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The vote ends soon and I imagine Naeblis will be asking for rolls. Though, I find it kind of unfair the fastest responders get to roll. So instead, I would like to try a custom system where everyone who wants to roll will type "I would like to roll" in bold. After ten minutes when the vote is over, I'll tally up everyone and put them on a list. I will then roll a die a number of times equals to the amount of rolls Neablis asks for. Should someone be chosen twice then only the first time they are chosen count and I will roll again. Hopefully this will let more people being able to roll. Agreed?
 
Turn 16.5 vote closed - Flagship design
Scheduled vote count started by Neablis on Dec 17, 2024 at 6:12 PM, finished with 124 posts and 36 votes.

  • [X] Plan: Spark of the Ancients
    -[X] Reference Image
    -[X] Hull: Grand Cruiser (12000 BP, 500 CP)
    -[X] Engines: 2.5 Gravities (1100 BP)
    -[X] Shields: Medium (800 BP)
    -[X] Armor: Medium (800 BP)
    -[X] FINAL HULL COST: 14700 + 2500 (No Shipyard Tax) = 17200. Total Cramming Budget: 12000 BP
    -[X] Non-Combat Equipment (Does not contribute to Cramming)
    --[X] Warp Drive (1200 BP)
    --[X] Warp Abacus Mounting (600 BP)
    --[X] Psychic Shielding (2400 BP)
    --[X] Repair Bay (1000 BP) (Counts as combat equipment for space budget)
    ---[X] Hull + Non Combat Equipment Cost: 22400 BP
    ---[X] Total Cost: 22400 BP, 1000 in the Cramming Budget
    -[X] Weapons:
    --[X] 2x Heavy Plasma Cannons (2000 BP)
    --[X] 1x Heavy Lances (400 BP)
    --[X] 4x Light Lances (400 BP)
    --[X] 3x Medium Macrocannons (600 BP)
    --[X] 2x Light Macrocannons (200 BP)
    --[X] 4x Point Defense (200 BP)
    --[X] 1x Medium Teleportarium (200 BP)
    --[X] 4x Fighters (400 BP, 200 CP)
    --[X] 2x Shuttles (200 BP, 100 CP)
    --[X] 2x Assault Shuttles (300 BP, 100 CP)
    ---[X] Total Cost: 27300 BP, 5410 in the Cramming Budget
    -[X] Combat Equipment:
    --[X] Tuned Shields (800 BP)
    --[X] Alloyed Armor (800 BP)
    --[X] High Manueverabilty Thrusters (1200 BP)
    --[X] Melta Macrocannon Payloads (600 BP)
    --[X] Medium Boarding Preparations (1200 BP)
    ---[X] Total Cost: 31900 BP, 10010 in the Cramming Budget
    -[X] Installations: 12000-10010 = leftover BP means 19 modular build slots.
    --[X] 10x Manufactory (100 BP, 50 CP, 1 slot) (1000 BP, 500 CP)
    --[X] 1x Crew Quarters (50 BP, 15 CP, 1 slot)
    --[X] 1x Basic Juvenat Production Facility (250 BP, 50 CP, 1 slot)
    --[X] 1x Observatory (100 BP, 25 CP, 1 slot)
    --[X] 1x Basic Technological Research Lab (50 BP, 50 CP, 1 slot)
    --[X] 1x Basic Biology Research Lab (50 BP, 50 CP, 1 slot)
    --[X] 1x Troop compartment (25 BP, 5 CP, 1 slot)
    --[X] 1x Medical facility (200 BP, 50 CP, 1 slot)
    --[X] 1x Captive Holding cells (25 BP, 10 CP, 1 slot)
    --[X] 1 Empty modular slots (free)
    -[X] Final Cost: 33650 BP, 1775 CP
    [X] Plan: "Low" Profile Pseudo-Imperial
    -[X] Name: Voidfarer Vitalis
    -[X] Reference Image
    -[X] Heavy Cruiser, 6000 BP, 6000x1000 meters. 300 CP.
    -[X] Engines: 4G - 500BP
    -[X] Shields: Medium - 400BP
    -[X] Armor: Medium - 400BP
    -[X] Empty ship cost: 7300BP; 0/6000 budget fill the hull.
    -[X] Non-combat equipment: 2500 BP; 400 BP to budget, total 400/6000
    --[X] Warp Drive - 600 BP
    --[X] Warp Abacus Mounting - 300 BP
    --[X] Psychic Shielding - 1200 BP
    --[X] Repair Bay - 400 BP, counts for Budget
    -[X] Weapons: 2400 BP; 90% to Budget, total 2200/6000, 100 CP
    --[X] 2x Heavy Lance 800 BP
    --[X] 4x Medium Macrocannons 800BP
    --[X] 3x Point Defense 150 BP
    --[X] 1x Shuttles 100 BP, 50 CP
    --[X] 1x Assault Shuttles 150 BP, 50 CP
    --[X] Heavy Teleportarium 400 BP
    -[X] Combat Equipment: 1800 BP; all to Budget, total 4700/6000
    --[X] Heavy Boarding preparations 1200 BP
    --[X] High-maneuverability thrusters 600 BP
    --[X] Melta Payloads (Macrocannons) 300 BP
    -[X] Number of modular build slots & their installations: 1300/6000 -> 13 slots; 925 BP, 370 CP
    --[X] 2x Crew Quarters 100 BP, 50 CP, -2 slots
    --[X] Captive Holding Cells 25 BP, 10 CP, -1 slot
    --[X] 2x Troop Compartment 50 BP, 10 CP, -2 slots
    --[X] 5x Manufactory 500 BP, 250 CP, -5 slots
    --[X] Basic Juvenat Production Facility (250 BP, 50 CP, 1 slot)
    --[X] 2 slots to be filled later
    -[X] Final Cost: 7300 (empty ship)+2500 (NC-Equip.)+2400 (weapons)+1800 (C-Equip.)+1300(Modular) = 15300 BP total cost; 770 total CP
    [X] Plan: Magellan
    -[X] Reference Image
    -[x] Grand Cruiser, 12,000 BP for base hull, 9000 x 2000 meters. 500 CP base
    -[x] Engines: 2 gravities for 800 BP
    -[x] Shields: medium for 800
    -[x] Armor: medium for 800
    -[x] Empty ship cost 16,900 BP, 12,000 BP "budget" available to fill the hull.
    -[x] Non-combat equipment (5,200 BP):
    --[x] Warp Drive (1200 BP) This ship can jump to the warp. Navigation systems sold separately.
    --[x] Warp Abacus Mounting (600 BP) This ship can mount a warp abacus, sold separately.
    --[x] Psychic Shielding (2400 BP) This ship has a neural network integrated throughout the whole thing, that thinks "no" as hard as possible, answering the question for any warp-corruption for any beings or objects within the hull. HP scales with ship size.
    --[x] Repair Bay (1000 BP). Repairs damage across friendly ships equal to its cost in repairs.
    -[x] Weapons (8,000 BP 300 CP Cost, 7,200 Size):
    --[x] 16x Light Lances (16x 100 = 1600 BP). Long range, hitscan burst weapons. Not excellent at sustained fire.
    --[x] 6X Heavy Lances (6x 400 = 2,400 BP). Long range, hitscan burst weapons. Not excellent at sustained fire.
    --[x] 2x Heavy Plasma Cannon (2x 1000 = 2,000 BP), Medium range, high-fire rate with incredible damage potential. Extremely effective against shields, less effective against armor.
    --[x] 2x Fighters (2x 100 BP, 50 CP = 200 BP, 100 CP). Parasite craft with short-ranged guns and some missile capability.
    --[x] 2x Shuttles (2x 100 BP, 50 CP = 200 BP, 100 CP). 10 Shuttlecraft, combined capacity of 500 lift to or from a planet.
    --[x] 2x Assault Shuttles (2x 150 BP, 50 CP = 300 BP, 100 CP). 10 Assault shuttles, with combined capacity of 1000 troops or 10 tanks in one trip. Not equipped to cut through ship hulls.
    --[x] 10x Point Defense (10x 50 BP = 500 BP). A series of turrets on the hull to shoot down enemy fighters, missiles and torpedoes.
    --[x] 2x Heavy Teleportarium (2x 400 = 800 BP). Can teleport a large number of organics or robots onto enemy ships from long range. Enemy shields must be down.
    -[x] Combat Equipment (1800 BP):
    --[x]Light Boarding preparations (600 BP) Bulkheads are reinforced, extra hatches seal all decks and turrets guard key chokepoints, making boarding annoying.
    --[x]Medium Machine Spirit Jammers (1200 BP) Banks of cogitators with code to disable machine spirits. Same as light jammers, plus will also effect total thrust, weapons firing rate. Primarily effective against ships of the same weight class or smaller.
    -[x] Number of modular build slots & their installations 19 / 20 Slots (1,775 BP, 760 CP):
    --[x] 1x Crew Quarters (50 BP, 15 CP, 1 slot) Enough crew space for 500 crew to live in comfort with all necessary amenities.
    --[x]1x Basic Biology Research Lab (50 BP, 50 CP, 1 slot) Will allow you to process basic biological samples, such as flora & fauna. Or captives.
    --[x]1x Basic Technological Research Lab (50 BP, 50 CP, 1 slot) Will allow you to process basic technological samples, to understand their electronics, materials, etc.
    --[x]1x Captive Holding cells (25 BP, 10 CP, 1 slot) will allow you to hold 500 captives and keep them fed and watered while you interrogate/indoctrinate/talk to them.
    --[x]1x Medical facility (200 BP, 50 CP) 500 treatment rooms with autodocs capable of dealing with light injuries.
    --[x]1x Observatory (100 BP, 25 CP, 1 slot) Allows long-distance surveying of a system.
    --[x]10x Manufactory (100 BP, 50 CP, 1 slot.) More manufacturing capacity and the raw material harvesting to use it. +50 BP/action.
    --[x]2X Troop compartment (25 BP, 5 CP, 1 slot) Can carry 10,000 soldiers or 500 medium tanks across the stars.
    --[x]1x Basic Juvenat Production Facility (250 BP, 50 CP, 1 slot) A set of carefully-managed vats capable of supplying 50 people with a perennial supply of Juvenat.
    -[x] Final Cost: 33,675 BP, 1,560 CP
    [X] design Mothership
    [X] Plan: Aurora
    -[x] Light Cruiser, 200 CP,
    -[x]Hull: 2000 BP, 4400x800 meters
    -[x]Engines: 5 gravities for 300 BP
    -[x]Shields: medium for 300
    -[x]Armor: medium for 200
    -[x]Empty cost (2,800 BP)
    -[x]Available Non-combat Equipment (700 BP, 50 CP):
    --[x]Warp Drive (200 BP)
    --[x]Warp Abacus Mounting (100 BP)
    --[x]Psychic Shielding (400 BP)
    -[x]Available Weapons (1,000 BP, 900 Size):
    --[x]2x Medium Macrocannons (2x 200 = 400 BP). Medium range, projectile weapons built for sustained barrage.
    --[x]2x Medium Lances (2x 200 = 400 BP) Long range, hitscan burst weapons. Not excellent at sustained fire.
    --[x]Shuttles 100 BP, 50 CP. 10 Shuttlecraft, combined capacity of 500 lift to or from a planet.
    --[x]2x Point Defense 50 BP. A series of turrets on the hull to shoot down enemy fighters, missiles and torpedoes.
    -[x]Available Combat Equipment:
    --[x]None
    -[x]Modular slot options (350 BP, 135 CP) 4 of 7 slots:
    --[x] 1x Crew Quarters (50 BP, 15 CP, 1 slot) Enough crew space for 500 crew to live in comfort with all necessary amenities.
    --[x]1x Observatory (100 BP, 25 CP, 1 slot) Allows long-distance surveying of a system.
    --[x]2x Manufactory (2x 100 BP, 50 CP, 1 slot; Total 200 BP, 100 CP, 2 slots) More manufacturing capacity and the raw material harvesting to use it. +50 BP/action.
    -[x] Total cost: 4,850 BP, 385 CP
    [X] design Mothership
    -[X]A sleek black design with orange highlights
    -[X] Grand Cruiser 12,000 BP, 9000x2000 meters,500 CP
    -[X] 2.5 gravities 1,100 BP
    -[X] Medium shields 800 BP
    -[X] Medium Armor 800 BP
    -[X] budget of 12,000 BP for weapons and combat equipment
    -[X] Noncombat equipment: Warp Drive 1,200 BP, Warp Abacus mounting 600 BP, Psychic Shielding 2,400BP
    -[X] Weapons: Heavy Teleportarium 400 BP, Medium TorpedoesX2 600 BP, Medium LancesX3 600BP, Heavy Lances 400 BP, Assault shuttlesX4 600 BP 200 CP, Point DefenseX6 300 BP, ShuttlesX3 300 BP 150 CP, Medium MacrocannonsX2 400BP, Light MacrocannonsX2 200BP
    -[X] Combat equipment: Plasma payloads Macrocannons 600 BP, Medium Machine Spirit Jammers 1,200 BP, Medium Boarding Preparations 1,200 BP. Tuned Shields 800 BP
    -[X] Installations (12,000-3,420-3,800=4,780 BP) 47 slots
    --[X] Observatory (100 BP, 25 CP, 1 slot)
    --[X] Basic Juvenat Production Facility (250 BP, 50 CP, 1 slot)
    --[X] Basic Biology Research Lab (50 BP, 50 CP, 1 slot)
    --[X] Basic Technological Research Lab (50 BP, 50 CP, 1 slot)
    --[X] High-Energy Physics Research Lab (500 BP, 100 CP, 3 slots)
    --[X] Medical Facility (200 BP, 50 CP, 1 slot)
    --[X] Troop compartmentX5 (125 BP, 25 CP, 5 slots)
    --[X] ManufactoryX20 (2000 BP, 1000 CP, 20 slots)
    --[X] Crew Quarters (50 BP, 15 CP, 1 slot)
    -[X] 13 slots open
 
The vote ends soon and I imagine Naeblis will be asking for rolls. Though, I find it kind of unfair the fastest responders get to roll. So instead, I would like to try a custom system where everyone who wants to roll will type "I would like to roll" in bold. After ten minutes when the vote is over, I'll tally up everyone and put them on a list. I will then roll a die a number of times equals to the amount of rolls Neablis asks for. Should someone be chosen twice then only the first time they are chosen count and I will roll again. Hopefully this will let more people being able to roll. Agreed?
You unnecessarily complicating something that works.
 
The vote ends soon and I imagine Naeblis will be asking for rolls. Though, I find it kind of unfair the fastest responders get to roll. So instead, I would like to try a custom system where everyone who wants to roll will type "I would like to roll" in bold. After ten minutes when the vote is over, I'll tally up everyone and put them on a list. I will then roll a die a number of times equals to the amount of rolls Neablis asks for. Should someone be chosen twice then only the first time they are chosen count and I will roll again. Hopefully this will let more people being able to roll. Agreed?
*glances at time that shows 1:15 AM*
Don't think I'd be able to participate in that one
 
The vote ends soon and I imagine Naeblis will be asking for rolls. Though, I find it kind of unfair the fastest responders get to roll. So instead, I would like to try a custom system where everyone who wants to roll will type "I would like to roll" in bold. After ten minutes when the vote is over, I'll tally up everyone and put them on a list. I will then roll a die a number of times equals to the amount of rolls Neablis asks for. Should someone be chosen twice then only the first time they are chosen count and I will roll again. Hopefully this will let more people being able to roll. Agreed?
I'm going to repeat an old saying: If it aint broke, don't fix it.
 
Also y'all are missing the point. He wants to roll, your responses have mostly been 'its already fair'.

Circling back to this, I think this would be exactly how we make a demon trap once we figure out nested shields. A smaller inner shield broadcasting YES as a lure, with a deactivated outer shield ready to turn on and broadcast NO when the inner shield takes X % damage. Could be an interesting line of research.... once we are much better shielded against chaos

Would a demon even damage a YES shield? It doesn't seem like they'd have any reason to, they'd just skip though as soon as they had permission.
 
hmmm, Neablis looks like the messed with the image links the Spark, Voidfairer, and Magellan images all link to the same ship now.

Edit: but that image is what was originally posted for the Spark of Ancients so all good
 
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Well he normally edits the vote tally to ask for rolls, so you can just roll using this post if he does. Otherwise I'll hold off till I see you roll.
Probably for the best Neablis makes a new post to call for rolls so there isn't any confusion from people editing earlier posts with new rolls or whatever. That said, I'm fine holding off so he can have a turn myself.
 
Sorry, was a bit delayed IRL.

I believe we only need 2x d100 rolls - separate people please!
1st: Monastery Diplomacy, +18 modifier.
2nd: Miniaturized psychic shielding, +20 modifier (Anexa)

I'll put up a new informational post soon with the Flagship stats/rules.
 
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