Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
This is a pretty good opportunity for the Wang. We know that they are one of the weakest Comittal clans in the ES and, unlike the Jia, I don't believe they have a sponsor among the major Counts. We also know that one of their big complaints is that they feel ignored.

Well, here they are being approached for a new project that would allow them to break out of the status quo. Diplomacy isn't exactly in their wheelhouse but it is certainly a way of getting more resources that doesn't run afoul of Shenhua's opposition to campaigns of conquest. The Bao are probably going to jump on this opportunity but the other major clans appear ambivalent about it meaning that they could potentially keep more of the advantages to themselves. Also they aren't actually that bad of a match: sure they are blunt but that's actually something that the White Sky appear to respect and their attempts to integrate Cloud Tribes into their own lands isn't that far removed from the White Sky are doing.

Just as importantly the Wang are a very Imperial Moderate clan, which means that any Imperial Moderates that want to have input in the negotiations would be able to approach them instead of having to approach us. That would probably be more comfortable for many of them. If the mission becomes successful enough that Imperial Conservatives can't just ignore it, the Wang would also likely be a natural point of contact for said Conservatives and the Ling to start to work through any bad blood.
 
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[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)
 
[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)
 
[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)
 
[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)

Chao isn't a bad apple. I'm more worried about the others Wang that we don't really know jack about, but hey, we have to start networking somewhere.

Plus, having the Wang in our good grace and their skills in fortification could get us some benefits when we're on our way to build our compound.
 
[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)
 
[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)

I like Wang Chao - he's a simple and unsubtle guy, but there's nothing wrong with that.
 
[x] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)
 
[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)
 
"How is Elder Jiao doing, I've heard that the other wounded are awake again, but I hadn't heard of him," Ling Qi asked.

"Elder Jiao?" Nie Ai asked, furrowing her brow. "Um, I believe he was focusing on the Sect's defenses against the underground. I think I heard a rumor that he and the sect head had a disagreement over something though…"

Ling Qi gave her a questioning look, and the girl ducked her head low. "I'm sorry, I don't know more than that."

"I wonder if I should pester auntie," Sixiang mused.

"I don't think we should put our noses into Elder business," Ling Qi sent back.

This feels like a "What Could've Been" tease for the Sect route.

Regardless, I hope that being locked into the diplo route will not bar us from repaying Sneaky Elder and Moon Aunt for their guidance.

[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)
 
Since each Turn is a month, at the end of this turn one year in inner sect is going to pass. So, is there going to be another competition at the Outer Sect? (or is it cancelled because of war)
 
Since each Turn is a month, at the end of this turn one year in inner sect is going to pass. So, is there going to be another competition at the Outer Sect? (or is it cancelled because of war)
Years have 13 four-week months, not 12 months of variable length. The Outer Sect promotion competition happens at the end of T13, not T12.
 
[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)
 
[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)

The more people invested in this working the better
 
Adhoc vote count started by EternalObserver on Apr 8, 2021 at 12:13 PM, finished with 117 posts and 65 votes.
 
Oh noes, explaining things to Wang Chao has been reduced to only holding the top spot, instead of having the top two spots. :V
 
[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)

I guess...
My only issue with this option really is that I don't want to spend any of our remaining time in the sect negotiating with the Wang about their delegate.
 
The thing is we don't need a formations expert for that. Stuff like wards around settlements are the kind of basic imperial technology that no one bothers restricting information on. We can probably design the basic formations for a settlement ourselves even with our rusty formations skills and hire a specialized yellow 'expert' and some red workers to implement/maintain them. For more important stuff like our house we should certainly hire a Green expert (Li Suyin if she has the time), but there's no need to keep an actual expert on hand for mere maintenance. Not until we have an actual city or something.

Medicine is similar, even a Red medicine maker is invaluable to a mortal village, and our clan is a bit too small to justify hiring a Green doctor just for our family. A Yellow doctor might be worth the expense, but I'm not even sold on that yet, it might be more efficient to have a well stocked 'first aid kit'. For any kind of serious sickness infecting someone we care about we have the transportation capabilities to either go to a doctor or bring one to us
Wards would be one aspect of what a formations specialist would do, but it would hardly be the only thing. Population centers need lots of things, protection being one of them, but they need clean water, waste treatment, communication, roads, all sorts of things if they want to live mostly comfortably and safely. And depending on what the town decides to specialize in producing, it would need infrastructure to support that too. It's plausible that LQ could spend a bunch of time reading up on civil infrastructure formations enough to provide those types of things, but I have a feeling that in future votes it's going to be hard to convince people to spend time cultivating things that are not either fighting or talking.

I'm not saying to try to hire a green formations expert, though that would be nice, I'm more thinking about hiring someone who has dedicated a lot of their time and resources towards formations in a way we haven't. LQ may be pretty decent at formations in terms of theory, but she doesn't have supporting arts, familiars, or existing resources to help make formations better. Hopefully they would be at least yellow, since if combat is anything to go by, red cultivators aren't good for all that much by themselves.

Similar for the medical stuff. It would be nice to have someone on site that is able to make the cultivation materials LQ needs, and tend to her and her allies' health if required. A yellow realm would probably be sufficient there for the foreseeable future.
 
Wards would be one aspect of what a formations specialist would do, but it would hardly be the only thing. Population centers need lots of things, protection being one of them, but they need clean water, waste treatment, communication, roads, all sorts of things if they want to live mostly comfortably and safely. And depending on what the town decides to specialize in producing, it would need infrastructure to support that too. It's plausible that LQ could spend a bunch of time reading up on civil infrastructure formations enough to provide those types of things, but I have a feeling that in future votes it's going to be hard to convince people to spend time cultivating things that are not either fighting or talking.

I'm not saying to try to hire a green formations expert, though that would be nice, I'm more thinking about hiring someone who has dedicated a lot of their time and resources towards formations in a way we haven't. LQ may be pretty decent at formations in terms of theory, but she doesn't have supporting arts, familiars, or existing resources to help make formations better. Hopefully they would be at least yellow, since if combat is anything to go by, red cultivators aren't good for all that much by themselves.

Similar for the medical stuff. It would be nice to have someone on site that is able to make the cultivation materials LQ needs, and tend to her and her allies' health if required. A yellow realm would probably be sufficient there for the foreseeable future.
So it looks like we mostly agree, but not all of those are our responsibility. Communications are the responsibility of an imperial ministry. Roads are important, but since we're getting a single village, we're only really responsible for the roads in the village and a little distance outside it. Actually connecting the different baronies will be CRX's job as the overseer of the larger 'viscounty.'

I suppose my main issue is with your terminology. 'Expert' suggests to me a specialist in formations who innovates and develops new things. Or at least someone who's actually better than us in that area. All these infrastructure things are literally the basic building blocks of the entire imperial civilization. None of it is restricted to us or difficult for someone of our level to understand. I'm not necessarily saying we should do it ourselves, but I'm saying we definitely could do it ourselves, and calling the person we'll hire if we don't feel like investing the time an 'expert' doesn't feel right to me. Sorry for splitting hairs.
 
[X] Explain the situation to Wang Chao, and see if he can put you in contact with any helpful relatives. (Opens Wang clan negotiations for next turn. Lean toward expanding count clan involvement.)

This is a high risk, high reward project. Spreading the risk around and having additional powerful families investing in our success seems prudent when we have so much riding on this.
 
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