[X] Plan: Enriching Exclave Establishment V3
-[X][Orks] Write-In: Try to lure the Orks in via talking and then destroy them once they're too close to successfully run away.
--[X] Head towards the Ork ship and attempt to contact the Ork in charge and challenge him to a fist-fight, winner gets the loser's ship. If he seems to be going for it, wait until he's well within medium range and then open up with everything in an attempt to destroy the Ork ship as quickly as possible. If he doesn't seem to be going for it, attempt to pursue and destroy the ship before it can warp away. -[X] [Database] Poke around some more in the databases, looking for anything in particular. --[X] Based on your earlier skimmings on the database, both the Inquisition's and that of the Adeptus Mechanicus, the "Ancient Xenos Warbots" are probably Necrons. As you noted decades ago, they weren't known in your time even with the claims of them being millions of years old. That was probably an exaggeration or misintepration of data from the Imperium, so taking a deeper look should reveal some inconsistencies that tell the a different story, right? Right? -[X][Repair Bay]: Remove the medium teleportarium (frees up 180 space, with 170 space free we have 1 free slot), build a psy-shielded captive cell block (38 BP + 250 BP for 50 HP psy-sheilds). Use the cells to store the necrons and various chaos artifacts / bodies. Use remaining capacity to repair combat damage.
--[X] Permanently station a detachment of bots here as security
-[X][Stankberg] Write-In: A slight adjustment on the Learn option, instead of just giving them a manufactory and some educational materials, offer lessons from and the manufacturing capability of the new branch of the Cogitare that you will be setting up in the volcano lair, while you're not expecting the whole population to jump for it and for some to deem it a waste of time in a population of a million more then enough will see the advantages of participating in lessons on how to operate and build the technology that produces their new masks and rebuilt their city.
-[X][Cogitare] Get our 20 tech-priests set up in the volcano lair with the goal of beginning the industrialization of the planet, uplifting the locals, and recruiting as many new Cogitare as possible.
--[X][Cogitare] The Cogitare should be handed control of the volcano fortress, the new manufactories we're building nearby, 589 Specter Light infiltration bots, 1000 Heavy Machine-spirit humanized Infantry Bots with Machine Spirit Jammers, 1000 Heavy Machine-spirit Infantry Bots, and a Shuttle.
-[X] Construction x1 (600 VBP & 500 LC)
--[X] Build 4 Machine Spirit Manufactories near the volcano lair. (480 VBP & LC)
--[X] Build 1 Shuttle for the Cogitare staying behind. (20 BP & LC)
--[X] Build 2 Ocean Reclamation Boats for training purposes and to get started fixing the stank. (100 BP, 40 CP)
-[X] Research x2 (400 + 75 + 20 = 495 RP)
--[X] Human Virtual OMC simulations (150 RP)
---[X] Anexa assist
--[X] Human Design Interfaces (200 RP)
--[X] Remote Organic-Machine control (50 RP)
--[X] Abacus Manufacturing (50/100 RP)
--[X] Intelligence Coding (+45 RP -> 95/400 RP)
-[X] Travel/Explore: Head back to Denva.
-[X] Cia: Active Psyker improvement
-[X] Victan Active Action: Assist coordinating with the locals and Cogitare to get the exclave established and their relationship with the locals off the ground.
[X] Plan: Preparing to Digest Alien Data -[X] [Database] Poke around some more in the databases, looking for anything in particular. --[X] Based on your earlier skimmings on the database, both the Inquisition's and that of the Adeptus Mechanicus, the "Ancient Xenos Warbots" are probably Necrons. As you noted decades ago, they weren't known in your time even with the claims of them being millions of years old. That was probably an exaggeration or misintepration of data from the Imperium, so taking a deeper look should reveal some inconsistencies that tell the a different story, right? Right?
-[X][FREE] Primary: Fix any damage from battle.
-[X] Travel: Denva
-[X] Research x3 (400 + 75 + 20 = 695 RP)
--[X] Psychic Encryption (150 RP)
--[X] Gravity Weapons (200 RP)
--[X] Advanced Materials (250 RP)
---[X] Anexa assist
--[X] Intelligence Coding (50/400 RP) -> (145/400 RP)
-[X][ANEXA] Active Action: Research (Advanced Materials)
-[X] Victan passive action: Counterespionage & Alliance-building
-[X][CIA] Write-in: You are bringing presumably dangerous "Xeno Warbots" on to the Spark. Cia's job is to keep the everyone on it safe. Brief her on what you find on the database, as well what you can casually observe before moving to actual lab-analysis. Tell her to prepare for an eventuality where the warbots(?) awaken and are hostile. Primary goal is to protect the crew and the Spark. Capturing the warbots even semi-intact will have a very distant secondary priority in this scenario if opportunities allow it.
-[X][Stankberg] Write-in: Integration.
-[X][Orks] Destroy.
[X]Plan: Ecology and Theology (Move) -[X] [Database] Poke around some more in the databases, looking for anything in particular. --[X] Based on your earlier skimmings on the database, both the Inquisition's and that of the Adeptus Mechanicus, the "Ancient Xenos Warbots" are probably Necrons. As you noted decades ago, they weren't known in your time even with the claims of them being millions of years old. That was probably an exaggeration or misintepration of data from the Imperium, so taking a deeper look should reveal some inconsistencies that tell the a different story, right? Right?
-[X] [Stankberg] Learn -[X][Orks] Destroy (shoot them in space, see if we can get useful readings of their Warp signature) -[X][Repair Bay]: Remove the medium teleportarium (frees up 180 space, with 170 space free we have 1 free slot), build a psy-shielded captive cell block (38 BP + 250 BP for 50 HP psy-sheilds). Use the cells to store the necrons and various chaos artifacts / bodies. Use remaining capacity to repair combat damage.
--[X] Permanently station a detachment of bots here as security -[X]Research x2(400RP + 75RP + 20RP --[X] Calderath Stank-Be-Gone (200 RP) ---[X] Risk profile: no risk of anything our masks can't block --[X] MICROBES (250 RP)
--[X] Faith is my shield? (75 RP) ---[X] Anexa ---[X] Assumes there is enough synergy to cut down 30 RP --[X] Overflow: Does In Vitro have anything do do with wine? -[X]Construction(600 VBP, 500 Lift): --[X] If problems, spend BP on masks --[X] Address the locals' priorities (including what manufactories they may want for the Learn option) --[X] Overflow to defenses the locals can operate. -[X]Exploration: Explore Aestron -[X] Victan passive -[X] Anexa active
--[X] Faith is my shield? -[X] Cia active
[X] Plan: Teach them and you feed them for a lifetime
-[X][Repair Bay]: Remove the medium teleportarium (frees up 180 space, with 170 space free we have 1 free slot), build a psy-shielded captive cell block (38 BP + 250 BP for 50 HP psy-shields). Use the cells to store the necrons and various chaos artifacts / bodies. Use remaining capacity to repair combat damage. -[X] [Database] Poke around some more in the databases, looking for anything in particular. --[X] Based on your earlier skimmings on the database, both the Inquisition's and that of the Adeptus Mechanicus, the "Ancient Xenos Warbots" are probably Necrons. As you noted decades ago, they weren't known in your time even with the claims of them being millions of years old. That was probably an exaggeration or misintepration of data from the Imperium, so taking a deeper look should reveal some inconsistencies that tell the a different story, right? Right?
-[X] Construction (600 VBP / 500 LC):
--[X] Build base in/around governor's mansion
---[X] Machine Spirit Manufactory (120 BP, 20 CP) x3
---[X] Anti-personnel Bunker, Psychic Shielding (40 BP, 2 CP)
---[X] Basic Stealth Assault Shuttle (25 BP, 5 CP) x 2
---[X] Deploy 10 Tech Priests within the former governor's mansion as their base to found another outpost, give permission to recruit from locals and uplift them. Mission is to fortify the planet against threats, including but not limited to: Orcs, Dark Eldar, Chaos, Necron, Tyranids
--[X] Manned Manufactory (100 BP) in Stankberg
--[X] Anti-Air Defenses (25 BP, 5 CP) x2 in Stankberg
-[X] Research x2 (400 + 75 + 20 = 495 RP)
--[X] Faith is my shield? (75 RP)
---[X] Anexa assist
--[x] Does in vitro have something to do with wine? (100 RP)
--[X] Gravity Weapons (200 RP)
--[X] Abacus Manufacturing (100 RP)
--[X] Intelligence Coding (20 RP)
-[X] Travel: Back to Denva
-[X] Anexa active Action: Research
-[X] Victan passive action: Counterespionage & Alliance-building
-[X] Cia: Active Psyker improvement
-[X] [Stankberg] Learn
-[X][Orks] Destroy.
[X] Plan Taking care of the Orks and Bongo at the same time
-[X][repair bays] After the fight remove the medium teleportarium (frees up 180 space, with 170 space free we have 1 free slot), build a psy-shielded captive cell block (38 BP + 250 BP for 50 HP psy-sheilds) and use the cells to store the necrons. Use remaining repair capacity to repair combat damage.
--[X] Permanently station a detachment of bots here as security
-[X][databases] Based on your earlier skimmings on the database, both the Inquisition's and that of the Adeptus Mechanicus, the "Ancient Xenos Warbots" are probably Necrons. As you noted decades ago, they weren't known in your time even with the claims of them being millions of years old. That was probably an exaggeration or misintepration of data from the Imperium, so taking a deeper look should reveal some inconsistencies that tell the a different story, right? Right?
-[X] Construction
--[X] 3000 Medium Humanized Machine-spirit Infantry Bots (300 BP)
--[X] 1000 Specters (100 BP)
--[X] 2 Manned Manufactories (100 BP)
-[X] Research X 3
--[X] Demonology (150 RP)
---[X] reserve 50 RP in case of poor rolling here and if unneeded then use that RP for Miniaturized antigrav (50 RP)
--[X] Gravity Weapons (200 RP)
---[X] reserve 45 RP in case of poor rolling here and if unneeded then use that RP for Intelligence Coding (50/400 RP)
--[X] Advanced Technological Research Lab (50RP)
--[X] Machine Spirit Chaos resistance (75 RP)
---[X] reserve 50 RP in case of poor rolling here and if unneeded then use that RP for Machine Spirit-controlled Psychic Shields (50 RP)
--[X] Faith is my shield? (75 RP)
-[X] Anexa's and the Tech Gremlins Research focus
--[X] Faith is my shield?
-[X] Victan passive action: Counterespionage & Alliance-building
-[X] Cia Active: Prepare to repel the Orks if then manage to board us, be ready to put down the Necrons if they wake up (best make sure that she's properly briefed on what we know beforehand) and be on the watch for anything warpy when we research demonology but if these things don't happen then go back to training Psyker powers if there's time.
-[X] [Stankberg] Learn
--[X] make sure that they have plans for both versions of the Ocean Remediation Ship as well as what's normally in the technical primers so that they can produce the tools to fix up their world themselves and if someone comes along who they can sell the seaweed to then they can use the ships for that as well two birds one stone
-[X][Orks] Destroy.
--[X] While the aim is to destroy them if we can cripple their engines and weapons (whether by weapons fire or teleportation strike) leaving them stuck in the void we shall take that so that we can board and loot their ship at our leisure.
[X] Plan: Safely handling Necrons and prepping for Warp Comms & Bongo -[X] [Database] Poke around some more in the databases, looking for anything in particular. --[X] Based on your earlier skimmings on the database, both the Inquisition's and that of the Adeptus Mechanicus, the "Ancient Xenos Warbots" are probably Necrons. As you noted decades ago, they weren't known in your time even with the claims of them being millions of years old. That was probably an exaggeration or misintepration of data from the Imperium, so taking a deeper look should reveal some inconsistencies that tell the a different story, right? Right? -[X][Repair Bay]: Remove the medium teleportarium (frees up 180 space, with 170 space free we have 1 free slot), build a psy-shielded captive cell block (38 BP + 250 BP for 50 HP psy-sheilds). Use the cells to store the necrons and various chaos artifacts / bodies. Use remaining capacity to repair combat damage.
--[X] Permanently station a detachment of bots here as security -[X]Construction(600 VBP, 500 Lift):
--[X] Build manufactories and education facilities for stankberg, in whatever form they find the most useful. (500 BP)
--[X] Additional defenses and combat bots for the new containment block, in whatever form Vita & Cia think is most useful. (100 BP)
-[X] Research x3 (400 + 75 + 20 = 695 RP)
--[X] Improved Passive Stealth (50 RP)
--[X] Combat Neural Implants (50 RP)
--[X] Faith is my shield? (75 RP)
--[X] Machine Spirit Chaos resistance (75 RP)
---[X] Anexa assist
--[X] Machine Spirit Controlled Psychic Shields (50 RP)
--[X] Alternative Shielding Meanings (150 RP)
--[X] Psychic Encryption (150 RP, Boosted if necessary)
--[X] Improved Armor Articulation (50 RP if not spent to boost Psychic Encryption)
--[X] Empathy at Range (45 RP if not spent to boost Psychic Encryption, + Overflow, if any)
-[X][ANEXA] Active Action: Research
-[X] Victan passive action: Counterespionage & Alliance-building
-[X][CIA] Write-in: You are bringing presumably dangerous "Xeno Warbots" on to the Spark. Cia's job is to keep the everyone on it safe. Brief her on what you find on the database, as well what you can casually observe before moving to actual lab-analysis. Tell her to prepare for an eventuality where the warbots(?) awaken and are hostile. Primary goal is to protect the crew and the Spark. Capturing the warbots even semi-intact will have a very distant secondary priority in this scenario if opportunities allow it.
-[X][Stankberg] Integration.
-[X][Orks] Destroy.
[X]Plan: Ecology and Theology (Stay) -[X] [Database] Poke around some more in the databases, looking for anything in particular. --[X] Based on your earlier skimmings on the database, both the Inquisition's and that of the Adeptus Mechanicus, the "Ancient Xenos Warbots" are probably Necrons. As you noted decades ago, they weren't known in your time even with the claims of them being millions of years old. That was probably an exaggeration or misintepration of data from the Imperium, so taking a deeper look should reveal some inconsistencies that tell the a different story, right? Right?
-[X] [Stankberg] Learn -[X][Orks] Destroy (shoot them in space, see if we can get useful readings of their Warp signature) -[X][Repair Bay]: Remove the medium teleportarium (frees up 180 space, with 170 space free we have 1 free slot), build a psy-shielded captive cell block (38 BP + 250 BP for 50 HP psy-sheilds). Use the cells to store the necrons and various chaos artifacts / bodies. Use remaining capacity to repair combat damage.
--[X] Permanently station a detachment of bots here as security -[X]Research x3(600RP + 75RP + 20RP) --[X] Calderath Stank-Be-Gone (200 RP) ---[X] Risk profile: no risk of anything our masks can't block --[X] MICROBES (250 RP)
--[X] Faith is my shield? (75 RP) ---[X] Anexa --[X] Does In Vitro have anything do do with wine? (100 RP) --[X] Large-scale Machine spirits (70 + RP) --[X] Overflow: Machine-Spirit Chaos Resistance -[X]Construction(600 VBP, 500 Lift): --[X] If problems, spend BP on masks --[X] Address the locals' priorities (including what manufactories they may want for the Learn option) --[X] Overflow to defenses the locals can operate. -[X] Victan passive -[X] Anexa active
--[X] Faith is my shield? -[X] Cia active -[X][Necrons] Take them
[X] Plan: Return to Denva
-[X][Orks] Destroy.
-[X] [Stankberg] Learn
-[X][Repair Bay]: Repair combat damage. Remove 1 Medium Macrocannon and build a 50HP psy-shielded vault, with seperate compartments for Necrons, auramite, saint's hand. Construct the vault and load it just before departure.
-[X] Construction x1 (600 VBP & 500 LC)
--[X] Build 4 Manned Manufactory (100 BP) near/in Stankberg. (400 BP)
--[X] Build 100 Points worth of Trade Goods for the locals. (100 BP)
---[X] Technical primers and educational materials using Victan to help prepare them. Based on Cogitare Exploraratum material, and including Cogitare philosophy/beliefs. Leftover BP are to be used for medical supplies.
--[X] Build 1 Set of Medium Humanized Machine-spirit Infantry Bots. (100 BP, 20 CP)
-[X] Research x2 (400 + 75 + 20 = 495 RP)
--[X] Reliable Gellar Fields (300 RP)
--[X] Blueprint : Advanced Technological Research Lab (50 RP)
--[X] Abacus Manufacturing (100 RP)
--[X] Intelligence Coding (50/400 RP)
-[X] Travel/Explore: Denva
-[X] Cia: Active Psyker improvement
-[X] Victan Active action: support [Stankberg] Learn / Trade Goods
-[X] Anexa active Action: Research - Reliable Gellar Fields
[X] Plan: Explore Aestron
-[X][Orks] Destroy.
-[X] [Stankberg] Learn
-[X][Repair Bay]: Repair combat damage. Remove 1 Medium Teleportarium and build a 50 BP psy-shielded vault, with seperate compartments for Necrons, auramite, saint's hand. Construct the vault and load it just before departure.
-[X] Construction x1 (600 VBP & 500 LC)
--[X] Build 4 Manned Manufactory (100 BP) near/in Stankberg. (400 BP)
--[X] Build 100 Points worth of Trade Goods for the locals. (100 BP)
---[X] Technical primers and educational materials using Victan to help prepare them. Based on Cogitare Exploraratum material, and including Cogitare philosophy/beliefs. Leftover BP are to be used for medical supplies.
--[X] Build 1 Set of Medium Humanized Machine-spirit Infantry Bots. (100 BP, 20 CP)
-[X] Research x2 (400 + 75 + 20 = 495 RP)
--[X] Reliable Gellar Fields (300 RP)
--[X] Blueprint : Advanced Technological Research Lab (50 RP)
--[X] Abacus Manufacturing (100 RP)
--[X] Intelligence Coding (50/400 RP)
-[X] Travel/Explore: Aestron
-[X] Cia: Active Psyker improvement
-[X] Victan Active action: support [Stankberg] Learn / Trade Goods
-[X] Anexa active Action: Research - Reliable Gellar Fields
[X] Plan: 'Ard Boyz, Ready for a Scrap 2.0
-[x] Free Repairs: Remove the medium teleportarium (frees up 180 space, with 170 space free we have 1 free slot), build a psy-shielded captive cell block (38 BP + 250 BP for 50 HP psy-shields). Use the cells to store the necrons and various chaos artifacts / bodies. Use remaining capacity to repair combat damage.
--[X] Permanently station a detachment of bots here as security
-[x] Research 3x (600 + 75 + 20 = 695 RP)
--[X] Abacus Manufacturing (100 RP)
--[x] Does in vitro have something to do with wine? (100 RP)
--[x] Large-scale Machine spirits (75 RP)
---[x] Anexa Assigned
--[x] Combat Bot Melee Combat (150 RP) --[X] Calderath Stank-Be-Gone (200 RP)
---[x] Risk Tolerance: 99.99% certainty the bacteria is non-human infectious/transmissible, 70% certain there will not be long term complications
--[x] Intelligence Coding (70 RP)
-[x] Construction (600 VBP)
--[x] Build 4 MS Manufactories; 2x at the palace and 2x at Stankberg (480 BP)
--[x] Build 2 Shuttles for the Planet (40 BP)
--[x] Build 1,000 light humanized machine spirit bots (60 BP) for the planet
---[x] Ask for volunteer from the Cogitare (preferably 10 exactly) to stay behind and uplift the planet. They will be able to recruit and grow the cogitare as they please. Our new palace will be available to them as a base.
-[X][Orks] Destroy.
-[X] [Stankberg] Learn
-[x] Victan: Passive - Help the uplift get started
-[x] Cia: Active Improvement
[X] Plan: Return to Port
--[X] Permanently station a detachment of bots here as security
—-[x] 1k medium humanized bots
-[x] Research 2x (400 + 75 + 20 = 495 RP)
--[X] Abacus Manufacturing (100 RP)
—-[X] Anexa Assigned
--[x] Does in vitro have something to do with wine? (100 RP) --[X] Calderath Stank-Be-Gone (200 RP)
---[x] Risk Tolerance: 99.99% certainty the bacteria is non-human infectious/transmissible, 70% certain there will not be long term complications
—[X] Improved Armor Articulation (50 RP)
—[X] Intelligence Coding (45 RP)
-[x] Construction (600 VBP)
--[x] Build 4 MS Manufactories; 2x at the palace and 2x at Stankberg (480 BP)
--[x] Build 2 Shuttles for the Planet (40 BP)
--[x] Build 1,000 medium humanized bots (80 BP) for the planet
---[x] Ask for volunteer from the Cogitare (preferably 10 exactly) to stay behind and uplift the planet. They will be able to recruit and grow the cogitare as they please. Our new palace will be available to them as a base.
-[X] Move/Explore: Denva
-[X][Orks] Destroy.
-[X] [Stankberg] Learn
-[x] Victan: Passive - Help the uplift get started
-[x] Cia: Active Improvement
Alright. Dice. Many dice. d100s, separate people please!
1st: Ork Engagement
2nd: Necron Database Information
3rd: Stankberg Learning & Cogitare outpost establishment, +17 (Victan)
4th: Human Virtual OMC simulations, +30 (Anexa)
5th: Human Design Interfaces, +20
6th: Remote Organic-Machine control, +20
7th: Cia active improvement first roll
8th: Cia active improvement second roll
9th: Denva Manufacturing Build-out
10th: Denva research progress
11th: Denva Social development
12th: Denva Military Development
13th: Denva Visitors & defense.
And then I'll take a couple of misc dice after that, since I might need them for various unforeseen things.
soooo, did we crit because people were using sims to make exciting new forms of pornography, or fall 1 short of a 100 after dice mod because they were too distracted by it?
Am I counting right that 4 more rolls are needed at this point? (EDIT: as a precautionary reminder, from other people than those that have already rolled once this time)