[] Plan Guardian Angel
-[] Diplomacy
--[] Infiltrate the datanets of the Aevon security services and the nearest Mechanicum enclave. In each case seek out a mid to high level operative whose personnel file marks them as mentally flexible and ambitious. Play the role of a mysterious benefactor using your insights into the other powers and technological databanks to help them get ahead. Do not specifically lie about who you are, but run with any assumptions they make, seeking to show them more and more of the truth as you help them and build trust.
[] Construction: 150/150
-[] Basic Biology Research Lab (50 BP, 50 CP) Will allow you to process basic biological samples, such as flora & fauna. Or captives.
-[] Basic Technological Research Lab (50 BP, 50 CP) Will allow you to process basic technological samples, to understand their electronics, materials, etc.
-[] Small automated medical facility (50 BP, 50 CP) 50 treatment rooms with autodocs capable of dealing with moderate injuries.
-[] Research 200/200
-[] Combat bot Humanization (100/100 RP) Your combat robots are obviously artificial, with metal skeletons and obvious sensors. But with a bit of tweaking you could make them look like humans in full-body armor. That would include the ability to speak and be mistaken for a human. They wouldn't be able to remove their helmets, and any investigation of wrecks would expose them as machines, but... it still might be useful. (No obvious follow-on tech).
-[] Psychic shielding: (150/300 RP) How does your shielding even work? What does it do? You've got the manuals, but it's going to require some brain-sweat to understand the darn thing. (Gives you a stability metric and a readout on your shielding. The first step towards building more/better psychic shielding. Half of unlocking research for better warp understanding).
Reasoning
- We cannot just send our avatar out blind, we look like a tech priest and a heavily augmented one at that. Given the present political climate of the planet I doubt those go outside the enclaves often and certainly not alone. We should use out infiltration last turn to hopefully get some human allies. Start the social engineering small. Going to the ad mech because it's good cover and the security services because they know how to keep secrets by definition
- Build up basic research so we can get some use out of all the stuff on the planet and the medical bay so that if your agents get in trouble we can also offer them some healing, nothing quite said 'friend' like saving someone's life. In the long run they would be good for cybernetics so Vita can pass for a non-tech priest if she has to
- Get some plausible deniability on the bots in case someone spots them and so we can be a tech priest with an escort in the future
- Since the plan has Research left over I'm dropping it in the shielding, since it's started we should finish it as fast as we can so we can get some use out of it... and so we know how to fix it if it gets damaged. Right now all that's standing between our goofball and praising Chaos is shielding she does not understand and can't fix.