[X] Plan: Mysteries of the Machine
So that if we somehow roll very very low with Anexa, we don't have to throw her into to an equivalent of a janitor's closet for a couple of years while we build the cells to continue her deprogramming. That, and I just want it ready for any surprise visitors before they happen to to try their luck. Again, not likely to happen, but the holding cells are pretty cheap.[X] Plan: Mysteries of the Machine
Don't know why you want Captive Holding Cells, but I missed the discussion.
Nah, just referencing the mystery-cult-nature of the Mechanicus.BTW Is Mysteries of the Machine a "Mysteries of the Druids" reference ?
That's the primary,if not the only reason I voted for it
If anything this helps with our cover.>Very well, Magos Vita. You have made an enemy/foe/nemesis this day. Now come collect your charge, before she shirks her duties further. [Bitter]
>If you harm the faintest part of that girl I will shred your mind and atomize your corpse. I know of the pain-modulator. If it is activated then I shall remove it, install it in you and lock it on full power. [Incandescent Rage finally peeking through]
Why do we mind whether they know?Thanks for clarifying then! Still can't afford the Observatory either way though. Might be better to pick up samples more discreetly then.
Tech priest cussing. I love it.Especially frustration. It's got about twenty different channels for frustration, each with slightly different meanings. Or you can just trigger them all to communicate MAXIMAL FRUSTRATION. Which doesn't seem uncommon.
We don't HAVE that much BP]Plan: Setting up for the bean
-X] Diplomacy: Pick up Anexa
--X] Alright, you can admit you may have gotten a little intense with Magos Orynn but now you are officially Anexa's Master. She's several hundred miles away but a quick shuttle built and she'll be by your side at your new facility! That you still need built. Regardless, Anexa need will quite a bit of TLC after everything she's gone through but you can't go too quickly so it's best to set up some lesson plans for her and may haps get rid of that pain modifier (you're still tempted to shove that thing up Orynn's ass if he still has one). Hopefully with some time, she'll come out of her shell more and you can set her upon some research projects. While you're at it, you could poke her brain for what it's like for acolytes like her. Sure you hacked into the Mechanicus' system and have a lot of info on their daily life but you don't' what it's like from the average person's perspective.
-X] Construction X3 (600BP)
--X] Tunnel 10 miles (400BP)
--X] Ground-to-orbit shuttle (20 BP, 5 CP)
--X] Manufactory (100 BP, 50 CP)
--X] Basic Biology Research Lab (50 BP, 50 CP)
--X] Trade goods (30BP) 35BP -> 65BP trade goods
--X] Yes [10 miles away from your ship] 65BP -> 40BP
I decided to forgo research this turn to get our public base of Operations set up quicker and give us a bit more breathing room with ten miles. Excessive? Highly likely but will still help in the end as we want to keep the location of our ship a secret and getting Anexa away from the rest of the Mechanicus is a must. Also, will we have to contruct a quarters for our little Explorator or will that just be done with the construction? The biology lab will help keep our Genetor from having holes poked in it with the Juviant treatment being our goal if we must play that card.
The "scrap code" examples we have involve watching letters dance off a page in WH40k. That is warp magic by a psyker or demon-host (or just a demon). Physically being close is a losing proposition without esoteric protections. A guardsman's prayers isn't going to make the cut.The only issue with with this approach is that ensouled beings are naturally of the warp as much as they are of reality, a human is already matter+soul, a toaster is naturally just matter, which would explain why it's easier, all other things being equal, to put scrap code in a toaster than a daemon in the human.
The "scrap code" examples we have involve watching letters dance off a page in WH40k. That is warp magic by a psyker or demon-host (or just a demon). Physically being close is a losing proposition without esoteric protections. A guardsman's prayers isn't going to make the cut.
Outside of the really really nasty stuff, just the simple physical distance and ensuring you aren't hauling stuff dunked in the Warp is remarkably effective protection.