Voted best in category in the Users' Choice awards.
Voting is open
Couldn't any of those five become attuned though?

Two are dead and one's shacked up in Athel Loren. In theory Kalgalanos or Abraxas might have taken up Aqshy at some point after they disappeared. But in any case it seems like a huge stretch to take a superlative applied to a side character in the myth of an End Times Chaos Champion as a definitive statement on the fate of every dragon to have ever lived.
 
Nope, not what Boney has said. Cults/religions have interpretations that does not have to match with the actual god in question.
Think of the cult as the god's fanclub. The god in question has a limited budget to act in, with few agents trusted to handle the budget, and so many of the ways the fanclub is wrong, isn't wrong enough to smite, or at least a lower priority than the actual problems being addressed.
 
Couldn't any of those five become attuned though?

I don't have the actual text in front of me (and it's end times so it doesn't matter anyway), but it's worth noting that if Skulex was one of the dragons who invented the process of attuning to the winds, then they could be said to be the "most ancient" Aqshy dragon. Even if dragons that were older than them later copied their transformation, Skulex would still be the "first" Fire Dragon.
 
Voting closed, writing has begun.

Adhoc vote count started by BoneyM on Aug 11, 2021 at 1:56 AM, finished with 1327 posts and 161 votes.

  • [X] Plan WEB-MAT & Culture
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Don't Ignore Engrim
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Redshirt v2 with Divine AV
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Redshirt v2 with Divine AV with nice living space
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[X] Furnish the living spaces of the Waystone Project HQ (300gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan WEB-MAT & Max Research
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Redshirt v2
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[X] Experiment with integrating the Vitae into enchantments.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [x] Plan Windherding: Crawl now, Run next turn
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
    -[x] WEB-MAT: Attempt to recruit someone to WEB-MAT (Bright Magister Hugo Bann)
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Full Cultural Immersion 2.0
    -[X] Overwork (Slot 1)
    --[X] Explore the wonders of the ancient and beautiful city of Tor Lithanel
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[X] Explore one of the Wards of Laurelorn (specify which: Storm, Rain, Frost)
    --[X] Storm Ward
    --[X] Rain Ward
    --[X] Frost Ward
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[X] The Night Prowler
    -[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
    [X] Plan Putting Down Roots
    -[X] WEB-MAT (2 AP + 1 free)
    --[X] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    --[X] EGRIMM: EGRIMM: Study an artefact: Golden Arm
    --[X] WEB-MAT: Attempt to recruit someone to WEB-MAT (Bright Magister Hugo Bann)
    -[X] normal (3 AP + 1 overwork)
    --[X] Furnish the living spaces of the Waystone Project HQ (300gc for nice)
    --[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    ---[X] COIN: The Gambler
    --[X] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    --[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[X] free
    --[X] SERENITY: Observations of Karag Dum and its unusual guardian
    --[X] EIC: Have a blackpowder factory built in Wurtbad.
    [X] Plan: AV and Culture requires roughing it.
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Set Up, Build Knowledge, and Fading Papers with gold arm
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] MAX: Receive dictation: specify which. Must be taken with a 'dictate' action. (free WEB-MAT AP)
    --[X] Observations of Karag Dum and its unusual guardian (FADING)
    --[X] Observations on the Chaos Wastes in the western Great Steppes (FADING)
    -[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which): Karak Azul
    --[X] The Gambler
    -[X] Personally scrutinize a Waystone as thoroughly as you possibly can
    -[X] Dictate papers: select which two, must be taken with Max's 'receive dictation'.
    -[X] OVERWORK: Furnish the living spaces of the Waystone Project HQ (specify how much: 100gc for adequate, 200gc for comfortable, 300gc+ for nice (no cap on how much can be spent, because Elves)): 400 gc
    -[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    [X] Plan Redshirt v2 with Windherding
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
    -[x] WEB-MAT: Attempt to recruit someone to WEB-MAT (Bright Magister Hugo Bann)
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Don't Ignore Egrim with nice living space
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[X] Furnish the living spaces of the Waystone Project HQ (300gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Redshirt v2 with nice living space
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[X] Furnish the living spaces of the Waystone Project HQ (300gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[X] Experiment with integrating the Vitae into enchantments.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Set Up, Build Knowledge, and Fading Papers
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones. (NEW)
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] MAX: Receive dictation: specify which. Must be taken with a 'dictate' action. (free WEB-MAT AP)
    --[X] Observations of Karag Dum and its unusual guardian (FADING)
    --[X] Observations on the Chaos Wastes in the western Great Steppes (FADING)
    -[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which): Karak Azul
    --[X] The Gambler
    -[X] Personally scrutinize a Waystone as thoroughly as you possibly can
    -[X] Dictate papers: select which two, must be taken with Max's 'receive dictation'.
    -[X] OVERWORK: Furnish the living spaces of the Waystone Project HQ (specify how much: 100gc for adequate, 200gc for comfortable, 300gc+ for nice (no cap on how much can be spent, because Elves)): 400 gc
    -[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    [X] Plan WEB-MAT & Culture with library and nice living space
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[X] Furnish the living spaces of the Waystone Project HQ (300gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Don't Ignore Engrim
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan: AV, Enchantment Training, and Culture requires roughing it.
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Learn a skill - Enchantment, whether basic or advancing existing knowledge (Costs 1 CF)
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan WEB-MAT & Culture no meme living space
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[X] Furnish the living spaces of the Waystone Project HQ (300gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Set Up, Build Knowledge, and Fading Papers with windherd
    -[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] MAX: Receive dictation: specify which. Must be taken with a 'dictate' action. (free WEB-MAT AP)
    --[X] Observations of Karag Dum and its unusual guardian (FADING)
    --[X] Observations on the Chaos Wastes in the western Great Steppes (FADING)
    -[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which): Karak Azul
    --[X] The Gambler
    -[X] Personally scrutinize a Waystone as thoroughly as you possibly can
    -[X] Dictate papers: select which two, must be taken with Max's 'receive dictation'.
    -[X] OVERWORK: Furnish the living spaces of the Waystone Project HQ (specify how much: 100gc for adequate, 200gc for comfortable, 300gc+ for nice (no cap on how much can be spent, because Elves)): 400 gc
    -[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Aetheric Vitae
    -[X] MAX: Write a paper: Observations on the Chaos Wastes in the western Great Steppes
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Sharing (Research) is Caring (About Research)
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Aetheric Vitae
    -[X] MAX: Write a paper: Observations on the Chaos Wastes in the western Great Steppes
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Don't Ignore Engrim but See the Sights
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Explore the wonders of the ancient and beautiful city of Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
 
Think of the cult as the god's fanclub. The god in question has a limited budget to act in, with few agents trusted to handle the budget, and so many of the ways the fanclub is wrong, isn't wrong enough to smite, or at least a lower priority than the actual problems being addressed.
One thing is that sufficiently wrong subcults will stop getting divine miracles among those capable of channeling them, and yet despite that oftentimes completely contradictory doctrines within a cult will still both be trucking along dishing out miracles.
 
For the past few months, your spare moments have been spent thinking about finally moving out of the terrible guest room and into your very own home. But you were thoroughly torn on what form that home would take. One half of you wanted to claim a tower along the walls of Wurtbad. You are a wizard, after all, and a wizard wears a tower like a crab wears a shell. But on the other hand, you weren't just any wizard - you were a Grey Wizard, masters of shadow and secrets, so the other half of you wanted a secret lair, secreted somewhere in Wurtbad's slums or catacombs. You went back and forth, making up and then changing your mind, until finally you decide to do the only sensible thing: you take a coin you had embezzled from your operational funds, cross your fingers, and flip it into the air.

[HEADS, A TOWER. TAILS, A DUNGEON. Result: Tails.]
[DOES THIS PLEASE RANALD?: Roll, 98. Ranald is amused.]
You step out into the street and look around. Okay, two directions. On a four or higher, you go left. You roll a six - a good omen, you decide. And you go left.

A three-way intersection. Okay, then. 1-2 is left, 3-4 is straight, 5-6 is right.

You roll the die, and it lands exactly on a corner between four cobbles and sticks there, one corner pointing straight up at the sky. You stare. You circle the die, ignoring the looks you get from passers-by; two, four and six point skyward, while one, three and five point toward the ground. You glare at someone who's about to step on the die. He finds somewhere else to step.
As unleashed greenskin energy whirls, you have a scant few seconds to use Mork's withdrawal to think clearly. Your act of cunning had allowed Mork to make you the conduit for his Cunning. But you already were a conduit for a God of Cunning, were you not? More than any mere worshipper. You have witnessed His battles, channelled His favour, and dedicated shrines to Him. Somewhere within you was the part where your own Ulgu-entwined soul reached out to Ranald, just as inside you was the part where Mork had slipped behind your eyes and used you as his puppet. All you have to do is bridge the two...
The legend of the Expedition has rippled through the Dwarven world, and you feature rather prominently in it; as one who gambled on the Expedition and won
This is the moment you had been bracing yourself for. For all that cooperation and harmony was spoken of, this relationship was going to be a game of bluff and deception, with ancient secrets for chips and closely-guarded techniques for cards. Each side would be determined to glimpse as many cards and take as many chips as they could while giving away as little as possible. You had managed to win a seat at this table for the Empire, and there was one thing you needed to avoid admitting at all costs: that you have no chips and no cards.

You're sure that somewhere, Ranald is grinning.
Most Grey Wizards worship Ranald most prominently in his aspect as the Deciever or perhaps the Night Prowler depending on what they do. But honestly, after looking back at all of Mathilde's actions across the story, I'm starting to believe The Gambler is the side that is most revered by Mathilde. I mean, she clearly worships him in all his aspects, but there's a ton of scenes where her Gambling nature comes out.
 
Most Grey Wizards worship Ranald most prominently in his aspect as the Deciever or perhaps the Night Prowler depending on what they do. But honestly, after looking back at all of Mathilde's actions across the story, I'm starting to believe The Gambler is the side that is most revered by Mathilde. I mean, she clearly worships him in all his aspects, but there's a ton of scenes where her Gambling nature comes out.

Another factor is that while the importance of misdirection, sneakiness, and protecting the innocent were impressed upon her by the Grey Order, they didn't teach her to take chances for the sake of taking chances. That's something solely between her and Ranald.
 
Voting closed, writing has begun.

Adhoc vote count started by BoneyM on Aug 11, 2021 at 1:56 AM, finished with 1327 posts and 161 votes.

  • [X] Plan WEB-MAT & Culture
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Don't Ignore Engrim
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Redshirt v2 with Divine AV
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Redshirt v2 with Divine AV with nice living space
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[X] Furnish the living spaces of the Waystone Project HQ (300gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan WEB-MAT & Max Research
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Redshirt v2
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[X] Experiment with integrating the Vitae into enchantments.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [x] Plan Windherding: Crawl now, Run next turn
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
    -[x] WEB-MAT: Attempt to recruit someone to WEB-MAT (Bright Magister Hugo Bann)
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Full Cultural Immersion 2.0
    -[X] Overwork (Slot 1)
    --[X] Explore the wonders of the ancient and beautiful city of Tor Lithanel
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[X] Explore one of the Wards of Laurelorn (specify which: Storm, Rain, Frost)
    --[X] Storm Ward
    --[X] Rain Ward
    --[X] Frost Ward
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[X] The Night Prowler
    -[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
    [X] Plan Putting Down Roots
    -[X] WEB-MAT (2 AP + 1 free)
    --[X] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    --[X] EGRIMM: EGRIMM: Study an artefact: Golden Arm
    --[X] WEB-MAT: Attempt to recruit someone to WEB-MAT (Bright Magister Hugo Bann)
    -[X] normal (3 AP + 1 overwork)
    --[X] Furnish the living spaces of the Waystone Project HQ (300gc for nice)
    --[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    ---[X] COIN: The Gambler
    --[X] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    --[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[X] free
    --[X] SERENITY: Observations of Karag Dum and its unusual guardian
    --[X] EIC: Have a blackpowder factory built in Wurtbad.
    [X] Plan: AV and Culture requires roughing it.
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Set Up, Build Knowledge, and Fading Papers with gold arm
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] MAX: Receive dictation: specify which. Must be taken with a 'dictate' action. (free WEB-MAT AP)
    --[X] Observations of Karag Dum and its unusual guardian (FADING)
    --[X] Observations on the Chaos Wastes in the western Great Steppes (FADING)
    -[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which): Karak Azul
    --[X] The Gambler
    -[X] Personally scrutinize a Waystone as thoroughly as you possibly can
    -[X] Dictate papers: select which two, must be taken with Max's 'receive dictation'.
    -[X] OVERWORK: Furnish the living spaces of the Waystone Project HQ (specify how much: 100gc for adequate, 200gc for comfortable, 300gc+ for nice (no cap on how much can be spent, because Elves)): 400 gc
    -[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    [X] Plan Redshirt v2 with Windherding
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
    -[x] WEB-MAT: Attempt to recruit someone to WEB-MAT (Bright Magister Hugo Bann)
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Don't Ignore Egrim with nice living space
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[X] Furnish the living spaces of the Waystone Project HQ (300gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Redshirt v2 with nice living space
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[X] Furnish the living spaces of the Waystone Project HQ (300gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[X] Experiment with integrating the Vitae into enchantments.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Set Up, Build Knowledge, and Fading Papers
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones. (NEW)
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] MAX: Receive dictation: specify which. Must be taken with a 'dictate' action. (free WEB-MAT AP)
    --[X] Observations of Karag Dum and its unusual guardian (FADING)
    --[X] Observations on the Chaos Wastes in the western Great Steppes (FADING)
    -[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which): Karak Azul
    --[X] The Gambler
    -[X] Personally scrutinize a Waystone as thoroughly as you possibly can
    -[X] Dictate papers: select which two, must be taken with Max's 'receive dictation'.
    -[X] OVERWORK: Furnish the living spaces of the Waystone Project HQ (specify how much: 100gc for adequate, 200gc for comfortable, 300gc+ for nice (no cap on how much can be spent, because Elves)): 400 gc
    -[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    [X] Plan WEB-MAT & Culture with library and nice living space
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[X] Furnish the living spaces of the Waystone Project HQ (300gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Don't Ignore Engrim
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan: AV, Enchantment Training, and Culture requires roughing it.
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Learn a skill - Enchantment, whether basic or advancing existing knowledge (Costs 1 CF)
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan WEB-MAT & Culture no meme living space
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[X] Furnish the living spaces of the Waystone Project HQ (300gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Set Up, Build Knowledge, and Fading Papers with windherd
    -[x] EGRIMM: Work with him using windherding to combine Dazzle and Bewilder in a spell combo.
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] MAX: Receive dictation: specify which. Must be taken with a 'dictate' action. (free WEB-MAT AP)
    --[X] Observations of Karag Dum and its unusual guardian (FADING)
    --[X] Observations on the Chaos Wastes in the western Great Steppes (FADING)
    -[X] Attempt to bring a Karak's Runesmiths into the Waystone Project (specify which): Karak Azul
    --[X] The Gambler
    -[X] Personally scrutinize a Waystone as thoroughly as you possibly can
    -[X] Dictate papers: select which two, must be taken with Max's 'receive dictation'.
    -[X] OVERWORK: Furnish the living spaces of the Waystone Project HQ (specify how much: 100gc for adequate, 200gc for comfortable, 300gc+ for nice (no cap on how much can be spent, because Elves)): 400 gc
    -[X] SERENITY: Observations on the Windfall north of the Dark Lands (FADING)
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Aetheric Vitae
    -[X] MAX: Write a paper: Observations on the Chaos Wastes in the western Great Steppes
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Sharing (Research) is Caring (About Research)
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Aetheric Vitae
    -[X] MAX: Write a paper: Observations on the Chaos Wastes in the western Great Steppes
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Immerse yourself in the culture of the 'Cityborn' Toriour inhabitants of Tor Lithanel
    -[X] Immerse yourself in the culture of the 'Forestborn' Faniour inhabitants of the woods surrounding Tor Lithanel
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
    [X] Plan Don't Ignore Engrim but See the Sights
    -[x] JOHANN: Have Johann spend time getting to know Kadoh, who has expressed an interest in meeting the 'fist metal-Mage'.
    -[X] EGRIMM: Study an artefact: Golden Arm
    -[X] MAX: Go through every library of the Colleges you can access for any scrap of information about Waystones.
    -[x] Attempt to bring a Karak's Runesmiths into the Waystone Project (Karak Azul)
    --[x] COIN: The Gambler
    -[x] Furnish the living spaces of the Waystone Project HQ (600gc)
    -[x] Explore the wonders of the ancient and beautiful city of Tor Lithanel
    -[x] Investigate how the Vitae reacts with Divine Magic.
    -[x] EIC: Have a blackpowder factory built in Wurtbad.
    -[x] SERENITY: Observations of Karag Dum and its unusual guardian
Wow, that was faster than I expected. Awesome!
 
Argh. At this point Mathy should've just presented the box as a Magister capstone and let the Colleges do whatver the fuck they wanted with it since she's sure not doing anything with it.
 
Argh. At this point Mathy should've just presented the box as a Magister capstone and let the Colleges do whatver the fuck they wanted with it since she's sure not doing anything with it.
Mathilde worked out how to use it to fuel Dwarf Runecraft. That's an incredibly potent use the Colleges almost certainly wouldn't have figured out.

It certainly seems the guaranteed success (and immense profit) that Mathilde achieved by hanging on to it is more valuable the mere possible success she would have achieved if she gave it to the College. In my eyes Mathilde made the right decision by keeping the box.
 
Theres always next turn for AV. Hopefully there will be an opportunity then.
Instead of having it be a solo mission where only Mathilde and Runesmiths get to touch it, maybe we should make it a WEB-MAT project and get the other members like Max, Horstmann to take a look. Obviously collaboration rather than delegation, since that's how WEB-MAT currently works.

Not mentioning Johann because I'm not going to suggest he Breach the Unknown on warp juice and he can't enchant. Not sure how good he is at magical theory. Max on the other hand has Patient and can do incredibly boring work for long periods of time.

We should have involved him a long time ago tbh. Would have helped with the very intricate "boiling point" experiments.
 
Instead of having it be a solo mission where only Mathilde and Runesmiths get to touch it, maybe we should make it a WEB-MAT project and get the other members like Max, Horstmann to take a look.

Not mentioning Johann because I'm not going to suggest he Breach the Unknown on warp juice and he can't enchant. Not sure how good he is at magical theory. Max on the other hand has Patient and can do incredibly boring work for long periods of time.

We should have involved him a long time ago tbh. Would have helped with the very intricate "boiling point" experiments.

We can't. AV is explicitly a solo project per word of Boney. That said I don't think we're far from a strong personal use for AV I believe the current divine AV research action will give us a personal use for AV to empower our coin and further possibilities are gated behind that action.
 
What's our plan on getting magical ranged weapons? That slot's still open and we opted for a gyrocopter instead of pistols with the Zhufbar favours.
 
[ ] Spend time assisting or ingratiating yourself with someone else

we should start trying to do this with some of the clans next turn: figure out who would be the best/most practical to work with.
 
[ ] Spend time assisting or ingratiating yourself with someone else

we should start trying to do this with some of the clans next turn: figure out who would be the best/most practical to work with.
I also want to learn how much soft power the Queen has. Is she the hands off protector of the constitution type of does she have considerable political and social weight to throw around? Would buddying up with her help or harm our operation and our chances to get Elven mages on board?
 
I also want to learn how much soft power the Queen has. Is she the hands off protector of the constitution type of does she have considerable political and social weight to throw around? Would buddying up with her help or harm our operation and our chances to get Elven mages on board?
I feel like going straight to the queen would be garish. there is always an order to these things, you don't presume to talk privately to a queen until A) she invites you, B) has openly claimed you as a friend (Hidi) or c) you have enough friends among the dukes and courters that your a 'player' or at least friends with one of them. (at least that was how old engish and France courts worked)

probably should stick to the clans and the ward of the frost until we know more.
 
Last edited:
Voting is open
Back
Top