Ideally, doing Garden of Mists should significantly alter any other project of the art. Also, I could see the inclusion of Formations in a Cold art that is about Protection and executed primarily by a formation masker specialized in boundaries and thresholds being extremely interesting to both our future Meng Geomancer friend and people from the White Sky...
(I'm not saying we could end up inventing a formation usable to trace the southern boundary of the Empire, but I'm totally thinking it)
I agree that Garden of Mists should basically rewrite everything about the art, including the other projects. Though at that point I'm a little bit skeptical of WHR as the basis at all. I mean, putting aside that the entire process breaks the established art modification mechanics, if you're going to arbitrarily switch things up to that degree, is there a reason to not simply arbitrarily provide something holistically fitting (and maybe with less baggage) from the get-go? Or you can mix-match things and have the effort cleaned up/evolved by later good fortune or whatever. What's important, I think, is to take a step back and look at whether -as a prop- the art is really sufficient for the intended purpose. Design, elements, theme, etc.
The purpose, after all, is to engage with Zhengui's themes. A Cold/Dream Formations art that meditates on Communities and Cycles keywords has obvious application, at least conceptually, engaging with fief geomancy in accordance with Zhengui's own Destructive Renewal/Growth themes and nature as a budding spirit lord. My immediate concern there, though, is
pacing. Fief development is not a fast process, either in terms of individual projects or the frequency of iteration! Zhengui's narrative has already been badly disservice by delays, the most recent of which actually completely because WHR/GoM got tied to fief development in this way, all the way back at the new year, in-game, some 5 months ago. Which itself was the culmination of an arc delayed and interrupted by the first contact mission south.
This sets something of a precedent to be wary of. The earliest we have time to dive into fief things in earnest is 2 turns from now. It's currently turn 18, the summit is next turn, so turn 20. We've also got all sorts of exploration, domestic politics, summit problem mopup, and a war arc looming after the summit, and I'm forgetting several things.
On top of that, yrs has said that the Meng geomancer, who really ties together the Formations/Zhengui effort, will become available once the fief's main settlement reaches that Hamlet stage. The project to hit that stage takes 5 months to complete, and we haven't started it yet. We are planning to start it this turn, but that still puts the completion of the Hamlet out to turn
22, and us able to do anything with it at that stage in all likelihood at turn 23. It's fairly likely we won't have "turns" anymore at that point, but time is still linear. And for context, 5 months is the same time as from the tournament at the start of the year till now. Ages. We're also almost certain to be embroiled in the war arc by then?
So here's, broadly, my concern. Fief development alone won't, in practice, cut it for mutual thematic exploration between Ling Qi and Zhengui. Whatever bridging art she picks up needs to do more, be more, than that. Other kinds of efforts and adventures are basically always going to take precedence and focus over fief building. They'll also be happening between and in the middle of fief milestones, completely breaking up the flow of fief dev. A Hidden Moon adventure might be able to sustain focus from start to finish in a mid-to-grand-sized adventure, but a fief project won't ever be able to... because of the adventures that linear time demand get fit in between the projects' genesis and conclusion.
And then there's the issue that most of the fief plotlines that we have are... mostly not really about settlement development itself, and exist way above the punching weight class of Ling Qi and Zhengui! The vast bulk of our fief attention for the foreseeable future is earmarked for beaver town and the gooped up hole in the ground. Neither particularly being in Zhengui's thematic wheelhouse. They're
cool and touch on some plot stuff, they're just... not very suitable for doing
Zhengui stuff, they're going to take up a LOT of time and focus, and the hotsprings are only going to bring us so far. It's not ideal.
Again, I think Garden of Mists, or a replacement/reimagining, needs to operate at a much broader scale of character integration and
interaction than just fief development. The realities of pacing challenges and limited opportunity require an upscaling to actually implicate on the subject matter it's supposed to. Tagging
@yrsillar because there's some new ideas here compared to the last time I ranted on the subject. And apologies to Barty, this post ran away from me. 😅