So the pill gacha is up and the picks are decidedly not impressive.
Pill Market
Junior
North Wind Pill: Add sixty resource dice to the cultivation of Wind Arts
Winding River Pill: Add sixty resource dice to vultivation of Water Arts
Senior
Martial Spirit Pill: For each AP of Arm, Spine or Leg art cultivation this turn add a .05 (Max .5) multiplier to Spiritual cultivation
Moonflower Condensation Elixer: For each AP of Moon art cultivation during the turn add a .05 (Max .5) multiplier to physical cultivation
For Junior pills, we have all of 2 wind arts of which one is HDW, and for Water we have UGM and maybe CDE+, so those are a no even taking into account that a +60 dice bonus on arts isn't that impressive or what we're looking for.
For the senior pills, ignoring requirements for a sec, +0.5 maximum multiplier on top of our existing 1.2 base multiplier means a whopping +1.66ish AP to spirit or phys per senior pill. That's not even paying for itself if it was a Junior pill, let alone a senior one.
For reference, here's the better early turn pills we've seen:
Junior:
- Unwavering Discipline Pill: For each AP spent training arts add 25 successes to Physical Cultivation
- Gelid Empowerment Pill: When training Yin arts add one tenth of total successes gained to Spiritual Cultivation
Senior:
- Stellar Body Pill: When cultivating Yin arts, add one fifth of total successes to Physical Cultivation
- Melodic Elixir: Add 80 resource dice to cultivation of music arts. Add one fourth of successes to spiritual cultivation
The value for them (in order):
Junior
- 1.8 phys AP at the time (not great but we needed it at the time and couldn't afford the senior pill)
- 3ish spirit AP at reasonable investment
Senior
- 6ish AP at reasonable investment
- with 3 applicable arts: 4ish Art AP plus 4ish base AP, and at the time the return was slightly higher
So yes, these pills suck ass. The senior ones in particular would
maybe work as Junior pills (if only because something is better than nothing, and we need something
soon), but as senior pills they just aren't worth the cost.
To make it more explicit, off of our current stock and tutoring SP income we can pay at most ~15 SP per gained base AP, significantly less if we also want stuff like archive visits, tutoring, and gear upgrades. These senior pills pay 36 SP per base AP, and that's at maximum efficiency use.
Let's hope next turns' gacha turns out better.