Posting my plan, reasoning found in the following post:
[] Plan: Mysteries of the Machine
(Its also on the same page if you just scroll a little bit upwards).
EDIT: changed to two manufactories that are chronology built in the first Construction slot, giving us 300 base BP to the next Construction slot used on the same turn.
EDIT2: major edits done due to how the slots work; new chronologically sound build order implemented , both between the construction slots, as well as inside those slots (for example, getting the tunnel done first before the base); due to less BP being available because of this, dropped the tech-lab and shortened the tunnel to four miles from the original five.
EDIT3: typo corrections
[X] Plan: Mysteries of the Machine
-[X] [Free] Poke around some more in the databases, looking for anything in particular.
--[X] In preparations for meeting Anexa in the flesh and metal, its the time for some more unpleasant reading. Specifically, a deeper look into the Mechanicus belief system and its core tenets, especially about the AI. Relating to this topic, you are also getting some signs hinting a connection between the terms "the Archenemy" and "Hereteks" when cross-referencing the information in databases for the government and the Mechanicus, though they don't seem to be always the same?
-[X] Diplomacy (Mentorship for Anexa): Pick up Anexa with your new shuttle designed to mimic a Mechanicus design, and take her to to your new base. You want to reveal your true nature to her, but the almost guaranteed shock from your mere existence as a robo-satan in the Mechanicus belief system is problematic. So you will give her a challenge meant to ease her into the truth. First, tell her straight out that there is more to you than it seems on the surface. Then, let her slowly peel away the deception you've woven from half-truths and misunderstandings, beginning from what you told to the Mechanicus, then the ACI. If needed, give her hints. But mostly just let her observe your technology and actions deeper and deeper. Tell to her to not make hasty jugdements, but to go through the steps of scientific inquiry you are teaching her. Also engage with her in talks about philosophy and religion when it comes to her belief system and worldview, going deeper and deeper as the time goes on.
-[X] Construction x2 (450 GBP = 200 GBP + 250 GBP (new Manufactories)) (underground construction at the ship, normal construction at the new base)
--[X] 1st construction slot (200 BP):
---[X] Ground-to-orbit shuttle (20 BP, 5 CP) (personal low-volume terrestial transport for now; Mechanicus design)
---[X] Tunnel (20 BP per mile x 4)
---[X] Manufactory (100 BP, 50 CP) 1st
--[X] 2nd construction slot (250 BP):
---[X] Small automated medical facility (50 BP, 50 CP)
---[X] Captive Holding cells, underground (75 BP, 10 CP)
---[X] Trade goods (25 BP) (Stored: 35 -> 60)
---[X] Manufactory (100 BP, 50 CP) 2nd
-[X] Research (200 RP)
--[X] Psychic shielding: (150/300 RP) -> (300/300)
--[X] Design new blueprints (50 RP):
---[X] 25 RP - Anti-Orbital Defenses (100 BP, 5 CP)
---[X] 25 RP - Anti-Air Defenses (25 BP, 5 CP)
-[X] [Free action] Yes (Location: 4 miles from your ship via tunnel) (requires 25 BP every turn to 'rent' a large and currently unused area for your use, as well as getting you government-provided guards to keep the curious out and distract the Mechanicus.)
--[X] Pay rent (Trade goods, stored: 60 -> 35)