Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

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One thing thing to note is that the archives are likely better in some areas than others.

For example, there is apparently a general lack of darkness cultivators in the inner sect. I wouldn't be surprised if the archives are similarly lacking. Otoh, I imagine that Wood arts are super common in Emerald Sea, and the Sect probably has a lot of Wind arts too given its location.
 
One thing thing to note is that the archives are likely better in some areas than others.

For example, there is apparently a general lack of darkness cultivators in the inner sect. I wouldn't be surprised if the archives are similarly lacking. Otoh, I imagine that Wood arts are super common in Emerald Sea, and the Sect probably has a lot of Wind arts too given its location.
Ehh. We don't actually know what the general elemental spread looks like for inner sect students, given we know about five of them(one of which likely just went to Core) out of a thousand and we don't even know all their ranks. Out of the four who are still relevant and likely here, Liao(mask moon dude), is likely darkness, so in the confines of that tiny tiny set there is a slant towards more conventional elements.

But it is so tiny I'm worried about applying it to the entire Inner hierarchy.

E: Oh there is the tutor thing Ark just mentioned in Discord. Not entirely sure what to make of that.
 
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One thing thing to note is that the archives are likely better in some areas than others.

For example, there is apparently a general lack of darkness cultivators in the inner sect. I wouldn't be surprised if the archives are similarly lacking. Otoh, I imagine that Wood arts are super common in Emerald Sea, and the Sect probably has a lot of Wind arts too given its location.

The great news about this is that elders Jiao is a strong facet of the sect and thus moon arts should be relativelly easy to find.
 
We need to max both AC and AS to get AP though. So they clearly influence its cost.
Definite cost component yeah.
Except that once we finish AC and AS people will whine and scream that the cost is already paid, and no matter what the description of AP is they will say it could be good and we should try it, let's just see the first tech. Then the first tech is disappointing, but it's only level 1, surely it might improve next level.

Not really? Sunk costs is a pretty weak argument in this quest, considering FSA had much more investment(talisman bow, talisman to mitigate the drawback, special ammo loot, mastery) and yet the successor is no longer even in the "maybe check it out" list.
Abyssal Exhalation is the reverse, compatible everything and theres a strong movement to ditch it than there is against the Argents.

Argents were generally well liked, despite mechanically being ill treated. This is at least partly because of all the argent cultivation boosters, but we've been targeting Argent Pulse since before we knew it existed.

And interest has only increased from getting its description. Odds are good that a deliberate effort to reject it means less optimal plans which do cultivate it win anyway. Happened twice before anyways.
 
Definite cost component yeah.


Not really? Sunk costs is a pretty weak argument in this quest, considering FSA had much more investment(talisman bow, talisman to mitigate the drawback, special ammo loot, mastery) and yet the successor is no longer even in the "maybe check it out" list.
Abyssal Exhalation is the reverse, compatible everything and theres a strong movement to ditch it than there is against the Argents.

Argents were generally well liked, despite mechanically being ill treated. This is at least partly because of all the argent cultivation boosters, but we've been targeting Argent Pulse since before we knew it existed.

And interest has only increased from getting its description. Odds are good that a deliberate effort to reject it means less optimal plans which do cultivate it win anyway. Happened twice before anyways.
If I was confident that we could train arts without slotting them in our domain, I'd vote to get the FSA successor , and learn all the argents, and max out AE (even though I hate the theming), and 5-6 other red/yellow arts. Because I want Ling Qi to have lots of ideas and options when she is making her own arts for the Qi clan.
But I worry that any art finishing in green will be slotted regardless, and on top of that, the opportunity cost for learning arts that are not ever going to be in the main build are significant. We've succeeded to well, now we are tied to CRX and have to make a good showing at events that we would likely rather not be in; we're only going to be in the sect for 2.5 years total, and when we finally have "free" time to branch into arts that are only for inspiration, we will no longer have access to the sect libraries.
 
Not really? Sunk costs is a pretty weak argument in this quest, considering FSA had much more investment(talisman bow, talisman to mitigate the drawback, special ammo loot, mastery) and yet the successor is no longer even in the "maybe check it out" list.
Abyssal Exhalation is the reverse, compatible everything and theres a strong movement to ditch it than there is against the Argents.
Interest for FSA+ only died once FSS showed itself to be a replacement of what it did, and FSS came with its own background of Zeqing, who is a quest favorite (I think she is the only character whose minor were always picked as soon as able).

AE began with a strong coalition against once the first level was done because worms are icky, and it has always been anti-compatible mechanic wise, needing skills and stats and equipment we did not have. It's offensive tech is also in direct competition against FSS's third tech, making it even less attractive.
Argents were generally well liked, despite mechanically being ill treated. This is at least partly because of all the argent cultivation boosters, but we've been targeting Argent Pulse since before we knew it existed.

And interest has only increased from getting its description. Odds are good that a deliberate effort to reject it means less optimal plans which do cultivate it win anyway. Happened twice before anyways.
Argent Arts were hyped as hell because of how great Argent Soul was and how AM was pretty damn useful, but have been a general disappointment since we got more, and when they weren't a disappointment they were nerfed into the ground until they were (being neither a support or a damage art for AC, etc). Interest has only waned each time they have gotten more levels, and learning what Argent Pulse was has been a significant bad sign for a lot of us.

Sunk Cost is definitely a thing, but it's also a thing that gets countered by having obvious opportunities that have their own sunk cost. So FSS counters FSA, and AE having never proved itself is in an awkward position. OTOH, we have never gotten another perception art so AM is secure as good in people's mind.

You can bet that if we finish AC/AS we will train the first level of AP no matter what, and if we train the first level of AP we'll probably finish it. If you'd remember all those arguments also applied on how "we don't need to finish FSA" and so on, too.
 
Are trying to get further than appraisal, btw?
Eventually yes. For the current situation I am not super sure. We have a lot of arts that cap out at green 2 so we may want to rush those so that we can blitz up the ranks and get better access to better arts. That is my view but I am sure people will disagree.
 
Are trying to get further than appraisal, btw?
Definitely. We have as a duty to Shenhua to get to 5 place under CRX in two years sect wise. CRX is already appraisal/appraisal, and there is no way she is not going farther than that in 2 years (we know Bao Qingling got to Green 5+ in the same total timeframe in the sect).
 
If I was confident that we could train arts without slotting them in our domain, I'd vote to get the FSA successor , and learn all the argents, and max out AE (even though I hate the theming), and 5-6 other red/yellow arts. Because I want Ling Qi to have lots of ideas and options when she is making her own arts for the Qi clan.
But I worry that any art finishing in green will be slotted regardless, and on top of that, the opportunity cost for learning arts that are not ever going to be in the main build are significant. We've succeeded to well, now we are tied to CRX and have to make a good showing at events that we would likely rather not be in; we're only going to be in the sect for 2.5 years total, and when we finally have "free" time to branch into arts that are only for inspiration, we will no longer have access to the sect libraries.

I think thats hugely overblown. Theres a broad consensus on domain slot status as it is.
 
Definitely. We have as a duty to Shenhua to get to 5 place under CRX in two years sect wise. CRX is already appraisal/appraisal, and there is no way she is not going farther than that in 2 years (we know Bao Qingling got to Green 5+ in the same total timeframe in the sect).

Is it possible for us to reach that level, even if we cultivate spiritual every single month?
 
so, i had an idea regarding a dedicated stealth art:

Silent Moons Embrace
Potency: Green 1
Potency Growth: Green 2 (3), Green 3 (5)
Keywords: Composure, Stealth, Moon, Darkness, Yin
Meridians: Spine(1),Spine(3), Heart(5)
Max Level: 6
Passive: Hide the users cultivation
Dark Embrace: User seems to meld into the dark.
Extra Qi can be used to extend the effect to others.
Silent Embrace: All movements become silent.
Extra Qi can be used to extend the silence effect over a greater range.
Hidden Embrace: Hides the users from remote view and divination arts.
The effect is stronger at night.

What do you think? could this work at all? How would you adjust the numbers for it? Or do you have even better suggestions?
 
There is a bottleneck mechanic we don't know about, but overall I highly doubt that Yrs would give us an impossible goal from Shenhua from the get go.
On the other hand, it's totally possible for Shenhua to ask us to punch up a stage and defeat Green 4 disciples at Green 3. Green 4 being the norm in the 500's and it being impossible to reach Green 4 doesn't actually imply our task is impossible.
Besides that, what's possible in our base cultivation depends on our resource and site access, which is something we could potentially improve with bold action or luck. I for one will not be taking much comfort in Shenhua having assigned this goal.
 
so, i had an idea regarding a dedicated stealth art:



What do you think? could this work at all? How would you adjust the numbers for it? Or do you have even better suggestions?

The field tech would probably require a lung meridian.

On a completely different subject we really should sell our mirror to pay off our GSS expense once we get to green 2.
 
On the other hand, it's totally possible for Shenhua to ask us to punch up a stage and defeat Green 4 disciples at Green 3. Green 4 being the norm in the 500's and it being impossible to reach Green 4 doesn't actually imply our task is impossible.
Besides that, what's possible in our base cultivation depends on our resource and site access, which is something we could potentially improve with bold action or luck. I for one will not be taking much comfort in Shenhua having assigned this goal.
I mean, Green 4 is the norm in the 600s, not 500s, as far as we know (Bao Qingling is something like a safe 680 at a 'public' Green 4).

I am taking comfort in the meta knowledge that Yrs wouldn't have Shenhua assign us a goal that he will then make impossible. It will be ridiculously hard, I expect, and will need all the spreadsheets, luck and dedication. Not impossible though.
 
I mean, Green 4 is the norm in the 600s, not 500s, as far as we know (Bao Qingling is something like a safe 680 at a 'public' Green 4).

I am taking comfort in the meta knowledge that Yrs wouldn't have Shenhua assign us a goal that he will then make impossible. It will be ridiculously hard, I expect, and will need all the spreadsheets, luck and dedication. Not impossible though.
I'm not at all saying our task will be impossible. Just that it can be impossible for us to reach a normal base cultivation for 525 without our task being impossible and further that what appears mathematically possible with the resources we know of right now isn't the limit of what we can achieve with, as you say, luck and dedication.

Preliminary long-term action plans have been discussed, centered around likely art sources and how to efficiently cultivate and slot the right arts. While no one is advocating that we do so, I think it's important to note that an approach confined to those methods isn't necessarily enough.

I think it wouldn't be 'ridiculously hard' if we didn't have to take/make some uncomfortable risks or sacrifices to get where we need to be, or else get lavished with enough luck to replace that. I just think we should remain open to - and even seek out - more experiences like the Dreaming Moon party or the Weilu tomb, as well as not hording resources or favors that we need now for after we leave the Sect.

Possibility is a really weak condition. We should be striving to make it likely that we succeed and doing what we must to get there, lest we regret leaving opportunities on the table after a loss.
 
The death mirror if sold at an auction would bring 13k RSS. This is enough to pay for 3 month of 8 GSS and have 1k RSS leftover.

This much green soul stones in green 2 would apparently double our cultivation speed according to other users.

It would virtually give us 3 more month, about a sixth more time (+-17% more cultivation time).
 
The great news about this is that elders Jiao is a strong facet of the sect and thus moon arts should be relativelly easy to find.
The dude's only been present at the sect that we know of for sure for, like, 3-4 decades. He has a lot of influence because he's a Prism, but we don't know to what degree he's influenced the sect's art selection. I mean, he is obviously a source of moon arts, as is Xin, etc, but that's not the same thing as the sect overall being a useful source.

I think thats hugely overblown. Theres a broad consensus on domain slot status as it is.
There's at least 2-4 divided camps and a fair amount of acrimony brewing under the surface. There's the "wait and see until the choice is right in front of us and make our decisions then" crowd, the "plan ahead so we know what we want out of an art and which arts we want it from before we're faced with important choices" lobby, and then there's strong pro-spook and anti-full-spook stances influencing positions on individual art candidacy. I'm sure there's at least one poster who is in all four of these groupings.
 
We have not. People forget that the last level of the agent arts costs about as much as the rest combined. Right now, we are actually only halfway through finishing AS+AC.
Well, arguably we train things faster right now than we used to, but OTOH this is true of everything, and we will train much faster soon.

Still, in successes term yeah. We have trained 140/470 of AS and 296/470 of AC, so 436/940, wich is a bit under half trained.
 
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