Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
Yes, becoming like Meizhen's dad or Renxiang's dad sounds distinctly sub-optimal. There was also the sidestory about the guy who went adventuring in the Grave of the Sun and later chose not to advance to the fifth realm because of the sacrifices his Way would demand of him.
Inflexible thinking I get, but why would rushing sacrifice long term power?
Not sure mechanics-wise, but from the narrative perspective the stronger the foundation, the taller we can build. Thus rushing might mean making a weaker foundation.
On the other hand, if we find a way to rush without weakening the foundations then there is no reason not to take it.
 
The obvious power sacrifice from rushing base cultivation is arts that lag behind in potency. Having to be carried by Realm is what most cultivators without sufficient resources or backing resort to, and us being strong for the step we're at and being able to punch up in relative strenght is in large part due to the quality and synergy of our arts suite. Making sure it keeps pace will let LQ keep that advantage.

Arguably the more important issue however, is LQ's domain. The fastest method to rush through green is getting a lot of concepts to 3 and picking up insights as fast as possible by completing simple arts. This would however lead to a frail and possibly conflicting domain that, while not all that rigid, will still struggle to advance beyond Cyan. Alternatively, taking a few concepts and really pushing them as high as possible leads to the aforementioned issue of a Way thats more like a narrow tunnel demanding more and more sacrifices the further we get. So ideally, we would like to do both. Get some concepts high for more coherence and power, while investing enough in a bunch of lower leveled concepts that we remain relatively flexible. (And avoiding further clashes or merge/eat problematic concepts.) This does mean we're likely not getting to Cyan at the absolute fastest speed possible, but will make advancement beyond that a lot easier.
 
I have questions about insights:
1. What is the difference between a regular insight and an advanced insight?
2. I thought characters only gain insights when they have completely mastered an art. Yet Ling Qi gained the "It is the artist's duty to question. The trickster's role to make fools of the mighty. Hold the mirror to history and tradition, and reveal their absurdities" insight from Phantasmagoria of Lunar Revelry despite it not being listed as one of her mastered arts, and it still being an option in the character development. How does this work?
 
So if I understand this correctly Ling Qi is going to succeed at getting them out of there so perfectly and overwhelmingly that we might as well give her +6 to Motion?

I don't think it'll be that extreme, but yeah!!!

If we get extra loot, I see the following happening:
  • Double Motion XP, since this is primarily about escaping.
  • XP for another, rarer concept, like with the Skeluckle story and Ending. If that does happen, I'm hoping for Persistence XP, maybe even Community because of this quote from turn 14.
"Since you decided you were gonna be more than just a wandering musician," Sixiang answered. "Dreams don't come from nowhere. They're born here in the mud and the muck. They grow up and out and expand, and then, they wither and die too. In the end, you gotta choose which ones you want to encourage."
  • Dreamwalking XP since this is all in the Dream, and she's carrying 3 people across quickly to avoid an attack like when she first melted.
  • Sable Grace/Vanishing XP since this seems like it's a precursor for Laughing Wind from LFWT
  • A bonus to the Xuan Shi/Kongyou, and a new, unplanned direction for this arc since well, this is a clean escape that's oddly reminiscent of the first time we met Kongyou.
I have questions about insights:
1. What is the difference between a regular insight and an advanced insight?
2. I thought characters only gain insights when they have completely mastered an art. Yet Ling Qi gained the "It is the artist's duty to question. The trickster's role to make fools of the mighty. Hold the mirror to history and tradition, and reveal their absurdities" insight from Phantasmagoria of Lunar Revelry despite it not being listed as one of her mastered arts, and it still being an option in the character development. How does this work?

1. We get regular insights from mastered arts. We get advanced insights from Tribulation.

2. We've mastered PLR. Phantasmal Mastery was its capstone project. It's just not been updated on the front page.
 
Last edited:
2. I thought characters only gain insights when they have completely mastered an art. Yet Ling Qi gained the "It is the artist's duty to question. The trickster's role to make fools of the mighty. Hold the mirror to history and tradition, and reveal their absurdities" insight from Phantasmagoria of Lunar Revelry despite it not being listed as one of her mastered arts, and it still being an option in the character development. How does this work?
PLR is mastered. Front-page just isn't super updated
 
We don't only escape the nasty dream, we skate away from it stylish-ly, and get to show off and look cool in front of the nightmare-muse naysayer.

That's my personal interpretation of it. Use movement art to do an acrobatic piruette in the air or something.
 
Back
Top