Disappointed, though not entirely surprised, that Aubrey apparently left his dog behind...
One major issue I have with this plan: The lack of work on the Taxation Bureau. With us losing our head start in the race, we should put our AP on actions which helps us to regain our footing. As our AP is a direct representation of funding, this action will be guaranteed to bring us AP. I'm also not sure about putting the double AP on both Expatriate Outreach, and building Rail. Expatriate Outreach has one of the highest base success chance there is, while Rail has a built-in failsafe for the cost of political support. We are sitting on a lot of political support, what good is it if you don't spend it.
Additional sequencing advice: Retraining Campaigns become easier after we finish Expatriate Outreach, since the lack of experts is hampering training.
I am vehemently opposed to forming a standing army before we have taxation figured out. With our diplomatic efforts behind, the last thing we need is to spend one free AP to reduce our available APs further. Get some intel first, then we can see if the situation warrants forming a standing army.
My own draft plan...
-[] DepState (5/1)
-- [] Expand the Department 1 AP, 70%
-- [] Source Foreign Arms 2 AP, ?%
-- [] Expatriate Outreach 1 AP, 85%
-- [] To St. Louis and Beyond 1 AP, 1/3 85%
We have about four departments calling for
Expatriate Outreach because we're so badly de-skilled. I think we need to prioritize getting that right above partial progress on the Mississippi. There will be time to focus in on that next turn if we can clear out other things, but it sounds like
Expatriate Outreach has a LOT of other stuff gated behind it or at least much more difficult without it.
- [] DepDomestic (5/1)
-- [] Refugee Management 1 AP 75%
-- [] The Works 2 AP, 1/2 81%, 2/2 49%
-- [] Rennovate the Berau of Taxation 2 AP, 1/2 60%, 2/2 16%
Problem here: The refugee situation is a
crisis. We've been trying and failing to deal with it effectually ever since the Erie War, which is now about two in-game years ago.
We cannot afford a 25% chance of the problem going unaddressed for
yet another turn. I'd rather put only one AP on the he Gary-Detroit dispute, because then at least we'd clearly and unambiguously be trying to resolve it.
- [] DepTech (1/1)
-- [] Old World Equipment, 1 AP, 1/2 70%
I think
Retraining Campaigns is more important because again, we are
cripplingly underskilled as a population. We've had 35-40 years or so with effectively no useful public education on a large scale and very limited (and declining) access to industrial technology. The youngest people who are likely to have even a
good high school education are in their fifties, with everyone younger than that having to get by on some combination of catch-as-catch-can one-room schools the Vicks didn't smash, plus homeschooling, plus autodidactism and on-the-job training. We need retraining more than we need snazzy weapons for a single brigade, however powerful that brigade might be in battle. Because against any enemies we're likely to face in the short term, our advantages are size and logistics, not overwhelming technology.
That is a trade I'm willing to make. Our highest priority has to be war readiness and internal development, I'm really hesitant to put two AP on one action with a decent chance of success.
Notably, we have an almost unlimited amount of railroad track that we need for strategic reasons. This is a very safe action to overcomplete, because the obvious ways to overcomplete it are either "whoopsie, we laid some extra branch lines to places we needed them," "whoopsie, we got a head start on the next major railway corridor we need," or "whoopsie, the Fairy Godmother Department let us lay high quality double-tracked rail with modern signalling systems imported from Europe." All of which benefit us greatly in the long run.
I think personally I'd rather double down on the railroads. Overflow on railroad construction almost certainly just results in more track being laid (or at least results in more right-of-way being graded and prepared, stations being built, and so on, with all in readiness for when the rails are available). I agree that we need rolling stock, but we must have
some (if only crude workarounds like road-mobile vehicles converted to run on rails for traction, and 19th century level flatcars and boxcars which anyone capable of manufacturing our gunboats would be able to make), and getting a rail connection out to Detroit is critical.
While it's not good for AP costs, finishing Standing Army lets us send troops around to stare at Minneapolis or Shawnee without mobilizing - which itself costs upfront AP and ongoing AP unless something has changed, and risks not being there in time. So I think it's worth prioritizing.
I could see swapping them out.