Hm. So, omake bonuses.
The present implementation is that every omake is worth a bonus, save where they give extra for one reason or another. Bonuses activate when a roll fails and add to the roll, whether or not that would change things.
I did it this way because I was trying to avoid a Sage situation, where a critical mass of omakes winds up meaning that I might as well not bother rolling at all. However, I've kind of gone too far in the opposite direction; we have so many omakes that I'm not confident we'd clear the stored bonuses we have
now by the end of the quest.
![ROFL :rofl: :rofl:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Y'all are great, I've said once or twice.
So I've been trying to figure out a new system. I had an idea. Sanity check, please, everybody?
Basically: omakes pile up, and in a certain critical mass, make something happen. Like
@clockworkchaos's omake series made an independent spy network happen. I could do something like that; if there's a lot of them on a topic, and all canon, they can lead to enduring, in-universe benefits materializing. Sanity checked, of course, and made setting-compliant, but that's the idea. And if there's no
topical critical mass, I could hold regular votes to convert the
undifferentiated critical mass into a fun bonus. Say, once you have ten in the tank, I hold a vote for if you want a) a minor surge in immigration, b) a clue in a frustrating mystery currently facing the Commonwealth, c) an entrepreneur scrapes together funding to launch a business you'd find valuable for one reason or another, or d) keep the bonuses.
Stuff like that. What do you think?