Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[X] Grasp deep, grasp with hunger. (50% chance of success, Gain +20 Physical Cultivation experience, +1 XP to want. On Failure, lose Gaol spiritual cultivation xp and ???)
 
[X] Grasp carefully, and with great finesse (70% chance of Success. Normal Gaol benefits. +1 XP to motion, On Failure, lose Gaol Spiritual Cultivation, and ???)
 
[X] Grasp deep, grasp with hunger. (50% chance of success, Gain +20 Physical Cultivation experience, +1 XP to want. On Failure, lose Gaol spiritual cultivation xp and ???)
 
[X] Grasp carefully, and with great finesse (70% chance of Success. Normal Gaol benefits. +1 XP to motion, On Failure, lose Gaol Spiritual Cultivation, and ???)
 
[X] Grasp deep, grasp with hunger. (50% chance of success, Gain +20 Physical Cultivation experience, +1 XP to want. On Failure, lose Gaol spiritual cultivation xp and ???)
 
[X] Grasp deep, grasp with hunger. (50% chance of success, Gain +20 Physical Cultivation experience, +1 XP to want. On Failure, lose Gaol spiritual cultivation xp and ???)
 
[X] Grasp deep, grasp with hunger. (50% chance of success, Gain +20 Physical Cultivation experience, +1 XP to want. On Failure, lose Gaol spiritual cultivation xp and ???)
 
[X] Grasp carefully, and with great finesse (70% chance of Success. Normal Gaol benefits. +1 XP to motion, On Failure, lose Gaol Spiritual Cultivation, and ???)
 
Adhoc vote count started by Killer_Whale on Apr 30, 2022 at 5:44 PM, finished with 157 posts and 106 votes.
 
[X] Grasp deep, grasp with hunger. (50% chance of success, Gain +20 Physical Cultivation experience, +1 XP to want. On Failure, lose Gaol spiritual cultivation xp and ???)

I like my Ling Qi daring.
 
Want makes much more sence storywise doesnt matter that we will have more or less numbers on a spreadsheet, the important thing is that we can win or lose both options and losing by being carefull would be boring, while losing by being greedy seems is pushing character development.
On the other hand motion is the smart move where we will be on more steady path towards better cultivation.

If you like to play carefully, or play the "numbers go up" ding ding, vote Motion/finesse.
If you like go dangerous, or care more about storytelling then spredsheets, vote Want/hunger.
 
Want makes much more sence storywise doesnt matter that we will have more or less numbers on a spreadsheet, the important thing is that we can win or lose both options and losing by being carefull would be boring, while losing by being greedy seems is pushing character development.
On the other hand motion is the smart move where we will be on more steady path towards better cultivation.

If you like to play carefully, or play the "numbers go up" ding ding, vote Motion/finesse.
If you like go dangerous, or care more about storytelling then spredsheets, vote Want/hunger.

This is an unfair comparison. Both work narratively, otherwise, they won't be available as choices. Both work for pushing character development. Both work towards a steady path towards cultivation. It's just that one path is going the Superman way, with brute strength and the other is going the Batman way with skill and training, and the latter can be worked upon for better use in the future.

But sure, to counter: Losing by being careful means LQ has a skill issue and needs to work more on her sneakiness after all the dream stuff, which can work with doing LFWT the next turn (though I prefer not to) or Paying Respects when visiting our old mentors in sneaking skillfully and heists.

NB: I hope this does not sound confrontational. I'm not used to discourse so I don't want to sound rude.
 
This is an unfair comparison. Both work narratively, otherwise, they won't be available as choices. Both work for pushing character development. Both work towards a steady path towards cultivation. It's just that one path is going the Superman way, with brute strength and the other is going the Batman way with skill and training, and the latter can be worked upon for better use in the future.

But sure, to counter: Losing by being careful means LQ has a skill issue and needs to work more on her sneakiness after all the dream stuff, which can work with doing LFWT the next turn (though I prefer not to) or Paying Respects when visiting our old mentors in sneaking skillfully and heists.

NB: I hope this does not sound confrontational. I'm not used to discourse so I don't want to sound rude.

But it's not brute strength. The whole point of the cultivation thing we are doing is that it HAS to be subtle. Like I said before Want isn't a smash and grab its the same action whichever we choose. It's only a question of if we think we are skillful enough to grab more or do we play it safe and us the lightest of touches.

If we lose either way it's a question of subtlety and skill. But if we do lose I want to lose going for the bigger prize. I don't want to lose but I do want more.
 
[X] Grasp carefully, and with great finesse (70% chance of Success. Normal Gaol benefits. +1 XP to motion, On Failure, lose Gaol Spiritual Cultivation, and ???)
 
[X] Grasp carefully, and with great finesse (70% chance of Success. Normal Gaol benefits. +1 XP to motion, On Failure, lose Gaol Spiritual Cultivation, and ???)
 
[X] Grasp carefully, and with great finesse (70% chance of Success. Normal Gaol benefits. +1 XP to motion, On Failure, lose Gaol Spiritual Cultivation, and ???)
 
[X] Grasp carefully, and with great finesse (70% chance of Success. Normal Gaol benefits. +1 XP to motion, On Failure, lose Gaol Spiritual Cultivation, and ???)
 
[X] Grasp carefully, and with great finesse (70% chance of Success. Normal Gaol benefits. +1 XP to motion, On Failure, lose Gaol Spiritual Cultivation, and ???)
 
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If you like to play carefully, or play the "numbers go up" ding ding, vote Motion/finesse.
If you like go dangerous, or care more about storytelling then spredsheets, vote Want/hunger.
Fuck off with that. I'm voting for finesse because I think being sneaky with a thief is a more fun story than just smashing and grabbing.

I could easily say that you hunger people only care about the bigger rewards attached to it. It explicitly gives more XP.
 
Okay but that has nothing to with this? Either one we choose it's the same action we are just changing how exactly we are doing it. For a sports analogy this is us choosing to try and make a shot at the 2 point line versus the 3 point line. It's the same action, make a basket, just the difficulty and rewards are changed. In-universe this is a game of skill not luck. Is luck a part of it? Yes but it falls much closer to an all skill challenge than it does luck.

There's no reason to think its the same action, not really. I mean sure both football and kickboxing involve using one's feet but they are rather different activities.

We are deciding whether we are using this as an opportunity to hone our hunger or hone our finesse. Both are valid but they are absolutely not the same thing and the finesse route is definitely not the hunger route but for cowards or whatever.
 
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But it's not brute strength. The whole point of the cultivation thing we are doing is that it HAS to be subtle. Like I said before Want isn't a smash and grab its the same action whichever we choose. It's only a question of if we think we are skillful enough to grab more or do we play it safe and us the lightest of touches.

If we lose either way it's a question of subtlety and skill. But if we do lose I want to lose going for the bigger prize. I don't want to lose but I do want more.


Okay that's fair I guess. The analogy wasn't perfect.

Ignoring the concepts, the connotations related to hunger, or well, the connotations related to hunger to me, are lack of restraint and skill so that's how I'm interpreting it.

While finesse is skill and I love me some skill and acrobatics.

And enough light touches will equal a deep grasp too. We'll just need to be quick about it. If we're not, then it means more training so that next time we'll be more competitive.
 
[X] Grasp carefully, and with great finesse (70% chance of Success. Normal Gaol benefits. +1 XP to motion, On Failure, lose Gaol Spiritual Cultivation, and ???)
 
[X] Grasp deep, grasp with hunger. (50% chance of success, Gain +20 Physical Cultivation experience, +1 XP to want. On Failure, lose Gaol spiritual cultivation xp and ???)

You know what, I wanna go for it! Want is compelling, for a few reasons.

For one, I can't remember us really poking at Want directly, despite how heavily it figures into Ling Qi's motivations. We've kind of skimmed along its surface when exploring other issues. This is a chance to give it some focus.

Second, it's an interesting character motive to have freshly in mind as Ling Qi is picking up focus on more personally oriented politics this turn... and what she wants to accomplish. Motion plays into this as well, but the importance of progressing has a lot more development than what she wants to progress towards, so far. Orienting on what she really seeks to get out of the politicking, in tangible immediate terms, would be worthwhile.

Lastly, Want was core to Zeqing's nature, and it served a significant role in their mutual understanding. Dipping into the concept here sounds like mighty fine prep for next turn's (probable) dive into the FSS successor art.

A bit of a preliminary primer/reminder on one of our most important influences.
 
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Ignoring the concepts, the connotations related to hunger, or well, the connotations related to hunger to me, are lack of restraint and skill so that's how I'm interpreting it.

That's fair. The way I'm interpreting it is that we have to be MORE skillful because we are taking a greater cultivation chunk. I like the idea of us reaching for more than expected and showing off that we can do it and do it within the confines of this game we have going on with Huisheng.

There's no reason to think its the same action, not really. I mean sure both football and kickboxing involve using one's feet but they are rather different activities.

We are deciding whether we are using this as an opportunity to hone our hunger or hone our finesse. Both are valid but they are absolutely not the same thing and the finesse route is definitely not the hunger route but for cowards or whatever.

There is reason to think it's the same action. They are both Grasp. We are playing a game with Huisheng here. Yes, we are choosing whether to advance our motion or want concepts but it's flavoring our action not changing it. We aren't changing the game just how we are playing it. Again, I actually really like the basketball analogy here. Grasp carefully, and with great finesse is us going for a two-point shot, it's easier and more likely to succeed and so we are able to do it cleaner and with more finesse and do it more consistently. Grasp deep, grasp with hunger is us going for a three-point shot, it's harder and we might not be able to do it as well or as consistently but we get more payoff. Same game, same action, just differences in degrees of skill and rewards.
 
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