[x] Plan: Ware the Ancient Rush
[x] Old Ship: W
[x] Old Ship: W
Yeah, that's got to be a pretty alarming, not to say horrifying, realization: that this new ally (or 'ally') can make high-quality advanced weapons on a (by their standards) massive scale.For the first rifles where labelled 40 to 45, and the last were numbered 12995 to 13000.
1. If you have them attempt to reactivate the station it'll be a flat dice roll but even a "success" will mix some good and some bad results.
2. Bad results likely means permanently damaged or detonating defense stations. There won't be a chain reaction or anything, but having them crash-reactivate the defense stations is likely to cause deaths unless you get a critical success. However those deaths won't be a large percentage unless you fail the roll.
3. Delay tactics might improve the chance of success, but it depends on rolls and how I chose to write it.
What if we are lucky enough to roll a critical success?1. If you have them attempt to reactivate the station it'll be a flat dice roll but even a "success" will mix some good and some bad results.
2. Bad results likely means permanently damaged or detonating defense stations. There won't be a chain reaction or anything, but having them crash-reactivate the defense stations is likely to cause deaths unless you get a critical success. However those deaths won't be a large percentage unless you fail the roll.
3. Delay tactics might improve the chance of success, but it depends on rolls and how I chose to write it.
I think it was pretty clearly said that then there would be no problems and no loss of life.
I strongly disagree. We were just told that a critical success is the only thing that doesn't kill some of the engineers on the station, and we were just told it's a flat dice roll so that's only a 10% chance we're not shooting ourselves in the foot.So might as well roll the dice and give them a fighting chance if needed.
Yeah, might be for the best. I would be in favor of dropping the re-activation of defenses from the currently winning plan.I strongly disagree. We were just told that a critical success is the only thing that doesn't kill some of the engineers on the station, and we were just told it's a flat dice roll so that's only a 10% chance we're not shooting ourselves in the foot.
Our first priority should be de-escalating the situation, and crash reactivating the station defenses is now shown to be a massive liability to that priority.
The fighting chance we give them can come from us rushing the station, which we're already doing. Let's leave the station defenses be.
@LightLan , could you edit Ware the Ancient Rush to remove reactivating the station defenses? Neablis's clarifications show that it's gong to hurt more than help.I strongly disagree. We were just told that a critical success is the only thing that doesn't kill some of the engineers on the station, and we were just told it's a flat dice roll so that's only a 10% chance we're not shooting ourselves in the foot.
Our first priority should be de-escalating the situation, and crash reactivating the station defenses is now shown to be a massive liability to that priority.
The fighting chance we give them can come from us rushing the station, which we're already doing. Let's leave the station defenses be.
If there isn't significant support for reactivating the defenses in the next hour or so I'll remove it from the plan before going to sleep.Yeah, might be for the best. I would be in favor of dropping the re-activation of defenses from the currently winning plan.
There is the problem that any delay means even more rush in re-activation, increasing the chance of a catastrophe while decreasing the chance of them coming online in time. Or so I'm assuming what would happen, which means that the risk-reward balance will probably shift to something not very worthwhile if we do so.We should talk first reactivation later and by later I mean 5min, after all how long dose it take to establish what type of dicks this Eldar are?
What Meian said. Most of the risk from the reactivation is because that reactivation comes in the form of "manually activating most, but not all of the generators because we can't even get to all of them in time, and also we have zero prior training and no time for safety checks". It's only possible if they start pretty much immediately, and hyper-deathtrap-level risky to the people on-board even if they do.I agree with @Picio. If we cannot convince the Eldar to stop their approach or they dont want to communicate we should reactivate the defences even if some may blow up.
Yes, the problem with trying to get everything that you want is that often its just not feasible. Might get you worse results than doing nothing at all.What Meian said. Most of the risk from the reactivation is that that reactivation comes in the form of "manually activating most, but not all of the generators because we can't even get to all of them in time". It's only possible if they start pretty much immediately, and risky to the people on-board even if they do.
So starting later isn't just riskier, it may well be physically impossible.
Yes, the problem with trying to get everything that you want is that often its just not feasible. Might get you worse results than doing nothing at all.
Yeah, but we have no confirmation yet. So I would prefer trying to trust in diplomacy in this attempt.To be fair if it is Drukari everyone on that station exploding in a ball of plasma is a better end than they would have gotten otherwise.
They all nod at that. None of them are ignorant of your wanderlust, of your appetite to explore the stars. They've all come to share it to one level or another, encouraged by you telling tales and showing records of past wonders you've found. It's hard to watch a video of a multi-kilometer waterfall of ammonia scintillating into ice as it falls into the depths of a planet and not be at least a bit moved.
Yeah, but we have no confirmation yet. So I would prefer trying to trust in diplomacy in this attempt.
That doesn't really give them a fighting chance - they have no meaningful ability to fight, and we cannot reach them first.The fighting chance we give them can come from us rushing the station, which we're already doing. Let's leave the station defenses be.
Which is to say, quite far from Denva Secundus, an orbital radius ahead. Closer than outer planets at least, but still an interplanetary level range.The Station is at the Denva - Sun L4 Point not directly in orbit.
Would re-activating the defenses prevent Vita from approaching? That was why they were deactivated in the first place, of I remember right. How about the Denva shuttles? Pretty sure they are using ours, not ones with imperial IFF.