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(Joint Belkan-Estovakian bragging snipped)

I will point out that the P-1112 Aigaion can land on water safely. That's literally how the Estovakians expected to maintain that series of aircraft.

The real problem is that they can only land on water, or on a vast expanse of perfectly flat and prepared ground, which hopefully is connected to a body of water.

The Kottos/Gyges aircraft share the same problem, at a smaller scale.

I'll also point out that we have no aircraft suitable for landing on an aerial cruiser consistently, no pilots trained on such systems, no doctrine to deploy such craft effectively, no fuel to sustain the number of sorties the system is expected to perform, no cargo aircraft suitable for resupplying it, no tankers for resupplying the P-1112's fuel bunkers, none of the non-nuclear burst missiles for area denial... hell, nobody in the world has even attempted to build the prototype mark of the aircraft.

Attempting to build an Arsenal Bird will also fail, for the obvious reason that we have neither the active defense, nor the materials or computers to run such a fleet, nor can we reliably field eighty MQ-101s. If we *could*, we could build a fifth- or sixth-generation fighter.

This is a task that would've beggared the pre-Collapse United States.

What do you think we are, Osea?
 
I'm just going to note that 2/5 is not 3/5, 2/5 is trained, 3/5 is regular, i.e. experienced in combat.
 
Personally, I made my design with both our limitations technologically speaking and industrially speaking in mind--basically we don't need a high speed low drag all big gun big dick destroyer. We just need a frigate or corvette with more gun than anyone else on the Lakes is likely to have.
Well, that and some onboard AA capability. Given this class's likely potential to outrun its own escorts (twenty knots is desirable even if thirty-plus isn't worth it), it needs to be able to defend itself, not just rely on smaller platforms for AA support.

A bit of onboard space to operate a tethered observation balloon (webcam-onna-weather-balloon) or a Fly, My Pretties!-style drone wouldn't go amiss either.
 
What or who is Osea? I can only find non-toxic seaweed care under "osea" on google.
acecombat.fandom.com

Osea

Osea, officially the Osean Federation,[a] is a massive Strangereal country and international superpower located on the Osean continent. Osea encompasses a majority of the continent's western landmass and shares land borders with Belka, Ustio, and Sapin to the east and Perbla to the south.[5] Its...
Have fun.
 
What or who is Osea? I can only find non-toxic seaweed skin care under "osea" on google.
Basically people are just having fun batting around the Ace Combat jokes that started with someone suggesting as a "Commonwealth Navy" option the set of absurd flying command cruisers used by the antagonist nation in one of the Ace Combat games.
 
It is kind of amusing that this quest drew in a bunch of Ace Combat nerds.

All we need now is to embrace Armored Core and we'll be set for absurdity.
 
[][NEWS] Spread the word as far as it will go. Inform the world that you lived up to your promises. Ensure that everybody know that you beat Victoria. See if that shakes something loose from this embargo, and or perhaps motivates those foreign observers and spies to make recommendations at home.
[][ISLANDS] Assault. You are not actually sanguine about the possibility of resupply. You fear Victorian-flagged Russian weapons landing on those islands. Sure, Vicks aren't qualified to use those weapons, and rainy with a chance of artillery shells is not the ideal environment under which to learn, but they might get lucky. Of course, you will black out the sky with your artillery shells, but you will do so while landing troops as swiftly as possible.
 
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I'm just going to note that 2/5 is not 3/5, 2/5 is trained, 3/5 is regular, i.e. experienced in combat.
Strictly speaking you can reach 3/5 just with training, and it's the standard for front line forces of major nations like the EU or Russia. It just requires more infrastructure and institutional expertise than we really have access to.

It's only 4 and 5 quality troops that need to be blooded to get that 'ard.
 
Still really don't see the point of assaulting. The point about Victorians spinning a propaganda victory out of it doesn't hold water: they can do it regardless, and it's not like the siege will give them actual material to use. The point about learning how an amphibious assault goes in practice makes some amount of sense, but the conditions here are unlikely to be reproduced elsewhere. Plus, the practice of saturation bombardment is surely valuable as well.
 
Behold, my insufficiently detailed as to be valid entry!


And now, in the quite likely event that these do not display properly:
https ://imgur.com/a/s0CkrRg
Delete the space between the s and the : and you should be good to go.
 
Like Marvel's S.H.I.E.L.D Helicarriers?
Frankly, more bullshit-tier.

Still really don't see the point of assaulting. The point about Victorians spinning a propaganda victory out of it doesn't hold water: they can do it regardless, and it's not like the siege will give them actual material to use. The point about learning how an amphibious assault goes in practice makes some amount of sense, but the conditions here are unlikely to be reproduced elsewhere. Plus, the practice of saturation bombardment is surely valuable as well.
The other advantage is that decisively ending the last scraps of the caampaign makes it easier to claim the war is over, for purposes of ending our war mobilization (which is costing us 1 AP/turn) and the embargo (3 AP/turn).
 
[X][NEWS] Spread the word as far as it will go. Inform the world that you lived up to your promises. Ensure that everybody know that you beat Victoria. See if that shakes something loose from this embargo, and or perhaps motivates those foreign observers and spies to make recommendations at home.
[X][ISLANDS] Assault. You are not actually sanguine about the possibility of resupply. You fear Victorian-flagged Russian weapons landing on those islands. Sure, Vicks aren't qualified to use those weapons, and rainy with a chance of artillery shells is not the ideal environment under which to learn, but they might get lucky. Of course, you will black out the sky with your artillery shells, but you will do so while landing troops as swiftly as possible.

I'm sorry to bother you but there's still a manual embargo on voting - if your new to this author, PoptartProdigy's quests only open for voting when the author feels that all discussion is over and everyone's made up their minds.

Frankly, more bullshit-tier.

Really? Got to say I'm surprised that's the case - then certainly look more aerodynamic and capable of speed. Why would you say so?

The other advantage is that decisively ending the last scraps of the caampaign makes it easier to claim the war is over, for purposes of ending our war mobilization (which is costing us 1 AP/turn) and the embargo (3 AP/turn).

This is a point I wasn't thinking about - those extra actions are, I'm sorry to say, probably worth the lost lives in an assault, unless we have a critical failure.
 
The other advantage is that decisively ending the last scraps of the caampaign makes it easier to claim the war is over, for purposes of ending our war mobilization (which is costing us 1 AP/turn) and the embargo (3 AP/turn).
Is that going to take nearly that long? The option says "weeks of bombardment", and we have half-year turns, so I don't imagine it'll require us to prolong mobilization that long.

@PoptartProdigy is there a risk the siege will take so long we'll lose AP because we can't demobilize/end embargoes?

This is a point I wasn't thinking about - those extra actions are, I'm sorry to say, probably worth the lost lives in an assault, unless we have a critical failure.
Can we even have a critical failure, at this point? Even if we roll 1 and they roll 3, it'll probably go reasonably well
 
Air Defense Ship: The Des Plaines is critically vulnerable to air attack.
A range of no less than 270 nautical miles.
One more problem:
Air defense requires radar. High-powered radar has high power requirements.
I don't think you can comfortably run an ADF ship's power requirements on a coal power plant. Not while pushing the ship itself and maintaining any sort of useful range.

Something has to give.
 
One more problem:
Air defense requires radar. High-powered radar has high power requirements.
I don't think you can comfortably run an ADF ship's power requirements on a coal power plant. Not while pushing the ship itself and maintaining any sort of useful range.

Something has to give.

Fools! That's why moral will always be superior to equipment - one only needs faith in the LORD for it to be limitless! :V

Btw does anyone know how to use font sizes smaller than 9 on SV2?
 
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Nah that's just orks. :V
It kinda-sorta works for all sapients in the universe really (power of faith is strong, and that's in particular how Imperial Saints exist, or how Sisters of Battle can manage their miracles), it's just that for Orks this collective effect is the most reliable and strong, able to warp reality all the time wherever Orks are present (a lot of Ork tech works better than it has any right to, or even works in general where it outright should not), rather only sometimes in some places with the most devout or where faith is most concentrated.

Even in their own twisted worldview the Vicks racism against African-Americans is a self inflicted wound.

Actually I think in Victoria "orcs" are just anyone Lind deems savages. Which, granted, is mostly dark-skinned people, but can include other minorities, or even white "cultural marxists"!
 
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Actually, that makes me wonder, @PoptartProdigy considering that a massive amount of ships were impressed into service for the Victorian "Navy" and the foraging, pillage, burn and rape doctrine of the Vicks how badly was the regional economy disrupted and/or damaged during the Eris Campaign?
Even aside from the sheer fact of having had a war, yes. This was an unusually destructive conflict for the region's economy.
To the best of my knowledge, this is not physically possible within the weight constraints given. Not just in our techbase, but anyone's.
120s are BIG, with a yield equivalent to a 155mm artillery shell.
As Strypgia mentioned here, the US Army has lost a Bradley IFV in Iraq to a direct hit from a 120.

The kind of armor you'd need to protect a ship against what's essentially plunging fire from a six inch gun?
Is prohibitive.
I mean, bear in mind that Victoria does not exactly use AP shells on these. That said, if you think it's outright impossible, just submit a design without the armor requested. If you are right, that will not penalize you relative to others.
@PoptartProdigy is there a risk the siege will take so long we'll lose AP because we can't demobilize/end embargoes?
Not for this one.
One more problem:
Air defense requires radar. High-powered radar has high power requirements.
I don't think you can comfortably run an ADF ship's power requirements on a coal power plant. Not while pushing the ship itself and maintaining any sort of useful range.

Something has to give.
In this case, the Commonwealth is in the supremely odd industrial situation of being more capable of manufacturing SAMs with their own power supplies — think mobile SAMs that just happen to be sitting on the deck, for what this would look like — than they are of expanding oil production to supply more than one new class of warship, particularly for a warship class meant to escort river boats which realistically are hitting mothballs the second you expand oil production significantly. The Commonwealth can repurpose SAM units; it has a more difficult time retasking single-purpose and increasingly outmoded warships.
 
Yeah, but they're too small to actually seize all these islands against a division-sized force. From what I can tell, they're basically accustomed to operating in platoons or companies at most, deployed directly from our gunboats.

That's totally different matter than launching large-scale amphibious assaults. It doesn't require anything like the same degree of equipment and tactical specialization. Our marines, while no doubt professional, are far more like the 'marines' of Age of Sail naval warfare. Effectively, small infantry units that happen to be transported aboard warships and available for things like "hey, take a couple dozen guys and go sneak ashore in rowboats and blow up that shore battery that's threatening us." This is not an organization you'd have storming the beaches at Normandy.

By analogy, the US had a Marine Corps in World War One- it was even pretty big. But we had no clue how to conduct a modern amphibious landing until considerable thought and effort was put into the matter in the late 1930s and early 1940s.

I highly doubt that they have never done opposed landings, or have no idea how to help develop a doctrine for such. But okay, let's talk WW2. As you yourself say in your own post, the primary thinking that dictated the design of transports took place pre-WWII, so the idea that we have to send a bunch of troops to die in order to develop a proper doctrine is ridiculous. To take the example of needing figure out how to combat load landing craft. We have a couple options.

For example, we could send a bunch of troops to die on a pointless island.

Or, we could take an island, hell literally the same island, and attempt a landing, one where we have observers time exactly how long it took to unload our craft. Repeat many, many times. Figure out which options are fastest. We can even have opposing troops with paintball guns firing to see what opposed fire looks like. We can test landing craft designs by firing out them without our troops in them.

When developing new doctrine, non-Victorian militaries use controlled wargames, not live-fire exercises. This should tell you something about the relative value of live fire experience vs not sending troops to die. The primary difference between actual combat and controlled exercises is how your enemy will react/what weapons they have, and that's the one part of this experience that won't carry over to the next war.
 
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