[x] Plan: Roosevelt Diplomacy

[] Charge towards Aerithon and attempt to Intercept the Eldar ship's path. If not possible, then at least close as much distance between them and you as possible.

[] Leave the Destroyers behind to guard Devanon

[] Attempt Communication: "Dominion Vessel, this Explorer Vita of the Ancient Spark. You are currently en route towards a world my records classify as human-owned and settled. Cease your approach and state your intentions."

**If they don't respond**

**Arm and prepare our weapon systems. Increase speed to maximum, without overly straining systems. Once more, attempt to intercept the Eldar vessel.

**Attempt Communication: "Dominion Vessel, cease your approach towards the human-occupied world and state your intentions. If you are here for peaceable actions and trading, then we can establish lucrative and fair arrangements for all. If your purposes are violence and warfare, then you will find only death and misery."

**(if they still do not respond respond)** Aim all weapon systems at the Eldar vessel. Reach out towards the orbit of Devanon and see if any remaining missile systems are left after Bongo's escape attempt. 'Roll dice to see if there are.' If yes, have them target the Eldar ship.

**Last Communication Attempt: "Dominion Vessel, this is your final warning. Cease your approach and state your intentions! If you do not comply, you will be assumed hostile and destroyed! State your intentions!"

**If they still do not respond, open fire on the Eldar Vessel.

*All messages are sent in ancient Aldari
 
Last edited:
1. If you have them attempt to reactivate the station it'll be a flat dice roll but even a "success" will mix some good and some bad results.
2. Bad results likely means permanently damaged or detonating defense stations. There won't be a chain reaction or anything, but having them crash-reactivate the defense stations is likely to cause deaths unless you get a critical success. However those deaths won't be a large percentage unless you fail the roll.
3. Delay tactics might improve the chance of success, but it depends on rolls and how I chose to write it.

Thanks for the insight Neablis.

I assume we would have to start the crash boot right away before we know the results of diplomacy, since even 10-15 minutes could make a big difference in this process.

Not to be callous, but the potential loss of life worries me less than damage to some of the stations. Those medium platforms are significant defense that Denva can use down the road.

Although, think through the steps. If the Eldar are hostile and IF the station is their target, then it would be trivial to destroy the stations while they are powered down.

So might as well roll the dice and give them a fighting chance if needed.
 
1. If you have them attempt to reactivate the station it'll be a flat dice roll but even a "success" will mix some good and some bad results.
2. Bad results likely means permanently damaged or detonating defense stations. There won't be a chain reaction or anything, but having them crash-reactivate the defense stations is likely to cause deaths unless you get a critical success. However those deaths won't be a large percentage unless you fail the roll.
3. Delay tactics might improve the chance of success, but it depends on rolls and how I chose to write it.
What if we are lucky enough to roll a critical success?
 
So might as well roll the dice and give them a fighting chance if needed.
I strongly disagree. We were just told that a critical success is the only thing that doesn't kill some of the engineers on the station, and we were just told it's a flat dice roll so that's only a 10% chance we're not shooting ourselves in the foot.

Our first priority should be de-escalating the situation, and crash reactivating the station defenses is now shown to be a massive liability to that priority.

The fighting chance we give them can come from us rushing the station, which we're already doing. Let's leave the station defenses be.
 
Last edited:
I strongly disagree. We were just told that a critical success is the only thing that doesn't kill some of the engineers on the station, and we were just told it's a flat dice roll so that's only a 10% chance we're not shooting ourselves in the foot.

Our first priority should be de-escalating the situation, and crash reactivating the station defenses is now shown to be a massive liability to that priority.

The fighting chance we give them can come from us rushing the station, which we're already doing. Let's leave the station defenses be.
Yeah, might be for the best. I would be in favor of dropping the re-activation of defenses from the currently winning plan.
 
I strongly disagree. We were just told that a critical success is the only thing that doesn't kill some of the engineers on the station, and we were just told it's a flat dice roll so that's only a 10% chance we're not shooting ourselves in the foot.

Our first priority should be de-escalating the situation, and crash reactivating the station defenses is now shown to be a massive liability to that priority.

The fighting chance we give them can come from us rushing the station, which we're already doing. Let's leave the station defenses be.
@LightLan , could you edit Ware the Ancient Rush to remove reactivating the station defenses? Neablis's clarifications show that it's gong to hurt more than help.

The Pin version might still benefit I guess, since pinning is discarding a diplomacy first approach already and accepts that the engineers are going to be in the line of fire, but I'm voting against it for exactly that reason, so.

[X] meianmaru

Proxy voting just in case the plan doesn't get edited.
 
Last edited:
We should talk first reactivation later and by later I mean 5min, after all how long dose it take to establish what type of dicks this Eldar are?
There is the problem that any delay means even more rush in re-activation, increasing the chance of a catastrophe while decreasing the chance of them coming online in time. Or so I'm assuming what would happen, which means that the risk-reward balance will probably shift to something not very worthwhile if we do so.
 
I agree with @Picio. If we cannot convince the Eldar to stop their approach or they dont want to communicate we should reactivate the defences even if some may blow up. Even if they slow down/stop we should still reactive the defences, but in a slow and safe(r?) way.
 
Last edited:
I agree with @Picio. If we cannot convince the Eldar to stop their approach or they dont want to communicate we should reactivate the defences even if some may blow up.
What Meian said. Most of the risk from the reactivation is because that reactivation comes in the form of "manually activating most, but not all of the generators because we can't even get to all of them in time, and also we have zero prior training and no time for safety checks". It's only possible if they start pretty much immediately, and hyper-deathtrap-level risky to the people on-board even if they do.

So starting later isn't just riskier, it may well be physically impossible.
 
Last edited:
What Meian said. Most of the risk from the reactivation is that that reactivation comes in the form of "manually activating most, but not all of the generators because we can't even get to all of them in time". It's only possible if they start pretty much immediately, and risky to the people on-board even if they do.

So starting later isn't just riskier, it may well be physically impossible.
Yes, the problem with trying to get everything that you want is that often its just not feasible. Might get you worse results than doing nothing at all.
 
Last edited:
They all nod at that. None of them are ignorant of your wanderlust, of your appetite to explore the stars. They've all come to share it to one level or another, encouraged by you telling tales and showing records of past wonders you've found. It's hard to watch a video of a multi-kilometer waterfall of ammonia scintillating into ice as it falls into the depths of a planet and not be at least a bit moved.

I wonder if in a few turns some of our Crew (or more likely, the small-c-'crew') might start making documentaries about what we find, to share with Denva and whatever other non-asshole groups we run into. While acknowledging that there are massive dangers at the start and various points within each episode.

And yes; I am imagining them synthesising David Attenborough's voice to present it.
That bit is non-negotiable.
 
Last edited:
The idea of political shenanigans robbing W of her eternal life is frankly not worth it to me. I don't have the tactical knowledge or familiarity with the design systems to judge on that front, but on this much I at least have some opinions. So:

[x] Old Ship: W

I also lack the familiarity with the Eldar I was hoping I had, so my Omake is fairly dead in the water. I'll leave that to others.
 
Last edited:
The fighting chance we give them can come from us rushing the station, which we're already doing. Let's leave the station defenses be.
That doesn't really give them a fighting chance - they have no meaningful ability to fight, and we cannot reach them first.

If raided they might be able to try to hide or something until we arrive, but I doubt that's a good time.

Downside is if we do talk out the situation people doing crash re-armament will die unnecessary.
 
Would re-activating the defenses prevent Vita from approaching? That was why they were deactivated in the first place, of I remember right. How about the Denva shuttles? Pretty sure they are using ours, not ones with imperial IFF.
 
Back
Top