- Location
- Sydney
[X] Plan: Next turn departure
-[X][FREE] Fix Psi-Shields (Repair Bay covers this)
-[X][FREE] Database Dive: What are the Space Nuns anyway? Seriously?
-[X] Diplomacy:
--[X] Introduce yourself as an aspiring Rogue Trader sponsor of an Explorator Survey Expedition, using an archaeotech ship design rebuilt with your resources. You aim to secure a Warrant of Trade but, given recent warnings from the Knights of the Crimson Vigil, you seek to survey this system to assess any rising threats. Request permission to explore the system unhindered, emphasizing your goodwill and willingness to learn more of their faith. Offer your Tech-Priests' expertise and your onboard manufactories to produce hard-to-obtain goods, such as personal shields. Profess your interest to trade for things like holy texts, blessed symbols and weapons, maybe even minor holy relics (read: faith-related research samples). Your hope is to establish a peaceful, productive arrangement that benefits all parties.
-[X] Research x2 (400 + 65 Anexa RP)
--[X] Tiny In-Atmosphere Void Shields (100 RP)
--[X] Advanced Neural Implants (150 RP; 85 RP + 65 Anexa RP)
--[X] Human Simulation Implants (150 RP)
--[X] Personal-sized Psychic shielding (100 RP)
--[X] If any left over RP: Advanced Materials (95 RP)
-[X][VICTAN] Help with the Diplomacy
-[X][ANEXA] Advanced Neural Implants
-[X][CIA] Active Training (We've got a hefty shield specifically for her lab, she is free to push the envelope a little bit)
-[X] Denva: Technology Request (General Design / Industry focus)
Basically @meianmaru 's plan, but not constructing the trade goods this turn. It assumes we will construct whatever they request next turn, explore this system and then depart.
As far as they know it will take time to construct advanced devices, so waiting a turn will not seem too bad. (especially as we are a Grand Cruiser)
We don't get the trade items from them until we send our promised hard-to-obtain goods, so it will not look like a scam.
If we have a very good / crit roll on Advanced Neural Implants it may discount Human Simulation Implants, and then hopefully we can complete Personal-sized Psychic shielding. But as long as both Impant rolls succeed we will be able to boost RP next turn.
@Neablis If we spend a construction action next turn producing what the Space Nuns ask for, would we require another diplomancy action to deliver the goods and pick up their trade items?
Just sending a shuttle to a designated location to make the exchange agreed in this action, with no further interactions.
-[X][FREE] Fix Psi-Shields (Repair Bay covers this)
-[X][FREE] Database Dive: What are the Space Nuns anyway? Seriously?
-[X] Diplomacy:
--[X] Introduce yourself as an aspiring Rogue Trader sponsor of an Explorator Survey Expedition, using an archaeotech ship design rebuilt with your resources. You aim to secure a Warrant of Trade but, given recent warnings from the Knights of the Crimson Vigil, you seek to survey this system to assess any rising threats. Request permission to explore the system unhindered, emphasizing your goodwill and willingness to learn more of their faith. Offer your Tech-Priests' expertise and your onboard manufactories to produce hard-to-obtain goods, such as personal shields. Profess your interest to trade for things like holy texts, blessed symbols and weapons, maybe even minor holy relics (read: faith-related research samples). Your hope is to establish a peaceful, productive arrangement that benefits all parties.
-[X] Research x2 (400 + 65 Anexa RP)
--[X] Tiny In-Atmosphere Void Shields (100 RP)
--[X] Advanced Neural Implants (150 RP; 85 RP + 65 Anexa RP)
--[X] Human Simulation Implants (150 RP)
--[X] Personal-sized Psychic shielding (100 RP)
--[X] If any left over RP: Advanced Materials (95 RP)
-[X][VICTAN] Help with the Diplomacy
-[X][ANEXA] Advanced Neural Implants
-[X][CIA] Active Training (We've got a hefty shield specifically for her lab, she is free to push the envelope a little bit)
-[X] Denva: Technology Request (General Design / Industry focus)
Basically @meianmaru 's plan, but not constructing the trade goods this turn. It assumes we will construct whatever they request next turn, explore this system and then depart.
As far as they know it will take time to construct advanced devices, so waiting a turn will not seem too bad. (especially as we are a Grand Cruiser)
We don't get the trade items from them until we send our promised hard-to-obtain goods, so it will not look like a scam.
If we have a very good / crit roll on Advanced Neural Implants it may discount Human Simulation Implants, and then hopefully we can complete Personal-sized Psychic shielding. But as long as both Impant rolls succeed we will be able to boost RP next turn.
@Neablis If we spend a construction action next turn producing what the Space Nuns ask for, would we require another diplomancy action to deliver the goods and pick up their trade items?
Just sending a shuttle to a designated location to make the exchange agreed in this action, with no further interactions.
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