of Fog more, what about... making the spell be about distracting an enemy from a soldier's or army's movements?
Via the shell game trick as a framing mechanism.
i.e. You present 3 locations where a person or army squad might be. Or 3 possible routes that a person or army might take. And then you go: "So which one is it?"/"Which path am I going to take?" And the enemy is confused and they are forced to try to guess the location you are at/path you will take/stratagem you will use/weapon/whatever; instead of being free to spend their time doing something more useful or productive.
And meanwhile, you have the rest of your army or some other person, go do something important somewhere else. While they are stuck focusing on this individual or group in this one place.
honestly, i wish that all those prophecy to some how produce a Bretonian Dark Ice MageRight. Point is, there's this pattern that keeps repeating everywhere and is always vague in specifics but has the same general meaning. Namely that all female magic orders exist and they think letting men use their thing (whether it be magic in general or their specific kind of it) will lead to problems of tremendous proportions.
Did someone at GW read too much Wheel of Time or something?Namely that all female magic orders exist and they think letting men use their thing (whether it be magic in general or their specific kind of it) will lead to problems of tremendous proportions.
I thought this would be the case.. But i got inspired by the similar spell posted above and it wouldn't let me drop it. (ironic given the spell in Question )Off the top of my head I don't think there's any mental magics like this, the mind magics work on either giving the subject a new way to perceive raw objective data or by inputting emotions, sensations or stimuli. Putting thoughts directly inside someone else's head seems like a very tricky thing to get right. Also let's not start brainstorming magics Mathilde has no way to create, the ever-growing list of ones Mathilde could theoretically make but never gets around to is already a bit much without opening the doors to literally everything.
M | WS | BS | S | T | W | I | A | Ld |
4 | 5 | 4 | 4 | 4 | 3 | 6 | 3 | 9 |
Dwarven methods of manipulating magic from afar are very blunt and unwieldy instruments. It would be like trying to teach them to perform surgery on someone a mile away with a cannon.
The 1 here haunts me. It's not that I don't want to make a sequel to this, it's just that I got the worst case of writer's block on how to proceed.
Abandon sanity and go for full rule of cool. This is Warhammer, nobody will mind if you push SoD a little to make the fight scenes more over the top.
Write them like conversations is the first method I suggest. Most of time the specifics of the fight does not matter provided you don't make an over the top action that needs to be sold to reader*. Rest of the time focus on the what characters are saying each other either with their words, body language or their actions and how it effects them and is effected by the surroundings in turns.The big part that gets me is that I'm not good at writing fight scenes. I don't know if you guys noticed, but I tend to be very brief when I write fight scenes, trying to skim over them to get into the parts that I (think) I'm good at. I've never been able to make fight scenes feel organic and natural while also making them entertaining. Anybody have any good advice for that?
This is the start of the fight and yet there is very interesting conversation which is the focus of it, the details given about the room in truth rather sparse aside from the lectern that Alkharad was huncing over there is no mention about the room he is in because it is not the focus. Focus is on the characters and this character is talker.You'd pictured him leading another assassination attempt on Roswita, but even if preparations were required that would only take a fraction of the Vampire's time. He's currently hunched over a lectern, muttering to himself as he peruses the book, and you make your decision in an instant. There's unlikely to be a better scenario than this. You approach to within a meter of him but between the swing and the impact he moves, and he hisses in surprise as three of his fingertips fly across the room from his attempt at parrying your blade. "You're not-" he begins, then interrupts himself. "A Grey? But..." His eyes flick down to your belt, and then to your sword. "The famous Mathilde Weber."
Again note that focus is still on the characters and their words.Sustained by pure Dhar instead of blood, Necrarchs wither to a corpselike appearance. Alkharad is no exception, and the clothes of the Altdorf nobility of years past that he dresses in only highlights his inhumanity. "Alkharad," you say, only paying the scantest fraction of attention to your words as you watched for any hint of assault or spell. "I've a spot on my shelf picked out just for you."
"I don't suppose you're at all tempted by the arts of necromancy?" he asks, as casually as if he was offering you a drink at a bar - but he remains poised to act and his severed fingers are skittering across the floor to rejoin the rest of him.
"I've had better offers," you respond.
Finally ultraviolance where charaters stopped talking but note it is not described step by step but rather the result which is not only the important bit but this also ups the pacing. Giving the reader impression that it was so fast that it become blink and miss.Speed, you think as a fraction of second extends to a lifetime as the creature ducks under your blade and extends yellowed fingernails towards your gut. Are all Vampires this fast? Or does Alkharad excel?
In a grotesque mirror of your blade, his fingernails punch through Aethyric Armour and your robe and your skin and your intestines and don't meet a scrap of resistance they can't immediately overcome, and agony floods through you as his talons tear open what you can only assume is your liver. Branulhune slips from your hands, and the part of your mind not occupied by agony begins to recalculate.
Yet a return to conversation. Actions happen and they are mentioned but they are not really described. Now don't get me wrong some description here could have created a far more vivid scene but since this it a fight with a vampire speed therefore pacing is more important which is why this works. If there was a Naval battle going on captains would have time react since those actions happen minutes to hours time you could slow down and describe the scene more thoughtly. (I know sci-fi likes to get bridge crew shout to make things more exciting but I always rolled my eyes to it. But that is a stylistic choice.)"It's interesting," he says, as he pulls his hand free from your torso, examining the blood and viscera clinging to it curiously, not noticing or not caring about the mirror of your wound that has appeared in his stomach, carving through organs he needs much less than you do yours. "Alive, you'd be useful. Dead, you'd be obedient. But if I can suspend you right in the middle..."
He leans close, filling your fading vision with his hideous visage. Your Magesight remains clear, and you can see Dhar leaping to his will, and a tendril of hideous magic extends from his bloodied hand and reaches towards you to try to enslave your soul right on the cusp of death...
And is met with the full force of Dwarven indignance.
Alkharad howls in agony as fire burns inside his skull, and with your last scrap of willpower you allow the nonsense words of a Jade Enchantress' whimsy to trigger the seed in your palm. In the strange sensation of painlessness where you know there should be pain, vines burrow through muscle and veins up your arm and into your torso, and bark grows over the gaping hole in your abdomen as your intestines are unscrambled and your liver knitted back together. By the time you pull yourself back to your feet, Alkharad is doing the same, smoke pouring from his nose and ears.
"That," he pants. "Was incredibly stupid of me."
"That makes two of us," you admit.
"Don't suppose you'll call it a draw?"
"No."
"Good. I wouldn't have honoured it."
Again note, two sentences of description of what is happening followed by continuing conversation. What they are saying is barely related to fight at hand to boot. It is more of a conversation starter really.He feints low, then feints high, then actually goes left. You're impressed that he bothered when you didn't have a sword in your hands, and you almost regret that a thought is all it takes to change that and sever the gore-slick hand that darted forward once more and send it flying across the room.
"What the hell did you do for them?" he asks, frowning at your sword, paying no heed to the stump where his arm used to be.
"Oh, you know. Settled some Grudges. Reconquered a Karak."
"Which one?"
"Eight Peaks."
"And I thought my neighbours were bad."
A moment before it's too late, you spot the stirring of Dhar within the vortex of it that a Vampire resembles to Magesight, and with an effort of will deflect the projectiles that fly from Alkharad's eyes, spinning off into the room behind you...
(...)
...and effortlessly cleave through Vampiric flesh to send the other arm flying, taking the energies of the second spell Alkharad was shaping with it. You look at him as he looks down at himself, and he sighs.
I guess the follow up question before I drop the subject would therefore be: Has anyone on the dawi side figured out that they might in fact be able to counterbattery Ratling guns specifically with indiscriminate Runepriest counterspelling? Or does Warpstone's comparatively stable-ish nature mean that you actually need the precision for it to be worthwhile as opposed to just blasting them with Anvil Lightning?Dwarven methods of manipulating magic from afar are very blunt and unwieldy instruments. It would be like trying to teach them to perform surgery on someone a mile away with a cannon.
Er, you can't counterspell Warpstone? That's not a thing.I guess the follow up question before I drop the subject would therefore be: Has anyone on the dawi side figured out that they might in fact be able to counterbattery Ratling guns specifically with indiscriminate Runepriest counterspelling? Or does Warpstone's comparatively stable-ish nature mean that you actually need the precision for it to be worthwhile as opposed to just blasting them with Anvil Lightning?
Closest thing I can think of is the Necromancy spell to send a fake dream to a Dreamwalker.Off the top of my head I don't think there's any mental magics like this, the mind magics work on either giving the subject a new way to perceive raw objective data or by inputting emotions, sensations or stimuli. Putting thoughts directly inside someone else's head seems like a very tricky thing to get right.
If Boney is interested, here is the exact description of the spell:Closest thing I can think of is the Necromancy spell to send a fake dream to a Dreamwalker.
The big part that gets me is that I'm not good at writing fight scenes. I don't know if you guys noticed, but I tend to be very brief when I write fight scenes, trying to skim over them to get into the parts that I (think) I'm good at. I've never been able to make fight scenes feel organic and natural while also making them entertaining. Anybody have any good advice for that?
I guess the follow up question before I drop the subject would therefore be: Has anyone on the dawi side figured out that they might in fact be able to counterbattery Ratling guns specifically with indiscriminate Runepriest counterspelling? Or does Warpstone's comparatively stable-ish nature mean that you actually need the precision for it to be worthwhile as opposed to just blasting them with Anvil Lightning?
The effect is too contained and short-lived to be disrupted at range like conventional magic can be, the 'spell' is extremely basic and only lasts an instant at a time. By the time the bullet leaves the barrel all that's acting on it is physics. A Runepriest at very close range might be able to prevent a Ratling Gun from firing, but at that range a crossbow would do the job too.
Just saying, there is a reason Morrsleib is green.What happens when you're top of the pile? Clearly there has to be an upper limit to size, because I don't think there are any Giant sized Orcs running around.
Also, the growth does not have to be fast, or linear.Orcs and Goblins 6th Edition said something that made me blink and do a double take, but that I found quite interesting:
"Orcs continue to grow bigger throughout their lives. How big they get has nothing to do with how much or what they eat, but more to do with their status. The more important they get the bigger they grow and the tougher and more important they become. Only when an Orc runs up against a bigger, tougher and meaner boss Orc who firmly puts him in his place does he stop growing." Page 11
This is so bizarre. Orcs grow in size proportional to their importance, and only stop growing in size when another Orc puts them in their place. But what if there isn't an Orc to put them in place? What happens when you're top of the pile? Clearly there has to be an upper limit to size, because I don't think there are any Giant sized Orcs running around.
The way Orc society works, there probably isn't a top of the pile for them - as a Warboss, you fight until you're killed, if not by fellow greenskins, then by other factions during a WAAAGH that you inevitably lead on the civilized world when you're done fighting fellow greenskins.But what if there isn't an Orc to put them in place? What happens when you're top of the pile? Clearly there has to be an upper limit to size, because I don't think there are any Giant sized Orcs running around.
There is this scenario that I've been chewing on actually:Also, the growth does not have to be fast, or linear.
It could be a Logarithmic curve that slows, but never quite becomes asymptoticc to the x-axis.
The most important orc could grow 1cm in a century... assuming he lives that long.
Then you get the ones that punk Everchosens?Orcs and Goblins 6th Edition said something that made me blink and do a double take, but that I found quite interesting:
"Orcs continue to grow bigger throughout their lives. How big they get has nothing to do with how much or what they eat, but more to do with their status. The more important they get the bigger they grow and the tougher and more important they become. Only when an Orc runs up against a bigger, tougher and meaner boss Orc who firmly puts him in his place does he stop growing." Page 11
This is so bizarre. Orcs grow in size proportional to their importance, and only stop growing in size when another Orc puts them in their place. But what if there isn't an Orc to put them in place? What happens when you're top of the pile? Clearly there has to be an upper limit to size, because I don't think there are any Giant sized Orcs running around.
I think what happens is that they run into another Waaghboss with an army of similar size they can't beat (even if they're bigger in a duel), and they stalemate each other. You're clearly not the biggest and the most important if you have a rival. So two orcs could mutually "put each other in their place", their place being not above each other.Orcs and Goblins 6th Edition said something that made me blink and do a double take, but that I found quite interesting:
"Orcs continue to grow bigger throughout their lives. How big they get has nothing to do with how much or what they eat, but more to do with their status. The more important they get the bigger they grow and the tougher and more important they become. Only when an Orc runs up against a bigger, tougher and meaner boss Orc who firmly puts him in his place does he stop growing." Page 11
This is so bizarre. Orcs grow in size proportional to their importance, and only stop growing in size when another Orc puts them in their place. But what if there isn't an Orc to put them in place? What happens when you're top of the pile? Clearly there has to be an upper limit to size, because I don't think there are any Giant sized Orcs running around.
Let's be precise here: You get Orks who nut Everchosen. I feel having the exact formulation here is important.