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[X] Plan: Mysteries of the Machine

Don't know why you want Captive Holding Cells, but I missed the discussion.
 
[X]Plan: Setting up for the bean
-[X] Diplomacy: Pick up Anexa
--[X] Alright, you can admit you may have gotten a little intense with Magos Orynn but now you are officially Anexa's Master. She's several hundred miles away but a quick shuttle built and she'll be by your side at your new facility! That you still need built. Regardless, Anexa need will quite a bit of TLC after everything she's gone through but you can't go too quickly so it's best to set up some lesson plans for her and may haps get rid of that pain modifier (you're still tempted to shove that thing up Orynn's ass if he still has one). Hopefully with some time, she'll come out of her shell more and you can set her upon some research projects. While you're at it, you could poke her brain for what it's like for acolytes like her. Sure you hacked into the Mechanicus' system and have a lot of info on their daily life but you don't' what it's like from the average person's perspective.
-[X] Construction X3 (600BP)
--[X] Tunnel 10 miles (400BP)
--[X] Ground-to-orbit shuttle (20 BP, 5 CP)
--[X] Manufactory (100 BP, 50 CP)
--[X] Basic Biology Research Lab (50 BP, 50 CP)
--[X] Trade goods (30BP) 35BP -> 65BP trade goods
--[X] Yes [10 miles away from your ship] 65BP -> 40BP

I decided to forgo research this turn to get our public base of Operations set up quicker and give us a bit more breathing room with ten miles. Excessive? Highly likely but will still help in the end as we want to keep the location of our ship a secret and getting Anexa away from the rest of the Mechanicus is a must. Also, will we have to contruct a quarters for our little Explorator or will that just be done with the construction? The biology lab will help keep our Genetor from having holes poked in it with the Juviant treatment being our goal if we must play that card.
 
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[X] Plan: Mysteries of the Machine

Don't know why you want Captive Holding Cells, but I missed the discussion.
So that if we somehow roll very very low with Anexa, we don't have to throw her into to an equivalent of a janitor's closet for a couple of years while we build the cells to continue her deprogramming. That, and I just want it ready for any surprise visitors before they happen to to try their luck. Again, not likely to happen, but the holding cells are pretty cheap.
 
>Very well, Magos Vita. You have made an enemy/foe/nemesis this day. Now come collect your charge, before she shirks her duties further. [Bitter]

>If you harm the faintest part of that girl I will shred your mind and atomize your corpse. I know of the pain-modulator. If it is activated then I shall remove it, install it in you and lock it on full power. [Incandescent Rage finally peeking through]
If anything this helps with our cover.

What kind of tech priest doesn't have enemies.
 
On another note. Given how Anexa was pleasantly surprised by us actually being mechanicus, I think it's safe to say she doesn't really care who or what we are. I still say we move her to Aevon enclave first while we prepare for her reception.

Thanks for clarifying then! Still can't afford the Observatory either way though. Might be better to pick up samples more discreetly then.
Why do we mind whether they know?
That said, I don't see a reason not to get some from the mechanicus instead.
Especially frustration. It's got about twenty different channels for frustration, each with slightly different meanings. Or you can just trigger them all to communicate MAXIMAL FRUSTRATION. Which doesn't seem uncommon.
Tech priest cussing. I love it.
Because we can't have a mechanic that doesn't swear at their stupid machinery not working.
Can we also adopt the term toasterfucker ICly?
]Plan: Setting up for the bean
-X] Diplomacy: Pick up Anexa
--X] Alright, you can admit you may have gotten a little intense with Magos Orynn but now you are officially Anexa's Master. She's several hundred miles away but a quick shuttle built and she'll be by your side at your new facility! That you still need built. Regardless, Anexa need will quite a bit of TLC after everything she's gone through but you can't go too quickly so it's best to set up some lesson plans for her and may haps get rid of that pain modifier (you're still tempted to shove that thing up Orynn's ass if he still has one). Hopefully with some time, she'll come out of her shell more and you can set her upon some research projects. While you're at it, you could poke her brain for what it's like for acolytes like her. Sure you hacked into the Mechanicus' system and have a lot of info on their daily life but you don't' what it's like from the average person's perspective.
-X] Construction X3 (600BP)
--X] Tunnel 10 miles (400BP)
--X] Ground-to-orbit shuttle (20 BP, 5 CP)
--X] Manufactory (100 BP, 50 CP)
--X] Basic Biology Research Lab (50 BP, 50 CP)
--X] Trade goods (30BP) 35BP -> 65BP trade goods
--X] Yes [10 miles away from your ship] 65BP -> 40BP

I decided to forgo research this turn to get our public base of Operations set up quicker and give us a bit more breathing room with ten miles. Excessive? Highly likely but will still help in the end as we want to keep the location of our ship a secret and getting Anexa away from the rest of the Mechanicus is a must. Also, will we have to contruct a quarters for our little Explorator or will that just be done with the construction? The biology lab will help keep our Genetor from having holes poked in it with the Juviant treatment being our goal if we must play that card.
We don't HAVE that much BP

[x] Plan: Outscaling is the best defence
-[] Have Anexa moved to Aevon enclave for now. Continue teaching her (make sure she learns how to act like a proper mechanicus too, for safety.) But you need some time to prepare the base before you can pick her up. (it's even true). Should be easy to pay with some minor tech improvements. Seems small enough to not take an action.
-[] Construction 200/200+100
--[] Two new underground manufactories (200) Let's prioritise at least one per turn until we have at least 500 or so.
--[] Build the complex on our actual location in a way that hides our actual presence. Make sure it's built in a manner that suggests no underground support so they don't have reason to use bunker busters. Make it two "seperate" complexes, one hidden underground bunker and one "actual" aboveground. Use the new 75 BP to make it well defended.
--[] One shuttle. To pick up Anexa and later other errands.
-[] Research 200/200
--[] Psychic shielding finishing touches (150)
--[] Psytech basics crunching (50)
 
The only issue with with this approach is that ensouled beings are naturally of the warp as much as they are of reality, a human is already matter+soul, a toaster is naturally just matter, which would explain why it's easier, all other things being equal, to put scrap code in a toaster than a daemon in the human.
The "scrap code" examples we have involve watching letters dance off a page in WH40k. That is warp magic by a psyker or demon-host (or just a demon). Physically being close is a losing proposition without esoteric protections. A guardsman's prayers isn't going to make the cut.

Outside of the really really nasty stuff, just enough simple physical distance and ensuring you aren't hauling stuff dunked in the Warp is remarkably effective protection.
 
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Can we also adopt the term toasterfucker ICly?

I mean... Vita is kind of the toaster in that metaphor. :V
(A rival brand of toaster granted)

The "scrap code" examples we have involve watching letters dance off a page in WH40k. That is warp magic by a psyker or demon-host (or just a demon). Physically being close is a losing proposition without esoteric protections. A guardsman's prayers isn't going to make the cut.

Outside of the really really nasty stuff, just the simple physical distance and ensuring you aren't hauling stuff dunked in the Warp is remarkably effective protection.

Oh certainly, faith would help little unless you have something very esoteric on hand, but pure willpower might work as a Hail Marry. I am looking at this from a Rogue Trader/Dark Heresy perspective, those kinds of powers are generally resisted with willpower. They aren't good odds to resist, but it can be done. An item, something without a mind and soul to resist would not be able to do even that.

I do not think a hypothetical unshielded Vita would get that willpower roll since she has no soul of her own to contest the evil space magic with.
 
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It looks like all of the plans so far have enough similarities for me to ask for rolls so I can start cogitating the update. Can I get 3x d100 rolls, preferably from different people?
1st: General Admech Diplomacy (has a +10 modifier)
2nd: Anexa teaching/interaction (has a +10 modifier)
3rd: Psychic shielding research (has a +20 modifier)
 
Guys we did not actually roll low, we just did not roll high. The break points are
1-10 -Bad stuff
11-35 - Poor success
36-65 - Expected result
66-90 - Good success
91+ -Crit
After bonuses we got:
30 Poor success
40 Mediocre
41 Mediocre

This is going to be a very humdrum turn of expected results.
 
Wow, those rolls are not great. Good thing you've got the bonuses.

1st: General Admech Diplomacy - 30
2nd: Anexa teaching/interaction - 40
3rd: Psychic shielding research - 41
 
> Inb4 we make more "enemies" while establishing ourselves as legitimate.

> We form an entire enclave of "rival" tech priests. No one questions this because they dont want to look ignorant.
 
Yeah, we got expected result in everything but general diplo, which is just Suboptimal, I think we'll be fine.

Good god though, I'm so glad that we stacked the deck in our favor and are playing to our strengths though, god have mercy on us if we picked a route that required more violence given these rolls.
 
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