Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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War's a basic skill, an elementary one that's even in reach of mortals. It'd differentiate accordingly.
I understand that, I just didn't know that War applied to personal retaliation and quick responses.

edit: The tutorial made it sound like War was more about large-scale strategy, since it's a social skill.
 
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Okay; do we think that we're going to be leading others into battle at some point in the future?

I guess, but why do we need to get arts for a strategy that doesn't seem to fit with how LQ fights?

edit: by mooks, do you mean anything that's 'summoned' by an art?
We're a feudal lord. By definition of that title we are obligated to lead armed forces in some fashion, though our specific talents mean that the size of that force is going to be far lower than is conventionally thought of. This could change if we have a fief and a fief army, in which case we are obligated to lead in large army maneuvers in some fashion, though potentially not as in depth as one might think.

Also we could likely modify our tactics and deployment such that our army acts in small doom squads anchored around us.

Anyway that's future talk.

The more immediately salient point is that we have the inter-sect tourney and are a support who focuses on wearing down an enemy or opening their weaknesses so more pointy allies can break them over their dainty knees and we do summon mookie critters with an art(possibly two in the future) to assist with this activity. So it stands to reason that we want to make sure everyone on our side is tough enough to weather hits, thus stacking on top of TRF.
 
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We're a feudal lord. By definition of that title we are obligated to lead armed forces in some fashion, though our specific talents mean that the size of that force is going to be far lower than is conventionally thought of. This could change if we have a fief and a fief army, in which case we are obligated to lead in large army maneuvers in some fashion, though potentially not as far as one might think.
Wouldn't it make more sense to have someone else more focused lead LQ's future hypothetical army, while she runs around as a storm?
 
Wouldn't it make more sense to have someone else more focused lead LQ's future hypothetical army, while she runs around as a storm?
Much like the whole 'you should know how to use a sword' thing, being able to lead troops into battle is probably something feudal lords are expected to be good at by tradition. Even if everyone knows that the traditions are mostly pointless frivolity, if we don't match up then it opens up avenues for political enemies to challenge our legitimacy.

"Of course the commoner wouldn't know how to lead troops, I don't know why I thought you would." would be a pretty potent blow against us socially.
 
Wouldn't it be better still to have a goon squad of rangers tagging along in your storm to bully people who can't fight you back?
I don't think so, if it costs qi...
Much like the whole 'you should know how to use a sword' thing, being able to lead troops into battle is probably something feudal lords are expected to be good at by tradition. Even if everyone knows that the traditions are mostly pointless frivolity, if we don't match up then it opens up avenues for political enemies to challenge our legitimacy.

"Of course the commoner wouldn't know how to lead troops, I don't know why I thought you would." would be a pretty potent blow against us socially.
Until something like this is confirmed to be a legitimate concern for LQ and her social status, I'll continue to be skeptical of that.
 
Much like the whole 'you should know how to use a sword' thing, being able to lead troops into battle is probably something feudal lords are expected to be good at by tradition. Even if everyone knows that the traditions are mostly pointless frivolity, if we don't match up then it opens up avenues for political enemies to challenge our legitimacy.

"Of course the commoner wouldn't know how to lead troops, I don't know why I thought you would." would be a pretty potent blow against us socially.
And this is only a tiny facet. Because Ling Qi is the feudal lord, if shit goes wrong militarily on her lands culturally it's her fault, because it affects all of her lands and she is representative of her land. The flip side of this is that we are basically God when it comes to what our army does and are expected to act as such, unless our liege lays down some edict requiring X and Y from our army loadout or organization.


So, @The_Knowing we can delegate. We totally can delegate to a more focused commander for tactical and strategic accomplishment and the more fiddly details of how to achieve our goals, but we are expected to set our own strategic, logistic and tactical goals as a feudal lord. An interesting example is Renxiang and Gan, in that Renxiang as a noble knows about war but was clearly encouraging Gan to be her commander(which he messed up on himself) on the actual battlefield.

E: There is also the whole thing that we might be delegating to Yellow or early Greens, which is actually worthy of consideration, cause they might simply fail against higher level peeps.
 
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And this is only a tiny facet. Because Ling Qi is the feudal lord, if shit goes wrong militarily on her lands culturally it's her fault, because it affects all of her lands and she is representative of her land. The flip side of this is that we are basically God when it comes to what our army does and are expected to act as such, unless our liege lays down some edict requiring X and Y from our army loadout or organization.


So, @The_Knowing we can delegate. We totally can delegate to a more focused commander for tactical and strategic accomplishment and the more fiddly details of how to achieve our goals, but we are expected to set our own strategic, logistic and tactical goals as a feudal lord. An interesting example is Renxiang and Gan, in that Renxiang as a noble knows about war but was clearly encouraging Gan to be her commander(which he messed up on himself) on the actual battlefield.
I never meant to say that we shouldn't manage or coordinate our military forces, I was just wondering why we would necessarily need to lead them in battle like a general, when LQ seems to work better as a fast-moving, solitary storm of AoE debuffs.

I guess I just haven't thought of her being a support class for quite a while now.
 
For some folks. But not everyone, since folks like myself use the language to denote a support art aimed at making our mooks tankier. The whole "defensive commander art" thing.

There's also some use as a short hand for "defensive group buff" aimed at peer and below. I've done both, and generally consider them the same art.

For me as well, although I think it doesn't have to be defensive, I'd prefer a group stealth or mobility art so that we can lead a commando force to wreak havoc.
 
Also, right now I would say that arts really shouldn't do much for our War skill. The big thing thing we lack is education on the subject because we're a peasant. That's what we have to rectify (and might be something the Sect offers classes on @yrsillar?).

I mean, to actually train War with AC we'd need to set up decently scaled team based exercises. That's not easy, or something we can just do on our own.
 
if these numbers are true, I am in favour of auctioning that thing off asap. yes, it might possibly make a neat item at some later point, but really, that amount of cultivation speed would be a godsend. we have shit to do in the short-term, and the inner sect bonuses seem very much like a bootstrap problem.

Cultivation right now has a base dice number of :

6 (talent) + 5 (4 first YSS) + 3×10 (12/4=3 so it represent the 12 left stones) + 20 ( high drugs) +5(friends) = 66 dices.

Getting to green 2 and using 8 GSS would mean :

6(talent) + 5 (YSS)+1x10 (YSS) +40 (GSS) + 1×80 (GSS) +20 (high drugs) + 5(friends) = 166 dices.

It's almost 2 third faster even. It's closer for yin art or spiritual/physical cultivation speed because we get bonus dices for those but still under half.

Sell the damn mirror for drugs in short.
 
I never meant to say that we shouldn't manage or coordinate our military forces, I was just wondering why we would necessarily need to lead them in battle like a general, when LQ seems to work better as a fast-moving, solitary storm of AoE debuffs.

I guess I just haven't thought of her being a support class for quite a while now.

I also agree with that, though, she shouldn't try to be Gan Guangli. Not a general, more like a spec ops major. Decapitation strikes against enemy commanders, scouting, night raids and such. Rather, command a small group cultivators with stealth and movement focus. I do think she will have to play more than a solo role at some point, and I think this would fit her style and build best.
 
Also, right now I would say that arts really shouldn't do much for our War skill. The big thing thing we lack is education on the subject because we're a peasant. That's what we have to rectify (and might be something the Sect offers classes on @yrsillar?).

I mean, to actually train War with AC we'd need to set up decently scaled team based exercises. That's not easy, or something we can just do on our own.
There are gonna be military exercises, yeah.
 
I never meant to say that we shouldn't manage or coordinate our military forces, I was just wondering why we would necessarily need to lead them in battle like a general, when LQ seems to work better as a fast-moving, solitary storm of AoE debuffs.

I guess I just haven't thought of her being a support class for quite a while now.
Like I was talking about in discord Ling Qi offers two forms of war fighting.

Board clear for low level forces by herself or with a small squad of friends who also do mass combat, wherein she makes her side feel like avenging gods and her enemies feel like they just went to hell.

Or leading a squad of scout sniper skirmishers who take out the war fighting ability of the enemy by utterly screwing over their logistics and more powerful members and other "Important Objectives".

It's kinda the difference between a dagger and toxin cloud bombs, and both hate your guts. Both can also make use of hammer and anvil tactics where Ling Qi acts as the driver towards people like Renxiang and Gan and Zhengui, though how they do so is radically different in some respects.
 
So, yeah.

War may not be something we want to bring all the way up, but we should damn well make sure we can at least bring it to "Adequate" levels.

And after we master AC, our only known source of War Training outside of something nice falling in our lap is AP.
 
Given I remember the qi cost getting kinda bad with a bunch of allies, we should probably work more on the Home aspect to see if that can help mitigate it.
 
So, yeah.

War may not be something we want to bring all the way up, but we should damn well make sure we can at least bring it to "Adequate" levels.

And after we master AC, our only known source of War Training outside of something nice falling in our lap is AP.
There is Sect Jobs and Sect Duties to keep in mind. *throws in this aside*
 
So, yeah.

War may not be something we want to bring all the way up, but we should damn well make sure we can at least bring it to "Adequate" levels.

And after we master AC, our only known source of War Training outside of something nice falling in our lap is AP.
I maintain our best source of War training is actual War training.

Support arts in the absence of that strike me as a waste of time.
 
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