You don't know. It definitely goes down a ways, but you have no idea how far or what's at the bottom. Kilometers of rock tend to be hard to see through, they're an excellent insulator for sensors.

And now you're making me want to do an information post on what a Hive City, A Hive World and a Waste World are. I would have wanted to do a post on Corsairs as well, but you already canonized an omake covering what Eldar Corsairs are like if not the full nuance of them so that is covered in the current context.

Yes, but. That's somewhat farther down the tree and will probably require either you find a semi-benevolent warp spirit somewhere (not impossible, but will require some good luck) or you build one with a material anchor somewhere, which would both be hard and invite attacks from chaos.

I don't know exactly what it would look like, but it'll be possible with some combination of psytech/faith/warp/machine spirit research.

The Goddess T'au'va would most certainly qualify for at least semi-benevolent, but would something darker/more violent like The Watcher in the Rain also qualify since Vita is in part a protector of people from the madness of abusive systems while still punishing the people who embody those systems?

I like this. I'm not going to label it canon because it's not going to be this easy, but it's a very good starting point for one potential avenue of combating Chaos, several techs down the Faith research tree. It's going to be complex, it's going to be hard, and there are lots of little details that require it to be your primary focus, but the core idea is one direction I could imagine the quest going.

Do we have to be touched by a Warp Entity the moment we think of it or think it up?
 
How long do we want to stay?

Seems to be at least one turn, more depending on what we find it seems.
We need to do one of better abacus or better gellar fields before leaving. 150RP and 100RP respectively.
 
To Journey Abroad

Lucinius Gorbal leaned back into the acceleration of the shuttle with a professionally straight face that belied his excitement for what lay above, more than just the largest ship that had graced the stars of Denva since long before his birth, more than the protector of the planet these last few decades of Unification or the home of the enigmatic explorer who had shaped the face of a united Denva, it was freedom. Born thirty five Denvan years prior, about thirty eight Terran standard Lucinius had been expected to excel in academia, but not too much, to make connections, but not friends, to follow his father and grandfather's footsteps as one of the leading lights of the Denvan Progressive League in what some of the newspapers called with scorn, though not without some merit 'a new political dynasty'. Being entirely honest he would have been content with that if it hadn't been for one grox-fly in the ointment, marriage. It's not that he had any particular dislike for the girls his mother and her friends kept parading in front of him like an old time horse fair, indeed he had found some sympathy with a couple of them who saw the whole affair to be as absurd as he did. 'If one must staple the family name onto one's political proteges why not just adopt one?' he had told his father a few months ago to with the reputable patriarch of the Gorbal clan had said that if he cared about blood as little as did Lucinius then he'd never have amounted to anything.

And I took that rather personally. Distance and time allowed the man now garbed in the plain blue spacesuit so different from the lace-adorned confections of traditional Denvan formal-ware to allow he might have more of his father in him that he'd ever be willing to admit aloud. After all one could hardly imagine a more extreme divergence from family expectation and support than departing the entire star system, but the more he considered the ancient's words, the accounts of her past travels he had seen on the public datanet the more excited he was to try for its own sake not just to make his father eat his words.

The galaxy was vast, full of people who lived in ways wholly unlike those of Denva Secundus, human and alien alike and this would be his chance to touch even for a moment that tapestry to shape the destinies of trillions and thereby be shaped. As he walked the sleek black metal corridors of the great ship alongisde other vonunteers who had taken the Explorer's offer it was obvious to Lucinius that these people had more in common with him that ninty nine out of one hundred of the people he was likely to meet at a charity gala or in the 'storied halls' of the Denvan Parlament, even if the thing they had in common was being a tiny bit mad.

"So are you ready for your first warp 'calculated' warp jump?" one mousey girl with a telescopic bionic eye that focused in and out in her excitment asked. "There's all kinds of wierd info about that online, I can't wait to read up on something more solid."

In response Lucinius could feel his practiced smile grow just a little strained. If there was anything that worried him it was the prospect of traversing the sea of otherwordly energy that was the warp. He wasn't able to find good data on that anywhere on the net and it soon became apparent why. Explorator Vita hadn't wanted to share warp tech before it was tested under present conditions... which meant that Lucinius would be testing it under present conditions.

***​

Later after vows had been spoken and secrets had been shared Lucinius Gorbal stated at the bulkhead of his room in something approaching awe. The ship had a Void Abacus, those archeo-tech navigational mechanisms of which was spoken of only in whisper least one awaken the ire of the old Navigator Houses... and that wasn't the real secret.

Explorator Vita who had ended the stranglehold of the mechanicus on Denvan technology, shared with them the secrets of the ancients and helped the planet unify that they might grasp the stars was not human at all, buta thinking machine out of mankind's dark past. Even for one of his generation often chastized for their lack of piety by their elders the thought sent a shiver down his spine, but it was a fear easily shaken off. If actions spoke louder than words than fourty years of generosity and patience easily drowned out the legends of distant Mars. In essence nothing had changed but for the fact that he now shared a secret about his patron that he must take to his grave. Thankfully that too he had been trained for.

OOC: An omake for a potential diplomat if we choose to go with that boon.
 
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How long do we want to stay?

Seems to be at least one turn, more depending on what we find it seems.
We need to do one of better abacus or better gellar fields before leaving. 150RP and 100RP respectively.
Void Abacus is 250 RP in total instead of 150. Because it also requires the manufacturing tech, which is separate:
-[] Improved Void Abacus (150 RP)
-[] Abacus Manufacturing (100 RP)
 
You both misunderstand. It's not that it will "eventually pay itself off", it's that if we roll bad on HSI, we'll get a followup tech dedicated to fixing it just like we do every time we roll a poor success.

Most effects of a good roll will be things we will get eventually either way, especially with Anexa having a specialty on it - and those that aren't are themselves techs we research and can get through crits on other techs, especially foundational ones. So the question then comes back to: Which crit is better? One that gives us that RP generation right away, or the foundational tech to HSI which may help with getting it anyways in addition to all the goodies foundational techs get?

So, I argue that the foundational tech getting a crit would still be better. I'll admit, HSI is a wonderful target, there's a better argument for it being the priority over a foundational tech than most, but I'm unconvinced.
I'm not sure why it took me a bit to comprehend this, but if I'm getting it right you figure that if we could get better performance out of a good or critical success but get a regular success, there will be a follow-on upgrade tech that builds up to that, and if we get the critical success those won't appear because they were rolled in?

I don't know whether that's the pattern, but I do see how that'd make sense and the follow-on to preferring the fundamental from there.
 
I've been going over potential benefits and loot and I am really against getting involved with the locals beyond saying hi I just don't think it's worth the action costs so let's say we get good results this turn what then? we probably need to spend more turns to get samples for faith if we talk to the Sororitas which neat might even skip a whole bunch of research (I doubt but hey could happen) but then we have the adminstratum What the hell can they offer us? centuries-old data on the rest of the sector and the mechanicus is probably busy just keeping the hive structure intact and running honestly for Vita this system is a bit of a write-off for Denva it'd be a resource sink for a century probably longer, the two gas giants are a more useful use of time just for the raw resources available and derelict that could be looted the hot house could be useful but again resource sink that isn't needed.
 
I've been going over potential benefits and loot and I am really against getting involved with the locals beyond saying hi I just don't think it's worth the action costs so let's say we get good results this turn what then? we probably need to spend more turns to get samples for faith if we talk to the Sororitas which neat might even skip a whole bunch of research (I doubt but hey could happen) but then we have the adminstratum What the hell can they offer us? centuries-old data on the rest of the sector and the mechanicus is probably busy just keeping the hive structure intact and running honestly for Vita this system is a bit of a write-off for Denva it'd be a resource sink for a century probably longer, the two gas giants are a more useful use of time just for the raw resources available and derelict that could be looted the hot house could be useful but again resource sink that isn't needed.

The system would be very valuable to the Denvans as a source of population with which to expand, that is the main limitation the Denvans are under and here are those very people being worked to death to sustain subpar imperial era industries. I'm not expecting the current government to Ascalon Prime to survive long after contact with the Denvans. Not only would they have an ideological reason to shoot the leadership, but an economic incentive as well.
 
I just want to urge caution for everyone considering a diplomacy action or dipping our feet in the Ascalon Ball-Pit full of screaming Imperial officials.

The Eldar might've already called 'Dibs' on this sector considering how crippled the Imperials on Ascalon are.

Personally, I don't want to risk interfering with any kind of plans they've cooked up for this sysrem, so I recommend that we just do our business here, find the Webway gate, get on the same page with the Eldar and if everything turns out alright, then we can do some more permanent stuff to this system.

Until then though, we should really try not to stir the pot anymore than we already have by showing up.
 
I've got some adjustments going on here based on some questions I asked independently, I'll explain the reasoning when the adjusted plan is done.

EDIT: Nevermind, Meianmaru's apparently working on it already with basically my adjustment in mind, I'll defer to them.
 
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I think openly introducing Vita as an Ancient is the way to go. If it were just the Admin or Ecclesiarchy in power, we'd need to lie, but as it is the two vy for dominance. The people in charge are bound to be the more politically savvy, given neither side has pushed towards violence yet. They'd be more accepting of an interpretation that makes trade (and preaching) towards Vita an option.
 
Credit where its due, I'm using the framework of @Alectai's plan and @Nightlord256's cleaned-up version of Alectai's diplomacy write-in, with some modifications:
[ ] Plan: Look, it's clear we have a weakness for space nuns
@Alectai, here is a condensed version of the diplomatic action. I think this capture the main points of what you wanted.

[ ] Plan: Blessed Shields and Holy Relics (Are For Trading)
-[ ][FREE] Fix Psi-Shields (Repair Bay covers this)
-[ ][FREE] Database Dive: What are the Space Nuns anyway? Seriously?
-[ ] Construction (350 VBP/1000 LC)
--[ ] 300 BP Reserved for trade at maximum (subject to what the locals are able to / willing to offer), with 50 BP for making personal void shields for our Crew, and after that our little-c crew. Trade goods offered: civilian trade goods, repair materials (tech-priest assistance included), personal void shields.
-[ ] Diplomacy:
--[ ] Introduce yourself as an aspiring Rogue Trader sponsor of an Explorator Survey Expedition, using an archaeotech ship design rebuilt with your resources. You aim to secure a Warrant of Trade but, given recent warnings from the Knights of the Crimson Vigil, you seek to survey this system to assess any rising threats. Offer your Tech-Priests' expertise and your onboard manufactories to assist in repairs or produce hard-to-obtain goods. In exchange, request permission to explore the system unhindered, emphasizing your goodwill and willingness to learn more of their faith. After the initial peace offering, profess your interest to trade for things like holy texts, blessed symbols and weapons, maybe even minor holy relics (read: faith-related research samples). Your hope is to establish a peaceful, productive arrangement that benefits all parties.
-[ ] Research (200 + 65 Anexa RP)
--[ ] Tiny In-Atmosphere Void Shields (100 RP)
--[ ] Advanced Neural Implants (150 RP; 85 RP + 65 Anexa RP)
--[ ] Ok, maybe there's a point to medical school (30/50 RP -> 45/50 RP)
-[ ][VICTAN] Help with the Diplomacy
-[ ][ANEXA] Advanced Neural Implants
-[ ][CIA] Active Training (We've got a hefty shield specifically for her lab, she is free to push the envelope a little bit)
-[ ] Denva: Technology Request (General Design / Industry focus)

Exchanged Exploration action for Construction action, so that we actually have something to trade with the locals. And seeing that 350 BP with our manufactories is an enormous amount of precision manufacturing for early-DAoT / Great Crusade level of tech unheard for basically all of the Imperium? I put "only" 300 BP towards that (which is still absolutely enormous), with 50 BP for making personal void shields for our own Crew/crew.

Also added some lines asking for (from our pov) faith-related research samples to the diplomacy write-in.

Dropped faith research for this turn, as I'm hoping that we can get faith-samples to reduce the cost of the research first. And maybe even more importantly, this frees up enough RP to get ANI done with Anexa's bonus on this turn, which means that we can apply it to Human Simulation research on the next.

For our boon, I went with asking Denva / the Stellar Ascendancy to focus on developing technologies relating to their industry from the General Design -category. This should play well with our boon of getting a slice of their industry and really let them aim to becoming a hub for mass-production. CP cost-reductions will be important for them, as less people will be required to control more industry, with the tech-tree also including improving the cost-efficiency of void-based manufacturing.

Even mothballing and its follow-ups would be useful for storing military assets to preserve CP during times of peace, and as additional reserves to be pulled if/when the active use war-material is destroyed.

Of course, most importantly? It would an efficient way for us to get done a lot of small and big improvements ourselves in that category, while we focus on the more esoteric and dangerous research-tree branches.
I've got some adjustments going on here based on some questions I asked independently, I'll explain the reasoning when the adjusted plan is done.

EDIT: Nevermind, Meianmaru's apparently working on it already with basically my adjustment in mind, I'll defer to them.
This might not completely match your intentions, but feel free to modify to your own uses if you are not completely satisfied with it.
 
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Eh, I don't think we really benefit much from discounting the Faith thing even more, but you do you, I'm not going to fight over this.
 
Trying my own stab at thing. I am doing the faith is my shield research, but also getting regenerating psychic shields. More than just saving us on repair costs this would allow us to share them as trade goods. And we do want to proliferate psychic shielding against the four.

Also prior options for diplomacy did not ask for anything specific to try and get. I decided to (try to) angle for some power armor RP discounts by getting samples.

[] Plan: My shield regenerate
-[][FREE] Fix Psi-Shields (Repair Bay covers this)
-[][FREE] Database Dive: What are the Space Nuns anyway? Seriously?
-[] Explore:
--[] Detailed exploration in Ascalon
-[] Diplomacy
--[] Assure them this ship is human make. Ancient human make. You are something of an authority on that. Introduce yourself as an aspiring Rogue Trader. We have a staff of Tech-priests on board together with decent manufactories and are willing to trade either maintenance or equipment we can make for stuff of theirs. We heard they had good power armor?
-[] Research [200 RP + 65 RP (Anexa)]
--[] Faith is my Shield? (35 + 65 Anexa RP)
--[] Machine Spirit Chaos resistance (100 RP)
--[] Machine Spirit-controlled Psychic Shields (50 RP)
--[] Okay, maybe there's a point to Med-School (15/20 RP, almost done)
-[][ANEXA] Research Faith is my Shield?
-[][VICTAN] Help with the Diplomacy
-[][CIA] Active Training (We've got a hefty shield specifically for her lab, she is free to push the envelope a little bit)
 
Eh, I don't think we really benefit much from discounting the Faith thing even more, but you do you, I'm not going to fight over this.
Hmmm, true. I'm hoping that they will at least become useful for some research. Maybe follow-ups for it, or daemonology? Anyway, the main point is to get ANI now so that we can make the leap to HSI in the next turn hopefully.
 
For our boon, I went with asking Denva / the Stellar Ascendancy to focus on developing technologies relating to their industry from the General Design -category. This should play well with our boon of getting a slice of their industry and really let them aim to becoming a hub for mass-production. CP cost-reductions will be important for them, as less people will be required to control more industry, with the tech-tree also including improving the cost-efficiency of void-based manufacturing.

I would rather get diplomats. I do not think the low pop polity whose major advantage is their high tech industry needs us to tell them to focus on industry. Also if you are planning to talk to the snake pit that is Ascalon's leadership it would really help to have more people so we can make the offer to more than one of the factions. If they are leery about the whole 'almost a heretic' thing the fear that their rivals getting the tech is what is more likely to push someone over the edge into taking our deal. We should not I think treat this planet as though the first person to pick up the phone is in charge of the whole thing.

[ ] Plan: Blessed Shields and Holy Relics (Are For Trading) Diplomats Included
-[ ][FREE] Fix Psi-Shields (Repair Bay covers this)
-[ ][FREE] Database Dive: What are the Space Nuns anyway? Seriously?
-[ ] Construction (350 VBP/1000 LC)
--[ ] 300 BP Reserved for trade at maximum (subject to what the locals are able to / willing to offer), with 50 BP for making personal void shields for our Crew, and after that our little-c crew. Trade goods offered: civilian trade goods, repair materials (tech-priest assistance included), personal void shields.
-[ ] Diplomacy:
--[ ] Introduce yourself as an aspiring Rogue Trader sponsor of an Explorator Survey Expedition, using an archaeotech ship design rebuilt with your resources. You aim to secure a Warrant of Trade but, given recent warnings from the Knights of the Crimson Vigil, you seek to survey this system to assess any rising threats. Offer your Tech-Priests' expertise and your onboard manufactories to assist in repairs or produce hard-to-obtain goods. In exchange, request permission to explore the system unhindered, emphasizing your goodwill and willingness to learn more of their faith. After the initial peace offering, profess your interest to trade for things like holy texts, blessed symbols and weapons, maybe even minor holy relics (read: faith-related research samples). Your hope is to establish a peaceful, productive arrangement that benefits all parties.
-[ ] Research (200 + 65 Anexa RP)
--[ ] Tiny In-Atmosphere Void Shields (100 RP)
--[ ] Advanced Neural Implants (150 RP; 85 RP + 65 Anexa RP)
--[ ] Ok, maybe there's a point to medical school (30/50 RP -> 45/50 RP)
-[ ][VICTAN] Help with the Diplomacy
-[ ][ANEXA] Advanced Neural Implants
-[ ][CIA] Active Training (We've got a hefty shield specifically for her lab, she is free to push the envelope a little bit)
-[ ] Denva: Diplomats under Vitcan
 
I would rather get diplomats. I do not think the low pop polity whose major advantage is their high tech industry needs us to tell them to focus on industry.
Direct quote from Neablis at least partially contradicts this:
The research boon is multifaceted. Part of it is you sharing the basics and the general idea of a technology with them, then them doing that. Otherwise what they'll do is less centralized, more general, more spread out over many areas. They're more likely to research basic civilian tech, smaller improvements under the level of abstraction. The research boon not only makes their own research more ambitious, it also focuses that research in a specific direction, so their emerging R&D sector is especially good at whatever category you point them at.

But they'll still do research without it. It'll just be an across-the-board small improvements rather than specific thrusts. Though they have good reason to go after void OMC.
I would especially note the word "ambitious" in this context. Choosing the boon will give Denva an another push and will actually give us those developments. Which frees up whatever we might want to exchange with them (like more tech) for other future boons. So yes, I would strongly prefer taking the tech-focus/-exchange boon.

Meanwhile, I'm thinking that I might change back Alectai's research choices, at least the initial faith-research because of this:
Having Sisters of Battle on hand would probably have some interesting combinations with the faith-based research too.
So as a more limited-time opportunity, it might make sense to take it even over the ANI research.
 
I would especially not the word "ambitious" in this context. Choosing the boon will give Denva an another push and will actually give us those developments. Which frees up whatever we might want to exchange with them (like more tech) for other future boons. So yes, I would strongly prefer taking the tech-focus/-exchange boon.

Meanwhile, I'm thinking that I might change back Alectai's research choices, at least the initial faith-research because of this:

Fair point though I will note that having more diplomats makes it more likely that the rest of the plan actually does what you ask it to, not to mention helping with Eldar trade which with the Webway gate in this system we are more likely to do here. Personally I think that is more worthwhile rather than optimistically a few hundred RP in industry.
 
Fair point though I will note that having more diplomats makes it more likely that the rest of the plan actually does what you ask it to, not to mention helping with Eldar trade which with the Webway gate in this system we are more likely to do here. Personally I think that is more worthwhile rather than optimistically a few hundred RP in industry.
What we get will depend on when we will ask the boon to be honored. That number for RP should keep climbing faster and faster as time goes on, and we could let it rise to pretty high before cashing it in. Though, taking absurdly long would of course likely run into problems, like the Stellar Ascendancy being a bit more grumpy about the deal their ancestors made so long time ago, and of course us not getting anything before we do decide to cash it in.
 
What we get will depend on when we will ask the boon to be honored. That number for RP should keep climbing faster and faster as time goes on, and we could let it rise to pretty high before cashing it in. Though, taking absurdly long would of course likely run into problems, like the Stellar Ascendancy being a bit more grumpy about the deal their ancestors made so long time ago, and of course us not getting anything before we do decide to cash it in.

I think you are overestimating how much tech these people can produce in the long run. I think we are always going to be faster than them unless we give them AI (which is a whole other question that we can't get into until we can make AI ourselves) which means that the promise to share tech is less relevant than them actually getting the tech since we will always be overpaying.
 
I think you are overestimating how much tech these people can produce in the long run. I think we are always going to be faster than them unless we give them AI (which is a whole other question that we can't get into until we can make AI ourselves) which means that the promise to share tech is less relevant than them actually getting the tech since we will always be overpaying.
I disagree, but at this point I don't think we can convince each other unless some new information is brought up. This is starting to be about the matter of opinions and guesses from the both of us.
 
I'm with Prime 2.0 - there is a fragile balance here and I mislike tilting it. Space-nuns are great, but they also tend to be bonkers and I have no desire to poke a potentially-fragile equilibrium without more information, so I think information-gathering is the name of the game here. Additionally, I see no reason to spike void-shields when we have no strong reason to trade - what are the poor, abandoned space nuns going to give us? What does giving them weapons do for us, particularly through the lens of exploration?

Even if we did want to trade, we have melta blueprints - we don't need to trade personal shields. I'm thinking we round out some techs now, focus on things that help us explore and understand the galaxy around us, and if they end up asking for anything we hotdrop a crate of meltaguns.

I don't submit many plans, so I'm very open to critique.

[ ] Plan: Leave Me Alone, I'm Contemplating Exploration
-[ ][FREE] Fix Psi-Shields (Repair Bay covers this)
-[ ][FREE] Database Dive: What are the Space Nuns anyway? Seriously?
-[ ] Explore:
--[ ] Ascalon System Survey
-[ ] Diplomacy [Free]:
--[ ] Oh boy oh boy, more zealots. These sound like Cia, but I should get more cultural information before poking that megabear. "My ship is no more xenostech than your armour - it is of human make. I seek to explore and trade, but if you are in neither need nor want then I will leave you be. This vessel will be exploring the system for a few years while we tune our warp drive and gellar field after our last transit. If the Penitent Flame has a message for the Crimson Vigil, or some other party, it may be that we can see it delivered." No outright deception, no claim to a warrant, no real attempt to engage beyond a courteous message and a name-drop.
-[ ] Research x2 (400 + 65 Anexa RP)
--[ ] Okay, maybe there's a point to Med-School (20 RP, Finished!) - I don't like leaving projects undone.
--[ ] Improved Gellar Field (100 RP) - Bongo got jumpy on that trip. Let's see what we can do about that.
--[ ] Faith is my Shield? (100 RP) - Huh. This is weird. How is this weird?
--[ ] Empathy as Sensors (100 RP) - What does weird look like?
--[ ] Improved Passive Stealth (50 RP) - As long as we're looking around the system, Victan and I might want to send a recon flight over the inhabitants. Can I hide those better? Maybe we can make it a working project, two strings to that bow!
--[ ] Immaterium Understanding (30 + 65 Anexa RP - 95/300 forecast) - Anexa has her project - I want to support her in investigating it, but I want to be hands-off for now, let her take the lead.
-[ ][VICTAN] Passive observation/Spying (Observe interactions on-world to get the political lay of the land) (I am not certain whether this would be a Diplomat-Spy action or a counterintel action, but it feels passive to me - More SIGINT and ELINT, less HUMINT)
-[ ][ANEXA] Research Immaterial Understanding (Let's think about this Anexa)
-[ ][CIA] Active Training (We've got a hefty shield specifically for her lab, she is free to push the envelope a little bit)
-[ ][Denva] Permanant Manufacturing Assistance (We don't plan on looting your GDP when we visit, but it'd be nice to borrow the shipyard once and a bit. Like, say, if I want to produce a bunch of mothballed recon craft. Huh, I never did look up how to keep stuff well-mothballed...)
 
[ ] Plan: Navigator Prep
-[ ][FREE] Fix Psi-Shields (Repair Bay covers this)
-[ ][FREE] Database Dive: What are the Space Nuns anyway? Seriously?
-[ ] Construction (350 VBP/1000 LC)
--[ ] 300 BP Reserved for trade at maximum (subject to what the locals are able to / willing to offer), Trade goods offered: civilian trade goods, repair materials (tech-priest assistance included), personal void shields.
--[ ] 50 BP on making an armory for our crew with: Medium Infantry Armor (10 BP), Heavy Infantry Weapons (20 BP), Basic Melee Infantry weapons (10 BP), Man-portable Machine-Spirit Jammers (10 BP)
-[ ] Diplomacy:
--[ ] Introduce yourself as an aspiring Rogue Trader sponsor of an Explorator Survey Expedition, using an archaeotech ship design rebuilt with your resources. You aim to secure a Warrant of Trade but, given recent warnings from the Knights of the Crimson Vigil, you seek to survey this system to assess any rising threats. Offer your Tech-Priests' expertise and your onboard manufactories to assist in repairs or produce hard-to-obtain goods. In exchange, request permission to explore the system unhindered, emphasizing your goodwill and willingness to learn more of their faith. After the initial peace offering, profess your interest to trade for things like holy texts, blessed symbols and weapons, maybe even minor holy relics (read: faith-related research samples). Your hope is to establish a peaceful, productive arrangement that benefits all parties.
-[ ] Research (200 + 65 Anexa RP)
--[ ] Ok, maybe there's a point to medical school (30/50 RP) 20RP
--[ ] Does in vitro have something to do with wine? (150 RP) 85 RP + 65 Anexa RP
--[ ] Advanced Neural Implants (150 RP) 95 RP
-[ ][VICTAN] Help with the Diplomacy
-[ ][ANEXA] Does in vitro have something to do with wine?
-[ ][CIA] Active Training (We've got a hefty shield specifically for her lab, she is free to push the envelope a little bit)
-[ ] Denva: Diplomats under Vitcan

Thought I would throw out my own plan that works towards growing up our navigator. The plan is based on DragonPradogox's but I swapped out the void shields for in-vitro research. Since my plan doesn't go for the shields I instead spent the BP on an armory for our crew. Its a bit oversized, seeing as it can equip up to a thousand humanoids but I figure we will grow into it. Even if we never get a crew that large weapons and armor are prime trade goods in a galaxy this messed up.
 
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