Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Just read someone's post that made a very good point. Narratively, Four Winds Joy would be much more more interesting to cultivate with Huisheng than at the Cathedral of Winds. Much more appropriate for Choice.
 
Just read someone's post that made a very good point. Narratively, Four Winds Joy would be much more more interesting to cultivate with Huisheng than at the Cathedral of Winds. Much more appropriate for Choice.
I have doubts it'll actually happen in the cultivation site we set anyways. I agree though. If you want, I set it there in my plan (beyond beasts) :D
 
Just read someone's post that made a very good point. Narratively, Four Winds Joy would be much more more interesting to cultivate with Huisheng than at the Cathedral of Winds. Much more appropriate for Choice.
I have doubts it'll actually happen in the cultivation site we set anyways. I agree though. If you want, I set it there in my plan (beyond beasts) :D

You need not to worry about that. You can vote Primacy without concern.

Alright, in case anyone was worried about our site allocation in plans I checked with @yrsillar and WoG is that it's supposed to be a fun mechanical game and may influence how he writes but we shouldn't worry about it narratively.
 
Adhoc vote count started by EternalObserver on Mar 17, 2023 at 10:31 AM, finished with 233 posts and 81 votes.

  • [X] Plan: Professional Primacy
    -[X][Personal] House of Ling
    -[X][Professional] Western Marches
    -[X][Professional] Imperial Menagerie
    -[X][Professional] A Land Most Dark and Cruel
    -[X][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GS)
    -[X][Cultivation] Ice and Dust (13/4 Saline Grotto -1GS)
    -[X][Cultivation] Primacy of Beasts (7/3 Shattered Gaol +10 spiritual)
    [X] Plan: What Lies Beyond
    -[X][Personal] House of Ling
    -[X][Professional] Western Marches
    -[X][Professional] Imperial Menagerie
    -[X][Professional] A Land Most Dark and Cruel
    -[X][Cultivation] Four Winds Joy (8/5, Shattered Gaol, +10 Spiritual)
    -[X][Cultivation] Ice and Dust (11/4)
    -[X][Cultivation] It's Depths Without End (6/3, Saline Grotto)
    [X] Plan: Cold Commiseration and Creature Comforts
    -[X][Personal] House of Ling
    -[X][Personal] Golden Roads
    -[X][Professional] Imperial Menagerie
    -[X] [Professional] A Land Dark and Cruel
    -[X][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GSS)
    -[X][Cultivation] Primacy of Beasts (9/3 Shattered Gaol +10 spiritual)
    -[X] [Cultivation] Winter's Crown
    [X] Plan: Boundaries Untrodden
    -[X][Personal] House of Ling
    -[X][Professional] Western Marches
    -[X][Professional] Imperial Menagerie
    -[X][Professional] A Land Most Dark and Cruel
    -[X][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GSS)
    -[X][Cultivation] Ice and Dust (13/4 Saline Grotto -1GSS)
    -[X][Cultivation] Boundaries Untrodden (8/6, Shattered Gaol +10 spiritual)
    [X] Plan: Road to Hidden Secrets
    -[X][Personal] Golden Roads
    -[X][Professional] Western Marches
    -[X][Professional] Imperial Menagerie
    -[X][Professional] A Land Most Dark and Cruel
    -[X][Cultivation] Hidden Scribe (8/8 AD)
    -[X][Cultivation] Ice and Dust (13/4 Saline Grotto -1GSS)
    -[X][Cultivation] Primacy of Beasts (9/3 Shattered Gaol +10 spiritual)
    [x] Plan Boundary
    -[X][Professional] Imperial Menagerie
    -[X] [Professional] A Land Dark and Cruel
    -[X][Personal] House of Ling
    -[X][Personal] Golden Roads
    -[x] Hidden Scribe
    -[x] It's Depths Without End
    -[x] Boundaries Untrodden
    [X] Who are you, in the dark
    -[X][Professional] Western Marches
    -[X] [Professional] A Land Dark & Cruel
    -[X][Professional] Imperial Menagerie
    -[X][Personal] House of Ling
    -[X][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GSS)
    -[X][Cultivation] Ice and Dust (11/4)
    -[X][Cultivation] It's Depths Without End (6/3, Saline Grotto)
    [X] Plan: House of Hidden Secrets
    -[X][Personal] House of Ling
    -[X][Professional] Western Marches
    -[X][Professional] Imperial Menagerie
    -[X][Professional] A Land Most Dark and Cruel
    -[X][Cultivation] Hidden Scribe (8/8 AD)
    -[X][Cultivation] Ice and Dust (13/4 Saline Grotto -1GSS)
    -[X][Cultivation] Primacy of Beasts (9/3 Shattered Gaol +10 spiritual)
    [X] Plan: The Endless Winds of Want
    [x] Plan: We'll get to it when we get to it.
    [X] Plan: Professionally Golden
    -[X][Personal] Golden Roads
    -[X][Professional] Western Marches
    -[X][Professional] Imperial Menagerie
    -[X][Professional] A Land Most Dark and Cruel
    -[X][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GS)
    -[X][Cultivation] Ice and Dust (13/4 Saline Grotto -1GS)
    -[X][Cultivation] Primacy of Beasts (7/3 Shattered Gaol +10 spiritual)
    [X] Plan: Beyond Golden
    -[X][Personal] Golden Roads
    -[X][Professional] Western Marches
    -[X][Professional] Imperial Menagerie
    -[X][Professional] A Land Most Dark and Cruel
    -[X][Cultivation] Four Winds Joy (8/5, Shattered Gaol, +10 Spiritual)
    -[X][Cultivation] Ice and Dust (11/4)
    -[X][Cultivation] It's Depths Without End (6/3, Saline Grotto)
    [X] Plan: Cold Commiseration and Creature Comforts (minus the comforts)
    -[X][Personal] House of Ling
    -[X][Professional] Western Marches
    -[X][Professional] Imperial Menagerie
    -[X] [Professional] A Land Dark and Cruel
    -[X][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GSS)
    -[X][Cultivation] Primacy of Beasts (9/3 Shattered Gaol +10 spiritual)
    -[X] [Cultivation] Winter's Crown
    [X] Plan: Beyond beasts
    -[X][Personal] House of Ling
    -[X][Professional] Western Marches
    -[X][Professional] Imperial Menagerie
    -[X][Professional] A Land Most Dark and Cruel
    -[X][Cultivation] Four Winds Joy (9/5, AD Shattered Gaol, +10 Spiritual)
    -[X][Cultivation] Primacy of Beasts (9/3 Greater Argent vent +10% success)
    -[X][Cultivation] It's Depths Without End (6/3, Saline Grotto -1 GS)
    [X] Plan: Physical Gains!
    -[X][Personal] House of Ling
    -[X][Professional] Western Marches
    -[X][Professional] Imperial Menagerie
    -[X][Professional] A Land Most Dark and Cruel
    -[X][Cultivation] Four Winds Joy (8/5, Shattered Gaol, +10 Spiritual)
    -[X][Cultivation] Winter's Crown (11/4)
    -[X][Cultivation] Grinning Wind (9/8, Aregent Vent or Silent Stones)
 
We're going to have to kill something for it.
But if it is an option, i would rather make friends with the Moose and have a permanent Cyan spirit guardian for the fief.
 
There's no way that moose's Core is in any way shape or form compatible enough with LQ's Way to be a viable pill ingredient for her. The only persons she knows that *might* be compatible with it are Waanch Chao and Bai Lao Keung.

Also doubtful we'll be able to pacify it, as LQ said, it's "utterly uninterested in negotiations". The fief's spirit guardian is Zhengui anyways
 
Just as a note, people have been assuming Music is one of the keywords for FFS and getting 11 base successes for cult actions. It's not, so it's just 9. Doesn't matter now, but will be important to remember later on.
 
[X] Plan: Professional Primacy
-[X][Personal] House of Ling
-[X][Professional] Western Marches
-[X][Professional] Imperial Menagerie
-[X][Professional] A Land Most Dark and Cruel
-[X][Cultivation] Four Winds Joy (9/5 AD, Cathedral of Winds -1GS)
-[X][Cultivation] Ice and Dust (13/4 Saline Grotto -1GS)
-[X][Cultivation] Primacy of Beasts (7/3 Shattered Gaol +10 spiritual)


A bit sad that there's no room for both socials. But it's true that all 3 professional actions are very important, and I also really like Liling as a character so I can't be too upset.
 
[X] Plan: Professionally Golden
[X] Plan: Beyond Golden
[X] Plan: Road to Hidden Secrets
[X] Plan: Cold Commiseration and Creature Comforts
 
Hmmm, I don't hate SNR, but there's a lot of things about it that give me pause. The lake haven't fit great, some of the core concepts of the art (Reflections, Stillness) are absent or awkward for Ling Qi to cultivate, and the bits of the art that do fit Ling Qi pretty well(loneliness, etc) don't play that nicely with being a medium of protective influence inside of Ling Qi's philosophy.

I also don't share the enthusiasm for an astronomy-flavored reskin. It just doesn't fix a whole lot of the issues, I think? I'm on board with thinking it'd be a cooler aesthetic, but I don't see the improvement below that surface level change. It doesn't address the more fundamental complications. Plus, it's not like Ling Qi knows anything about astronomy or the night's sky. Her hair looks like it, but again that's just superficial.

No, if you look at the available projects, the translation that would actually make sense for SNR would be something like swapping out Lake for Dream. Instead of an immutable feature of the natural world that's larger than any human effort, which is how the Lake Hei metaphor in SNR currently works and how you'd expect a night's sky remodeling of the art to work, the liminal. It's also an unspeakably vast element of the world, but it's not divorced from human touch; it's defined by it. The meaning would be something more along the lines of the lesson passed to us by the Dreaming Moon back in that burning archive, that ideas can be destroyed, suppressed, discarded, but they can always be reborn anew. Much more in line with our current trajectory and musings, imo, though it's still a bit fiddly as something defensive we'd apply to allies.

There's kind of a big problem with that idea though? We're, uh, already kind of planning to do it?

Winter Hearth Resounding: Cold, Fire, Music, Boundary, Home, Renewal

Garden of Mists:
You keep no hearth, but you do tend the garden. Kin and clan, parents and siblings, dreams of the future and trials of now. You have come to know the ways of boundaries and stories, told to keep back the night. You protect your own. Alter the WInter Hearth resounding Art, replacing the Fire Keyword with Dream and Music with Formations. +1 XP Community and Cycles. Advances Liminal Carver by 1. (0/5)

This project shifts WHR, which is a thematically protective art though not strictly an armor art, into being a Cold/Dream art touched by Cycles and heavily altered by Zhengui's influence. As I read it, the Cold mirrors the destructive/Renewal aspects of Zhengui's themes, while Dream would be our answer to the creative/Growth portion of his domain. Cultivating the art with him means mutual thematic exploration while bringing his kit more to the fore of the narrative, which is sorely needed and fits with the broader fief development plans, at least theoretically.

Now, this isn't perfect either. It's not an armor or direct protection art... probably on the latter point. There's Formations thrown in there, which potentially complicates all sorts of things.

But on a character level, this is absolutely the "Protective Destruction/Creation radical art modification involving Liminal inspiration" plot thread we'd want to follow, because it's actually attached to anything that matters. There's Zhengui, for one, who is both a character in the narrative and would serve as a long-lasting anchor for art development/inspiration/relevance. Which is difficult to overstate in importance. Then there's the hardcoded endorsement of Community in the art/project, which means not worrying about thematic suitability for defending friends/allies. And as a cherry on top, there's the ghost(?) of his bio-mum, Kohatu, cruising around in the liminal who could potentially be tapped for high-realm spirit bullshit to straighten things out/give us a quality product.

SNR has the fatal flaw of not mattering. It doesn't have a compelling or notable origin, it doesn't have a spirit sponsor, it doesn't have a training partner, it doesn't have a broader scaffold to facilitate its construction. Other issues can be explored, tinkered with, and hammered out, but it's a much taller order to solve a lack of narrative tools to do any of that with. SNR occupies an axis of development that simply isn't very integrated with the rest of Ling Qi's trajectory.

Plus, like, I alluded to it above, but I really don't think we could do two "Destruction/Creation Dream Art mods" while giving both a fair shake. So if we only get to do one right, let's do the one that's informed by, and informs, an important cast member with themes we'd get to look at closer and time we'd spend with him as a bonus.

Anyway,
[X] Plan: Professional Primacy
 
No, if you look at the available projects, the translation that would actually make sense for SNR would be something like swapping out Lake for Dream. Instead of an immutable feature of the natural world that's larger than any human effort, which is how the Lake Hei metaphor in SNR currently works and how you'd expect a night's sky remodeling of the art to work, the liminal. It's also an unspeakably vast element of the world, but it's not divorced from human touch; it's defined by it. The meaning would be something more along the lines of the lesson passed to us by the Dreaming Moon back in that burning archive, that ideas can be destroyed, suppressed, discarded, but they can always be reborn anew. Much more in line with our current trajectory and musings, imo, though it's still a bit fiddly as something defensive we'd apply to allies.
As the person who first proposed sticking Dream into everything, it pains me to admit that it also kind of becomes something that really has nothing to do with SNR. Like, at that point you've basically replaced the all the elements, themes, and all the techniques of the art. It's kind of a completely new art at that point.

If you try to hold too closely to SNR things get awkward too because Dream doesn't really invoke the same ideas. For example, it's about constant change and chaos and new things being added all the time. And if you tried to, idk, make a shield out of the idea of the infinite sea of dreams or something I'd worry that it would be prone to randomly failing if the enemy's attack is sufficiently cool and song-worthy.
 
This project shifts WHR [...] into being a Cold/Dream art
and I'm a little concerned about Garden of Mists for exactly that reason. We've been warned about what we sacrifice along the way, and this currently is our best way of keeping a touch of thematically-appropriate Fire, which seems like a bad thing to sacrifice (especially so soon) even ignoring Zhengui.
 
As the person who first proposed sticking Dream into everything, it pains me to admit that it also kind of becomes something that really has nothing to do with SNR. Like, at that point you've basically replaced the all the elements, themes, and all the techniques of the art. It's kind of a completely new art at that point.

If you try to hold too closely to SNR things get awkward too because Dream doesn't really invoke the same ideas. For example, it's about constant change and chaos and new things being added all the time. And if you tried to, idk, make a shield out of the idea of the infinite sea of dreams or something I'd worry that it would be prone to randomly failing if the enemy's attack is sufficiently cool and song-worthy.
Yeah, it's the best I can do for the art but you're not wrong that it's just kind of not SNR anymore. And, like, if there's a teacher or companion or something involved, that's maybe feasible. Thief of Names is going to be us going that route. But SNR's pretty narratively isolated.

And as a shielding art the idea does really fall apart. Thematically it'd be more appropriate as a rebuilding/regen kind of thing? Works fine with peers, but maybe not a great approach with lower realms in the equation. So some deep drawbacks.

and I'm a little concerned about Garden of Mists for exactly that reason. We've been warned about what we sacrifice along the way, and this currently is our best way of keeping a touch of thematically-appropriate Fire, which seems like a bad thing to sacrifice (especially so soon) even ignoring Zhengui.
The thing here is that the Fire in WHR is not thematic to Zhengui. His flames aren't hearth fire, they're the scourers of the current paradigm, burning down creation so that the stagnant can grow anew. The lack of representation there has always kind of been the big flaw with the art. As it is, it doesn't fit Zhengui's themes properly basically at all.

The basis of the Garden of Mists project is to augment the art to be something that can actually be explored alongside Zhengui's themes of Renewal/Growth. The elements aren't a 1-to-1 match, but there's rough parity in the roles that they can play, from both Zhengui and Ling Qi. It's a way to harmonize the elements that resonate with Ling Qi with the methods that Zhengui's elements adopt thanks to his deeper nature, and in doing so let both of them play off of, and learn about, each other.
 
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