So you only need to justify it in terms of opportunity costs. Because there are other things with equivalent or better payoffs that we can get for the same effort, which we are not doing because we are locked into poking a caged demon.
ISTM this depends a lot on whether you think of the massive investment into psy-shielding as a scrapcode research expense or as a general research priority?

Construction investments purely in the scrapcode direction haven't been all that big I think, except last turn's portable vault. That's a pretty heavy ticket.
 
Generally speaking all of the plans that have contributed towards containing Bongo have pulled double duty as just researching things we would have wanted to research in the first place. The Vault is the only thing specifically for Bongo, everything else, like Nested Psychic Shielding, has involved prepping for Chaos as a whole and our general forays into psychic shenanigans. If the plans had actually been hyperfocusing on Bongo we wouldn't have spent more than half of the last turn's RP on unrelated things.
 
DragonParadox estimated it as about 1/4 of our actions for the last several turns going to bongo and cleaning up after bongo, so it seems like it's been a steady ongoing distraction. We also know we are getting a TON of discounts from the immaterium research tree, while scrapcode is a much more limited subject.

Daemonology is specifically "How daemons work and what works on them". It is, in fact, the gateway tech to "Dealing with them with material means"

Unless you're saying we can figure out how Daemons work without actually figuring out how Daemons work?

I don't think we need to figure out how they work. Engaging with nightmares to try and figure out what nightmare logic is and how to navigate within a nightmare does not help you wake up, not does it help you end the nightmare. It just validates it.

Just use fire. Seems to work fine for everyone else.
 
I don't think we need to figure out how they work. Engaging with nightmares to try and figure out what nightmare logic is and how to navigate within a nightmare does not help you wake up, not does it help you end the nightmare. It just validates it.

Just use fire. Seems to work fine for everyone else.
To be fair, except when it doesn't.

But yes, the fallback of 'just shoot them, burn them, and dispose of the leftover bits' does do a lot of work for people without more daemon-specific measures.
 
I don't think we need to figure out how they work. Engaging with nightmares to try and figure out what nightmare logic is and how to navigate within a nightmare does not help you wake up, not does it help you end the nightmare. It just validates it.

Just use fire. Seems to work fine for everyone else.

*Bloodthirster shows up, already on fire and with a brass collar which makes it very hard to effect with psychic powers* Now what?

The way to deal with something is to understand it, nightmare logic or not, we do not get to stuff our fingers in our ears and say we don't believe in it, the Emperor tried that on a galactic scale. It did not work.
 
*Bloodthirster shows up, already on fire and with a brass collar which makes it very hard to effect with psychic powers* Now what?

The way to deal with something is to understand it, nightmare logic or not, we do not get to stuff our fingers in our ears and say we don't believe in it, the Emperor tried that on a galactic scale. It did not work.
Heavy lance strike. Division of heavy tanks with plasma cannons. Unreasonably buff Cia with power armor, combat cybernetics, and an epic force sword.


For his myriad faults, isn't the Emperor famously effective at telling daemons their immaterium bullshit isn't going to fly? There's a reason they took him down with a physical war. (I dunno whether that was with or without daemonology study.)
 
*Bloodthirster shows up, already on fire and with a brass collar which makes it very hard to effect with psychic powers* Now what?

*End-game fully buffed enemy appears* is not exactly the dunk it could be, since we could say the same thing about a whole bunch of other similar-level enemies and most will require a very different tech tree to address.
 
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So you only need to justify it in terms of opportunity costs. Because there are other things with equivalent or better payoffs that we can get for the same effort, which we are not doing because we are locked into poking a caged demon.
If we didn't know that there is a daemon world nearby, I would concede that this might be a bit too much overspecializing. However as there is one, I feel entirely justified in making plans or voting for ones that make as sure as reasonably feasible? That the threat that ended the Golden / Dark Age of Technology and corrupted the AIs doesn't get us too. And that we can actually fight back against it without too high of a risk for corruption.

And we've already made some pretty good progress there.
Two questions: why burger with demonology? What does it actually get us that we could not get more safely and controllably through material means?

Second, how do we determine if a demon we've killed has actually been true killed, instead of just banished? It seems like the sort of thing that you'd need an observer inside the warp to determine.
Besides what Alectai already said... Being able to banish daemons is really useful. And Daemonology is bound to include more tricks than that and summoning them. Which if it turns out to work like I'm assuming, I'm hoping that we can synergize with things like the psychic shielding, machine spirits, maybe even Vita's own code. Even if it is a long-term goal, I want to make it so that AIs (because I want to make new ones too) are near-untouchable by the corruption of Chaos.

To the second: we literally unlocked the ability to start the warp sensor -technology tree on turn 21 through general warp research. So that should be useful for getting data about what happens to the daemon. Which will also be useful for many other things than fighting daemons, including "unlock research towards warp-based FTL communication."
I don't think we need to figure out how they work. Engaging with nightmares to try and figure out what nightmare logic is and how to navigate within a nightmare does not help you wake up, not does it help you end the nightmare. It just validates it.

Just use fire. Seems to work fine for everyone else.
We are playing an AI who by now has a hefty investment to everything Warp-related. Peeling apart the underlying logic is the first step in removing the mystery and finding out how to actually fight back and protect Vita and any civilization she happens to care about effectively.

Because the Chaos is always looking for a chink in the armor to ruin everything. So while fixing the whole galaxy is probably a pipe dream, we can give those civilizations we come across the tools to demystify the nightmares, and just make the Chaos an another foe that can be understood and so actively worked against, without instantly damming yourself.
Heavy lance strike. Division of heavy tanks with plasma cannons. Unreasonably buff Cia with power armor, combat cybernetics, and an epic force sword.


For his myriad faults, isn't the Emperor famously effective at telling daemons their immaterium bullshit isn't going to fly? There's a reason they took him down with a physical war. (I dunno whether that was with or without daemonology study.)
I believe the main trick for us is to not treat any AI we make (if we make them at some point) like tools to be discarded later, so that the forces of Chaos don't get to manipulate something like 50% of everything we've made or helped to make and turn it against us. Just as an example.

And the other trick is to prepare for both. Like you said, the Emperor had an actual advantage when going against the daemons. We, on the other hand, just had a massive gap in both understanding about and defenses against the warp and the daemons. And have only now mostly filled to a degree where we aren't anymore at a horrible information and power disadvantage.

Besides, Chaos isn't always using something that can be just burned down carelessly. Warp-based plagues, possessions, etc. Sometimes its handy to have a cure that doesn't involve burning the victim down to ashes to get rid of their disease.
 
Killing daemons doesn't do anything. They're not alive.

You know how in a war against zombies, the zombies have an unfathomable logistical advantage because not only do they not need any supplies, but they also gain new zombies whenever they kill someone? Chaos is an even worse version of that. With a few small exceptions, their strategic reality is pure upside. Most everything they lose they get back instantly, can afford to lose, or can stick in the blender for fresh warp power.

The way the Imperium fights daemons does not work. They just get stunned out of the game for a bit, while you get killed for good.

Daemonology is a first-rate mandatory tech, because it is the first step to doing something to Chaos that actually hurts them, or at least makes them lose something more than a skinny dip back home before another mortal calls them. Ignorance and superior firepower is not a path to victory against this enemy. At best you get what the Imperium gets, stalemate until Chaos seeps in somewhere and wins.
 
The way to deal with something is to understand it,

Depending on how much cognito-hazard you ascribe to 40K demons, it's entirely possible that this is a fundamentally mistaken approach. You are assuming that the more we know about something the more power we have over it. The setting seems to suggest the reverse is actually true.

If we didn't know that there is a daemon world nearby, I would concede that this might be a bit too much overspecializing

We also know there are necrons and Tyranids, which anti-chaos will not help with but better armor and guns would. I'd like to put some attention towards those threats too, instead of mono focusing on demons.

Peeling apart the underlying logic is the first step in removing the mystery and finding out how to actually fight back and protect Vita and any civilization she happens to care about effectively.

Ok, I think I get the difference in mind set here. You are both treating demonology and warp studies as a kind of physics.

I'm thinking about it like economics.

It's like how in economics, any equation with any predictive power is immediately seized upon and that power is arbitraged away until it is fully priced in. Which means it is no longer useful for predicting anything, because the other agents have changed their behavior in response.

You are researching against things that will change their responses based on your moves- it is not the same thing as a subject that will not change it's behavior.
 
If we didn't know that there is a daemon world nearby, I would concede that this might be a bit too much overspecializing.
Remember, though, that the daemon world has equal quest weight with the Tyranid splinter fleet and the Necron tomb world. It's a minority of our major sector threats. (Does Vita know about the 'nids? I don't remember the Space Marine mentioning them...)

In some ways it's fundamentally harder for Vita to cope with than others, but we also have tilted a pretty big chunk of investment that way.

(I have little idea what the scale of conventional warfare is going to turn out to be. How many battleship equivalents are there in the sector? very little way to guess at this juncture.)
Killing daemons doesn't do anything. They're not alive.

You know how in a war against zombies, the zombies have an unfathomable logistical advantage because not only do they not need any supplies, but they also gain new zombies whenever they kill someone? Chaos is an even worse version of that. With a few small exceptions, their strategic reality is pure upside. Most everything they lose they get back instantly, can afford to lose, or can stick in the blender for fresh warp power.
War isn't about attrition. If you keep the field, or take the field away from them, that's got value (modulo sensible strategic choice of where to fight) regardless of whether the body count earns you anything.
 
Chaos' war is in fact about attrition, because that is a superior strategy when you don't do anything but win and you're not really losing anything. While that might make the average human not too concerned about Chaos because the odds of encountering it in their lifetime are small, Vita is a tasty, tasty prize to any denizen of the Warp. She will be targeted and pursued.

Our shields ain't that good, not yet. While I'm happy to divide research more equitably than it has been, the only plans that have been seeking to do that are the plans being issued by the single-issue Kill Bongo Working Group, and that is obviously not the path to go.
 
There's also an open question about whether true-killing demons will actually reduce the total number of demons, or just cause new ones to be spawned.

If the number and power of the demons is determined by the state of the warp, which is determined by the state of the physical galaxy, then the physical galaxy is the place we can meaningfully fight against chaos.
 
Ok, I think I get the difference in mind set here. You are both treating demonology and warp studies as a kind of physics.

I'm thinking about it like economics.

It's like how in economics, any equation with any predictive power is immediately seized upon and that power is arbitraged away until it is fully priced in. Which means it is no longer useful for predicting anything, because the other agents have changed their behavior in response.

You are researching against things that will change their responses based on your moves- it is not the same thing as a subject that will not change it's behavior.
I'd be pretty surprised if the quest presented us with 'develop this rare expensive technology to have literally no impact'.

Also, why doesn't the same concern apply to guns? Once you have cool guns everybody you fight pretty quickly knows you have cool guns and changes their behavior in response. The thing is, changing their behavior in response to what you can do doesn't usually zero out your advantage - you still have a stronger hand after they've made the best adaptations possible.
Chaos' war is in fact about attrition, because that is a superior strategy when you don't do anything but win, because you're not really losing anything. And while that might make the average human not too concerned about Chaos because the odds of encounter it in their lifetime are small, Vita is a tasty, tasty prize to any denizen of the Warp. She will be targeted and pursued.

Our shields ain't that good, not yet. While I'm happy to divide research more equitably than it has been, the only plans that have been seeking to do that are the plans being issued by the single-issue Kill Bongo Working Group, and that is obviously not the path to go.
Attrition is a strategy that achieves nothing until and unless it weakens the enemy enough to enable you to pursue a strategy where you actually gain things.

If Vita can outproduce the attrition, it doesn't matter if the daemons are still 'alive'.
 
a couple hundred plasma guns all firing at the same do a pretty good job saying "you dont exist, actually."

granted, this assumes it isnt a exalted. but thats already a lose condition if it gets summoned and we are in system.
In which case, that Daemonology would be looking pretty damn useful right now to use together with those plasma guns? To weaken the daemon's grip on the Materium and its power there, that you might actually be able to banish it with those couple of hundred plasma guns. Preferably also enhanced to be anti-daemon. And hopefully with some more firepower thrown in on top of it all, but the point is that the approach would be synergistic.

I mean, what do you think the Grey Knights were made for? Their whole stick is to weaken and hinder the stronger daemons enough that they get dragged down to their level, where they then get shot, burned and stabbed to death in a myriads of ways designed to punch through their pretty strong resistance against purely Materium-based weapons.

Obviously, we would have a hard time replicating their specific methodologies. But daemonology itself is still useful against daemons when used in conjuction with other approaches. Like a flaming sword through the chest to make the burny stabby more burny and more stabby.
Ok, I think I get the difference in mind set here. You are both treating demonology and warp studies as a kind of physics.

I'm thinking about it like economics.

It's like how in economics, any equation with any predictive power is immediately seized upon and that power is arbitraged away until it is fully priced in. Which means it is no longer useful for predicting anything, because the other agents have changed their behavior in response.

You are researching against things that will change their responses based on your moves- it is not the same thing as a subject that will not change it's behavior.
Then the same question again as I asked above in this post. Why do the Grey Knights use daemonology against daemons if its not effective at its job?
We also know there are necrons and Tyranids, which anti-chaos will not help with but better armor and guns would. I'd like to put some attention towards those threats too, instead of mono focusing on demons.
Remember, though, that the daemon world has equal quest weight with the Tyranid splinter fleet and the Necron tomb world. It's a minority of our major sector threats. (Does Vita know about the 'nids? I don't remember the Space Marine mentioning them...)

In some ways it's fundamentally harder for Vita to cope with than others, but we also have tilted a pretty big chunk of investment that way.

(I have little idea what the scale of conventional warfare is going to turn out to be. How many battleship equivalents are there in the sector? very little way to guess at this juncture.)
You know, the funny thing is that our research against the Scrapcode with psychic shielding? Based on the wording of the tech, it might have given us something that could be theoretically modified to work against other psychic threats.

Like, lets say, the massively psionic-based Tyranids. With things like "the Shadow in the Warp" and many other nasty things.

Against the Necrons, however? Yeah, we need a totally different approach and likely dedicated counters researched if we come to be in conflict with them. But our psychic shielding will almost certainly be still useful in many other places than just against the Chaos.
 
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I'm thinking about it like economics.

It's like how in economics, any equation with any predictive power is immediately seized upon and that power is arbitraged away until it is fully priced in. Which means it is no longer useful for predicting anything, because the other agents have changed their behavior in response.

You are researching against things that will change their responses based on your moves- it is not the same thing as a subject that will not change it's behavior
But them changing their behaviour is response would be good for us, because their change would most likely be to fuck with us less. Chaos hasn't adapted to and completely shut down the Grey Knight's tricks, it still struggles with Emps' divine blessings despite the Imperium being the CG's perfect playground, they still struggle with the Necrons, etc. if we advance technologically in ways to handle Chaos, then evidence suggests Chaos will adapt in ways we kinda want.

Also like, you can't say Chaos would adapt to daemonology but the Nids wouldn't adapt to better guns and armor. Them adapting is in fact their defining characteristic. We are focusing on developing means of handling the Nids and Necrons as much as we are Chaos by continuing to improve our means of production and drone command.
 
Also, why doesn't the same concern apply to guns? Once you have cool guns everybody you fight pretty quickly knows you have cool guns and changes their behavior in response.

It would apply to predictive targeting algorithms, but not guns. Guns are a bit physical fact. Targeting programs are an assumption about how someone else will behave. Changes in behavior will damage the value of the second but not the first.
Then the same question again as I asked before. Why do the Grey Knights use daemonology against daemons if its not effective at its job?

Because the grey knights didn't actually matter? Sure they've got tricks but they aren't really doing anything with them- thousands of years and they're still in a fundamentally reactive bunker mode. If they aren't going to do anything outside the terra system then why would chaos bother before it swept up everything else? It's not like their techniques are being shared, so there's no reason to change what works elsewhere.

Based on the wording of the tech, it might have given us something that could be theoretically modified to work against other psychic threats.

Same as immaterium research, and the psytech we've had since character creation. There are more direct paths to those things, nice as it is to get the spinoffs from bongo research.
 
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It would apply to predictive targeting algorithms, but not guns. Guns are a bit physical fact. Targeting programs are an assumption about how someone else will behave. Changes in behavior will damage the value of the second but not the first.
Maybe getting too much into the metaphor, but targetting programs aren't just (maybe even mostly) an assumption about how someone else will behave - they're a little bit of physical facts about how someone else can behave, and quite a lot physical facts about how your own weapons and sensors can behave.

And changes in behavior do enormously damage the value of guns. That's why the early 20th century military transition (popularly exemplified by the WWI Western Front) happened - the new guns made the old ways of fighting catastrophically bad, but there were new ways of fighting that made the new guns still vitally important but not so absolute.


Popping back out of the metaphor, I don't think daemons are that free to change their natures as to make information gained about their natures ineffective.
 
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There's also an open question about whether true-killing demons will actually reduce the total number of demons, or just cause new ones to be spawned.

If the number and power of the demons is determined by the state of the warp, which is determined by the state of the physical galaxy, then the physical galaxy is the place we can meaningfully fight against chaos.

True killing daemons kills them. The Warp is infinite, but a particular daemon's knowledge and goals are not, so killing them still hurts Chaos. Most of those infinite daemons, almost all of them even, are fighting each other in the astral spheres.

Regardless, you cannot fight the Warp by fixing the galaxy. There was a guy who tried that, and it didn't go great. Even if it weren't contrary to Vita's goals, taking over the Imperium and instituting social democracy would only serve to see Chaos get serious. Because what they're doing right now isn't war, it's recreation, teasing out as much torment as possible before the End. And the End is coming, when the veil comes down and all is Chaos.

You want to fix that, you have to fix the warp itself, because it's broken. That means warpcraft, that means daemonology as only the smallest bit of crawling before the running. You're going to have to get a lot more comfortable with working with daemons to go down this path at all.

Attrition is a strategy that achieves nothing until and unless it weakens the enemy enough to enable you to pursue a strategy where you actually gain things.

If Vita can outproduce the attrition, it doesn't matter if the daemons are still 'alive'.

If your plan is to try and facetank an enemy that doesn't lose anything, can ignore the laws of physics, and corrupt people which we are specifically weak to, have at it. You won't be getting my vote, that's for sure.

Vita has to build things, out of matter. Chaos does not. Theirs is the economics of entropy and manic imagination.
 
Because the grey knights didn't actually matter? Sure they've got tricks but they aren't really doing anything with them- thousands of years and they're still in a fundamentally reactive bunker mode. If they aren't going to do anything outside the terra system then why would chaos bother before it swept up everything else? It's not like their techniques are being shared, so there's no reason to change what works elsewhere.
First, they constantly do go out and punch massive daemonic threats before they escalate further, often successfully. The galaxy would likely be even worse (or at least Chaos-corrupted) without them. Second, the point is to share this knowledge unlike the Grey Knights. Maybe not in its unfiltered and the most dangerous form everywhere, but hell yes for anti-daemon weapons or shields or anything like that.
Same as immaterium research, and the psytech we've had since character creation. There are more direct paths to those things, nice as it is to get the spinoffs from bongo research.
The shields tuned against Tyranids and their Shadow in the Warp alone might be a game-changer. So I wouldn't dismiss their importance just yet, though again, we will have to see in the update what we actually got before making any definite judgements.
 
Regardless, you cannot fight the Warp by fixing the galaxy. There was a guy who tried that, and it didn't go great. Even if it weren't contrary to Vita's goals, taking over the Imperium and instituting social democracy would only serve to see Chaos get serious. Because what they're doing right now isn't war, it's recreation, teasing out as much torment as possible before the End. And the End is coming, when the veil comes down and all is Chaos.

You want to fix that, you have to fix the warp itself, because it's broken. That means warpcraft, that means daemonology as only the smallest bit of crawling before the running. You're going to have to get a lot more comfortable with working with daemons to go down this path at all.
Sorry, your idea of strategic realism is 'you can't make things better in the materium, that'll just make the daemons mad, what you want to do is attack their fundamental existence on their home ground'?
If your plan is to try and facetank an enemy that doesn't lose anything, can ignore the laws of physics, and corrupt people which we are specifically weak to, have at it. You won't be getting my vote, that's for sure.

Vita has to build things, out of matter. Chaos does not. Theirs is the economics of entropy and manic imagination.
That's the only strategy that isn't 'change the entire cosmology', so yes? Daemons are just like anyone else in this respect: you don't have to care about their galactic strategic background, only their local operational resources.

Even the Imperium can challenge daemons with matter, and Vita has potential to be so much better with matter than them.

Well, aside from the implication that 'facetank' means something dumber than 'fight'. As I said, attrition is a bad strategy. Fight for things that have value. Save people, take planets back, whatever it is that's at stake to make us care about them, fight for that.
 
DragonParadox estimated it as about 1/4 of our actions for the last several turns going to bongo and cleaning up after bongo, so it seems like it's been a steady ongoing distraction. We also know we are getting a TON of discounts from the immaterium research tree, while scrapcode is a much more limited subject.
Please don't make me bring out the mathpost that logged and tallied all bongo expenditures and discounts as of the end of turn 19 yet again.

Bongo-applicable does not mean "would not have happened without bongo".

Chargen was very clear that we had to research upgrades to our shielding for it not to fold like tissue paper to an actual directed threat, and everything that's happened so far backs that up. A disconnected scrapcode generator with zero support or external power was able to dish out 130 damage - when hooked up to klyssar station with no time to study, he was able to deal 5s and 10s to over and over again every few minutes, and we only didn't fold back then because we had the ability to dip out of his range and he couldn't chase us to keep the pressure on.

A chaos-aligned ship will neither be without support and significant power, nor unable to keep up the pressure. Against more than one or two? We'd have been completely and utterly trashed before we could escape.

So - would all of that psy shield research have happened without bongo?

Yes. 100% yes. Before we even so much as heard bongo existed I was lobbying constantly for it, and would have fought tooth and nail against any plan that left without improved psy shields at least, and I wasn't alone. It was already on our docket, bongo just gave us a way to do it faster.

Without the scrapcode generator it would have taken more than 2 actions longer and we would have gained none of the bonus techs the scrapcode generator gave - more effort for less payout. The navigator fetus would still be as far away from coming to term as he is now, if not moreso.

Because chaos is in the neighborhood, and chaos is our weakness.

Chaos. Is. Vita's. Weakness.

Everyone else, who primarily attacks using material means, that's Vita's wheelhouse already. She can spin up to deal with that fast, and has already managed to do so enough to at least be able to run away - remember those 6 actions we spent back to back on that? On our grand cruiser?

Nothing is being neglected. But covering for a weakness is harder than playing to a strength.

Will chaos try to adapt and find weaknesses in our new countermeasures? Of course! But they will be limited by the briefness of their exposure to it and lack of samples to study, and if I have anything to say about it they'll also be limited by Bongo being true killed instead of allowed to pass on what he's learned from staring at psy shield tech for over 20 years and counting straight.

While having to reiterate all of this, rather than advancing to some new point made in response to it is annoying, there's something else that bugs me more.

Take this:
If you want to believe that the demon is now narratively powerless, that's on you.

I believe it's only a matter of time until a nasty shock. And given how the last shock was laughed off by the thread, I do expect it will take something like the death of corruption of a crew member to give it sufficient narrative impact that people will respond emotionally.
I'm going to set aside that few have said the demon is now narratively powerless, and most are still stating a preference for mid-term disposal plans - the race has almost certainly not ended, we've just probably gotten a massive lead that can let us focus on other things for a bit.

I'm starting here because to me, what happened wasn't a shock. The most shocking part about it was that we hadn't thought about our orbital assets, and the d'oh moment of never asking Neablis if the scrapcode demon would get to roll again before the research happened.

It was, on the face of it even before the rolls happened a completely intentional "yolo" move, seizing on a false opportunity. It was a deviation from the slow, safe, and certain plan of "be a woman of stone and just upgrade shielding for a bit before going in to wildly outpace the scrapcode generator's adaptation".

Emergent story telling at its best. We had a moment of arrogance, and paid for it.

But we survived and the lesson was clear - stop doing things by half measures and take safety seriously. I've said "do the research to outpace bongo or toss it into the sun" more times than I can count. Now, the first time we really, actually stayed committed to it, things appears to be turning out just fine.

Or, so it seemed to me, but at first you appeared to disagree.
I'm not going to count chickens until the update drops.

[A quote not included]

Last time, when we rolled a 16 [sic], he got his hands on two destroyers, corruption bombs inserted into our entire manufacturing chain, and a hundred some stealth missiles. We rolled a 4 this time. I would not bet on no consequences, not when this is narrative driven and we just mucked up bad on our 3rd interaction.
And I just have to ask - what is the scrapcode generator's narrative power, to you?

How much does it trump? Mechanics that say shields have HP that must be depleted and that bongo is safer at rest than during experimentation? The narrative of us building a prison never before seen with everything we could possibly muster?

The direct statements of the quest master?

Where does it end? At what point does bongo stop operating on fairy tale parable logic and start being a problem that can be addressed by means other than acting out the role of that fairy tale's good child?

Because from where I'm standing, I've exhaustively addressed both the opportunity cost and the risk from every angle imaginable before I made this post. But still, the idea that this is an unhedgeable, untenable risk that no amount of build order and research success can make worth it comes back up.

Still, the idea is repeated that if not for bongo, we'd have researched all these other things that you're more excited for instead of what we need to survive against the faction that killed every last one of our kin.

I'm tired of going in circles. What is your actual bottom line, Glau?
 
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True killing daemons kills them. The Warp is infinite, but a particular daemon's knowledge and goals are not, so killing them still hurts Chaos.

No... Killing them hurts that demon. Whether or not it hurts Chaos is exactly the open question. If a lower demon gets promoted and a new lowest demon gets created to keep the numbers up, then you could true-killing every currently existing demon without impacting chaos' war potential.

Given the way they fight eachother, the plans and knowledge disappearing with a true kill might make things better for chaos, might not. It's unclear.

Regardless, you cannot fight the Warp by fixing the galaxy.

I think I have pretty strong evidence that we can do exactly that:

There's some deeper truth about a feedback loop there. The physical galaxy is terrible, so the warp is terrible, so the physical galaxy is terrible. I wonder, if you fixed the Imperium, how much less hostile would the warp get?



First, they constantly do go out and punch massive daemonic threats before they escalate further, often successfully. The galaxy would likely be even worse (or at least Chaos-corrupted) without them. Second, the point is to share this knowledge unlike the Grey Knights. Maybe not in its unfiltered and the most dangerous form everywhere, but hell yes for anti-daemon weapons or shields or anything like that.

It does feel a bit like just fluffing the faction to have a whole bunch of big threats that no one else even knew about created just so the new faction can have defeated them, but GW's don't that with both the grey knights and the island of Albion in fantasy, so I'll set that aside as personal quibbling.

The main point is that we are going to be sharing the knowledge, which is exactly the sort of thing that would prompt a change in behavior. As long as it's just a fixed cost you can budget it in. As soon as it becomes a cost growing without limit you need to change so it doesn't consume all your resources.

It's like Long Term Capital Management. They really could beat the market with their equations, right up until they had enough money for it to matter to the other players, who then changed their behavior. The firm blowing up was a in many ways a preview of the 2006-7 crash.

After all, the Inquisition manual has very simple guidelines for demon-banishing

Oh hey! I forgot we already had banishing without doing demonology.

The shields tuned against Tyranids and their Shadow in the Warp alone might be a game-changer. So I wouldn't dismiss their importance just yet, though again

I'm not downloading their importance; we don't have those shields. We have shields designed to resist chaos and scrap code. They *might* be the same thing.

Chargen was very clear that we had to research upgrades to our shielding for it not to fold like tissue paper to an actual directed threat

Chargen was also clear that being a bit chaos-corrupted is not a lose condition for the main character, so there were other options. Personality checks, back-up restore contingencies, machine spirits- MS we've taken, but the others we've set aside in favor of the shields. Right now we are a hard but brittle target, we could have gone the other way.

And I just have to ask - what is the scrapcode generator's narrative power, to you?

It is both a Temptation and a Sealed Evil.

The temptation is that it has knowledge that we cannot get anywhere else, as long as we keep interacting with it and keep giving it chances to get it's hooks in us- this means it can never be fully safe because the vice it exists to punish is greed and hubris. Try to take too much, be too confident in your precautions- those are the risks.

A sealed evil serves as a big bad when it is released, and it is usually released through the unwitting actions of a naive explorer, trying to discover what is hidden in the vault. I'm this story, that could be either one of the crew or Vita herself. There are no cases where it just stays sealed forever- that's like a checkov's gun never getting fired. Having a bunch of these in a vault would actually reduce the risk- conservation of ninjitsu would make each one less of an agent on its own, but one singular one taking narrative prominence is trouble.

Where does it end? At what point does bongo stop operating on fairy tale parable logic and start being a problem that can be addressed except by acting out the role of the good child in that fairy tale?

When it stops being a demon.

That's it. It'll behave according to materium logic when it stops being a creature made up of incarnated nightmares running on nightmare logic.

I'm tired of going in circles. What is your actual bottom line, Glau?

I want the thing dead and the story to move on from it.
 
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Ok. I think this argument about Chaos is getting heated. How about we all take a break and wait for Neablis to post the next chapter. Is everyone alright with that?
 
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