NoxOfUmbra
Shadow of the night
- Location
- Colombia, South América
- Pronouns
- He/Him/His
A more philosophical exploration of the insights and what the arts mean to us could be awesome if given more screentime before insights votes
Yeah, this kind of bothers me too. It feels like it's more of an eyeball system than anything.I think that, for comperhensibility, it might help to replace the letter based tiers with number ranks. Personaly, I think the letters make it harder for players to gauge the level the tiers represent, and the gap between different rankings. I think replacing it with some numbered scale could make such things more clear, or perhaps some other description(like tiers more clearly related to level, such as novice... adept... master or low... high... huge) it can makes gauging things clearer then letters whose meaning depends on the context, and the gap between them is not always clear.
These are at least my personal thoughts, and I tend to have a more mathematical way of thinking, so others might feel differently
I rather like Art Modification's implications for character direction, but I don't really care about their combat mechanics either.Art modifications are extremely dull for the payoff of a situational boost in a fight we won't see in real time for six months if at all. I'd rather do away with their votes and have more integrated scenes.
It's worth keeping in mind that for our cultivation nowadays the law of large numbers has started to take effect and there isn't much radical variation from the expected payouts anymore. Essentially this means the cultivation rolls provide minor randomness to Ling Qi's growth rate while also giving the math cabal more to chew on.Ultimately I want a system that satisfies two requirements.
One, it easily translates well into a novel version as by now, where this quest has become a part of your income, it needs the quest needs to be written with the publication on RR and Amazon in mind. This also should help keep things at a decent update pace.
Two it needs to satisfy my "number going up", incremental progression obsession. I want stats and and skill levels and I want to feel like they mean something. Rolls I can take or leave. The randomness can either make for a hilarious story or a really shitty one and if this was my job I'd not risk a good storyline going to crap due to dicerolls. Dice rolls for minor characters progression (like the Su Ling progress rolls or the GF groups progress rolls) are actually a good way to have some randomness in the quest without endangering the main plot. It could also be used to get people to write omakes, commission art or pay you for sidestories if these could give bonuses to these minor chars development and rolls.
In conclusion: I'd prefer a story where a consistent,meaningful stat skeleton informs a characters abilities and therefore story impact but I am fine with a narrative quest as long as the "level up" feeling doesnt leave the quest entirely
What sort of mechanics do you think would be engaging and fun to interact with, how much input do you want on arts development and cultivation in general. What things about the current system do you dislike and what parts of it do you like?
Basically I'd like a read on what the thread wants out of the game part of this project to help me better design the future system.
To me the big issue I had with the plan votes is that the pressure of doing well in the tournament forced us to progress as fast as possible. Hopefully with change in focus we can spend some breathing room to take the pedal off the metal and explore some less than optimal plans to explore the world more.So, I question I would like to pose here is about Plan Votes - why are you engaged - or not engaged - with them?
If you have been engaged in the past perhaps, back in Forge, but have since dropped off - why?
If you do still like them, what is it that you like?
So, I question I would like to pose here is about Plan Votes - why are you engaged - or not engaged - with them?
Month Vote Time!
Funds
Income:
Sect: 3 Green Stones 60 yellow
Liege: 4 Green Stones
Bao/Zhengui Deal: 4 green stones 20 Yellow
Expenses:
Household Expenses Increase! (Pills/Medicines)
Cost defrayed by Cai contacts
+4 Red Stones per month
Household: 10 red stones
Spirits: 2 Green Stone -Paid by Cai
226 Red Stones
774 Yellow Stones
11 Green Stones
42Sect Points
140 Contribution Points
How many stones will you use?
8 Free Green stones automatically used due to cultivation arts and sites
[] Additional Stones
How much will you invest in pills and medicine this month?
[] High- 20 dice for 25 (40-15) red stones per action. Provided freely by Cai Renxiang
[] Very High- 30 dice for 35(75-15) red stones per action
What would you like to cultivate this month? (Select 1 subvote per category)
[] Physical Cultivation
[] Spiritual Cultivation
[] Meridian
-[] Head, Heart, Spine, Arm, Lung, Leg
[] Art
[] Unlearned Art (replace with desired art
[] Skill training
-Example
[] Skill plan 1
-Dex 3, Manip 3, Presence 1, Stamina 1(16 dice)
-Spirit Ken 3, Athletics 2, Dance 1, Empathy 2, Fade 2, fortitude 2, Speech 1, Perceptiveness 2, Stealth 3(18 dice)
-Woodwind 3(6 dice)