@Prime 2.0, your comments on returning home this turn got me thinking on a plan to do that.
[] Plan: Return Home
-[][FREE]
Spark of the Ancients Repair Bay: 2 fighter bays dismantled (2 slots freed) - 2 Machine Spirit Manufactories added (360 BP) (1 MS Manufactory = 1 slot). Rest goes to repairing the Bongo Oubliette (640 BP - 128 points of repairs)
(443/540 HP -> 540/540 HP).
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Command: Blow up any Chaos-tainted stations you find and detect.
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Construction (450 VBP / 500 LC): 450 BP the ship, of which
--[] 360 BP to 3x
Machine Spirit Manufactory (120 BP, 20 CP),
--[] 1x
Small automated medical facility (50 BP, 50 CP),
--[] 40 BP to immediate aid/bribes on the ship.
--[] Write-in: Send 17 members of the Cogitare Exploratium to be left on the ship temporarily, gifting each a personal void shield (Note 1) and a detachment of bots for security (Note 2). Their primary goal is to stabilize the ship and ease the suffering of its population, then the stations and their populations (or prepare the ship to hold evacuations most likely), while also helping by arming people to stomp out Chaos cults where they appear, if feasible. Aim with the repairs to convert the ship to hold people instead of ore. Tell the tech-priests that they are in charge to manage the ship as they see fit. They are free to recruit initiates to the Cogitare Exploratium after making sure of their trustworthiness to expand their numbers, but are to keep the truth about Vita's true nature a secret for now. They also encouraged to freely share basic uplift primers and teaching and augmenting people they don't directly recruit (especially to control the new installations they will be making), if they think it will help the situation. Only restricted cybernetic for non-Cogitare initiate is the Human Simulation brain-implant.
---[] Note 1: We had 9 void shields on the ship, 4 of which went to Vita and C-Crew. We can take the remaining 5 and the 12 we made for the bodyguards and use them for the stay behind priests.
---[]Note 2: Leave the 17 tech-priests behind with 703 Light Machine-spirit humanized infantry bots (20 CP), 840 Medium Machine-spirit humanized Infantry Bots (20 CP), and 1131 Heavy Machine-spirit Infantry Bots (40 CP). This gives them a sizeable detachment and removes cleans up our rounding errors.
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Travel back to Denva
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Diplomacy: After getting caught up with our contacts in Denva, negotiate basing right on Denva Primus with the locals
--[] Stretch goal: If basing is easy/simple to establish start coordinating with Denva to redeem our construction boon to build a manufacturing hub on Primus.
This keeps the first two actions of my plan and drops the research to get home with a diplomacy action to get basing rights setup on Primus. This way we would start next turn knowing if we could build on Primus and how much BP we are getting for our boon. That would reduce a lot of guess work in our ramp schedule.
I'm still chewing on the idea of returning this action, but figured I'd trot the plan out for everyone to pick at.